17fd1f89a33f8995c6a5dda4c6f99af80f0d9eeb
[goodguy/history.git] / cinelerra-5.1 / cinelerra / render.C
1
2 /*
3  * CINELERRA
4  * Copyright (C) 1997-2011 Adam Williams <broadcast at earthling dot net>
5  *
6  * This program is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 2 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program; if not, write to the Free Software
18  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  *
20  */
21
22 #include "arender.h"
23 #include "asset.h"
24 #include "auto.h"
25 #include "awindow.h"
26 #include "awindowgui.h"
27 #include "batchrender.h"
28 #include "bcprogressbox.h"
29 #include "bcsignals.h"
30 #include "cache.h"
31 #include "clip.h"
32 #include "compresspopup.h"
33 #include "condition.h"
34 #include "confirmsave.h"
35 #include "cwindowgui.h"
36 #include "cwindow.h"
37 #include "bchash.h"
38 #include "edits.h"
39 #include "edl.h"
40 #include "edlsession.h"
41 #include "errorbox.h"
42 #include "file.h"
43 #include "filesystem.h"
44 #include "filexml.h"
45 #include "formatcheck.h"
46 #include "formatpopup.h"
47 #include "formattools.h"
48 #include "indexable.h"
49 #include "labels.h"
50 #include "language.h"
51 #include "loadmode.h"
52 #include "localsession.h"
53 #include "mainprogress.h"
54 #include "mainsession.h"
55 #include "mainundo.h"
56 #include "module.h"
57 #include "mutex.h"
58 #include "mwindowgui.h"
59 #include "mwindow.h"
60 #include "packagedispatcher.h"
61 #include "packagerenderer.h"
62 #include "patchbay.h"
63 #include "playabletracks.h"
64 #include "preferences.h"
65 #include "preferencesthread.h"
66 #include "renderfarm.h"
67 #include "render.h"
68 #include "renderprofiles.h"
69 #include "statusbar.h"
70 #include "theme.h"
71 #include "timebar.h"
72 #include "tracks.h"
73 #include "transportque.h"
74 #include "vedit.h"
75 #include "vframe.h"
76 #include "videoconfig.h"
77 #include "vrender.h"
78
79 #include <ctype.h>
80 #include <string.h>
81
82
83
84 RenderItem::RenderItem(MWindow *mwindow)
85  : BC_MenuItem(_("Render..."), _("Shift-R"), 'R')
86 {
87         this->mwindow = mwindow;
88         set_shift(1);
89 }
90
91 int RenderItem::handle_event()
92 {
93         mwindow->gui->unlock_window();
94         mwindow->render->start_interactive();
95         mwindow->gui->lock_window("RenderItem::handle_event");
96         return 1;
97 }
98
99
100
101
102
103
104
105
106
107
108 RenderProgress::RenderProgress(MWindow *mwindow, Render *render)
109  : Thread(1, 0, 0)
110 {
111         this->mwindow = mwindow;
112         this->render = render;
113         last_value = 0;
114         Thread::set_synchronous(1);
115 }
116
117 RenderProgress::~RenderProgress()
118 {
119         Thread::cancel();
120         Thread::join();
121 }
122
123
124 void RenderProgress::run()
125 {
126         Thread::disable_cancel();
127         while(1)
128         {
129                 if(render->total_rendered != last_value)
130                 {
131                         render->progress->update(render->total_rendered);
132                         last_value = render->total_rendered;
133
134                         if(mwindow) mwindow->preferences_thread->update_rates();
135                 }
136
137                 Thread::enable_cancel();
138                 sleep(1);
139                 Thread::disable_cancel();
140         }
141 }
142
143
144
145 MainPackageRenderer::MainPackageRenderer(Render *render)
146  : PackageRenderer()
147 {
148         this->render = render;
149 }
150
151
152
153 MainPackageRenderer::~MainPackageRenderer()
154 {
155 }
156
157
158 int MainPackageRenderer::get_master()
159 {
160         return 1;
161 }
162
163 int MainPackageRenderer::get_result()
164 {
165         return render->result;
166 }
167
168 void MainPackageRenderer::set_result(int value)
169 {
170         if(value)
171                 render->result = value;
172
173
174
175 }
176
177 void MainPackageRenderer::set_progress(int64_t value)
178 {
179         render->counter_lock->lock("MainPackageRenderer::set_progress");
180 // Increase total rendered for all nodes
181         render->total_rendered += value;
182
183 // Update frames per second for master node
184         render->preferences->set_rate(frames_per_second, -1);
185
186 //printf("MainPackageRenderer::set_progress %d %ld %f\n", __LINE__, (long)value, frames_per_second);
187
188 // If non interactive, print progress out
189         if(!render->progress)
190         {
191                 int64_t current_eta = render->progress_timer->get_scaled_difference(1000);
192                 if(current_eta - render->last_eta > 1000)
193                 {
194                         double eta = 0;
195
196
197                         if(render->total_rendered)
198                         {
199                                 eta = current_eta /
200                                         1000 *
201                                         render->progress_max /
202                                         render->total_rendered -
203                                         current_eta /
204                                         1000;
205                         }
206
207                         char string[BCTEXTLEN];
208                         Units::totext(string,
209                                 eta,
210                                 TIME_HMS2);
211
212                         printf("\r%d%% %s: %s      ",
213                                 (int)(100 * (float)render->total_rendered / render->progress_max),
214                                 _("ETA"), string);
215                         fflush(stdout);
216                         render->last_eta = current_eta;
217                 }
218         }
219
220         render->counter_lock->unlock();
221
222         if( mwindow )
223                 mwindow->preferences->copy_rates_from(preferences);
224 }
225
226 int MainPackageRenderer::progress_cancelled()
227 {
228         return (render->progress && render->progress->is_cancelled()) ||
229                 render->batch_cancelled;
230 }
231
232
233 Render::Render(MWindow *mwindow)
