improve ffmpeg format selection popup menu, more ffmpeg audio fixes
[goodguy/history.git] / cinelerra-5.0 / cinelerra / render.C
1
2 /*
3  * CINELERRA
4  * Copyright (C) 1997-2011 Adam Williams <broadcast at earthling dot net>
5  * 
6  * This program is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 2 of the License, or
9  * (at your option) any later version.
10  * 
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  * 
16  * You should have received a copy of the GNU General Public License
17  * along with this program; if not, write to the Free Software
18  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  * 
20  */
21
22 #include "arender.h"
23 #include "asset.h"
24 #include "auto.h"
25 #include "awindow.h"
26 #include "awindowgui.h"
27 #include "batchrender.h"
28 #include "bcprogressbox.h"
29 #include "bcsignals.h"
30 #include "cache.h"
31 #include "clip.h"
32 #include "compresspopup.h"
33 #include "condition.h"
34 #include "confirmsave.h"
35 #include "cwindowgui.h"
36 #include "cwindow.h"
37 #include "bchash.h"
38 #include "edits.h"
39 #include "edl.h"
40 #include "edlsession.h"
41 #include "errorbox.h"
42 #include "file.h"
43 #include "filesystem.h"
44 #include "filexml.h"
45 #include "formatcheck.h"
46 #include "formatpopup.h"
47 #include "formattools.h"
48 #include "indexable.h"
49 #include "labels.h"
50 #include "language.h"
51 #include "loadmode.h"
52 #include "localsession.h"
53 #include "mainprogress.h"
54 #include "mainsession.h"
55 #include "mainundo.h"
56 #include "module.h"
57 #include "mutex.h"
58 #include "mwindowgui.h"
59 #include "mwindow.h"
60 #include "packagedispatcher.h"
61 #include "packagerenderer.h"
62 #include "patchbay.h"
63 #include "playabletracks.h"
64 #include "preferences.h"
65 #include "preferencesthread.h"
66 #include "quicktime.h"
67 #include "renderfarm.h"
68 #include "render.h"
69 #include "statusbar.h"
70 #include "theme.h"
71 #include "timebar.h"
72 #include "tracks.h"
73 #include "transportque.h"
74 #include "vedit.h"
75 #include "vframe.h"
76 #include "videoconfig.h"
77 #include "vrender.h"
78
79 #include <ctype.h>
80 #include <string.h>
81
82
83
84 RenderItem::RenderItem(MWindow *mwindow)
85  : BC_MenuItem(_("Render..."), "Shift+R", 'R')
86 {
87         this->mwindow = mwindow;
88         set_shift(1);
89 }
90
91 int RenderItem::handle_event() 
92 {
93         mwindow->gui->unlock_window();
94         mwindow->render->start_interactive();
95         mwindow->gui->lock_window("RenderItem::handle_event");
96         return 1;
97 }
98
99
100
101
102
103
104
105
106
107
108 RenderProgress::RenderProgress(MWindow *mwindow, Render *render)
109  : Thread(1, 0, 0)
110 {
111         this->mwindow = mwindow;
112         this->render = render;
113         last_value = 0;
114         Thread::set_synchronous(1);
115 }
116
117 RenderProgress::~RenderProgress()
118 {
119         Thread::cancel();
120         Thread::join();
121 }
122
123
124 void RenderProgress::run()
125 {
126         Thread::disable_cancel();
127         while(1)
128         {
129                 if(render->total_rendered != last_value)
130                 {
131                         render->progress->update(render->total_rendered);
132                         last_value = render->total_rendered;
133                         
134                         if(mwindow) mwindow->preferences_thread->update_rates();
135                 }
136
137                 Thread::enable_cancel();
138                 sleep(1);
139                 Thread::disable_cancel();
140         }
141 }
142
143
144
145
146
147
148
149
150
151
