fixups for plugins interpolate, c41
[goodguy/history.git] / cinelerra-5.0 / plugins / interpolate / interpolate.C
1
2 /*
3  * CINELERRA
4  * Copyright (C) 2008 Adam Williams <broadcast at earthling dot net>
5  * 
6  * This program is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 2 of the License, or
9  * (at your option) any later version.
10  * 
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  * 
16  * You should have received a copy of the GNU General Public License
17  * along with this program; if not, write to the Free Software
18  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  * 
20  */
21
22 #include "bcdisplayinfo.h"
23 #include "clip.h"
24 #include "colormodels.h"
25 #include "filexml.h"
26 #include "aggregated.h"
27 #include "language.h"
28 #include "interpolate.h"
29
30 #include <stdio.h>
31 #include <string.h>
32
33
34 REGISTER_PLUGIN(InterpolatePixelsMain)
35
36
37
38
39
40
41 InterpolatePixelsOffset::InterpolatePixelsOffset(InterpolatePixelsWindow *window, 
42         int x, 
43         int y, 
44         int *output)
45  : BC_ISlider(x,
46         y,
47         0,
48         50,
49         50,
50         0,
51         1,
52         *output,
53         0)
54 {
55         this->window = window;
56         this->output = output;
57 }
58
59 InterpolatePixelsOffset::~InterpolatePixelsOffset()
60 {
61 }
62
63 int InterpolatePixelsOffset::handle_event()
64 {
65         *output = get_value();
66         window->client->send_configure_change();
67         return 1;
68 }
69
70
71
72
73
74
75 InterpolatePixelsWindow::InterpolatePixelsWindow(InterpolatePixelsMain *client)
76  : PluginClientWindow(client,
77         200, 
78         100, 
79         200, 
80         100, 
81         0)
82
83         this->client = client; 
84 }
85
86 InterpolatePixelsWindow::~InterpolatePixelsWindow()
87 {
88 }
89
90 void InterpolatePixelsWindow::create_objects()
91 {
92         int x = 10, y = 10;
93         
94         BC_Title *title;
95         add_tool(title = new BC_Title(x, y, _("X Offset:")));
96         add_tool(x_offset = new InterpolatePixelsOffset(this, 
97                 x + title->get_w() + 5,
98                 y, 
99                 &client->config.x));
100         y += MAX(x_offset->get_h(), title->get_h()) + 5;
101         add_tool(title = new BC_Title(x, y, _("Y Offset:")));
102         add_tool(y_offset = new InterpolatePixelsOffset(this, 
103                 x + title->get_w() + 5,
104                 y, 
105                 &client->config.y));
106         y += MAX(y_offset->get_h(), title->get_h()) + 5;
107
108         show_window();
109 }
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125 InterpolatePixelsConfig::InterpolatePixelsConfig()
126 {
127         x = 0;
128         y = 0;
129 }
130
131 int InterpolatePixelsConfig::equivalent(InterpolatePixelsConfig &that)
132 {
133         return x == that.x && y == that.y;
134 }
135
136 void InterpolatePixelsConfig::copy_from(InterpolatePixelsConfig &that)
137 {
138         x = that.x;
139         y = that.y;
140 }
141
142 void InterpolatePixelsConfig::interpolate(InterpolatePixelsConfig &prev,
143     InterpolatePixelsConfig &next,
144     int64_t prev_position,
145     int64_t next_position,
146     int64_t current_position)
147 {
148     this->x = prev.x;
149     this->y = prev.y;
150 }
151
152
153
154
155
156
157 InterpolatePixelsMain::InterpolatePixelsMain(PluginServer *server)
158  : PluginVClient(server)
159 {
160         out_temp = out_frame = 0;
161         engine = 0;
162 }
163
164 InterpolatePixelsMain::~InterpolatePixelsMain()
165 {
166         delete out_temp;
167         delete engine;
168 }
169
170 const char* InterpolatePixelsMain::plugin_title() { return _("Interpolate Pixels"); }
171 int InterpolatePixelsMain::is_realtime() { return 1; }
172
173
174 NEW_WINDOW_MACRO(InterpolatePixelsMain, InterpolatePixelsWindow)
175
176
177 void InterpolatePixelsMain::update_gui()
178 {
179         if(thread)
180         {
181                 int changed = load_configuration();
182                 if(changed)
183                 {
184                         thread->window->lock_window("InterpolatePixelsMain::update_gui");
185                         ((InterpolatePixelsWindow*)thread->window)->x_offset->update(config.x);
186                         ((InterpolatePixelsWindow*)thread->window)->y_offset->update(config.y);
187                         thread->window->unlock_window();
188                 }
189         }
190 }
191
192
193 LOAD_CONFIGURATION_MACRO(InterpolatePixelsMain, InterpolatePixelsConfig)
194
195
196 void InterpolatePixelsMain::save_data(KeyFrame *keyframe)
