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[goodguy/history.git] / cinelerra-5.1 / cinelerra / render.C
1
2 /*
3  * CINELERRA
4  * Copyright (C) 1997-2011 Adam Williams <broadcast at earthling dot net>
5  *
6  * This program is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 2 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program; if not, write to the Free Software
18  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  *
20  */
21
22 #include "arender.h"
23 #include "asset.h"
24 #include "auto.h"
25 #include "awindow.h"
26 #include "awindowgui.h"
27 #include "batchrender.h"
28 #include "bcprogressbox.h"
29 #include "bcsignals.h"
30 #include "cache.h"
31 #include "clip.h"
32 #include "compresspopup.h"
33 #include "condition.h"
34 #include "confirmsave.h"
35 #include "cwindowgui.h"
36 #include "cwindow.h"
37 #include "bchash.h"
38 #include "edits.h"
39 #include "edl.h"
40 #include "edlsession.h"
41 #include "errorbox.h"
42 #include "file.h"
43 #include "filesystem.h"
44 #include "filexml.h"
45 #include "formatcheck.h"
46 #include "formatpopup.h"
47 #include "formattools.h"
48 #include "indexable.h"
49 #include "labels.h"
50 #include "language.h"
51 #include "loadmode.h"
52 #include "localsession.h"
53 #include "mainprogress.h"
54 #include "mainsession.h"
55 #include "mainundo.h"
56 #include "module.h"
57 #include "mutex.h"
58 #include "mwindowgui.h"
59 #include "mwindow.h"
60 #include "packagedispatcher.h"
61 #include "packagerenderer.h"
62 #include "patchbay.h"
63 #include "playabletracks.h"
64 #include "preferences.h"
65 #include "preferencesthread.h"
66 #include "renderfarm.h"
67 #include "render.h"
68 #include "renderprofiles.h"
69 #include "statusbar.h"
70 #include "theme.h"
71 #include "timebar.h"
72 #include "tracks.h"
73 #include "transportque.h"
74 #include "vedit.h"
75 #include "vframe.h"
76 #include "videoconfig.h"
77 #include "vrender.h"
78
79 #include <ctype.h>
80 #include <string.h>
81
82
83
84 RenderItem::RenderItem(MWindow *mwindow)
85  : BC_MenuItem(_("Render..."), _("Shift-R"), 'R')
86 {
87         this->mwindow = mwindow;
88         set_shift(1);
89 }
90
91 int RenderItem::handle_event()
92 {
93         mwindow->gui->unlock_window();
94         mwindow->render->start_interactive();
95         mwindow->gui->lock_window("RenderItem::handle_event");
96         return 1;
97 }
98
99
100
101
102
103
104
105
106
107
108 RenderProgress::RenderProgress(MWindow *mwindow, Render *render)
109  : Thread(1, 0, 0)
110 {
111         this->mwindow = mwindow;
112         this->render = render;
113         last_value = 0;
114         Thread::set_synchronous(1);
115 }
116
117 RenderProgress::~RenderProgress()
118 {
119         Thread::cancel();
120         Thread::join();
121 }
122
123
124 void RenderProgress::run()
125 {
126         Thread::disable_cancel();
127         while(1)
128         {
129                 if(render->total_rendered != last_value)
130                 {
131                         render->progress->update(render->total_rendered);
132                         last_value = render->total_rendered;
133
134                         if(mwindow) mwindow->preferences_thread->update_rates();
135                 }
136
137                 Thread::enable_cancel();
138                 sleep(1);
139                 Thread::disable_cancel();
140         }
141 }
142
143
144
145 MainPackageRenderer::MainPackageRenderer(Render *render)
146  : PackageRenderer()
147 {
148         this->render = render;
149 }
150
151
152
153 MainPackageRenderer::~MainPackageRenderer()
154 {
155 }
156
157
158 int MainPackageRenderer::get_master()
159 {
160         return 1;
161 }
162
163 int MainPackageRenderer::get_result()
164 {
165         return render->result;
166 }
167
168 void MainPackageRenderer::set_result(int value)
169 {
170         if(value)
171                 render->result = value;
172
173
174
175 }
176
177 void MainPackageRenderer::set_progress(int64_t value)
178 {
179         render->counter_lock->lock("MainPackageRenderer::set_progress");
180 // Increase total rendered for all nodes
181         render->total_rendered += value;
182
183 // Update frames per second for master node
184         render->preferences->set_rate(frames_per_second, -1);
185
186 //printf("MainPackageRenderer::set_progress %d %ld %f\n", __LINE__, (long)value, frames_per_second);