152 MainPackageRenderer::MainPackageRenderer(Render *render)
153  : PackageRenderer()
154 {
155         this->render = render;
156 }
157
158
159
160 MainPackageRenderer::~MainPackageRenderer()
161 {
162 }
163
164
165 int MainPackageRenderer::get_master()
166 {
167         return 1;
168 }
169
170 int MainPackageRenderer::get_result()
171 {
172         return render->result;
173 }
174
175 void MainPackageRenderer::set_result(int value)
176 {
177         if(value)
178                 render->result = value;
179         
180         
181         
182 }
183
184 void MainPackageRenderer::set_progress(int64_t value)
185 {
186         render->counter_lock->lock("MainPackageRenderer::set_progress");
187 // Increase total rendered for all nodes
188         render->total_rendered += value;
189
190 // Update frames per second for master node
191         render->preferences->set_rate(frames_per_second, -1);
192
193 //printf("MainPackageRenderer::set_progress %d %ld %f\n", __LINE__, (long)value, frames_per_second);
194
195 // If non interactive, print progress out
196         if(!render->progress)
197         {
198                 int64_t current_eta = render->progress_timer->get_scaled_difference(1000);
199                 if(current_eta - render->last_eta > 1000)
200                 {
201                         double eta = 0;
202
203
204                         if(render->total_rendered)
205                         {
206                                 eta = current_eta /
207                                         1000 *
208                                         render->progress_max /
209                                         render->total_rendered -
210                                         current_eta /
211                                         1000;
212                         }
213
214                         char string[BCTEXTLEN];
215                         Units::totext(string, 
216                                 eta,
217                                 TIME_HMS2);
218
219                         printf("\r%d%% ETA: %s      ", (int)(100 * 
220                                 (float)render->total_rendered / 
221                                         render->progress_max),
222                                 string);
223                         fflush(stdout);
224                         render->last_eta = current_eta;
225                 }
226         }
227
228         render->counter_lock->unlock();
229
230 // This locks the preferences
231         if(mwindow) mwindow->preferences->copy_rates_from(preferences);
232 }
233
234 int MainPackageRenderer::progress_cancelled()
235 {
236         return (render->progress && render->progress->is_cancelled()) || 
237                 render->batch_cancelled;
238 }
239
240
241
242
243
244
245
246
247
248
249
250
251 Render::Render(MWindow *mwindow)
252  : BC_DialogThread()
253 {
254         this->mwindow = mwindow;
255         in_progress = 0;
256         progress = 0;
257         preferences = 0;
258         elapsed_time = 0.0;
259         package_lock = new Mutex("Render::package_lock");
260         counter_lock = new Mutex("Render::counter_lock");
261         completion = new Condition(0, "Render::completion");
262         progress_timer = new Timer;
263         thread = new RenderThread(mwindow, this);
264         asset = 0;
265         result = 0;
266 }
267
268 Render::~Render()
269 {
270         delete package_lock;
271         delete counter_lock;
272         delete completion;
273 // May be owned by someone else.  This is owned by mwindow, so we don't care
274 // about deletion.
