xlat default theme name, fix stop blunder
[goodguy/history.git] / cinelerra-5.1 / cinelerra / playtransport.C
1
2 /*
3  * CINELERRA
4  * Copyright (C) 2008 Adam Williams <broadcast at earthling dot net>
5  *
6  * This program is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 2 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program; if not, write to the Free Software
18  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  *
20  */
21
22 #include "edl.h"
23 #include "keys.h"
24 #include "language.h"
25 #include "localsession.h"
26 #include "mwindow.h"
27 #include "mwindowgui.h"
28 #include "playbackengine.h"
29 #include "playtransport.h"
30 #include "preferences.h"
31 #include "theme.h"
32 #include "transportque.h"
33 #include "vframe.h"
34
35
36
37 PlayTransport::PlayTransport(MWindow *mwindow,
38         BC_WindowBase *subwindow,
39         int x,
40         int y)
41 {
42         this->subwindow = subwindow;
43         this->mwindow = mwindow;
44         this->x = x;
45         this->y = y;
46         this->engine = 0;
47         this->status = 0;
48         this->using_inout = 0;
49 }
50
51
52 PlayTransport::~PlayTransport()
53 {
54         delete forward_play;
55         delete frame_forward_play;
56         delete reverse_play;
57         delete frame_reverse_play;
58         delete fast_reverse;
59         delete fast_play;
60         delete rewind_button;
61         delete stop_button;
62         delete end_button;
63 }
64
65 void PlayTransport::set_engine(PlaybackEngine *engine)
66 {
67         this->engine = engine;
68 }
69
70 int PlayTransport::get_transport_width(MWindow *mwindow)
71 {
72         return mwindow->theme->get_image_set("stop")[0]->get_w() * 7 +
73                 mwindow->theme->get_image_set("rewind")[0]->get_w() * 2;
74 }
75
76 void PlayTransport::create_objects()
77 {
78         int x = this->x, y = this->y;
79         subwindow->add_subwindow(rewind_button = new RewindButton(mwindow, this, x, y));
80         x += rewind_button->get_w();
81         subwindow->add_subwindow(fast_reverse = new FastReverseButton(mwindow, this, x, y));
82         x += fast_reverse->get_w();
83         subwindow->add_subwindow(reverse_play = new ReverseButton(mwindow, this, x, y));
84         x += reverse_play->get_w();
85         subwindow->add_subwindow(frame_reverse_play = new FrameReverseButton(mwindow, this, x, y));
86         x += frame_reverse_play->get_w();
87         subwindow->add_subwindow(stop_button = new StopButton(mwindow, this, x, y));
88         x += stop_button->get_w();
89         subwindow->add_subwindow(frame_forward_play = new FramePlayButton(mwindow, this, x, y));
90         x += frame_forward_play->get_w();
91         subwindow->add_subwindow(forward_play = new PlayButton(mwindow, this, x, y));
92         x += forward_play->get_w();
93         subwindow->add_subwindow(fast_play = new FastPlayButton(mwindow, this, x, y));
94         x += fast_play->get_w();
95         subwindow->add_subwindow(end_button = new EndButton(mwindow, this, x, y));
96         x += end_button->get_w();
97
98         reverse = 0;
99         speed = 0;
100
101 }
102
103 void PlayTransport::reposition_buttons(int x, int y)
104 {
105         this->x = x;
106         this->y = y;
107         rewind_button->reposition_window(x, y);
108         x += rewind_button->get_w();
109         fast_reverse->reposition_window(x, y);
110         x += fast_reverse->get_w();
111         reverse_play->reposition_window(x, y);
112         x += reverse_play->get_w();
113         frame_reverse_play->reposition_window(x, y);
114         x += frame_reverse_play->get_w();
115         stop_button->reposition_window(x, y);
116         x += stop_button->get_w();
117         frame_forward_play->reposition_window(x, y);
118         x += frame_forward_play->get_w();
119         forward_play->reposition_window(x, y);
120         x += forward_play->get_w();
121         fast_play->reposition_window(x, y);
122         x += fast_play->get_w();
123         end_button->reposition_window(x, y);
124         x += end_button->get_w();
125 }
126
127 int PlayTransport::get_w()
128 {
129         return end_button->get_x() + end_button->get_w() - rewind_button->get_x();
130 }
131
132 int PlayTransport::flip_vertical(int vertical, int &x, int &y)
133 {
134         if(vertical)
135         {
136                 rewind_button->reposition_window(x, y);
137                 y += rewind_button->get_h();
138                 fast_reverse->reposition_window(x, y);