187
188 // If non interactive, print progress out
189         if(!render->progress)
190         {
191                 int64_t current_eta = render->progress_timer->get_scaled_difference(1000);
192                 if(current_eta - render->last_eta > 1000)
193                 {
194                         double eta = 0;
195
196
197                         if(render->total_rendered)
198                         {
199                                 eta = current_eta /
200                                         1000 *
201                                         render->progress_max /
202                                         render->total_rendered -
203                                         current_eta /
204                                         1000;
205                         }
206
207                         char string[BCTEXTLEN];
208                         Units::totext(string,
209                                 eta,
210                                 TIME_HMS2);
211
212                         printf("\r%d%% %s: %s      ",
213                                 (int)(100 * (float)render->total_rendered / render->progress_max),
214                                 _("ETA"), string);
215                         fflush(stdout);
216                         render->last_eta = current_eta;
217                 }
218         }
219
220         render->counter_lock->unlock();
221
222 // This locks the preferences
223         if(mwindow) mwindow->preferences->copy_rates_from(preferences);
224 }
225
226 int MainPackageRenderer::progress_cancelled()
227 {
228         return (render->progress && render->progress->is_cancelled()) ||
229                 render->batch_cancelled;
230 }
231
232
233 Render::Render(MWindow *mwindow)
234  : BC_DialogThread()
235 {
236         this->mwindow = mwindow;
237         in_progress = 0;
238         progress = 0;
239         preferences = 0;
240         elapsed_time = 0.0;
241         package_lock = new Mutex("Render::package_lock");
242         counter_lock = new Mutex("Render::counter_lock");
243         completion = new Condition(0, "Render::completion");
244         progress_timer = new Timer;
245         range_type = RANGE_BACKCOMPAT;
246         thread = new RenderThread(mwindow, this);
247         render_window = 0;
248         asset = 0;
249         result = 0;
250 }
251
252 Render::~Render()
253 {
254         close_window();
255         delete package_lock;
256         delete counter_lock;
257         delete completion;
258 // May be owned by someone else.  This is owned by mwindow, so we don't care
259 // about deletion.
260 //      delete preferences;
261         delete progress_timer;
262         if( asset ) asset->Garbage::remove_user();
263         delete thread;
264 }
265
266 void Render::start_interactive()
267 {
268         if( !thread->running() ) {
269                 mode = Render::INTERACTIVE;
270                 BC_DialogThread::start();
271         }
272         else if( in_progress ) {
273                 ErrorBox error_box(_(PROGRAM_NAME ": Error"),
274                         mwindow->gui->get_abs_cursor_x(1),
275                         mwindow->gui->get_abs_cursor_y(1));
276                 error_box.create_objects(_("Already rendering"));
277                 error_box.raise_window();
278                 error_box.run_window();
279         }
280         else if( render_window ) {
281                 render_window->raise_window();
282         }
283 }
284
285
286 void Render::start_batches(ArrayList<BatchRenderJob*> *jobs)
287 {
288         if(!thread->running())
289         {
290                 mode = Render::BATCH;
291                 batch_cancelled = 0;
292                 this->jobs = jobs;
293                 completion->reset();
294                 start_render();
295         }
296         else if( in_progress ) {
297                 ErrorBox error_box(_(PROGRAM_NAME ": Error"),
298                                    mwindow->gui->get_abs_cursor_x(1),
299                                    mwindow->gui->get_abs_cursor_y(1));
300                 error_box.create_objects("Already rendering");
301                 error_box.raise_window();
302                 error_box.run_window();
303         }
304         // raise the window if rendering hasn't started yet