275 //      delete preferences;
276         delete progress_timer;
277         if( asset ) asset->Garbage::remove_user();
278         delete thread;
279 }
280
281 void Render::start_interactive()
282 {
283         if(!thread->running())
284         {
285                 mode = Render::INTERACTIVE;
286                 BC_DialogThread::start();
287         }
288         else
289         {
290                 ErrorBox error_box(PROGRAM_NAME ": Error",
291                         mwindow->gui->get_abs_cursor_x(1),
292                         mwindow->gui->get_abs_cursor_y(1));
293                 error_box.create_objects("Already rendering");
294                 error_box.raise_window();
295                 error_box.run_window();
296         }
297 }
298
299
300 void Render::start_batches(ArrayList<BatchRenderJob*> *jobs)
301 {
302         if(!thread->running())
303         {
304                 mode = Render::BATCH;
305                 batch_cancelled = 0;
306                 this->jobs = jobs;
307                 completion->reset();
308                 start_render();
309         }
310 }
311
312 void Render::start_batches(ArrayList<BatchRenderJob*> *jobs,
313         BC_Hash *boot_defaults,
314         Preferences *preferences)
315 {
316         mode = Render::BATCH;
317         batch_cancelled = 0;
318         this->jobs = jobs;
319         this->preferences = preferences;
320
321         completion->reset();
322 PRINT_TRACE
323         thread->run();
324 PRINT_TRACE
325         this->preferences = 0;
326 }
327
328
329 BC_Window* Render::new_gui()
330 {
331         this->jobs = 0;
332         batch_cancelled = 0;
333         format_error = 0;
334         result = 0;
335         completion->reset();
336         RenderWindow *window = 0;
337         
338         if(mode == Render::INTERACTIVE)
339         {
340 // Fix the asset for rendering
341                 if(!asset) asset = new Asset;
342                 load_defaults(asset);
343                 check_asset(mwindow->edl, *asset);
344
345 // Get format from user
346                 window = new RenderWindow(mwindow, 
347                         this, 
348                         asset,
349                         mwindow->gui->get_abs_cursor_x(1),
350                         mwindow->gui->get_abs_cursor_y(1));
351                 window->create_objects();
352         }
353         else
354         {
355                 ;
356         }
357
358         return window;
359 }
360
361
362 void Render::handle_close_event(int result)
363 {
364         int format_error = 0;
365         const int debug = 0;
366
367         if(!result)
368         {
369                 if(debug) printf("Render::handle_close_event %d\n", __LINE__);
370 // Check the asset format for errors.
371                 FormatCheck format_check(asset);
372                 if(debug) printf("Render::handle_close_event %d\n", __LINE__);
373                 format_error = format_check.check_format();
374                 if(debug) printf("Render::handle_close_event %d\n", __LINE__);
375         }
376
377 //PRINT_TRACE
378
379         save_defaults(asset);
380 //PRINT_TRACE
381         mwindow->save_defaults();
382 //PRINT_TRACE
383
384         if(!format_error && !result)
385         {
386                 if(debug) printf("Render::handle_close_event %d\n", __LINE__);
387                 if(!result) start_render();
388                 if(debug) printf("Render::handle_close_event %d\n", __LINE__);
389         }
390 //PRINT_TRACE
391 }
392
393
394
395 void Render::stop_operation()
396 {
397         if(thread->Thread::running())
398         {
399                 batch_cancelled = 1;
400 // Wait for completion
401                 completion->lock("Render::stop_operation");
402                 completion->reset();
403         }
404 }
405
406
407
408
409 int Render::check_asset(EDL *edl, Asset &asset)
410 {
411         if(asset.video_data && 
412                 edl->tracks->playable_video_tracks() &&
413                 File::supports_video(asset.format))
414         {
415                 asset.video_data = 1;
416                 asset.layers = 1;
417                 asset.width = edl->session->output_w;
418                 asset.height = edl->session->output_h;
419         }
420         else
421         {
422                 asset.video_data = 0;
423                 asset.layers = 0;
424         }
425
426         if(asset.audio_data && 
427                 edl->tracks->playable_audio_tracks() &&
428                 File::supports_audio(asset.format))
