shift keypad toggles audio, xtion masks, render+prefs widget placement
[goodguy/history.git] / cinelerra-5.1 / cinelerra / playtransport.C
1
2 /*
3  * CINELERRA
4  * Copyright (C) 2008 Adam Williams <broadcast at earthling dot net>
5  *
6  * This program is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 2 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program; if not, write to the Free Software
18  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  *
20  */
21
22 #include "edl.h"
23 #include "keys.h"
24 #include "language.h"
25 #include "localsession.h"
26 #include "mwindow.h"
27 #include "mwindowgui.h"
28 #include "playbackengine.h"
29 #include "playtransport.h"
30 #include "preferences.h"
31 #include "theme.h"
32 #include "transportque.h"
33 #include "vframe.h"
34
35
36
37 PlayTransport::PlayTransport(MWindow *mwindow,
38         BC_WindowBase *subwindow,
39         int x,
40         int y)
41 {
42         this->subwindow = subwindow;
43         this->mwindow = mwindow;
44         this->x = x;
45         this->y = y;
46         this->engine = 0;
47         this->status = 0;
48         this->using_inout = 0;
49 }
50
51
52 PlayTransport::~PlayTransport()
53 {
54         delete forward_play;
55         delete frame_forward_play;
56         delete reverse_play;
57         delete frame_reverse_play;
58         delete fast_reverse;
59         delete fast_play;
60         delete rewind_button;
61         delete stop_button;
62         delete end_button;
63 }
64
65 void PlayTransport::set_engine(PlaybackEngine *engine)
66 {
67         this->engine = engine;
68 }
69
70 int PlayTransport::get_transport_width(MWindow *mwindow)
71 {
72         return mwindow->theme->get_image_set("stop")[0]->get_w() * 7 +
73                 mwindow->theme->get_image_set("rewind")[0]->get_w() * 2;
74 }
75
76 void PlayTransport::create_objects()
77 {
78         int x = this->x, y = this->y;
79         subwindow->add_subwindow(rewind_button = new RewindButton(mwindow, this, x, y));
80         x += rewind_button->get_w();
81         subwindow->add_subwindow(fast_reverse = new FastReverseButton(mwindow, this, x, y));
82         x += fast_reverse->get_w();
83         subwindow->add_subwindow(reverse_play = new ReverseButton(mwindow, this, x, y));
84         x += reverse_play->get_w();
85         subwindow->add_subwindow(frame_reverse_play = new FrameReverseButton(mwindow, this, x, y));
86         x += frame_reverse_play->get_w();
87         subwindow->add_subwindow(stop_button = new StopButton(mwindow, this, x, y));
88         x += stop_button->get_w();
89         subwindow->add_subwindow(frame_forward_play = new FramePlayButton(mwindow, this, x, y));
90         x += frame_forward_play->get_w();
91         subwindow->add_subwindow(forward_play = new PlayButton(mwindow, this, x, y));
92         x += forward_play->get_w();
93         subwindow->add_subwindow(fast_play = new FastPlayButton(mwindow, this, x, y));
94         x += fast_play->get_w();
95         subwindow->add_subwindow(end_button = new EndButton(mwindow, this, x, y));
96         x += end_button->get_w();
97
98         reverse = 0;
99         speed = 0;
100
101 }
102
103 void PlayTransport::reposition_buttons(int x, int y)
104 {
105         this->x = x;
106         this->y = y;
107         rewind_button->reposition_window(x, y);
108         x += rewind_button->get_w();
109         fast_reverse->reposition_window(x, y);
110         x += fast_reverse->get_w();
111         reverse_play->reposition_window(x, y);
112         x += reverse_play->get_w();
113         frame_reverse_play->reposition_window(x, y);
114         x += frame_reverse_play->get_w();
115         stop_button->reposition_window(x, y);
116         x += stop_button->get_w();
117         frame_forward_play->reposition_window(x, y);
118         x += frame_forward_play->get_w();
119         forward_play->reposition_window(x, y);
120         x += forward_play->get_w();
121         fast_play->reposition_window(x, y);
122         x += fast_play->get_w();
123         end_button->reposition_window(x, y);
124         x += end_button->get_w();
125 }
126
127 int PlayTransport::get_w()
128 {
129         return end_button->get_x() + end_button->get_w() - rewind_button->get_x();
130 }
131
132 int PlayTransport::flip_vertical(int vertical, int &x, int &y)
133 {
134         if(vertical)
135         {
136                 rewind_button->reposition_window(x, y);