234  : BC_DialogThread()
235 {
236         this->mwindow = mwindow;
237         in_progress = 0;
238         progress = 0;
239         elapsed_time = 0.0;
240         package_lock = new Mutex("Render::package_lock");
241         counter_lock = new Mutex("Render::counter_lock");
242         completion = new Condition(0, "Render::completion");
243         progress_timer = new Timer;
244         range_type = RANGE_BACKCOMPAT;
245         preferences = new Preferences();
246         thread = new RenderThread(mwindow, this);
247         render_window = 0;
248         asset = 0;
249         result = 0;
250 }
251
252 Render::~Render()
253 {
254         close_window();
255         delete package_lock;
256         delete counter_lock;
257         delete completion;
258         delete preferences;
259         delete progress_timer;
260         if( asset ) asset->Garbage::remove_user();
261         delete thread;
262 }
263
264 void Render::start_interactive()
265 {
266         if( !thread->running() ) {
267                 mode = Render::INTERACTIVE;
268                 BC_DialogThread::start();
269         }
270         else if( in_progress ) {
271                 int cx, cy;
272                 mwindow->gui->get_abs_cursor(cx, cy, 1);
273                 ErrorBox error_box(_(PROGRAM_NAME ": Error"), cx, cy);
274                 error_box.create_objects(_("Already rendering"));
275                 error_box.raise_window();
276                 error_box.run_window();
277         }
278         else if( render_window ) {
279                 render_window->raise_window();
280         }
281 }
282
283
284 void Render::start_batches(ArrayList<BatchRenderJob*> *jobs)
285 {
286         if(!thread->running())
287         {
288                 mode = Render::BATCH;
289                 batch_cancelled = 0;
290                 this->jobs = jobs;
291                 completion->reset();
292                 start_render();
293         }
294         else if( in_progress ) {
295                 int cx, cy;
296                 mwindow->gui->get_abs_cursor(cx, cy, 1);
297                 ErrorBox error_box(_(PROGRAM_NAME ": Error"), cx, cy);
298                 error_box.create_objects("Already rendering");
299                 error_box.raise_window();
300                 error_box.run_window();
301         }
302         // raise the window if rendering hasn't started yet
303         else if( render_window ) {
304                 render_window->raise_window();
305         }
306 }
307
308 void Render::start_batches(ArrayList<BatchRenderJob*> *jobs,
309         BC_Hash *boot_defaults, Preferences *batch_prefs)
310 {
311         mode = Render::BATCH;
312         batch_cancelled = 0;
313         preferences->copy_from(batch_prefs);
314         this->jobs = jobs;
315
316         completion->reset();
317         thread->run();
318 }
319
320
321 BC_Window* Render::new_gui()
322 {
323         this->jobs = 0;
324         batch_cancelled = 0;
325         result = 0;
326
327         if(mode == Render::INTERACTIVE) {
328 // Fix the asset for rendering
329                 if(!asset) asset = new Asset;
330                 load_defaults(asset);
331                 check_asset(mwindow->edl, *asset);
332                 int px = mwindow->gui->get_pop_cursor_x(1);
333                 int py = mwindow->gui->get_pop_cursor_y(1);
334 // Get format from user
335                 render_window = new RenderWindow(mwindow, this, asset, px, py);
336                 render_window->create_objects();
337         }
338
339         return render_window;
340 }
341
342 void Render::handle_done_event(int result)
343 {
344         if(!result) {
345                 // add to recentlist only on OK
346                 render_window->render_format->path_recent->
347                         add_item(File::formattostr(asset->format), asset->path);
348                 setenv("CIN_RENDER", asset->path, 1);
349         }
350         render_window = 0;
351 }
352
353 void Render::handle_close_event(int result)
354 {
355         const int debug = 0;
356         double render_range = get_render_range();
357         const char *err_msg = 0;
358
359         if( !result && !render_range ) {
360                 err_msg = _("zero render range");
361                 result = 1;
362         }
363         if( !result && asset->video_data ) {
364                 double frame_rate = mwindow->edl->session->frame_rate;
365                 if( frame_rate > 0 && render_range+1e-3 < 1./frame_rate ) {
366                         err_msg = _("Video data and range less than 1 frame");
367                         result = 1;
368                 }
369         }
370         if( !result && asset->audio_data ) {
371                 double sample_rate = mwindow->edl->session->sample_rate;
372                 if( sample_rate > 0 && render_range+1e-6 < 1./sample_rate ) {
373                         err_msg = _("Audio data and range less than 1 sample");
374                         result = 1;
375                 }
376         }
377         if( !result && File::is_image_render(asset->format) ) {
378                 if( asset->video_data ) {
379                         double frames = render_range * mwindow->edl->session->frame_rate;
380                         if( !EQUIV(frames, 1.) ) {
381                                 err_msg = _("Image format and not 1 frame");
382                                 result = 1;
383                         }
384                 }
385                 else {
386                         err_msg = _("Image format and no video data");
387                         result = 1;
388                 }
389         }
390         if( err_msg ) {
391                 int cx, cy;
392                 mwindow->gui->get_abs_cursor(cx, cy, 1);
393                 ErrorBox error_box(_(PROGRAM_NAME ": Error"),cx, cy);
394                 error_box.create_objects(err_msg);
395                 error_box.raise_window();
396                 error_box.run_window();
397         }
398
399         if(!result) {
400 // Check the asset format for errors.