305         else if( render_window ) {
306                 render_window->raise_window();
307         }
308 }
309
310 void Render::start_batches(ArrayList<BatchRenderJob*> *jobs,
311         BC_Hash *boot_defaults,
312         Preferences *preferences)
313 {
314         mode = Render::BATCH;
315         batch_cancelled = 0;
316         this->jobs = jobs;
317         this->preferences = preferences;
318
319         completion->reset();
320 PRINT_TRACE
321         thread->run();
322 PRINT_TRACE
323         this->preferences = 0;
324 }
325
326
327 BC_Window* Render::new_gui()
328 {
329         this->jobs = 0;
330         batch_cancelled = 0;
331         format_error = 0;
332         result = 0;
333
334         if(mode == Render::INTERACTIVE) {
335 // Fix the asset for rendering
336                 if(!asset) asset = new Asset;
337                 load_defaults(asset);
338                 check_asset(mwindow->edl, *asset);
339                 int px = mwindow->gui->get_pop_cursor_x(1);
340                 int py = mwindow->gui->get_pop_cursor_y(1);
341 // Get format from user
342                 render_window = new RenderWindow(mwindow, this, asset, px, py);
343                 render_window->create_objects();
344         }
345
346         return render_window;
347 }
348
349 void Render::handle_done_event(int result)
350 {
351         if(!result) {
352                 // add to recentlist only on OK
353                 render_window->format_tools->path_recent->
354                         add_item(File::formattostr(asset->format), asset->path);
355         }
356         render_window = 0;
357 }
358
359 void Render::handle_close_event(int result)
360 {
361         int format_error = 0;
362         const int debug = 0;
363
364         if(!result) {
365 // Check the asset format for errors.
366                 FormatCheck format_check(asset);
367                 format_error = format_check.check_format();
368         }
369
370 //PRINT_TRACE
371
372         save_defaults(asset);
373 //PRINT_TRACE
374         mwindow->save_defaults();
375 //PRINT_TRACE
376
377         if(!format_error && !result)
378         {
379                 if(debug) printf("Render::handle_close_event %d\n", __LINE__);
380                 if(!result) start_render();
381                 if(debug) printf("Render::handle_close_event %d\n", __LINE__);
382         }
383 //PRINT_TRACE
384 }
385
386
387
388 void Render::stop_operation()
389 {
390         if(thread->Thread::running())
391         {
392                 batch_cancelled = 1;
393 // Wait for completion
394                 completion->lock("Render::stop_operation");
395                 completion->reset();
396         }
397 }
398
399
400
401 int Render::check_asset(EDL *edl, Asset &asset)
402 {
403         if(asset.video_data &&
404                 edl->tracks->playable_video_tracks() &&
405                 File::supports_video(asset.format))
406         {
407                 asset.video_data = 1;
408                 asset.layers = 1;
409                 asset.width = edl->session->output_w;
410                 asset.height = edl->session->output_h;
411                 asset.interlace_mode = edl->session->interlace_mode;
412         }
413         else
414         {
415                 asset.video_data = 0;
416                 asset.layers = 0;
417         }
418
419         if(asset.audio_data &&
420                 edl->tracks->playable_audio_tracks() &&
421                 File::supports_audio(asset.format))
422         {
423                 asset.audio_data = 1;
424                 asset.channels = edl->session->audio_channels;
425         }
426         else
427         {
428                 asset.audio_data = 0;
429                 asset.channels = 0;
430         }
431
432         if(!asset.audio_data &&
433                 !asset.video_data)
434         {
435                 return 1;
436         }
437         return 0;
438 }
439
440 int Render::fix_strategy(int strategy, int use_renderfarm)
441 {
442         if(use_renderfarm)
443         {
444                 if(strategy == FILE_PER_LABEL)
445                         strategy = FILE_PER_LABEL_FARM;
446                 else
447                 if(strategy == SINGLE_PASS)
448                         strategy = SINGLE_PASS_FARM;
449         }
450         else
451         {
452                 if(strategy == FILE_PER_LABEL_FARM)