137                 y += rewind_button->get_h();
138                 fast_reverse->reposition_window(x, y);
139                 y += fast_reverse->get_h();
140                 reverse_play->reposition_window(x, y);
141                 y += reverse_play->get_h();
142                 frame_reverse_play->reposition_window(x, y);
143                 y += frame_reverse_play->get_h();
144                 stop_button->reposition_window(x, y);
145                 y += stop_button->get_h();
146                 frame_forward_play->reposition_window(x, y);
147                 y += frame_forward_play->get_h();
148                 forward_play->reposition_window(x, y);
149                 y += forward_play->get_h();
150                 fast_play->reposition_window(x, y);
151                 y += fast_play->get_h();
152                 end_button->reposition_window(x, y);
153                 y += end_button->get_h();
154         }
155         else
156         {
157                 rewind_button->reposition_window(x, y - 2);
158                 x += rewind_button->get_w();
159                 fast_reverse->reposition_window(x, y - 2);
160                 x += fast_reverse->get_w();
161                 reverse_play->reposition_window(x, y - 2);
162                 x += reverse_play->get_w();
163                 frame_reverse_play->reposition_window(x, y - 2);
164                 x += frame_reverse_play->get_w();
165                 stop_button->reposition_window(x, y - 2);
166                 x += stop_button->get_w();
167                 frame_forward_play->reposition_window(x, y - 2);
168                 x += frame_forward_play->get_w();
169                 forward_play->reposition_window(x, y - 2);
170                 x += forward_play->get_w();
171                 fast_play->reposition_window(x, y - 2);
172                 x += fast_play->get_w();
173                 end_button->reposition_window(x, y - 2);
174                 x += end_button->get_w();
175         }
176
177         return 0;
178 }
179
180 int PlayTransport::keypress_event()
181 {
182         int result = 1;
183         int key = subwindow->get_keypress();
184 // unqualified keys, still holding lock
185         switch( key ) {
186         case HOME:
187                 goto_start();
188                 return result;
189         case END:
190                 goto_end();
191                 return result;
192         }
193
194         int toggle_audio = subwindow->shift_down() ? 1 : 0;
195         int use_inout = subwindow->ctrl_down() ? 1 : 0;
196         int command = -1, prev_command = engine->command->command;
197         using_inout = use_inout;
198         subwindow->unlock_window();
199
200         switch( key ) {
201         case 'k':
202         case KPINS:     command = STOP;                 break;
203         case KPPLUS:    command = FAST_REWIND;          break;
204         case KP6:       command = NORMAL_REWIND;        break;
205         case KP5:       command = SLOW_REWIND;          break;
206         case KP4:       command = SINGLE_FRAME_REWIND;  break;
207         case KP1:       command = SINGLE_FRAME_FWD;     break;
208         case KP2:       command = SLOW_FWD;             break;
209         case KP3:       command = NORMAL_FWD;           break;
210         case KPENTER:   command = FAST_FWD;             break;
211         case ' ':
212                 switch( prev_command ) {
213                 case COMMAND_NONE:
214                 case CURRENT_FRAME:
215                 case PAUSE:
216                 case STOP:
217                         command = NORMAL_FWD;
218                         break;
219                 }
220                 break;
221         default:
222                 result = 0;
223                 break;
224         }
225         if( command >= 0 )
226                 handle_transport(command, 0, use_inout, 1, toggle_audio);
227
228         subwindow->lock_window("PlayTransport::keypress_event 5");
229         return result;
230 }
231
232
233 void PlayTransport::goto_start()
234 {
235         handle_transport(REWIND, 1, 0);
236 }
237
238 void PlayTransport::goto_end()
239 {
240         handle_transport(GOTO_END, 1, 0);
241 }
242
243
244
245 void PlayTransport::handle_transport(int command,
246         int wait_tracking, int use_inout, int update_refresh, int toggle_audio)
247 {
248         if( !get_edl() ) return;
249
250 // Stop requires transferring the output buffer to a refresh buffer.