197 {
198         FileXML output;
199
200 // cause data to be stored directly in text
201         output.set_shared_output(keyframe->get_data(), MESSAGESIZE);
202         output.tag.set_title("INTERPOLATEPIXELS");
203         output.tag.set_property("X", config.x);
204         output.tag.set_property("Y", config.y);
205         output.append_tag();
206         output.terminate_string();
207 }
208
209 void InterpolatePixelsMain::read_data(KeyFrame *keyframe)
210 {
211         FileXML input;
212
213         input.set_shared_input(keyframe->get_data(), strlen(keyframe->get_data()));
214
215         int result = 0;
216
217         while(!result)
218         {
219                 result = input.read_tag();
220
221                 if(!result)
222                 {
223                         if(input.tag.title_is("INTERPOLATEPIXELS"))
224                         {
225                                 config.x = input.tag.get_property("X", config.x);
226                                 config.y = input.tag.get_property("Y", config.y);
227                         }
228                 }
229         }
230 }
231
232 int InterpolatePixelsMain::process_buffer(VFrame *frame,
233         int64_t start_position,
234         double frame_rate)
235 {
236         load_configuration();
237
238 // Set aggregation parameters
239         frame->get_params()->update("INTERPOLATEPIXELS_X", config.x);
240         frame->get_params()->update("INTERPOLATEPIXELS_Y", config.y);
241
242         read_frame(frame, 
243                 0, 
244                 start_position, 
245                 frame_rate,
246                 get_use_opengl());
247 //frame->dump_params();
248
249         if(get_use_opengl())
250         {
251 // Aggregate with gamma
252                 if(next_effect_is(_("Gamma")) ||
253                         next_effect_is(_("Histogram")) ||
254                         next_effect_is(_("Color Balance")))
255                         return 0;
256
257
258                 return run_opengl();
259         }
260
261         int color_model = frame->get_color_model();
262         int active_model = BC_CModels::has_alpha(color_model) ?
263                 BC_RGBA_FLOAT : BC_RGB_FLOAT;
264         new_temp(frame->get_w(), frame->get_h(), active_model);
265         get_temp()->transfer_from(frame);
266
267         out_frame = get_output();
268         color_model = out_frame->get_color_model();
269         active_model = BC_CModels::has_alpha(color_model) ?
270                 BC_RGBA_FLOAT : BC_RGB_FLOAT;
271         if( active_model != color_model ) {
272                 int w = out_frame->get_w(), h = out_frame->get_h();
273                 if( out_temp && ( out_temp->get_color_model() != active_model ||
274                              out_temp->get_w() != w || out_temp->get_w() != h ) ) {
275                         delete out_temp;  out_temp = 0;
276                 }
277                 if( !out_temp )
278                         out_temp = new VFrame(0, -1, w, h, active_model, -1);
279                 out_frame = out_temp;
280         }
281
282         if(!engine)
283                 engine = new InterpolatePixelsEngine(this);
284         engine->process_packages();
285
286         if( out_frame != get_output() ) {
287                 if( BC_CModels::has_alpha(out_frame->get_color_model()) ) {
288                         unsigned char **out_rows = out_frame->get_rows();
289                         int w = out_frame->get_w(), h = out_frame->get_h();
290                         if( BC_CModels::has_alpha(get_temp()->get_color_model()) ) {
291                                 unsigned char **in_rows = get_temp()->get_rows();
292                                 for( int y=0; y<h; ++y ) {
293                                         float *inp = (float *)in_rows[y];
294                                         float *outp = (float *)out_rows[y];
295                                         for( int x=0; x<w; ++x,inp+=4,outp+=4 ) outp[3] = inp[3];
296                                 }
297                         }
298                         else {
299                                 for( int y=0; y<h; ++y ) {
300                                         float *outp = (float *)out_rows[y];
301                                         for( int x=0; x<w; ++x,outp+=4 ) outp[3] = 1;
302                                 }
303                         }
304                 }
305                 get_output()->transfer_from(out_frame);
306         }
307
308         return 0;
309 }
310
311 // The pattern is
312 //   G B
313 //   R G
314 // And is offset to recreate the 4 possibilities.
