current_value = 1.0;
}
-const char* CompressorEffect::plugin_title() { return _("Compressor"); }
+const char* CompressorEffect::plugin_title() { return N_("Compressor"); }
int CompressorEffect::is_realtime() { return 1; }
int CompressorEffect::is_multichannel() { return 1; }
{
this->plugin = plugin;
current_operation = NONE;
+ current_point = 0;
}
int CompressorCanvas::button_press_event()