401                 FormatCheck format_check(asset);
402                 if( format_check.check_format() )
403                         result = 1;
404         }
405
406 //PRINT_TRACE
407
408         save_defaults(asset);
409 //PRINT_TRACE
410         mwindow->save_defaults();
411 //PRINT_TRACE
412
413         if( !result ) {
414                 if(debug) printf("Render::handle_close_event %d\n", __LINE__);
415                 if(!result) start_render();
416                 if(debug) printf("Render::handle_close_event %d\n", __LINE__);
417         }
418 //PRINT_TRACE
419 }
420
421
422
423 void Render::stop_operation()
424 {
425         if(thread->Thread::running())
426         {
427                 batch_cancelled = 1;
428 // Wait for completion
429                 completion->lock("Render::stop_operation");
430                 completion->reset();
431         }
432 }
433
434
435
436 int Render::check_asset(EDL *edl, Asset &asset)
437 {
438         if(asset.video_data &&
439                 edl->tracks->playable_video_tracks() &&
440                 File::renders_video(&asset))
441         {
442                 asset.video_data = 1;
443                 asset.layers = 1;
444                 asset.width = edl->session->output_w;
445                 asset.height = edl->session->output_h;
446                 asset.interlace_mode = edl->session->interlace_mode;
447         }
448         else
449         {
450                 asset.video_data = 0;
451                 asset.layers = 0;
452         }
453
454         if(asset.audio_data &&
455                 edl->tracks->playable_audio_tracks() &&
456                 File::renders_audio(&asset))
457         {
458                 asset.audio_data = 1;
459                 asset.channels = edl->session->audio_channels;
460         }
461         else
462         {
463                 asset.audio_data = 0;
464                 asset.channels = 0;
465         }
466
467         if(!asset.audio_data &&
468                 !asset.video_data)
469         {
470                 return 1;
471         }
472         return 0;
473 }
474
475 int Render::get_strategy(int use_renderfarm, int use_labels)
476 {
477         return use_renderfarm ?
478                 (use_labels ? FILE_PER_LABEL_FARM : SINGLE_PASS_FARM) :
479                 (use_labels ? FILE_PER_LABEL      : SINGLE_PASS     ) ;
480 }
481 int Render::get_strategy()
482 {
483         return get_strategy(preferences->use_renderfarm, use_labels);
484 }
485
486 void Render::start_progress()
487 {
488         char filename[BCTEXTLEN];
489         char string[BCTEXTLEN];
490         FileSystem fs;
491
492         progress_max = packages->get_progress_max();
493
494         progress_timer->update();
495         last_eta = 0;
496         if(mwindow)
497         {
498 // Generate the progress box
499                 fs.extract_name(filename, default_asset->path);
500                 sprintf(string, _("Rendering %s..."), filename);
501
502 // Don't bother with the filename since renderfarm defeats the meaning
503                 progress = mwindow->mainprogress->start_progress(_("Rendering..."),
504                         progress_max);
505                 render_progress = new RenderProgress(mwindow, this);
506                 render_progress->start();
507         }
508 }
509
510 void Render::stop_progress()
511 {
512         if(progress)
513         {
514                 char string[BCTEXTLEN], string2[BCTEXTLEN];
515                 delete render_progress;
516                 progress->get_time(string);
517                 elapsed_time = progress->get_time();
518                 progress->stop_progress();
519                 delete progress;
520
521                 sprintf(string2, _("Rendering took %s"), string);
522                 mwindow->gui->lock_window("");
523                 mwindow->gui->show_message(string2);
524                 mwindow->gui->update_default_message();
525                 mwindow->gui->stop_hourglass();
526                 mwindow->gui->unlock_window();
527         }
528         progress = 0;
529 }
530
531
532
533 void Render::start_render()
534 {
535         in_progress = 0;
536         elapsed_time = 0.0;
537         result = 0;
538         completion->reset();
539         thread->start();
540 }
541
542
543 void Render::create_filename(char *path,
544         char *default_path,
545         int current_number,
546         int total_digits,
547         int number_start)
548 {
549         int i, j;
550         int len = strlen(default_path);
551         char printf_string[BCTEXTLEN];
552
553         for(i = 0, j = 0; i < number_start; i++, j++)
554         {
555                 printf_string[j] = default_path[i];
556         }
557
558 // Found the number
559         sprintf(&printf_string[j], "%%0%dd", total_digits);
560         j = strlen(printf_string);
561         i += total_digits;
562
563 // Copy remainder of string
564         for( ; i < len; i++, j++)
565         {
566                 printf_string[j] = default_path[i];
567         }
568         printf_string[j] = 0;
569 // Print the printf argument to the path
570         sprintf(path, printf_string, current_number);
571 }
572
573 void Render::get_starting_number(char *path,
574         int &current_number,
575         int &number_start,
576         int &total_digits,
577         int min_digits)
578 {
579         int len = strlen(path);
580         char number_text[BCTEXTLEN];
581         char *ptr = 0;
582         char *ptr2 = 0;
583
584         total_digits = 0;
585         number_start = 0;
586
587 // Search for last /
588         ptr2 = strrchr(path, '/');
589
590 // Search for first 0 after last /.
