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[goodguy/history.git] / cinelerra-5.1 / cinelerra / playtransport.C
1
2 /*
3  * CINELERRA
4  * Copyright (C) 2008 Adam Williams <broadcast at earthling dot net>
5  *
6  * This program is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 2 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program; if not, write to the Free Software
18  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  *
20  */
21
22 #include "edl.h"
23 #include "keys.h"
24 #include "language.h"
25 #include "localsession.h"
26 #include "mwindow.h"
27 #include "mwindowgui.h"
28 #include "playbackengine.h"
29 #include "playtransport.h"
30 #include "preferences.h"
31 #include "theme.h"
32 #include "transportque.h"
33 #include "vframe.h"
34
35
36
37 PlayTransport::PlayTransport(MWindow *mwindow,
38         BC_WindowBase *subwindow,
39         int x,
40         int y)
41 {
42         this->subwindow = subwindow;
43         this->mwindow = mwindow;
44         this->x = x;
45         this->y = y;
46         this->engine = 0;
47         this->status = 0;
48         this->using_inout = 0;
49 }
50
51
52 PlayTransport::~PlayTransport()
53 {
54         delete forward_play;
55         delete frame_forward_play;
56         delete reverse_play;
57         delete frame_reverse_play;
58         delete fast_reverse;
59         delete fast_play;
60         delete rewind_button;
61         delete stop_button;
62         delete end_button;
63 }
64
65 void PlayTransport::set_engine(PlaybackEngine *engine)
66 {
67         this->engine = engine;
68 }
69
70 int PlayTransport::get_transport_width(MWindow *mwindow)
71 {
72         return mwindow->theme->get_image_set("stop")[0]->get_w() * 7 +
73                 mwindow->theme->get_image_set("rewind")[0]->get_w() * 2;
74 }
75
76 void PlayTransport::create_objects()
77 {
78         int x = this->x, y = this->y;
79         subwindow->add_subwindow(rewind_button = new RewindButton(mwindow, this, x, y));
80         x += rewind_button->get_w();
81         subwindow->add_subwindow(fast_reverse = new FastReverseButton(mwindow, this, x, y));
82         x += fast_reverse->get_w();
83         subwindow->add_subwindow(reverse_play = new ReverseButton(mwindow, this, x, y));
84         x += reverse_play->get_w();
85         subwindow->add_subwindow(frame_reverse_play = new FrameReverseButton(mwindow, this, x, y));
86         x += frame_reverse_play->get_w();
87         subwindow->add_subwindow(stop_button = new StopButton(mwindow, this, x, y));
88         x += stop_button->get_w();
89         subwindow->add_subwindow(frame_forward_play = new FramePlayButton(mwindow, this, x, y));
90         x += frame_forward_play->get_w();
91         subwindow->add_subwindow(forward_play = new PlayButton(mwindow, this, x, y));
92         x += forward_play->get_w();
93         subwindow->add_subwindow(fast_play = new FastPlayButton(mwindow, this, x, y));
94         x += fast_play->get_w();
95         subwindow->add_subwindow(end_button = new EndButton(mwindow, this, x, y));
96         x += end_button->get_w();
97
98         reverse = 0;
99         speed = 0;
100
101 }
102
103 void PlayTransport::reposition_buttons(int x, int y)
104 {
105         this->x = x;
106         this->y = y;
107         rewind_button->reposition_window(x, y);
108         x += rewind_button->get_w();
109         fast_reverse->reposition_window(x, y);
110         x += fast_reverse->get_w();
111         reverse_play->reposition_window(x, y);
112         x += reverse_play->get_w();
113         frame_reverse_play->reposition_window(x, y);
114         x += frame_reverse_play->get_w();
115         stop_button->reposition_window(x, y);
116         x += stop_button->get_w();
117         frame_forward_play->reposition_window(x, y);
118         x += frame_forward_play->get_w();
119         forward_play->reposition_window(x, y);
120         x += forward_play->get_w();
121         fast_play->reposition_window(x, y);
122         x += fast_play->get_w();
123         end_button->reposition_window(x, y);
124         x += end_button->get_w();
125 }
126
127 int PlayTransport::get_w()
128 {
129         return end_button->get_x() + end_button->get_w() - rewind_button->get_x();
130 }
131
132 int PlayTransport::flip_vertical(int vertical, int &x, int &y)
133 {
134         if(vertical)
135         {
136                 rewind_button->reposition_window(x, y);
137                 y += rewind_button->get_h();
138                 fast_reverse->reposition_window(x, y);
139                 y += fast_reverse->get_h();
140                 reverse_play->reposition_window(x, y);
141                 y += reverse_play->get_h();
142                 frame_reverse_play->reposition_window(x, y);