139                 y += fast_reverse->get_h();
140                 reverse_play->reposition_window(x, y);
141                 y += reverse_play->get_h();
142                 frame_reverse_play->reposition_window(x, y);
143                 y += frame_reverse_play->get_h();
144                 stop_button->reposition_window(x, y);
145                 y += stop_button->get_h();
146                 frame_forward_play->reposition_window(x, y);
147                 y += frame_forward_play->get_h();
148                 forward_play->reposition_window(x, y);
149                 y += forward_play->get_h();
150                 fast_play->reposition_window(x, y);
151                 y += fast_play->get_h();
152                 end_button->reposition_window(x, y);
153                 y += end_button->get_h();
154         }
155         else
156         {
157                 rewind_button->reposition_window(x, y - 2);
158                 x += rewind_button->get_w();
159                 fast_reverse->reposition_window(x, y - 2);
160                 x += fast_reverse->get_w();
161                 reverse_play->reposition_window(x, y - 2);
162                 x += reverse_play->get_w();
163                 frame_reverse_play->reposition_window(x, y - 2);
164                 x += frame_reverse_play->get_w();
165                 stop_button->reposition_window(x, y - 2);
166                 x += stop_button->get_w();
167                 frame_forward_play->reposition_window(x, y - 2);
168                 x += frame_forward_play->get_w();
169                 forward_play->reposition_window(x, y - 2);
170                 x += forward_play->get_w();
171                 fast_play->reposition_window(x, y - 2);
172                 x += fast_play->get_w();
173                 end_button->reposition_window(x, y - 2);
174                 x += end_button->get_w();
175         }
176
177         return 0;
178 }
179
180 int PlayTransport::keypress_event()
181 {
182         int result = 1;
183         int key = subwindow->get_keypress();
184 // unqualified keys, still holding lock
185         switch( key ) {
186         case HOME:
187                 goto_start();
188                 return result;
189         case END:
190                 goto_end();
191                 return result;
192         }
193
194         int toggle_audio = subwindow->shift_down() ? 1 : 0;
195         int use_inout = subwindow->ctrl_down() ? 1 : 0;
196         int command = -1, prev_command = engine->command->command;
197         using_inout = use_inout;
198         subwindow->unlock_window();
199
200         switch( key ) {
201         case 'k':
202         case KPINS:     command = STOP;                 break;
203         case KPPLUS:    command = FAST_REWIND;          break;
204         case KP6:       command = NORMAL_REWIND;        break;
205         case KP5:       command = SLOW_REWIND;          break;
206         case KP4:       command = SINGLE_FRAME_REWIND;  break;
207         case KP1:       command = SINGLE_FRAME_FWD;     break;
208         case KP2:       command = SLOW_FWD;             break;
209         case KP3:       command = NORMAL_FWD;           break;
210         case KPENTER:   command = FAST_FWD;             break;
211         case ' ':
212                 switch( prev_command ) {
213                 case COMMAND_NONE:
214                 case CURRENT_FRAME:
215                 case PAUSE:
216                 case STOP:
217                         command = NORMAL_FWD;
218                         break;
219                 default:
220                         command = STOP;
221                         break;
222                 }
223                 break;
224         default:
225                 result = 0;
226                 break;
227         }
228         if( command >= 0 )
229                 handle_transport(command, 0, use_inout, 1, toggle_audio);
230
231         subwindow->lock_window("PlayTransport::keypress_event 5");
232         return result;
233 }
234
235
236 void PlayTransport::goto_start()
237 {
238         handle_transport(REWIND, 1, 0);
239 }
240
241 void PlayTransport::goto_end()
242 {
243         handle_transport(GOTO_END, 1, 0);
244 }
245
246
247
248 void PlayTransport::handle_transport(int command,
249         int wait_tracking, int use_inout, int update_refresh, int toggle_audio)
250 {
251         if( !get_edl() ) return;
252
253 // Stop requires transferring the output buffer to a refresh buffer.