591         if(ptr2)
592                 ptr = strchr(ptr2, '0');
593
594         if(ptr && isdigit(*ptr))
595         {
596                 number_start = ptr - path;
597
598 // Store the first number
599                 char *ptr2 = number_text;
600                 while(isdigit(*ptr))
601                         *ptr2++ = *ptr++;
602                 *ptr2++ = 0;
603                 current_number = atol(number_text);
604                 total_digits = strlen(number_text);
605         }
606
607
608 // No number found or number not long enough
609         if(total_digits < min_digits)
610         {
611                 current_number = 1;
612                 number_start = len;
613                 total_digits = min_digits;
614         }
615 }
616
617
618 int Render::load_defaults(Asset *asset)
619 {
620         use_labels = mwindow->defaults->get("RENDER_FILE_PER_LABEL", 0);
621         load_mode = mwindow->defaults->get("RENDER_LOADMODE", LOADMODE_NEW_TRACKS);
622         range_type = mwindow->defaults->get("RENDER_RANGE_TYPE", RANGE_PROJECT);
623
624 // some defaults which work
625         asset->video_data = 1;
626         asset->audio_data = 1;
627         asset->format = FILE_FFMPEG;
628         strcpy(asset->acodec, "mp4.qt");
629         strcpy(asset->vcodec, "mp4.qt");
630
631         asset->load_defaults(mwindow->defaults,
632                 "RENDER_", 1, 1, 1, 1, 1);
633         return 0;
634 }
635
636 int Render::load_profile(int profile_slot, Asset *asset)
637 {
638         char string_name[100];
639         sprintf(string_name, "RENDER_%i_FILE_PER_LABEL", profile_slot);
640         use_labels = mwindow->defaults->get(string_name, 0);
641 // Load mode is not part of the profile
642 //      printf(string_name, "RENDER_%i_LOADMODE", profile_slot);
643 //      load_mode = mwindow->defaults->get(string_name, LOADMODE_NEW_TRACKS);
644         sprintf(string_name, "RENDER_%i_RANGE_TYPE", profile_slot);
645         range_type = mwindow->defaults->get(string_name, RANGE_PROJECT);
646
647         sprintf(string_name, "RENDER_%i_", profile_slot);
648         asset->load_defaults(mwindow->defaults,
649                 string_name, 1, 1, 1, 1, 1);
650         return 0;
651 }
652
653
654 int Render::save_defaults(Asset *asset)
655 {
656         mwindow->defaults->update("RENDER_FILE_PER_LABEL", use_labels);
657         mwindow->defaults->update("RENDER_LOADMODE", load_mode);
658         mwindow->defaults->update("RENDER_RANGE_TYPE", range_type);
659
660         asset->save_defaults(mwindow->defaults,
661                 "RENDER_", 1, 1, 1, 1, 1);
662         return 0;
663 }
664
665
666 static void run_script(const char *script, const char *arg)
667 {
668         char *const argv[] = { (char*)script, (char*)arg, 0 };
669         execvp(script ,&argv[0]);
670         perror("execvp script failed");
671         exit(1);
672 }
673
674 RenderThread::RenderThread(MWindow *mwindow, Render *render)
675  : Thread(0, 0, 0)
676 {
677         this->mwindow = mwindow;
678         this->render = render;
679 }
680
681 RenderThread::~RenderThread()
682 {
683 }
684
685
686 void RenderThread::render_single(int test_overwrite, Asset *asset, EDL *edl,
687         int strategy, int range_type)
688 {
689 // Total length in seconds
690         double total_length;
691         RenderFarmServer *farm_server = 0;
692         FileSystem fs;
693         const int debug = 0;
694
695         render->in_progress = 1;
696
697
698         render->default_asset = asset;
699         render->progress = 0;
700         render->result = 0;
701
702 // Create rendering command
703         TransportCommand *command = new TransportCommand;
704         command->command = NORMAL_FWD;
705         command->get_edl()->copy_all(edl);
706         command->change_type = CHANGE_ALL;
707
708         switch( range_type ) {
709         case RANGE_BACKCOMPAT:
710 // Get highlighted playback range
711                 command->set_playback_range();
712 // Adjust playback range with in/out points
713                 command->playback_range_adjust_inout();
714                 break;
715         case RANGE_PROJECT:
716                 command->playback_range_project();
717                 break;
718         case RANGE_SELECTION:
719                 command->set_playback_range();
720                 break;
721         case RANGE_INOUT:
722                 command->playback_range_inout();
723                 break;
724         case RANGE_1FRAME:
725                 command->playback_range_1frame();
726                 break;
727         }
728
729         render->packages = new PackageDispatcher;
730
731 // Create caches
732         CICache *audio_cache = new CICache(render->preferences);
733         CICache *video_cache = new CICache(render->preferences);
734
735         render->default_asset->frame_rate = command->get_edl()->session->frame_rate;
736         render->default_asset->sample_rate = command->get_edl()->session->sample_rate;
737
738 // Conform asset to EDL.  Find out if any tracks are playable.