143                 y += frame_reverse_play->get_h();
144                 stop_button->reposition_window(x, y);
145                 y += stop_button->get_h();
146                 frame_forward_play->reposition_window(x, y);
147                 y += frame_forward_play->get_h();
148                 forward_play->reposition_window(x, y);
149                 y += forward_play->get_h();
150                 fast_play->reposition_window(x, y);
151                 y += fast_play->get_h();
152                 end_button->reposition_window(x, y);
153                 y += end_button->get_h();
154         }
155         else
156         {
157                 rewind_button->reposition_window(x, y - 2);
158                 x += rewind_button->get_w();
159                 fast_reverse->reposition_window(x, y - 2);
160                 x += fast_reverse->get_w();
161                 reverse_play->reposition_window(x, y - 2);
162                 x += reverse_play->get_w();
163                 frame_reverse_play->reposition_window(x, y - 2);
164                 x += frame_reverse_play->get_w();
165                 stop_button->reposition_window(x, y - 2);
166                 x += stop_button->get_w();
167                 frame_forward_play->reposition_window(x, y - 2);
168                 x += frame_forward_play->get_w();
169                 forward_play->reposition_window(x, y - 2);
170                 x += forward_play->get_w();
171                 fast_play->reposition_window(x, y - 2);
172                 x += fast_play->get_w();
173                 end_button->reposition_window(x, y - 2);
174                 x += end_button->get_w();
175         }
176
177         return 0;
178 }
179
180 int PlayTransport::keypress_event()
181 {
182         int result = 1;
183         int key = subwindow->get_keypress();
184 // unqualified keys, still holding lock
185         switch( key ) {
186         case HOME:
187                 goto_start();
188                 return result;
189         case END:
190                 goto_end();
191                 return result;
192         }
193
194         int toggle_audio = subwindow->shift_down() ? 1 : 0;
195         int use_inout = subwindow->ctrl_down() ? 1 : 0;
196         int command = -1, prev_command = engine->command->command;
197         using_inout = use_inout;
198         subwindow->unlock_window();
199
200         switch( key ) {
201         case 'k':
202         case KPINS:     command = STOP;                 break;
203         case KPPLUS:    command = FAST_REWIND;          break;
204         case KP6:       command = NORMAL_REWIND;        break;
205         case KP5:       command = SLOW_REWIND;          break;
206         case KP4:       command = SINGLE_FRAME_REWIND;  break;
207         case KP1:       command = SINGLE_FRAME_FWD;     break;
208         case KP2:       command = SLOW_FWD;             break;
209         case KP3:       command = NORMAL_FWD;           break;
210         case KPENTER:   command = FAST_FWD;             break;
211         case ' ':
212                 switch( prev_command ) {
213                 case COMMAND_NONE:
214                 case CURRENT_FRAME:
215                 case PAUSE:
216                 case STOP:
217                         command = NORMAL_FWD;
218                         break;
219                 default:
220                         command = STOP;
221                         break;
222                 }
223                 break;
224         default:
225                 result = 0;
226                 break;
227         }
228         if( command >= 0 )
229                 handle_transport(command, 0, use_inout, 1, toggle_audio);
230
231         subwindow->lock_window("PlayTransport::keypress_event 5");
232         return result;
233 }
234
235
236 void PlayTransport::goto_start()
237 {
238         handle_transport(REWIND, 1, 0);
239 }
240
241 void PlayTransport::goto_end()
242 {
243         handle_transport(GOTO_END, 1, 0);
244 }
245
246
247
248 void PlayTransport::handle_transport(int command,
249         int wait_tracking, int use_inout, int update_refresh, int toggle_audio)
250 {
251         if( !get_edl() ) return;
252
253 // Stop requires transferring the output buffer to a refresh buffer.
254         int do_stop = 0;
255         int resume = 0;
256 //printf("PlayTransport::handle_transport 1 %d\n", command);
257         int prev_command = engine->command->command;
258         int prev_single_frame = engine->command->single_frame();
259         int prev_audio = engine->command->audio_toggle ?
260                  !prev_single_frame : prev_single_frame;
261         int cur_single_frame = TransportCommand::single_frame(command);
262         int cur_audio = toggle_audio ?