254         int do_stop = 0;
255         int resume = 0;
256 //printf("PlayTransport::handle_transport 1 %d\n", command);
257         int prev_command = engine->command->command;
258         int prev_direction = engine->command->get_direction();
259         int prev_single_frame = engine->command->single_frame();
260
261 // Dispatch command
262         switch(command) {
263         case FAST_REWIND:       // Commands that play back
264         case NORMAL_REWIND:
265         case SLOW_REWIND:
266         case SINGLE_FRAME_REWIND:
267         case SINGLE_FRAME_FWD:
268         case SLOW_FWD:
269         case NORMAL_FWD:
270         case FAST_FWD:
271                 if( prev_command == command && !prev_single_frame ) {
272 // Same direction pressed twice.  Stop
273                         do_stop = 1;
274                         break;
275                 }
276 // Resume or change direction
277                 switch( prev_command ) {
278                 default:
279                         engine->que->send_command(STOP, CHANGE_NONE, 0, 0, 0, 0);
280                         engine->interrupt_playback(wait_tracking);
281                         resume = 1;
282 // fall through
283                 case STOP:
284                 case COMMAND_NONE:
285                 case SINGLE_FRAME_FWD:
286                 case SINGLE_FRAME_REWIND:
287 // Start from scratch
288                         engine->que->send_command(command, CHANGE_NONE, get_edl(),
289                                 1, resume, use_inout, toggle_audio);
290                         break;
291                 }
292                 break;
293
294 // Commands that stop
295         case STOP:
296                 do_stop = 1;
297                 break;
298
299         case REWIND:
300         case GOTO_END:
301                 engine->que->send_command(STOP, CHANGE_NONE, 0, 0, 0, 0);
302                         engine->interrupt_playback(wait_tracking);
303                         break;
304         }
305
306         if( do_stop ) {
307                 engine->que->send_command(STOP, CHANGE_NONE, 0, 0, 0, 0);
308                 engine->interrupt_playback(wait_tracking);
309 // This is necessary to get an OpenGL output buffer
310 // printf("PlayTransport::handle_transport 2 update_refresh=%d prev_command=%d prev_direction=%d\n",
311 // update_refresh, prev_command, prev_direction);
312                 if( !prev_single_frame && update_refresh &&
313                     prev_command != STOP && prev_command != COMMAND_NONE ) {
314                         int command = (prev_direction == PLAY_FORWARD) ?
315                                         SINGLE_FRAME_REWIND : SINGLE_FRAME_FWD;
316                         engine->que->send_command(command,
317                                 CHANGE_NONE, get_edl(), 1, 0, 0);
318                 }
319         }
320 }
321
322
323 EDL* PlayTransport::get_edl()
324 {
325         return mwindow->edl;
326 }
327
328 int PlayTransport::pause_transport()
329 {
330         if(active_button) active_button->set_mode(PLAY_MODE);
331         return 0;
332 }
333
334
335 int PlayTransport::reset_transport()
336 {
337         fast_reverse->set_mode(PLAY_MODE);
338         reverse_play->set_mode(PLAY_MODE);
339         forward_play->set_mode(PLAY_MODE);
340         frame_reverse_play->set_mode(PLAY_MODE);
341         frame_forward_play->set_mode(PLAY_MODE);
342         fast_play->set_mode(PLAY_MODE);
343         return 0;
344 }
345
346 PTransportButton::PTransportButton(MWindow *mwindow, PlayTransport *transport, int x, int y, VFrame **data)
347  : BC_Button(x, y, data)
348 {
349         this->mwindow = mwindow;
350         this->transport = transport;
351         mode = PLAY_MODE;
352 }
353 PTransportButton::~PTransportButton()
354 {
355 }
356
357 int PTransportButton::set_mode(int mode)
358 {
359         this->mode = mode;
360         return 0;
361 }
362
363
364 RewindButton::RewindButton(MWindow *mwindow, PlayTransport *transport, int x, int y)
365  : PTransportButton(mwindow, transport, x, y, mwindow->theme->get_image_set("rewind"))
366 {
367         set_tooltip(_("Rewind ( Home )"));
368 }
369 int RewindButton::handle_event()
370 {
371 //      unlock_window();
372         transport->goto_start();
373 //      lock_window();
374         return 1;
375 }
376
377 FastReverseButton::FastReverseButton(MWindow *mwindow, PlayTransport *transport, int x, int y)
378  : PTransportButton(mwindow, transport, x, y, mwindow->theme->get_image_set("fastrev"))
379 {
380         set_tooltip(_("Fast reverse ( + )"));
381 }
382 int FastReverseButton::handle_event()
383 {
384         unlock_window();