453                         strategy = FILE_PER_LABEL;
454                 else
455                 if(strategy == SINGLE_PASS_FARM)
456                         strategy = SINGLE_PASS;
457         }
458         return strategy;
459 }
460
461 void Render::start_progress()
462 {
463         char filename[BCTEXTLEN];
464         char string[BCTEXTLEN];
465         FileSystem fs;
466
467         progress_max = packages->get_progress_max();
468
469         progress_timer->update();
470         last_eta = 0;
471         if(mwindow)
472         {
473 // Generate the progress box
474                 fs.extract_name(filename, default_asset->path);
475                 sprintf(string, _("Rendering %s..."), filename);
476
477 // Don't bother with the filename since renderfarm defeats the meaning
478                 progress = mwindow->mainprogress->start_progress(_("Rendering..."),
479                         progress_max);
480                 render_progress = new RenderProgress(mwindow, this);
481                 render_progress->start();
482         }
483 }
484
485 void Render::stop_progress()
486 {
487         if(progress)
488         {
489                 char string[BCTEXTLEN], string2[BCTEXTLEN];
490                 delete render_progress;
491                 progress->get_time(string);
492                 elapsed_time = progress->get_time();
493                 progress->stop_progress();
494                 delete progress;
495
496                 sprintf(string2, _("Rendering took %s"), string);
497                 mwindow->gui->lock_window("");
498                 mwindow->gui->show_message(string2);
499                 mwindow->gui->update_default_message();
500                 mwindow->gui->stop_hourglass();
501                 mwindow->gui->unlock_window();
502         }
503         progress = 0;
504 }
505
506
507
508 void Render::start_render()
509 {
510         in_progress = 0;
511         elapsed_time = 0.0;
512         result = 0;
513         completion->reset();
514         thread->start();
515 }
516
517
518 void Render::create_filename(char *path,
519         char *default_path,
520         int current_number,
521         int total_digits,
522         int number_start)
523 {
524         int i, j;
525         int len = strlen(default_path);
526         char printf_string[BCTEXTLEN];
527
528         for(i = 0, j = 0; i < number_start; i++, j++)
529         {
530                 printf_string[j] = default_path[i];
531         }
532
533 // Found the number
534         sprintf(&printf_string[j], "%%0%dd", total_digits);
535         j = strlen(printf_string);
536         i += total_digits;
537
538 // Copy remainder of string
539         for( ; i < len; i++, j++)
540         {
541                 printf_string[j] = default_path[i];
542         }
543         printf_string[j] = 0;
544 // Print the printf argument to the path
545         sprintf(path, printf_string, current_number);
546 }
547
548 void Render::get_starting_number(char *path,
549         int &current_number,
550         int &number_start,
551         int &total_digits,
552         int min_digits)
553 {
554         int len = strlen(path);
555         char number_text[BCTEXTLEN];
556         char *ptr = 0;
557         char *ptr2 = 0;
558
559         total_digits = 0;
560         number_start = 0;
561
562 // Search for last /
563         ptr2 = strrchr(path, '/');
564
565 // Search for first 0 after last /.
566         if(ptr2)
567                 ptr = strchr(ptr2, '0');
568
569         if(ptr && isdigit(*ptr))
570         {
571                 number_start = ptr - path;
572
573 // Store the first number
574                 char *ptr2 = number_text;
575                 while(isdigit(*ptr))
576                         *ptr2++ = *ptr++;
577                 *ptr2++ = 0;
578                 current_number = atol(number_text);
579                 total_digits = strlen(number_text);
580         }
581
582
583 // No number found or number not long enough
584         if(total_digits < min_digits)
585         {
586                 current_number = 1;
587                 number_start = len;
588                 total_digits = min_digits;
589         }
590 }
591
592
593 int Render::load_defaults(Asset *asset)
594 {
595         strategy = mwindow->defaults->get("RENDER_STRATEGY", SINGLE_PASS);