315 // The color values are interpolated in the most basic way.
316 // No adaptive algorithm is used.
317
318 int InterpolatePixelsMain::handle_opengl()
319 {
320 //printf("InterpolatePixelsMain::handle_opengl\n");
321 #ifdef HAVE_GL
322
323
324         get_output()->to_texture();
325         get_output()->enable_opengl();
326
327         const char *shader_stack[] = { 0, 0, 0 };
328         int current_shader = 0;
329         INTERPOLATE_COMPILE(shader_stack, current_shader)
330         unsigned int frag = VFrame::make_shader(0,
331                                         shader_stack[0],
332                                         0);
333         if(frag > 0)
334         {
335                 glUseProgram(frag);
336                 glUniform1i(glGetUniformLocation(frag, "tex"), 0);
337                 INTERPOLATE_UNIFORMS(frag)
338         }
339
340
341         get_output()->init_screen();
342         get_output()->bind_texture(0);
343         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
344         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
345         
346
347         get_output()->draw_texture();
348         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
349         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
350         glUseProgram(0);
351         get_output()->set_opengl_state(VFrame::SCREEN);
352
353 #endif
354         return 0;
355 }
356
357
358
359
360
361
362
363
364
365
366
367
368
369 InterpolatePixelsPackage::InterpolatePixelsPackage()
370  : LoadPackage()
371 {
372         
373 }
374
375
376
377
378
379
380 InterpolatePixelsUnit::InterpolatePixelsUnit(InterpolatePixelsEngine *server, InterpolatePixelsMain *plugin)
381  : LoadClient(server)
382 {
383         this->plugin = plugin;
384         this->server = server;
385 }
386
387 void InterpolatePixelsUnit::process_package(LoadPackage *package)
388 {
389         InterpolatePixelsPackage *pkg = (InterpolatePixelsPackage*)package;
390         int h = plugin->get_temp()->get_h();
391         int w = plugin->get_temp()->get_w();
392         int pattern_offset_x = plugin->config.x;
393         int pattern_offset_y = plugin->config.y;
394         int y1 = pkg->y1;
395         int y2 = pkg->y2;
396         int components = cmodel_components(plugin->out_frame->get_color_model());
397         float color_matrix[9];
398         memcpy(color_matrix, server->color_matrix, sizeof(color_matrix));
399
400         y1 = MAX(y1, 1);
401         y2 = MIN(y2, h - 1);
402
403 // Only supports float because it's useless in any other colormodel.