251         int do_stop = 0;
252         int resume = 0;
253 //printf("PlayTransport::handle_transport 1 %d\n", command);
254         int prev_command = engine->command->command;
255         int prev_direction = engine->command->get_direction();
256         int prev_single_frame = engine->command->single_frame();
257
258 // Dispatch command
259         switch(command) {
260         case FAST_REWIND:       // Commands that play back
261         case NORMAL_REWIND:
262         case SLOW_REWIND:
263         case SINGLE_FRAME_REWIND:
264         case SINGLE_FRAME_FWD:
265         case SLOW_FWD:
266         case NORMAL_FWD:
267         case FAST_FWD:
268                 if( prev_command == command && !prev_single_frame ) {
269 // Same direction pressed twice.  Stop
270                         do_stop = 1;
271                         break;
272                 }
273 // Resume or change direction
274                 switch( prev_command ) {
275                 default:
276                         engine->que->send_command(STOP, CHANGE_NONE, 0, 0, 0, 0);
277                         engine->interrupt_playback(wait_tracking);
278                         resume = 1;
279 // fall through
280                 case STOP:
281                 case COMMAND_NONE:
282                 case SINGLE_FRAME_FWD:
283                 case SINGLE_FRAME_REWIND:
284 // Start from scratch
285                         engine->que->send_command(command, CHANGE_NONE, get_edl(),
286                                 1, resume, use_inout, toggle_audio);
287                         break;
288                 }
289                 break;
290
291 // Commands that stop
292         case STOP:
293                 do_stop = 1;
294                 break;
295
296         case REWIND:
297         case GOTO_END:
298                 engine->que->send_command(STOP, CHANGE_NONE, 0, 0, 0, 0);
299                         engine->interrupt_playback(wait_tracking);
300                         break;
301         }
302
303         if( do_stop ) {
304                 engine->que->send_command(STOP, CHANGE_NONE, 0, 0, 0, 0);
305                 engine->interrupt_playback(wait_tracking);
306 // This is necessary to get an OpenGL output buffer
307 // printf("PlayTransport::handle_transport 2 update_refresh=%d prev_command=%d prev_direction=%d\n",
308 // update_refresh, prev_command, prev_direction);
309                 if( !prev_single_frame && update_refresh &&
310                     prev_command != STOP && prev_command != COMMAND_NONE ) {
311                         int command = (prev_direction == PLAY_FORWARD) ?
312                                         SINGLE_FRAME_REWIND : SINGLE_FRAME_FWD;
313                         engine->que->send_command(command,
314                                 CHANGE_NONE, get_edl(), 1, 0, 0);
315                 }
316         }
317 }
318
319
320 EDL* PlayTransport::get_edl()
321 {
322         return mwindow->edl;
323 }
324
325 int PlayTransport::pause_transport()
326 {
327         if(active_button) active_button->set_mode(PLAY_MODE);
328         return 0;
329 }
330
331
332 int PlayTransport::reset_transport()
333 {
334         fast_reverse->set_mode(PLAY_MODE);
335         reverse_play->set_mode(PLAY_MODE);
336         forward_play->set_mode(PLAY_MODE);
337         frame_reverse_play->set_mode(PLAY_MODE);
338         frame_forward_play->set_mode(PLAY_MODE);
339         fast_play->set_mode(PLAY_MODE);
340         return 0;
341 }
342
343 PTransportButton::PTransportButton(MWindow *mwindow, PlayTransport *transport, int x, int y, VFrame **data)
344  : BC_Button(x, y, data)
345 {
346         this->mwindow = mwindow;
347         this->transport = transport;
348         mode = PLAY_MODE;
349 }
350 PTransportButton::~PTransportButton()
351 {
352 }
353
354 int PTransportButton::set_mode(int mode)
355 {
356         this->mode = mode;
357         return 0;
358 }
359
360
361 RewindButton::RewindButton(MWindow *mwindow, PlayTransport *transport, int x, int y)
362  : PTransportButton(mwindow, transport, x, y, mwindow->theme->get_image_set("rewind"))
363 {
364         set_tooltip(_("Rewind ( Home )"));
365 }
366 int RewindButton::handle_event()
367 {
368 //      unlock_window();
369         transport->goto_start();
370 //      lock_window();
371         return 1;
372 }
373
374 FastReverseButton::FastReverseButton(MWindow *mwindow, PlayTransport *transport, int x, int y)
375  : PTransportButton(mwindow, transport, x, y, mwindow->theme->get_image_set("fastrev"))
376 {
377         set_tooltip(_("Fast reverse ( + )"));
378 }
379 int FastReverseButton::handle_event()
380 {
381         unlock_window();