263                  !cur_single_frame : cur_single_frame;
264
265 // Dispatch command
266         switch(command) {
267         case FAST_REWIND:       // Commands that play back
268         case NORMAL_REWIND:
269         case SLOW_REWIND:
270         case SINGLE_FRAME_REWIND:
271         case SINGLE_FRAME_FWD:
272         case SLOW_FWD:
273         case NORMAL_FWD:
274         case FAST_FWD:
275                 if( !prev_single_frame &&
276                     prev_command == command &&
277                     cur_audio == prev_audio ) {
278 // Same direction pressed twice and no change in audio state,  Stop
279                         do_stop = 1;
280                         break;
281                 }
282 // Resume or change direction
283                 switch( prev_command ) {
284                 default:
285                         engine->que->send_command(STOP, CHANGE_NONE, 0, 0);
286                         engine->interrupt_playback(wait_tracking);
287                         resume = 1;
288 // fall through
289                 case STOP:
290                 case COMMAND_NONE:
291                 case SINGLE_FRAME_FWD:
292                 case SINGLE_FRAME_REWIND:
293 // Start from scratch
294                         engine->que->send_command(command, CHANGE_NONE, get_edl(),
295                                 1, resume, use_inout, toggle_audio,
296                                 mwindow->preferences->forward_render_displacement);
297                         break;
298                 }
299                 break;
300
301 // Commands that stop
302         case STOP:
303         case REWIND:
304         case GOTO_END:
305                 do_stop = 1;
306                 break;
307         }
308
309         if( do_stop ) {
310                 engine->que->send_command(STOP, CHANGE_NONE, 0, 0);
311                 engine->interrupt_playback(wait_tracking);
312         }
313 }
314
315
316 EDL* PlayTransport::get_edl()
317 {
318         return mwindow->edl;
319 }
320
321 int PlayTransport::pause_transport()
322 {
323         if(active_button) active_button->set_mode(PLAY_MODE);
324         return 0;
325 }
326
327
328 int PlayTransport::reset_transport()
329 {
330         fast_reverse->set_mode(PLAY_MODE);
331         reverse_play->set_mode(PLAY_MODE);
332         forward_play->set_mode(PLAY_MODE);
333         frame_reverse_play->set_mode(PLAY_MODE);
334         frame_forward_play->set_mode(PLAY_MODE);
335         fast_play->set_mode(PLAY_MODE);
336         return 0;
337 }
338
339 PTransportButton::PTransportButton(MWindow *mwindow, PlayTransport *transport, int x, int y, VFrame **data)
340  : BC_Button(x, y, data)
341 {
342         this->mwindow = mwindow;
343         this->transport = transport;
344         mode = PLAY_MODE;
345 }
346 PTransportButton::~PTransportButton()
347 {
348 }
349
350 int PTransportButton::set_mode(int mode)
351 {
352         this->mode = mode;
353         return 0;
354 }
355
356
357 RewindButton::RewindButton(MWindow *mwindow, PlayTransport *transport, int x, int y)
358  : PTransportButton(mwindow, transport, x, y, mwindow->theme->get_image_set("rewind"))
359 {
360         set_tooltip(_("Rewind ( Home )"));
361 }
362 int RewindButton::handle_event()
363 {
364 //      unlock_window();
365         transport->goto_start();
366 //      lock_window();
367         return 1;
368 }
369
370 FastReverseButton::FastReverseButton(MWindow *mwindow, PlayTransport *transport, int x, int y)
371  : PTransportButton(mwindow, transport, x, y, mwindow->theme->get_image_set("fastrev"))
372 {
373         set_tooltip(_("Fast reverse ( + )"));
374 }
375 int FastReverseButton::handle_event()
376 {
377         unlock_window();
378         transport->handle_transport(FAST_REWIND, 0, ctrl_down());
379         lock_window("FastReverseButton::handle_event");
380         return 1;
381 }
382
383 // Reverse playback normal speed
384
385 ReverseButton::ReverseButton(MWindow *mwindow, PlayTransport *transport, int x, int y)
386  : PTransportButton(mwindow, transport, x, y, mwindow->theme->get_image_set("reverse"))
387 {
388         set_tooltip(_("Normal reverse ( 6 )"));
389 }
390 int ReverseButton::handle_event()