429         {
430                 asset.audio_data = 1;
431                 asset.channels = edl->session->audio_channels;
432                 if(asset.format == FILE_MOV) asset.byte_order = 0;
433         }
434         else
435         {
436                 asset.audio_data = 0;
437                 asset.channels = 0;
438         }
439
440         if(!asset.audio_data &&
441                 !asset.video_data)
442         {
443                 return 1;
444         }
445         return 0;
446 }
447
448 int Render::fix_strategy(int strategy, int use_renderfarm)
449 {
450         if(use_renderfarm)
451         {
452                 if(strategy == FILE_PER_LABEL)
453                         strategy = FILE_PER_LABEL_FARM;
454                 else
455                 if(strategy == SINGLE_PASS)
456                         strategy = SINGLE_PASS_FARM;
457         }
458         else
459         {
460                 if(strategy == FILE_PER_LABEL_FARM)
461                         strategy = FILE_PER_LABEL;
462                 else
463                 if(strategy == SINGLE_PASS_FARM)
464                         strategy = SINGLE_PASS;
465         }
466         return strategy;
467 }
468
469 void Render::start_progress()
470 {
471         char filename[BCTEXTLEN];
472         char string[BCTEXTLEN];
473         FileSystem fs;
474
475         progress_max = Units::to_int64(default_asset->sample_rate * 
476                         (total_end - total_start)) +
477                 Units::to_int64(preferences->render_preroll * 
478                         packages->total_allocated * 
479                         default_asset->sample_rate);
480         progress_timer->update();
481         last_eta = 0;
482         if(mwindow)
483         {
484 // Generate the progress box
485                 fs.extract_name(filename, default_asset->path);
486                 sprintf(string, _("Rendering %s..."), filename);
487
488 // Don't bother with the filename since renderfarm defeats the meaning
489                 progress = mwindow->mainprogress->start_progress(_("Rendering..."), 
490                         progress_max);
491                 render_progress = new RenderProgress(mwindow, this);
492                 render_progress->start();
493         }
494 }
495
496 void Render::stop_progress()
497 {
498         if(progress)
499         {
500                 char string[BCTEXTLEN], string2[BCTEXTLEN];
501                 delete render_progress;
502                 progress->get_time(string);
503                 elapsed_time = progress->get_time();
504                 progress->stop_progress();
505                 delete progress;
506
507                 sprintf(string2, _("Rendering took %s"), string);
508                 mwindow->gui->lock_window("");
509                 mwindow->gui->show_message(string2);
510                 mwindow->gui->stop_hourglass();
511                 mwindow->gui->unlock_window();
512         }
513         progress = 0;
514 }
515
516
517
518 void Render::start_render()
519 {
520         in_progress = 0;
521         elapsed_time = 0.0;
522         result = 0;
523         thread->start();
524 }
525
526
527 void Render::create_filename(char *path, 
528         char *default_path, 
529         int current_number,
530         int total_digits,
531         int number_start)
532 {
533         int i, j;
534         int len = strlen(default_path);
535         char printf_string[BCTEXTLEN];
536
537         for(i = 0, j = 0; i < number_start; i++, j++)
538         {
539                 printf_string[j] = default_path[i];
540         }
541
542 // Found the number
543         sprintf(&printf_string[j], "%%0%dd", total_digits);
544         j = strlen(printf_string);
545         i += total_digits;
546
547 // Copy remainder of string
548         for( ; i < len; i++, j++)
549         {
550                 printf_string[j] = default_path[i];
551         }
552         printf_string[j] = 0;
553 // Print the printf argument to the path
554         sprintf(path, printf_string, current_number);
555 }
556
557 void Render::get_starting_number(char *path, 
558         int &current_number,
559         int &number_start, 
560         int &total_digits,
561         int min_digits)
562 {
563         int len = strlen(path);
564         char number_text[BCTEXTLEN];
565         char *ptr = 0;
566         char *ptr2 = 0;
567
568         total_digits = 0;
569         number_start = 0;
570
571 // Search for last /
572         ptr2 = strrchr(path, '/');
573
574 // Search for first 0 after last /.