404         for(int i = y1; i < y2; i++)
405         {
406                 int pattern_coord_y = (i - pattern_offset_y) % 2;
407                 float *prev_row = (float*)plugin->get_temp()->get_rows()[i - 1];
408                 float *current_row = (float*)plugin->get_temp()->get_rows()[i];
409                 float *next_row = (float*)plugin->get_temp()->get_rows()[i + 1];
410                 float *out_row = (float*)plugin->out_frame->get_rows()[i];
411
412                 prev_row += components;
413                 current_row += components;
414                 next_row += components;
415                 out_row += components;
416                 float r;
417                 float g;
418                 float b;
419 #undef RED
420 #define RED 0
421 #undef GREEN
422 #define GREEN 1
423 #undef BLUE
424 #define BLUE 2
425                 if(pattern_coord_y == 0)
426                 {
427                         for(int j = 1; j < w - 1; j++)
428                         {
429                                 int pattern_coord_x = (j - pattern_offset_x) % 2;
430 // Top left pixel
431                                 if(pattern_coord_x == 0)
432                                 {
433                                         r = (prev_row[RED] + next_row[RED]) / 2;
434                                         g = current_row[GREEN];
435                                         b = (current_row[-components + BLUE] + current_row[components + BLUE]) / 2;
436                                 }
437                                 else
438 // Top right pixel
439                                 {
440                                         r = (prev_row[-components + RED] + 
441                                                 prev_row[components + RED] +
442                                                 next_row[-components + RED] +
443                                                 next_row[components + RED]) / 4;
444                                         g = (current_row[-components + GREEN] +
445                                                 prev_row[GREEN] +
446                                                 current_row[components + GREEN] +
447                                                 next_row[GREEN]) / 4;
448                                         b = current_row[BLUE];
449                                 }
450
451                                 out_row[0] = r * color_matrix[0] + g * color_matrix[1] + b * color_matrix[2];
452                                 out_row[1] = r * color_matrix[3] + g * color_matrix[4] + b * color_matrix[5];
453                                 out_row[2] = r * color_matrix[6] + g * color_matrix[7] + b * color_matrix[8];
454                                 prev_row += components;
455                                 current_row += components;
456                                 next_row += components;
457                                 out_row += components;
458                         }
459                 }
460                 else
461                 {
462                         for(int j = 1; j < w - 1; j++)
463                         {
464                                 int pattern_coord_x = (j - pattern_offset_x) % 2;
465 // Bottom left pixel
466                                 if(pattern_coord_x == 0)
467                                 {
468                                         r = current_row[RED];
469                                         g = (current_row[-components + GREEN] +
470                                                 prev_row[GREEN] +
471                                                 current_row[components + GREEN] +
472                                                 next_row[GREEN]) / 4;
473                                         b = (prev_row[-components + BLUE] + 
474                                                 prev_row[components + BLUE] +
475                                                 next_row[-components + BLUE] +
476                                                 next_row[components + BLUE]) / 4;
477                                 }
478                                 else
479 // Bottom right pixel
480                                 {
481                                         r = (current_row[-components + RED] + current_row[components + RED]) / 2;
482                                         g = current_row[GREEN];
483                                         b = (prev_row[BLUE] + next_row[BLUE]) / 2;
484                                 }
485
486                                 out_row[0] = r * color_matrix[0] + g * color_matrix[1] + b * color_matrix[2];
487                                 out_row[1] = r * color_matrix[3] + g * color_matrix[4] + b * color_matrix[5];
488                                 out_row[2] = r * color_matrix[6] + g * color_matrix[7] + b * color_matrix[8];
489                                 prev_row += components;
490                                 current_row += components;
491                                 next_row += components;
492                                 out_row += components;
493                         }
494                 }
495         }
496 }
497
498
499
500
501 InterpolatePixelsEngine::InterpolatePixelsEngine(InterpolatePixelsMain *plugin)
502  : LoadServer(plugin->get_project_smp() + 1, plugin->get_project_smp() + 1)
503 {
504         this->plugin = plugin;
505 }
506
507 void InterpolatePixelsEngine::init_packages()
508 {
509         for( int i=0; i<9; ++i ) color_matrix[i] = 0;
510         for( int i=0; i<3; ++i ) color_matrix[i*3 + i] = 1;
511         char string[BCTEXTLEN];
512         string[0] = 0;
513         plugin->get_output()->get_params()->get("DCRAW_MATRIX", string);
514         sscanf(string, 
515                 "%f %f %f %f %f %f %f %f %f", 
516                 &color_matrix[0],
517                 &color_matrix[1],
518                 &color_matrix[2],
519                 &color_matrix[3],
520                 &color_matrix[4],
521                 &color_matrix[5],
522                 &color_matrix[6],
523                 &color_matrix[7],
524                 &color_matrix[8]);
525         for(int i = 0; i < get_total_packages(); i++)
526         {
527                 InterpolatePixelsPackage *package = (InterpolatePixelsPackage*)get_package(i);
528                 package->y1 = plugin->get_temp()->get_h() * i / get_total_packages();
529                 package->y2 = plugin->get_temp()->get_h() * (i + 1) / get_total_packages();
530         }
531 }
532
533
534 LoadClient* InterpolatePixelsEngine::new_client()
535 {
536         return new InterpolatePixelsUnit(this, plugin);
537 }
538
539
540 LoadPackage* InterpolatePixelsEngine::new_package()
541 {
542         return new InterpolatePixelsPackage;
543 }
544
545