596         load_mode = mwindow->defaults->get("RENDER_LOADMODE", LOADMODE_NEW_TRACKS);
597         range_type = mwindow->defaults->get("RENDER_RANGE_TYPE", RANGE_PROJECT);
598
599 // some defaults which work
600         asset->video_data = 1;
601         asset->audio_data = 1;
602         asset->format = FILE_FFMPEG;
603         strcpy(asset->acodec, "mp4.qt");
604         strcpy(asset->vcodec, "mp4.qt");
605
606         asset->load_defaults(mwindow->defaults,
607                 "RENDER_", 1, 1, 1, 1, 1);
608         return 0;
609 }
610
611 int Render::load_profile(int profile_slot, Asset *asset)
612 {
613         char string_name[100];
614         sprintf(string_name, "RENDER_%i_STRATEGY", profile_slot);
615         strategy = mwindow->defaults->get(string_name, SINGLE_PASS);
616 // Load mode is not part of the profile
617 //      printf(string_name, "RENDER_%i_LOADMODE", profile_slot);
618 //      load_mode = mwindow->defaults->get(string_name, LOADMODE_NEW_TRACKS);
619         sprintf(string_name, "RENDER_%i_RANGE_TYPE", profile_slot);
620         range_type = mwindow->defaults->get(string_name, RANGE_PROJECT);
621
622         sprintf(string_name, "RENDER_%i_", profile_slot);
623         asset->load_defaults(mwindow->defaults,
624                 string_name, 1, 1, 1, 1, 1);
625         return 0;
626 }
627
628
629 int Render::save_defaults(Asset *asset)
630 {
631         mwindow->defaults->update("RENDER_STRATEGY", strategy);
632         mwindow->defaults->update("RENDER_LOADMODE", load_mode);
633         mwindow->defaults->update("RENDER_RANGE_TYPE", range_type);
634
635         asset->save_defaults(mwindow->defaults,
636                 "RENDER_", 1, 1, 1, 1, 1);
637         return 0;
638 }
639
640
641 static void run_script(const char *script, const char *arg)
642 {
643         char *const argv[] = { (char*)script, (char*)arg, 0 };
644         execvp(script ,&argv[0]);
645         perror("execvp script failed");
646         exit(1);
647 }
648
649 RenderThread::RenderThread(MWindow *mwindow, Render *render)
650  : Thread(0, 0, 0)
651 {
652         this->mwindow = mwindow;
653         this->render = render;
654 }
655
656 RenderThread::~RenderThread()
657 {
658 }
659
660
661 void RenderThread::render_single(int test_overwrite,
662         Asset *asset,
663         EDL *edl,
664         int strategy,
665         int range_type)
666 {
667 // Total length in seconds
668         double total_length;
669         RenderFarmServer *farm_server = 0;
670         FileSystem fs;
671         //int done = 0;
672         const int debug = 0;
673
674         render->in_progress = 1;
675
676
677         render->default_asset = asset;
678         render->progress = 0;
679         render->result = 0;
680
681         if(mwindow)
682         {
683                 if(!render->preferences)
684                         render->preferences = new Preferences;
685
686                 render->preferences->copy_from(mwindow->preferences);
687         }
688
689
690 // Create rendering command
691         TransportCommand *command = new TransportCommand;
692         command->command = NORMAL_FWD;
693         command->get_edl()->copy_all(edl);
694         command->change_type = CHANGE_ALL;
695
696         if (range_type == RANGE_BACKCOMPAT) {
697 // Get highlighted playback range
698                 command->set_playback_range();
699 // Adjust playback range with in/out points
700                 command->playback_range_adjust_inout();
701         }
702         else if (range_type == RANGE_PROJECT) {
703                 command->playback_range_project();
704         }
705         else if (range_type == RANGE_SELECTION) {
706                 command->set_playback_range();
707         }
708         else if (range_type == RANGE_INOUT) {
709                 command->playback_range_inout();
710         }
711
712         render->packages = new PackageDispatcher;
713
714 // Create caches
715         CICache *audio_cache = new CICache(render->preferences);
716         CICache *video_cache = new CICache(render->preferences);
717
718         render->default_asset->frame_rate = command->get_edl()->session->frame_rate;
719         render->default_asset->sample_rate = command->get_edl()->session->sample_rate;
720
721 // Conform asset to EDL.  Find out if any tracks are playable.