391 {
392         unlock_window();
393         transport->handle_transport(NORMAL_REWIND, 0, ctrl_down());
394         lock_window("ReverseButton::handle_event");
395         return 1;
396 }
397
398 // Reverse playback one frame
399
400 FrameReverseButton::FrameReverseButton(MWindow *mwindow, PlayTransport *transport, int x, int y)
401  : PTransportButton(mwindow, transport, x, y, mwindow->theme->get_image_set("framerev"))
402 {
403         set_tooltip(_("Frame reverse ( 4 )"));
404 }
405 int FrameReverseButton::handle_event()
406 {
407         unlock_window();
408         transport->handle_transport(SINGLE_FRAME_REWIND, 0, ctrl_down());
409         lock_window("FrameReverseButton::handle_event");
410         return 1;
411 }
412
413 // forward playback normal speed
414
415 PlayButton::PlayButton(MWindow *mwindow, PlayTransport *transport, int x, int y)
416  : PTransportButton(mwindow, transport, x, y, mwindow->theme->get_image_set("play"))
417 {
418         set_tooltip(_("Normal forward ( 3 )"));
419 }
420 int PlayButton::handle_event()
421 {
422         unlock_window();
423         transport->handle_transport(NORMAL_FWD, 0, ctrl_down());
424         lock_window("PlayButton::handle_event");
425         return 1;
426 }
427
428
429
430 // forward playback one frame
431
432 FramePlayButton::FramePlayButton(MWindow *mwindow, PlayTransport *transport, int x, int y)
433  : PTransportButton(mwindow, transport, x, y, mwindow->theme->get_image_set("framefwd"))
434 {
435         set_tooltip(_("Frame forward ( 1 )"));
436 }
437 int FramePlayButton::handle_event()
438 {
439         unlock_window();
440         transport->handle_transport(SINGLE_FRAME_FWD, 0, ctrl_down());
441         lock_window("FramePlayButton::handle_event");
442         return 1;
443 }
444
445
446
447 FastPlayButton::FastPlayButton(MWindow *mwindow, PlayTransport *transport, int x, int y)
448  : PTransportButton(mwindow, transport, x, y, mwindow->theme->get_image_set("fastfwd"))
449 {
450         set_tooltip(_("Fast forward ( Enter )"));
451 }
452 int FastPlayButton::handle_event()
453 {
454         unlock_window();
455         transport->handle_transport(FAST_FWD, 0, ctrl_down());
456         lock_window("FastPlayButton::handle_event");
457         return 1;
458 }
459
460 EndButton::EndButton(MWindow *mwindow, PlayTransport *transport, int x, int y)
461  : PTransportButton(mwindow, transport, x, y, mwindow->theme->get_image_set("end"))
462 {
463         set_tooltip(_("Jump to end ( End )"));
464 }
465 int EndButton::handle_event()
466 {
467 //      unlock_window();
468         transport->goto_end();
469 //      lock_window();
470         return 1;
471 }
472
473 StopButton::StopButton(MWindow *mwindow, PlayTransport *transport, int x, int y)
474  : PTransportButton(mwindow, transport, x, y, mwindow->theme->get_image_set("stop"))
475 {
476         set_tooltip(_("Stop ( 0 )"));
477 }
478 int StopButton::handle_event()
479 {
480         unlock_window();
481         transport->handle_transport(STOP, 0, 0);
482         lock_window("StopButton::handle_event");
483         return 1;
484 }
485
486
487
488 void PlayTransport::change_position(double position)
489 {
490         EDL *edl = get_edl();
491         if( !edl ) return;
492         int prev_command = engine->command->command;
493 // stop transport
494         if( prev_command != STOP && prev_command != COMMAND_NONE &&
495             prev_command != SINGLE_FRAME_FWD && prev_command != SINGLE_FRAME_REWIND ) {
496                 engine->que->send_command(STOP, CHANGE_NONE, 0, 0);
497                 engine->interrupt_playback(0);
498         }
499         mwindow->gui->lock_window("PlayTransport::change_position");
500         mwindow->goto_position(position);
501         mwindow->gui->unlock_window();
502 // restart command
503         switch(prev_command) {
504         case FAST_REWIND:
505         case NORMAL_REWIND:
506         case SLOW_REWIND:
507         case SLOW_FWD:
508         case NORMAL_FWD:
509         case FAST_FWD:
510                 engine->que->send_command(prev_command, CHANGE_NONE,
511                                 get_edl(), 1, 1, using_inout, 0);
512         }
513 }
514