575         if(ptr2)
576                 ptr = strchr(ptr2, '0');
577
578         if(ptr && isdigit(*ptr))
579         {
580                 number_start = ptr - path;
581
582 // Store the first number
583                 char *ptr2 = number_text;
584                 while(isdigit(*ptr))
585                         *ptr2++ = *ptr++;
586                 *ptr2++ = 0;
587                 current_number = atol(number_text);
588                 total_digits = strlen(number_text);
589         }
590
591
592 // No number found or number not long enough
593         if(total_digits < min_digits)
594         {
595                 current_number = 1;
596                 number_start = len;
597                 total_digits = min_digits;
598         }
599 }
600
601
602
603
604
605
606
607 int Render::load_defaults(Asset *asset)
608 {
609         strategy = mwindow->defaults->get("RENDER_STRATEGY", SINGLE_PASS);
610         load_mode = mwindow->defaults->get("RENDER_LOADMODE", LOADMODE_NEW_TRACKS);
611
612
613         asset->load_defaults(mwindow->defaults, 
614                 "RENDER_", 
615                 1,
616                 1,
617                 1,
618                 1,
619                 1);
620
621
622         return 0;
623 }
624
625 int Render::save_defaults(Asset *asset)
626 {
627         mwindow->defaults->update("RENDER_STRATEGY", strategy);
628         mwindow->defaults->update("RENDER_LOADMODE", load_mode);
629
630
631
632
633         asset->save_defaults(mwindow->defaults, 
634                 "RENDER_",
635                 1,
636                 1,
637                 1,
638                 1,
639                 1);
640
641         return 0;
642 }
643
644
645
646
647
648
649 static void run_script(const char *script, const char *arg)
650 {
651         char *const argv[] = { (char*)script, (char*)arg, 0 };
652         execvp(script ,&argv[0]);
653         perror("execvp script failed");
654         exit(1);
655 }
656
657 RenderThread::RenderThread(MWindow *mwindow, Render *render)
658  : Thread(0, 0, 0)
659 {
660         this->mwindow = mwindow;
661         this->render = render;
662 }
663
664 RenderThread::~RenderThread()
665 {
666 }
667
668
669 void RenderThread::render_single(int test_overwrite, 
670         Asset *asset,
671         EDL *edl,
672         int strategy)
673 {
674 // Total length in seconds
675         double total_length;
676         RenderFarmServer *farm_server = 0;
677         FileSystem fs;
678         //int done = 0;
679         const int debug = 0;
680
681         render->in_progress = 1;
682
683
684         render->default_asset = asset;
685         render->progress = 0;
686         render->result = 0;
687
688         if(mwindow)
689         {
690                 if(!render->preferences)
691                         render->preferences = new Preferences;
692
693                 render->preferences->copy_from(mwindow->preferences);
694         }
695
696
697 // Create rendering command
698         TransportCommand *command = new TransportCommand;
699         command->command = NORMAL_FWD;
700         command->get_edl()->copy_all(edl);
701         command->change_type = CHANGE_ALL;
702 // Get highlighted playback range
703         command->set_playback_range();
704 // Adjust playback range with in/out points
705         command->adjust_playback_range();
706         render->packages = new PackageDispatcher;
707
708 // Create caches
709         CICache *audio_cache = new CICache(render->preferences);
710         CICache *video_cache = new CICache(render->preferences);
711
712         render->default_asset->frame_rate = command->get_edl()->session->frame_rate;
713         render->default_asset->sample_rate = command->get_edl()->session->sample_rate;
714
715 // Conform asset to EDL.  Find out if any tracks are playable.
716         render->result = render->check_asset(command->get_edl(), 
717                 *render->default_asset);
718
719         if(!render->result)
720         {
721 // Get total range to render
722                 render->total_start = command->start_position;
723                 render->total_end = command->end_position;
724                 total_length = render->total_end - render->total_start;
725
726 // Nothing to render
727                 if(EQUIV(total_length, 0))
728                 {
729                         render->result = 1;
730                 }
731         }
732
733
734
735
736
737
738
739 // Generate packages
740         if(!render->result)
741         {
742 // Stop background rendering
743                 if(mwindow) mwindow->stop_brender();
744
745                 fs.complete_path(render->default_asset->path);
746                 strategy = Render::fix_strategy(strategy, render->preferences->use_renderfarm);
747
748                 render->result = render->packages->create_packages(mwindow,
749                         command->get_edl(),
750                         render->preferences,
751                         strategy, 
752                         render->default_asset, 
753                         render->total_start, 
754                         render->total_end,
755                         test_overwrite);
756         }
757