722         render->result = render->check_asset(command->get_edl(),
723                 *render->default_asset);
724
725         if(!render->result)
726         {
727 // Get total range to render
728                 render->total_start = command->start_position;
729                 render->total_end = command->end_position;
730                 total_length = render->total_end - render->total_start;
731
732 // Nothing to render
733                 if(EQUIV(total_length, 0))
734                 {
735                         render->result = 1;
736                 }
737         }
738
739 // Generate packages
740         if(!render->result)
741         {
742 // Stop background rendering
743                 if(mwindow) mwindow->stop_brender();
744
745                 fs.complete_path(render->default_asset->path);
746                 strategy = Render::fix_strategy(strategy, render->preferences->use_renderfarm);
747
748                 render->result = render->packages->create_packages(mwindow,
749                         command->get_edl(),
750                         render->preferences,
751                         strategy,
752                         render->default_asset,
753                         render->total_start,
754                         render->total_end,
755                         test_overwrite);
756         }
757
758         //done = 0;
759         render->total_rendered = 0;
760
761         if(!render->result)
762         {
763 // Start dispatching external jobs
764                 if(mwindow)
765                 {
766                         mwindow->gui->lock_window("Render::render 1");
767                         mwindow->gui->show_message(_("Starting render farm"));
768                         mwindow->gui->start_hourglass();
769                         mwindow->gui->unlock_window();
770                 }
771                 else
772                 {
773                         printf("Render::render: starting render farm\n");
774                 }
775
776                 if(strategy == SINGLE_PASS_FARM || strategy == FILE_PER_LABEL_FARM)
777                 {
778                         farm_server = new RenderFarmServer(mwindow,
779                                 render->packages,
780                                 render->preferences,
781                                 1,
782                                 &render->result,
783                                 &render->total_rendered,
784                                 render->counter_lock,
785                                 render->default_asset,
786                                 command->get_edl(),
787                                 0);
788                         render->result = farm_server->start_clients();
789
790                         if(render->result)
791                         {
792                                 if(mwindow)
793                                 {
794                                         mwindow->gui->lock_window("Render::render 2");
795                                         mwindow->gui->show_message(_("Failed to start render farm"),
796                                                 mwindow->theme->message_error);
797                                         mwindow->gui->stop_hourglass();
798                                         mwindow->gui->unlock_window();
799                                 }
800                                 else
801                                 {
802                                         printf("Render::render: Failed to start render farm\n");
803                                 }
804                         }
805                 }
806         }
807
808 // Perform local rendering
809
810
811         if(!render->result)
812         {
813                 render->start_progress();
814
815
816
817
818                 MainPackageRenderer package_renderer(render);
819                 render->result = package_renderer.initialize(mwindow,
820                                 command->get_edl(),   // Copy of master EDL
821                                 render->preferences,
822                                 render->default_asset);
823
824
825
826
827
828
829
830                 while(!render->result)
831                 {
832 // Get unfinished job
833                         RenderPackage *package;
834
835                         if(strategy == SINGLE_PASS_FARM)
836                         {
837                                 package = render->packages->get_package(
838                                         package_renderer.frames_per_second,
839                                         -1,
840                                         1);
841                         }
842                         else
843                         {
844                                 package = render->packages->get_package(0, -1, 1);
845                         }
846
847 // Exit point
848                         if(!package)
849                         {
850                                 //done = 1;
851                                 break;
852                         }
853
854
855
856                         Timer timer;
857                         timer.update();
858
859                         if(package_renderer.render_package(package))
860                                 render->result = 1;
861
862
863                 } // file_number
864
865
866
867 printf("Render::render_single: Session finished.\n");
868
869
870
871
872
873                 if(strategy == SINGLE_PASS_FARM || strategy == FILE_PER_LABEL_FARM)