739         render->result = render->check_asset(command->get_edl(),
740                 *render->default_asset);
741
742         if(!render->result)
743         {
744 // Get total range to render
745                 render->total_start = command->start_position;
746                 render->total_end = command->end_position;
747                 total_length = render->total_end - render->total_start;
748
749 // Nothing to render
750                 if(EQUIV(total_length, 0))
751                 {
752                         render->result = 1;
753                 }
754         }
755
756 // Generate packages
757         if(!render->result)
758         {
759 // Stop background rendering
760                 if(mwindow) mwindow->stop_brender();
761
762                 fs.complete_path(render->default_asset->path);
763
764                 render->result = render->packages->create_packages(mwindow,
765                         command->get_edl(),
766                         render->preferences,
767                         strategy,
768                         render->default_asset,
769                         render->total_start,
770                         render->total_end,
771                         test_overwrite);
772         }
773
774         render->total_rendered = 0;
775
776         if(!render->result)
777         {
778 // Start dispatching external jobs
779                 if(mwindow)
780                 {
781                         mwindow->gui->lock_window("Render::render 1");
782                         mwindow->gui->show_message(_("Starting render farm"));
783                         mwindow->gui->start_hourglass();
784                         mwindow->gui->unlock_window();
785                 }
786                 else
787                 {
788                         printf("Render::render: starting render farm\n");
789                 }
790
791                 if(strategy == SINGLE_PASS_FARM || strategy == FILE_PER_LABEL_FARM)
792                 {
793                         farm_server = new RenderFarmServer(mwindow,
794                                 render->packages,
795                                 render->preferences,
796                                 1,
797                                 &render->result,
798                                 &render->total_rendered,
799                                 render->counter_lock,
800                                 render->default_asset,
801                                 command->get_edl(),
802                                 0);
803                         render->result = farm_server->start_clients();
804
805                         if(render->result)
806                         {
807                                 if(mwindow)
808                                 {
809                                         mwindow->gui->lock_window("Render::render 2");
810                                         mwindow->gui->show_message(_("Failed to start render farm"),
811                                                 mwindow->theme->message_error);
812                                         mwindow->gui->stop_hourglass();
813                                         mwindow->gui->unlock_window();
814                                 }
815                                 else
816                                 {
817                                         printf("Render::render: Failed to start render farm\n");
818                                 }
819                         }
820                 }
821         }
822
823 // Perform local rendering
824
825
826         if(!render->result)
827         {
828                 render->start_progress();
829
830
831
832
833                 MainPackageRenderer package_renderer(render);
834                 render->result = package_renderer.initialize(mwindow,
835                                 command->get_edl(),   // Copy of master EDL
836                                 render->preferences,
837                                 render->default_asset);
838
839
840
841
842
843
844
845                 while(!render->result)
846                 {
847 // Get unfinished job
848                         RenderPackage *package;
849
850                         if(strategy == SINGLE_PASS_FARM)
851                         {
852                                 package = render->packages->get_package(
853                                         package_renderer.frames_per_second,
854                                         -1,
855                                         1);
856                         }
857                         else
858                         {
859                                 package = render->packages->get_package(0, -1, 1);
860                         }
861
862 // Exit point
863                         if(!package)
864                         {