382         transport->handle_transport(FAST_REWIND, 0, ctrl_down());
383         lock_window("FastReverseButton::handle_event");
384         return 1;
385 }
386
387 // Reverse playback normal speed
388
389 ReverseButton::ReverseButton(MWindow *mwindow, PlayTransport *transport, int x, int y)
390  : PTransportButton(mwindow, transport, x, y, mwindow->theme->get_image_set("reverse"))
391 {
392         set_tooltip(_("Normal reverse ( 6 )"));
393 }
394 int ReverseButton::handle_event()
395 {
396         unlock_window();
397         transport->handle_transport(NORMAL_REWIND, 0, ctrl_down());
398         lock_window("ReverseButton::handle_event");
399         return 1;
400 }
401
402 // Reverse playback one frame
403
404 FrameReverseButton::FrameReverseButton(MWindow *mwindow, PlayTransport *transport, int x, int y)
405  : PTransportButton(mwindow, transport, x, y, mwindow->theme->get_image_set("framerev"))
406 {
407         set_tooltip(_("Frame reverse ( 4 )"));
408 }
409 int FrameReverseButton::handle_event()
410 {
411         unlock_window();
412         transport->handle_transport(SINGLE_FRAME_REWIND, 0, ctrl_down());
413         lock_window("FrameReverseButton::handle_event");
414         return 1;
415 }
416
417 // forward playback normal speed
418
419 PlayButton::PlayButton(MWindow *mwindow, PlayTransport *transport, int x, int y)
420  : PTransportButton(mwindow, transport, x, y, mwindow->theme->get_image_set("play"))
421 {
422         set_tooltip(_("Normal forward ( 3 )"));
423 }
424 int PlayButton::handle_event()
425 {
426         unlock_window();
427         transport->handle_transport(NORMAL_FWD, 0, ctrl_down());
428         lock_window("PlayButton::handle_event");
429         return 1;
430 }
431
432
433
434 // forward playback one frame
435
436 FramePlayButton::FramePlayButton(MWindow *mwindow, PlayTransport *transport, int x, int y)
437  : PTransportButton(mwindow, transport, x, y, mwindow->theme->get_image_set("framefwd"))
438 {
439         set_tooltip(_("Frame forward ( 1 )"));
440 }
441 int FramePlayButton::handle_event()
442 {
443         unlock_window();
444         transport->handle_transport(SINGLE_FRAME_FWD, 0, ctrl_down());
445         lock_window("FramePlayButton::handle_event");
446         return 1;
447 }
448
449
450
451 FastPlayButton::FastPlayButton(MWindow *mwindow, PlayTransport *transport, int x, int y)
452  : PTransportButton(mwindow, transport, x, y, mwindow->theme->get_image_set("fastfwd"))
453 {
454         set_tooltip(_("Fast forward ( Enter )"));
455 }
456 int FastPlayButton::handle_event()
457 {
458         unlock_window();
459         transport->handle_transport(FAST_FWD, 0, ctrl_down());
460         lock_window("FastPlayButton::handle_event");
461         return 1;
462 }
463
464 EndButton::EndButton(MWindow *mwindow, PlayTransport *transport, int x, int y)
465  : PTransportButton(mwindow, transport, x, y, mwindow->theme->get_image_set("end"))
466 {
467         set_tooltip(_("Jump to end ( End )"));
468 }
469 int EndButton::handle_event()
470 {
471 //      unlock_window();
472         transport->goto_end();
473 //      lock_window();
474         return 1;
475 }
476
477 StopButton::StopButton(MWindow *mwindow, PlayTransport *transport, int x, int y)
478  : PTransportButton(mwindow, transport, x, y, mwindow->theme->get_image_set("stop"))
479 {
480         set_tooltip(_("Stop ( 0 )"));
481 }
482 int StopButton::handle_event()
483 {
484         unlock_window();
485         transport->handle_transport(STOP, 0, 0);
486         lock_window("StopButton::handle_event");
487         return 1;
488 }
489
490
491
492 void PlayTransport::change_position(double position)
493 {
494         EDL *edl = get_edl();
495         if( !edl ) return;
496         int prev_command = engine->command->command;
497 // stop transport
498         if( prev_command != STOP && prev_command != COMMAND_NONE &&
499             prev_command != SINGLE_FRAME_FWD && prev_command != SINGLE_FRAME_REWIND ) {
500                 engine->que->send_command(STOP, CHANGE_NONE, 0, 0, 0, 0);
501                 engine->interrupt_playback(0);
502         }
503         mwindow->gui->lock_window("PlayTransport::change_position");
504         mwindow->goto_position(position);
505         mwindow->gui->unlock_window();
506 // restart command
507         switch(prev_command) {
508         case FAST_REWIND:
509         case NORMAL_REWIND:
510         case SLOW_REWIND:
511         case SLOW_FWD:
512         case NORMAL_FWD:
513         case FAST_FWD:
514                 engine->que->send_command(prev_command, CHANGE_NONE,
515                                 get_edl(), 1, 1, using_inout);
516         }
517 }
518