758
759
760
761
762
763
764
765
766
767         //done = 0;
768         render->total_rendered = 0;
769
770         if(!render->result)
771         {
772 // Start dispatching external jobs
773                 if(mwindow)
774                 {
775                         mwindow->gui->lock_window("Render::render 1");
776                         mwindow->gui->show_message(_("Starting render farm"));
777                         mwindow->gui->start_hourglass();
778                         mwindow->gui->unlock_window();
779                 }
780                 else
781                 {
782                         printf("Render::render: starting render farm\n");
783                 }
784
785                 if(strategy == SINGLE_PASS_FARM || strategy == FILE_PER_LABEL_FARM)
786                 {
787                         farm_server = new RenderFarmServer(mwindow,
788                                 render->packages,
789                                 render->preferences, 
790                                 1,
791                                 &render->result,
792                                 &render->total_rendered,
793                                 render->counter_lock,
794                                 render->default_asset,
795                                 command->get_edl(),
796                                 0);
797                         render->result = farm_server->start_clients();
798
799                         if(render->result)
800                         {
801                                 if(mwindow)
802                                 {
803                                         mwindow->gui->lock_window("Render::render 2");
804                                         mwindow->gui->show_message(_("Failed to start render farm"),
805                                                 mwindow->theme->message_error);
806                                         mwindow->gui->stop_hourglass();
807                                         mwindow->gui->unlock_window();
808                                 }
809                                 else
810                                 {
811                                         printf("Render::render: Failed to start render farm\n");
812                                 }
813                         }
814                 }
815         }
816
817
818
819
820 // Perform local rendering
821
822
823         if(!render->result)
824         {
825                 render->start_progress();
826         
827
828
829
830                 MainPackageRenderer package_renderer(render);
831                 render->result = package_renderer.initialize(mwindow,
832                                 command->get_edl(),   // Copy of master EDL
833                                 render->preferences, 
834                                 render->default_asset);
835
836
837
838
839
840
841
842                 while(!render->result)
843                 {
844 // Get unfinished job
845                         RenderPackage *package;
846
847                         if(strategy == SINGLE_PASS_FARM)
848                         {
849                                 package = render->packages->get_package(
850                                         package_renderer.frames_per_second, 
851                                         -1, 
852                                         1);
853                         }
854                         else
855                         {
856                                 package = render->packages->get_package(0, -1, 1);
857                         }
858
859 // Exit point
860                         if(!package) 
861                         {
862                                 //done = 1;
863                                 break;
864                         }
865
866
867
868                         Timer timer;
869                         timer.update();
870
871                         if(package_renderer.render_package(package))
872                                 render->result = 1;
873
874
875                 } // file_number
876
877
878
879 printf("Render::render_single: Session finished.\n");
880
881
882
883
884
885                 if(strategy == SINGLE_PASS_FARM || strategy == FILE_PER_LABEL_FARM)
886                 {
887                         farm_server->wait_clients();
888                 }
889
890 if(debug) printf("Render::render %d\n", __LINE__);
891
892 // Notify of error
893                 if(render->result && 
894                         (!render->progress || !render->progress->is_cancelled()) &&
895                         !render->batch_cancelled)
896                 {
897 if(debug) printf("Render::render %d\n", __LINE__);
898                         if(mwindow)
899                         {
900 if(debug) printf("Render::render %d\n", __LINE__);
901                                 ErrorBox error_box(PROGRAM_NAME ": Error",
902                                         mwindow->gui->get_abs_cursor_x(1),
903                                         mwindow->gui->get_abs_cursor_y(1));
904                                 error_box.create_objects(_("Error rendering data."));
905                                 error_box.raise_window();