865                                 break;
866                         }
867
868                         if(package_renderer.render_package(package))
869                                 render->result = 1;
870
871
872                 } // file_number
873
874
875
876 printf("Render::render_single: Session finished.\n");
877
878
879
880
881
882                 if(strategy == SINGLE_PASS_FARM || strategy == FILE_PER_LABEL_FARM)
883                 {
884                         farm_server->wait_clients();
885                         render->result |= render->packages->packages_are_done();
886                 }
887
888 if(debug) printf("Render::render %d\n", __LINE__);
889
890 // Notify of error
891                 if(render->result &&
892                         (!render->progress || !render->progress->is_cancelled()) &&
893                         !render->batch_cancelled)
894                 {
895 if(debug) printf("Render::render %d\n", __LINE__);
896                         if(mwindow)
897                         {
898 if(debug) printf("Render::render %d\n", __LINE__);
899                                 int cx, cy;
900                                 mwindow->gui->get_abs_cursor(cx, cy, 1);
901                                 ErrorBox error_box(_(PROGRAM_NAME ": Error"), cx, cy);
902                                 error_box.create_objects(_("Error rendering data."));
903                                 error_box.raise_window();
904                                 error_box.run_window();
905 if(debug) printf("Render::render %d\n", __LINE__);
906                         }
907                         else
908                         {
909                                 printf("Render::render: Error rendering data\n");
910                         }
911                 }
912 if(debug) printf("Render::render %d\n", __LINE__);
913
914 // Delete the progress box
915                 render->stop_progress();
916
917 if(debug) printf("Render::render %d\n", __LINE__);
918         }
919
920
921 // Paste all packages into timeline if desired
922
923         if(!render->result &&
924                 render->load_mode != LOADMODE_NOTHING &&
925                 mwindow &&
926                 render->mode != Render::BATCH)
927         {
928 if(debug) printf("Render::render %d\n", __LINE__);
929                 mwindow->gui->lock_window("Render::render 3");
930 if(debug) printf("Render::render %d\n", __LINE__);
931
932                 mwindow->undo->update_undo_before();
933
934 if(debug) printf("Render::render %d\n", __LINE__);
935
936
937                 ArrayList<Indexable*> *assets = render->packages->get_asset_list();
938 if(debug) printf("Render::render %d\n", __LINE__);
939                 if(render->load_mode == LOADMODE_PASTE)
940                         mwindow->clear(0);
941 if(debug) printf("Render::render %d\n", __LINE__);
942                 mwindow->load_assets(assets, -1, render->load_mode, 0, 0,
943                         mwindow->edl->session->labels_follow_edits,
944                         mwindow->edl->session->plugins_follow_edits,
945                         mwindow->edl->session->autos_follow_edits,
946                         0); // overwrite
947 if(debug) printf("Render::render %d\n", __LINE__);
948                 for(int i = 0; i < assets->size(); i++)
949                         assets->get(i)->Garbage::remove_user();
950                 delete assets;
951 if(debug) printf("Render::render %d\n", __LINE__);
952
953
954                 mwindow->save_backup();
955 if(debug) printf("Render::render %d\n", __LINE__);
956                 mwindow->undo->update_undo_after(_("render"), LOAD_ALL);
957 if(debug) printf("Render::render %d\n", __LINE__);
958                 mwindow->update_plugin_guis();
959 if(debug) printf("Render::render %d\n", __LINE__);
960                 mwindow->gui->update(1,
961                         2,
962                         1,
963                         1,
964                         1,
965                         1,
966                         0);
967 if(debug) printf("Render::render %d\n", __LINE__);
968                 mwindow->sync_parameters(CHANGE_ALL);
969 if(debug) printf("Render::render %d\n", __LINE__);
970                 mwindow->gui->unlock_window();
971
972
973                 mwindow->awindow->gui->async_update_assets();
974
975 if(debug) printf("Render::render %d\n", __LINE__);
976         }
977
978 if(debug) printf("Render::render %d\n", __LINE__);
979
980 // Disable hourglass
981         if(mwindow)
982         {
983                 mwindow->gui->lock_window("Render::render 3");
984                 mwindow->gui->stop_hourglass();
985                 mwindow->gui->unlock_window();
986         }
987
988 //printf("Render::render 110\n");
989 // Need to restart because brender always stops before render.