874                 {
875                         farm_server->wait_clients();
876                         render->result |= render->packages->packages_are_done();
877                 }
878
879 if(debug) printf("Render::render %d\n", __LINE__);
880
881 // Notify of error
882                 if(render->result &&
883                         (!render->progress || !render->progress->is_cancelled()) &&
884                         !render->batch_cancelled)
885                 {
886 if(debug) printf("Render::render %d\n", __LINE__);
887                         if(mwindow)
888                         {
889 if(debug) printf("Render::render %d\n", __LINE__);
890                                 ErrorBox error_box(_(PROGRAM_NAME ": Error"),
891                                         mwindow->gui->get_abs_cursor_x(1),
892                                         mwindow->gui->get_abs_cursor_y(1));
893                                 error_box.create_objects(_("Error rendering data."));
894                                 error_box.raise_window();
895                                 error_box.run_window();
896 if(debug) printf("Render::render %d\n", __LINE__);
897                         }
898                         else
899                         {
900                                 printf("Render::render: Error rendering data\n");
901                         }
902                 }
903 if(debug) printf("Render::render %d\n", __LINE__);
904
905 // Delete the progress box
906                 render->stop_progress();
907
908 if(debug) printf("Render::render %d\n", __LINE__);
909         }
910
911
912 // Paste all packages into timeline if desired
913
914         if(!render->result &&
915                 render->load_mode != LOADMODE_NOTHING &&
916                 mwindow &&
917                 render->mode != Render::BATCH)
918         {
919 if(debug) printf("Render::render %d\n", __LINE__);
920                 mwindow->gui->lock_window("Render::render 3");
921 if(debug) printf("Render::render %d\n", __LINE__);
922
923                 mwindow->undo->update_undo_before();
924
925 if(debug) printf("Render::render %d\n", __LINE__);
926
927
928                 ArrayList<Indexable*> *assets = render->packages->get_asset_list();
929 if(debug) printf("Render::render %d\n", __LINE__);
930                 if(render->load_mode == LOADMODE_PASTE)
931                         mwindow->clear(0);
932 if(debug) printf("Render::render %d\n", __LINE__);
933                 mwindow->load_assets(assets, -1, render->load_mode, 0, 0,
934                         mwindow->edl->session->labels_follow_edits,
935                         mwindow->edl->session->plugins_follow_edits,
936                         mwindow->edl->session->autos_follow_edits,
937                         0); // overwrite
938 if(debug) printf("Render::render %d\n", __LINE__);
939                 for(int i = 0; i < assets->size(); i++)
940                         assets->get(i)->Garbage::remove_user();
941                 delete assets;
942 if(debug) printf("Render::render %d\n", __LINE__);
943
944
945                 mwindow->save_backup();
946 if(debug) printf("Render::render %d\n", __LINE__);
947                 mwindow->undo->update_undo_after(_("render"), LOAD_ALL);
948 if(debug) printf("Render::render %d\n", __LINE__);
949                 mwindow->update_plugin_guis();
950 if(debug) printf("Render::render %d\n", __LINE__);
951                 mwindow->gui->update(1,
952                         2,
953                         1,
954                         1,
955                         1,
956                         1,
957                         0);
958 if(debug) printf("Render::render %d\n", __LINE__);
959                 mwindow->sync_parameters(CHANGE_ALL);
960 if(debug) printf("Render::render %d\n", __LINE__);
961                 mwindow->gui->unlock_window();
962
963
964                 mwindow->awindow->gui->async_update_assets();
965
966 if(debug) printf("Render::render %d\n", __LINE__);
967         }
968
969 if(debug) printf("Render::render %d\n", __LINE__);
970
971 // Disable hourglass
972         if(mwindow)
973         {
974                 mwindow->gui->lock_window("Render::render 3");
975                 mwindow->gui->stop_hourglass();
976                 mwindow->gui->unlock_window();
977         }
978
979 //printf("Render::render 110\n");
980 // Need to restart because brender always stops before render.
981         if(mwindow)
982                 mwindow->restart_brender();
983         if(farm_server) delete farm_server;
984         delete command;
985         delete audio_cache;
986         delete video_cache;
987 // Must delete packages after server
988         delete render->packages;
989
990         render->packages = 0;
991         render->in_progress = 0;
992 if(debug) printf("Render::render %d\n", __LINE__);
993 }
994
995 void RenderThread::run()
996 {
997         if(render->mode == Render::INTERACTIVE)
998         {
999                 render_single(1, render->asset, mwindow->edl, render->strategy, render->range_type);
1000         }
1001         else
1002         if(render->mode == Render::BATCH)
1003         {
1004 // PRINT_TRACE
1005 // printf("RenderThread::run %d %d %d\n",
1006 // __LINE__,
1007 // render->jobs->total,
1008 // render->result);
1009                 for(int i = 0; i < render->jobs->total && !render->result; i++)
1010                 {
1011 //PRINT_TRACE
1012                         BatchRenderJob *job = render->jobs->values[i];