906                                 error_box.run_window();
907 if(debug) printf("Render::render %d\n", __LINE__);
908                         }
909                         else
910                         {
911                                 printf("Render::render: Error rendering data\n");
912                         }
913                 }
914 if(debug) printf("Render::render %d\n", __LINE__);
915
916 // Delete the progress box
917                 render->stop_progress();
918
919 if(debug) printf("Render::render %d\n", __LINE__);
920
921
922
923
924         }
925
926
927 // Paste all packages into timeline if desired
928
929         if(!render->result && 
930                 render->load_mode != LOADMODE_NOTHING && 
931                 mwindow &&
932                 render->mode != Render::BATCH)
933         {
934 if(debug) printf("Render::render %d\n", __LINE__);
935                 mwindow->gui->lock_window("Render::render 3");
936 if(debug) printf("Render::render %d\n", __LINE__);
937
938                 mwindow->undo->update_undo_before();
939
940 if(debug) printf("Render::render %d\n", __LINE__);
941
942
943                 ArrayList<Indexable*> *assets = render->packages->get_asset_list();
944 if(debug) printf("Render::render %d\n", __LINE__);
945                 if(render->load_mode == LOADMODE_PASTE)
946                         mwindow->clear(0);
947 if(debug) printf("Render::render %d\n", __LINE__);
948                 mwindow->load_assets(assets, 
949                         -1, 
950                         render->load_mode,
951                         0,
952                         0,
953                         mwindow->edl->session->labels_follow_edits,
954                         mwindow->edl->session->plugins_follow_edits,
955                         mwindow->edl->session->autos_follow_edits);
956 if(debug) printf("Render::render %d\n", __LINE__);
957                 for(int i = 0; i < assets->size(); i++)
958                         assets->get(i)->Garbage::remove_user();
959                 delete assets;
960 if(debug) printf("Render::render %d\n", __LINE__);
961
962
963                 mwindow->save_backup();
964 if(debug) printf("Render::render %d\n", __LINE__);
965                 mwindow->undo->update_undo_after(_("render"), LOAD_ALL);
966 if(debug) printf("Render::render %d\n", __LINE__);
967                 mwindow->update_plugin_guis();
968 if(debug) printf("Render::render %d\n", __LINE__);
969                 mwindow->gui->update(1, 
970                         2,
971                         1,
972                         1,
973                         1,
974                         1,
975                         0);
976 if(debug) printf("Render::render %d\n", __LINE__);
977                 mwindow->sync_parameters(CHANGE_ALL);
978 if(debug) printf("Render::render %d\n", __LINE__);
979                 mwindow->gui->unlock_window();
980                 
981                 
982                 mwindow->awindow->gui->lock_window("Render::render");
983                 mwindow->awindow->gui->update_assets();
984                 mwindow->awindow->gui->flush();
985                 mwindow->awindow->gui->unlock_window();
986                 
987 if(debug) printf("Render::render %d\n", __LINE__);
988         }
989
990 if(debug) printf("Render::render %d\n", __LINE__);
991
992 // Disable hourglass
993         if(mwindow)
994         {
995                 mwindow->gui->lock_window("Render::render 3");
996                 mwindow->gui->stop_hourglass();
997                 mwindow->gui->unlock_window();
998         }
999
1000 //printf("Render::render 110\n");
1001 // Need to restart because brender always stops before render.
1002         if(mwindow)
1003                 mwindow->restart_brender();
1004         if(farm_server) delete farm_server;
1005         delete command;
1006         delete audio_cache;
1007         delete video_cache;
1008 // Must delete packages after server
1009         delete render->packages;
1010
1011         render->packages = 0;
1012         render->in_progress = 0;
1013         render->completion->unlock();
1014 if(debug) printf("Render::render %d\n", __LINE__);
1015 }
1016
1017 void RenderThread::run()
1018 {
1019         if(render->mode == Render::INTERACTIVE)
1020         {
1021                 render_single(1, render->asset, mwindow->edl, render->strategy);
1022         }
1023         else
1024         if(render->mode == Render::BATCH)
1025         {
1026 // PRINT_TRACE
1027 // printf("RenderThread::run %d %d %d\n", 
1028 // __LINE__, 
1029 // render->jobs->total, 
1030 // render->result);
1031                 for(int i = 0; i < render->jobs->total && !render->result; i++)
1032                 {
1033 //PRINT_TRACE
1034                         BatchRenderJob *job = render->jobs->values[i];
1035 //PRINT_TRACE
1036                         if(job->enabled)
1037                         {
1038                                 if( *job->edl_path == '@' )
1039                                 {
1040                                         run_script(job->edl_path+1, job->asset->path);
1041                                 }
1042