990         if(mwindow)
991                 mwindow->restart_brender();
992         if(farm_server) delete farm_server;
993         delete command;
994         delete audio_cache;
995         delete video_cache;
996 // Must delete packages after server
997         delete render->packages;
998
999         render->packages = 0;
1000         render->in_progress = 0;
1001 if(debug) printf("Render::render %d\n", __LINE__);
1002 }
1003
1004 void RenderThread::run()
1005 {
1006         if( mwindow )
1007                 render->preferences->copy_from(mwindow->preferences);
1008
1009         if(render->mode == Render::INTERACTIVE)
1010         {
1011                 render_single(1, render->asset, mwindow->edl,
1012                         render->get_strategy(), render->range_type);
1013         }
1014         else
1015         if(render->mode == Render::BATCH)
1016         {
1017 // PRINT_TRACE
1018 // printf("RenderThread::run %d %d %d\n",
1019 // __LINE__,
1020 // render->jobs->total,
1021 // render->result);
1022                 for(int i = 0; i < render->jobs->total && !render->result; i++)
1023                 {
1024 //PRINT_TRACE
1025                         BatchRenderJob *job = render->jobs->values[i];
1026 //PRINT_TRACE
1027                         if(job->enabled)
1028                         {
1029                                 if( *job->edl_path == '@' )
1030                                 {
1031                                         run_script(job->edl_path+1, job->asset->path);
1032                                 }
1033
1034                                 if(mwindow)
1035                                 {
1036                                         mwindow->batch_render->update_active(i);
1037                                 }
1038                                 else
1039                                 {
1040                                         printf("Render::run: %s\n", job->edl_path);
1041                                 }
1042
1043 //PRINT_TRACE
1044
1045                                 FileXML *file = new FileXML;
1046                                 EDL *edl = new EDL;
1047                                 edl->create_objects();
1048                                 file->read_from_file(job->edl_path);
1049                                 edl->load_xml(file, LOAD_ALL);
1050 //PRINT_TRACE
1051                                 render_single(0, job->asset, edl, job->get_strategy(), RANGE_BACKCOMPAT);
1052
1053 //PRINT_TRACE
1054                                 edl->Garbage::remove_user();
1055                                 delete file;
1056                                 if(!render->result)
1057                                 {
1058                                         if(mwindow)
1059                                                 mwindow->batch_render->update_done(i, 1, render->elapsed_time);
1060                                         else
1061                                         {
1062                                                 char string[BCTEXTLEN];
1063                                                 render->elapsed_time =
1064                                                         (double)render->progress_timer->get_scaled_difference(1);
1065                                                 Units::totext(string,
1066                                                         render->elapsed_time,
1067                                                         TIME_HMS2);
1068                                                 printf("Render::run: done in %s\n", string);
1069                                         }
1070                                 }
1071                                 else
1072                                 {
1073                                         if(mwindow)
1074                                                 mwindow->batch_render->update_active(-1);
1075                                         else
1076                                                 printf("Render::run: failed\n");
1077                                 }
1078                         }
1079 //PRINT_TRACE
1080                 }
1081
1082                 if(mwindow)
1083                 {
1084                         mwindow->batch_render->update_active(-1);
1085                         mwindow->batch_render->update_done(-1, 0, 0);
1086                 }
1087         }
1088         render->completion->unlock();
1089 }
1090
1091
1092 #define WIDTH 480
1093 #define HEIGHT 480
1094
1095
1096 RenderWindow::RenderWindow(MWindow *mwindow,
1097         Render *render,
1098         Asset *asset,
1099         int x,
1100         int y)
1101  : BC_Window(_(PROGRAM_NAME ": Render"), x, y,
1102         WIDTH, HEIGHT, WIDTH, HEIGHT, 0, 0, 1)
1103 {
1104         this->mwindow = mwindow;
1105         this->render = render;
1106         this->asset = asset;
1107         render_format = 0;
1108         loadmode = 0;
1109         renderprofile = 0;
1110         rangeproject = 0;
1111         rangeselection = 0;
1112         rangeinout = 0;
1113         range1frame = 0;
1114 }
1115
1116 RenderWindow::~RenderWindow()
1117 {
1118         lock_window("RenderWindow::~RenderWindow");
1119         delete render_format;
1120         delete loadmode;
1121         delete renderprofile;
1122         unlock_window();
1123 }
1124
1125
1126 void RenderWindow::load_profile(int profile_slot)
1127 {
1128         render->load_profile(profile_slot, asset);
1129         update_range_type(render->range_type);
1130         render_format->update(asset, &render->use_labels);
1131 }
1132
1133
1134 void RenderWindow::create_objects()
1135 {
1136         int x = 10, y = 10;
1137         lock_window("RenderWindow::create_objects");
1138         add_subwindow(new BC_Title(x, y,
1139                 (char*)(render->use_labels ?
1140                         _("Select the first file to render to:") :
1141                         _("Select a file to render to:"))));
1142         y += 25;
1143
1144         render_format = new RenderFormat(mwindow, this, asset);
1145         render_format->create_objects(x, y,
1146                 1, 1, 1, 1, 0, 1, 0, 0, &render->use_labels, 0);