385         transport->handle_transport(FAST_REWIND, 0, ctrl_down());
386         lock_window("FastReverseButton::handle_event");
387         return 1;
388 }
389
390 // Reverse playback normal speed
391
392 ReverseButton::ReverseButton(MWindow *mwindow, PlayTransport *transport, int x, int y)
393  : PTransportButton(mwindow, transport, x, y, mwindow->theme->get_image_set("reverse"))
394 {
395         set_tooltip(_("Normal reverse ( 6 )"));
396 }
397 int ReverseButton::handle_event()
398 {
399         unlock_window();
400         transport->handle_transport(NORMAL_REWIND, 0, ctrl_down());
401         lock_window("ReverseButton::handle_event");
402         return 1;
403 }
404
405 // Reverse playback one frame
406
407 FrameReverseButton::FrameReverseButton(MWindow *mwindow, PlayTransport *transport, int x, int y)
408  : PTransportButton(mwindow, transport, x, y, mwindow->theme->get_image_set("framerev"))
409 {
410         set_tooltip(_("Frame reverse ( 4 )"));
411 }
412 int FrameReverseButton::handle_event()
413 {
414         unlock_window();
415         transport->handle_transport(SINGLE_FRAME_REWIND, 0, ctrl_down());
416         lock_window("FrameReverseButton::handle_event");
417         return 1;
418 }
419
420 // forward playback normal speed
421
422 PlayButton::PlayButton(MWindow *mwindow, PlayTransport *transport, int x, int y)
423  : PTransportButton(mwindow, transport, x, y, mwindow->theme->get_image_set("play"))
424 {
425         set_tooltip(_("Normal forward ( 3 )"));
426 }
427 int PlayButton::handle_event()
428 {
429         unlock_window();
430         transport->handle_transport(NORMAL_FWD, 0, ctrl_down());
431         lock_window("PlayButton::handle_event");
432         return 1;
433 }
434
435
436
437 // forward playback one frame
438
439 FramePlayButton::FramePlayButton(MWindow *mwindow, PlayTransport *transport, int x, int y)
440  : PTransportButton(mwindow, transport, x, y, mwindow->theme->get_image_set("framefwd"))
441 {
442         set_tooltip(_("Frame forward ( 1 )"));
443 }
444 int FramePlayButton::handle_event()
445 {
446         unlock_window();
447         transport->handle_transport(SINGLE_FRAME_FWD, 0, ctrl_down());
448         lock_window("FramePlayButton::handle_event");
449         return 1;
450 }
451
452
453
454 FastPlayButton::FastPlayButton(MWindow *mwindow, PlayTransport *transport, int x, int y)
455  : PTransportButton(mwindow, transport, x, y, mwindow->theme->get_image_set("fastfwd"))
456 {
457         set_tooltip(_("Fast forward ( Enter )"));
458 }
459 int FastPlayButton::handle_event()
460 {
461         unlock_window();
462         transport->handle_transport(FAST_FWD, 0, ctrl_down());
463         lock_window("FastPlayButton::handle_event");
464         return 1;
465 }
466
467 EndButton::EndButton(MWindow *mwindow, PlayTransport *transport, int x, int y)
468  : PTransportButton(mwindow, transport, x, y, mwindow->theme->get_image_set("end"))
469 {
470         set_tooltip(_("Jump to end ( End )"));
471 }
472 int EndButton::handle_event()
473 {
474 //      unlock_window();
475         transport->goto_end();
476 //      lock_window();
477         return 1;
478 }
479
480 StopButton::StopButton(MWindow *mwindow, PlayTransport *transport, int x, int y)
481  : PTransportButton(mwindow, transport, x, y, mwindow->theme->get_image_set("stop"))
482 {
483         set_tooltip(_("Stop ( 0 )"));
484 }
485 int StopButton::handle_event()
486 {
487         unlock_window();
488         transport->handle_transport(STOP, 0, 0);
489         lock_window("StopButton::handle_event");
490         return 1;
491 }
492
493
494
495 void PlayTransport::change_position(double position)
496 {
497         EDL *edl = get_edl();
498         if( !edl ) return;
499         int prev_command = engine->command->command;
500 // stop transport
501         if( prev_command != STOP && prev_command != COMMAND_NONE &&
502             prev_command != SINGLE_FRAME_FWD && prev_command != SINGLE_FRAME_REWIND ) {
503                 engine->que->send_command(STOP, CHANGE_NONE, 0, 0, 0, 0);
504                 engine->interrupt_playback(0);
505         }
506         mwindow->gui->lock_window("PlayTransport::change_position");
507         mwindow->goto_position(position);
508         mwindow->gui->unlock_window();
509 // restart command
510         switch(prev_command) {
511         case FAST_REWIND:
512         case NORMAL_REWIND:
513         case SLOW_REWIND:
514         case SLOW_FWD:
515         case NORMAL_FWD:
516         case FAST_FWD:
517                 engine->que->send_command(prev_command, CHANGE_NONE,
518                                 get_edl(), 1, 1, using_inout);
519         }
520 }
521