1043                                 if(mwindow)
1044                                 {
1045                                         mwindow->batch_render->update_active(i);
1046                                 }
1047                                 else
1048                                 {
1049                                         printf("Render::run: %s\n", job->edl_path);
1050                                 }
1051
1052 //PRINT_TRACE
1053
1054                                 FileXML *file = new FileXML;
1055                                 EDL *edl = new EDL;
1056                                 edl->create_objects();
1057                                 file->read_from_file(job->edl_path);
1058                                 edl->load_xml(file, LOAD_ALL);
1059
1060 //PRINT_TRACE
1061                                 render_single(0, job->asset, edl, job->strategy);
1062
1063 //PRINT_TRACE
1064                                 edl->Garbage::remove_user();
1065                                 delete file;
1066                                 if(!render->result)
1067                                 {
1068                                         if(mwindow)
1069                                                 mwindow->batch_render->update_done(i, 1, render->elapsed_time);
1070                                         else
1071                                         {
1072                                                 char string[BCTEXTLEN];
1073                                                 render->elapsed_time = 
1074                                                         (double)render->progress_timer->get_scaled_difference(1);
1075                                                 Units::totext(string,
1076                                                         render->elapsed_time,
1077                                                         TIME_HMS2);
1078                                                 printf("Render::run: done in %s\n", string);
1079                                         }
1080                                 }
1081                                 else
1082                                 {
1083                                         if(mwindow)
1084                                                 mwindow->batch_render->update_active(-1);
1085                                         else
1086                                                 printf("Render::run: failed\n");
1087                                 }
1088                         }
1089 //PRINT_TRACE
1090                 }
1091
1092                 if(mwindow)
1093                 {
1094                         mwindow->batch_render->update_active(-1);
1095                         mwindow->batch_render->update_done(-1, 0, 0);
1096                 }
1097         }
1098 }
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108 #define WIDTH 410
1109 #define HEIGHT 360
1110
1111
1112 RenderWindow::RenderWindow(MWindow *mwindow, 
1113         Render *render, 
1114         Asset *asset,
1115         int x, 
1116         int y)
1117  : BC_Window(PROGRAM_NAME ": Render", 
1118         x - WIDTH / 2,
1119         y - HEIGHT / 2,
1120         WIDTH, 
1121         HEIGHT,
1122         (int)BC_INFINITY,
1123         (int)BC_INFINITY,
1124         0,
1125         0,
1126         1)
1127 {
1128         this->mwindow = mwindow;
1129         this->render = render;
1130         this->asset = asset;
1131 }
1132
1133 RenderWindow::~RenderWindow()
1134 {
1135 SET_TRACE
1136         lock_window("RenderWindow::~RenderWindow");
1137 SET_TRACE
1138         delete format_tools;
1139 SET_TRACE
1140         delete loadmode;
1141 SET_TRACE
1142         unlock_window();
1143 SET_TRACE
1144 }
1145
1146
1147
1148 void RenderWindow::create_objects()
1149 {
1150         int x = 10, y = 5;
1151         lock_window("RenderWindow::create_objects");
1152         add_subwindow(new BC_Title(x, 
1153                 y, 
1154                 (char*)((render->strategy == FILE_PER_LABEL || 
1155                                 render->strategy == FILE_PER_LABEL_FARM) ? 
1156                         _("Select the first file to render to:") : 
1157                         _("Select a file to render to:"))));
1158         y += 25;
1159
1160         format_tools = new FormatTools(mwindow,
1161                                         this, 
1162                                         asset);
1163         format_tools->create_objects(x, 
1164                 y, 
1165                 1, 
1166                 1, 
1167                 1, 
1168                 1, 
1169                 0,
1170                 1,
1171                 0,
1172                 0,
1173                 &render->strategy,
1174                 0);
1175
1176         loadmode = new LoadMode(mwindow, 
1177                 this, 
1178                 x, 
1179                 y, 
1180                 &render->load_mode, 
1181                 1,
1182                 0);
1183         loadmode->create_objects();
1184
1185         add_subwindow(new BC_OKButton(this));
1186         add_subwindow(new BC_CancelButton(this));
1187         show_window();
1188         unlock_window();
1189 }