1147
1148         BC_Title *title;
1149         add_subwindow(title = new BC_Title(x, y, _("Render range:")));
1150
1151         int is_image = File::is_image_render(asset->format);
1152         if( is_image )
1153                 render->range_type = RANGE_1FRAME;
1154
1155         int x1 = x + title->get_w() + 20;
1156         add_subwindow(rangeproject = new RenderRangeProject(this,
1157                 render->range_type == RANGE_PROJECT, x1, y));
1158         y += 20;
1159         add_subwindow(rangeselection = new RenderRangeSelection(this,
1160                 render->range_type == RANGE_SELECTION, x1, y));
1161         y += 20;
1162         add_subwindow(rangeinout = new RenderRangeInOut(this,
1163                 render->range_type == RANGE_INOUT, x1, y));
1164         y += 20;
1165         add_subwindow(range1frame = new RenderRange1Frame(this,
1166                 render->range_type == RANGE_1FRAME, x1, y));
1167         y += 30;
1168
1169         if( is_image )
1170                 enable_render_range(0);
1171
1172         renderprofile = new RenderProfile(mwindow, this, x, y, 1);
1173         renderprofile->create_objects();
1174         y += 70;
1175
1176         loadmode = new LoadMode(mwindow, this, x, y, &render->load_mode, 1);
1177         loadmode->create_objects();
1178
1179         add_subwindow(new BC_OKButton(this));
1180         add_subwindow(new BC_CancelButton(this));
1181
1182         show_window();
1183         unlock_window();
1184 }
1185
1186 void RenderWindow::update_range_type(int range_type)
1187 {
1188         if( render->range_type == range_type ) return;
1189         render->range_type = range_type;
1190         rangeproject->update(range_type == RANGE_PROJECT);
1191         rangeselection->update(range_type == RANGE_SELECTION);
1192         rangeinout->update(range_type == RANGE_INOUT);
1193         range1frame->update(range_type == RANGE_1FRAME);
1194 }
1195
1196 void RenderWindow::enable_render_range(int v)
1197 {
1198         if( v ) {
1199                 rangeproject->enable();
1200                 rangeselection->enable();
1201                 rangeinout->enable();
1202                 range1frame->enable();
1203         }
1204         else {
1205                 rangeproject->disable();
1206                 rangeselection->disable();
1207                 rangeinout->disable();
1208                 range1frame->disable();
1209         }
1210 }
1211
1212
1213 RenderRangeProject::RenderRangeProject(RenderWindow *rwindow, int value, int x, int y)
1214  : BC_Radial(x, y, value, _("Project"))
1215 {
1216         this->rwindow = rwindow;
1217 }
1218 int RenderRangeProject::handle_event()
1219 {
1220         rwindow->update_range_type(RANGE_PROJECT);
1221         return 1;
1222 }
1223
1224 RenderRangeSelection::RenderRangeSelection(RenderWindow *rwindow, int value, int x, int y)
1225  : BC_Radial(x, y, value, _("Selection"))
1226 {
1227         this->rwindow = rwindow;
1228 }
1229 int RenderRangeSelection::handle_event()
1230 {
1231         rwindow->update_range_type(RANGE_SELECTION);
1232         return 1;
1233 }
1234
1235
1236 RenderRangeInOut::RenderRangeInOut(RenderWindow *rwindow, int value, int x, int y)
1237  : BC_Radial(x, y, value, _("In/Out Points"))
1238 {
1239         this->rwindow = rwindow;
1240 }
1241 int RenderRangeInOut::handle_event()
1242 {
1243         rwindow->update_range_type(RANGE_INOUT);
1244         return 1;
1245 }
1246
1247 RenderRange1Frame::RenderRange1Frame(RenderWindow *rwindow, int value, int x, int y)
1248  : BC_Radial(x, y, value, _("One Frame"))
1249 {
1250         this->rwindow = rwindow;
1251 }
1252 int RenderRange1Frame::handle_event()
1253 {
1254         rwindow->update_range_type(RANGE_1FRAME);
1255         return 1;
1256 }
1257
1258 double Render::get_render_range()
1259 {
1260         EDL *edl = mwindow->edl;
1261         double last = edl->tracks->total_playable_length();
1262         double framerate = edl->session->frame_rate;
1263         if( framerate <= 0 ) framerate = 1;
1264         double start = 0, end = last;
1265         switch( range_type ) {
1266         default:
1267         case RANGE_BACKCOMPAT:
1268                 start = edl->local_session->get_selectionstart(1);
1269                 end   = edl->local_session->get_selectionend(1);
1270                 if( EQUIV(start, end) ) end = last;
1271                 break;
1272         case RANGE_PROJECT:
1273                 break;
1274         case RANGE_SELECTION:
1275                 start = edl->local_session->get_selectionstart(1);
1276                 end   = edl->local_session->get_selectionend(1);
1277                 break;
1278         case RANGE_INOUT:
1279                 start = edl->local_session->inpoint_valid() ?
1280                         edl->local_session->get_inpoint() : 0;
1281                 end   = edl->local_session->outpoint_valid() ?
1282                         edl->local_session->get_outpoint() : last;
1283                 break;
1284         case RANGE_1FRAME:
1285                 start = end = edl->local_session->get_selectionstart(1);
1286                 if( edl->session->frame_rate > 0 ) end += 1./edl->session->frame_rate;
1287                 break;
1288         }
1289         if( start < 0 ) start = 0;
1290         if( end > last ) end = last;
1291         return end - start;
1292 }
1293
1294 RenderFormat::RenderFormat(MWindow *mwindow, BC_WindowBase *window, Asset *asset)
1295  : FormatTools(mwindow, window, asset)
1296 {
1297 }
1298 RenderFormat::~RenderFormat()
1299 {
1300 }
1301
1302 void RenderFormat::update_format()
1303 {
1304         FormatTools::update_format();
1305         RenderWindow *render_window = (RenderWindow *)window;
1306         if( render_window->is_hidden() ) return;
1307
1308         int is_image = File::is_image_render(asset->format);
1309         if( is_image ) {
1310                 render_window->update_range_type(RANGE_1FRAME);
1311                 render_window->enable_render_range(0);
1312         }
1313         else
1314                 render_window->enable_render_range(1);
1315 }
1316