1013 //PRINT_TRACE
1014                         if(job->enabled)
1015                         {
1016                                 if( *job->edl_path == '@' )
1017                                 {
1018                                         run_script(job->edl_path+1, job->asset->path);
1019                                 }
1020
1021                                 if(mwindow)
1022                                 {
1023                                         mwindow->batch_render->update_active(i);
1024                                 }
1025                                 else
1026                                 {
1027                                         printf("Render::run: %s\n", job->edl_path);
1028                                 }
1029
1030 //PRINT_TRACE
1031
1032                                 FileXML *file = new FileXML;
1033                                 EDL *edl = new EDL;
1034                                 edl->create_objects();
1035                                 file->read_from_file(job->edl_path);
1036                                 edl->load_xml(file, LOAD_ALL);
1037
1038 //PRINT_TRACE
1039                                 render_single(0, job->asset, edl, job->strategy, RANGE_BACKCOMPAT);
1040
1041 //PRINT_TRACE
1042                                 edl->Garbage::remove_user();
1043                                 delete file;
1044                                 if(!render->result)
1045                                 {
1046                                         if(mwindow)
1047                                                 mwindow->batch_render->update_done(i, 1, render->elapsed_time);
1048                                         else
1049                                         {
1050                                                 char string[BCTEXTLEN];
1051                                                 render->elapsed_time =
1052                                                         (double)render->progress_timer->get_scaled_difference(1);
1053                                                 Units::totext(string,
1054                                                         render->elapsed_time,
1055                                                         TIME_HMS2);
1056                                                 printf("Render::run: done in %s\n", string);
1057                                         }
1058                                 }
1059                                 else
1060                                 {
1061                                         if(mwindow)
1062                                                 mwindow->batch_render->update_active(-1);
1063                                         else
1064                                                 printf("Render::run: failed\n");
1065                                 }
1066                         }
1067 //PRINT_TRACE
1068                 }
1069
1070                 if(mwindow)
1071                 {
1072                         mwindow->batch_render->update_active(-1);
1073                         mwindow->batch_render->update_done(-1, 0, 0);
1074                 }
1075         }
1076         render->completion->unlock();
1077 }
1078
1079
1080 #define WIDTH 440
1081 #define HEIGHT 455
1082
1083
1084 RenderWindow::RenderWindow(MWindow *mwindow,
1085         Render *render,
1086         Asset *asset,
1087         int x,
1088         int y)
1089  : BC_Window(_(PROGRAM_NAME ": Render"), x, y,
1090         WIDTH, HEIGHT, WIDTH, HEIGHT, 0, 0, 1)
1091 {
1092         this->mwindow = mwindow;
1093         this->render = render;
1094         this->asset = asset;
1095 }
1096
1097 RenderWindow::~RenderWindow()
1098 {
1099 SET_TRACE
1100         lock_window("RenderWindow::~RenderWindow");
1101 SET_TRACE
1102         delete format_tools;
1103 SET_TRACE
1104         delete loadmode;
1105 SET_TRACE
1106         unlock_window();
1107 SET_TRACE
1108 }
1109
1110
1111 void RenderWindow::load_profile(int profile_slot)
1112 {
1113         render->load_profile(profile_slot, asset);
1114         update_range_type(render->range_type);
1115         format_tools->update(asset, &render->strategy);
1116 }
1117
1118
1119 void RenderWindow::create_objects()
1120 {
1121         int x = 10, y = 5;
1122         lock_window("RenderWindow::create_objects");
1123         add_subwindow(new BC_Title(x,
1124                 y,
1125                 (char*)((render->strategy == FILE_PER_LABEL ||
1126                                 render->strategy == FILE_PER_LABEL_FARM) ?
1127                         _("Select the first file to render to:") :
1128                         _("Select a file to render to:"))));
1129         y += 25;
1130
1131         format_tools = new FormatTools(mwindow, this, asset);
1132         format_tools->create_objects(x, y,
1133                 1, 1, 1, 1, 0, 1, 0, 0, &render->strategy, 0);
1134
1135         add_subwindow(new BC_Title(x, y, _("Render range:")));
1136
1137         x += 110;
1138         add_subwindow(rangeproject = new RenderRangeProject(this,
1139                 render->range_type == RANGE_PROJECT, x, y));
1140         y += 20;
1141         add_subwindow(rangeselection = new RenderRangeSelection(this,
1142                 render->range_type == RANGE_SELECTION, x, y));
1143         y += 20;
1144         add_subwindow(rangeinout = new RenderRangeInOut(this,
1145                 render->range_type == RANGE_INOUT, x, y));
1146         y += 30;
1147         x = 5;
1148
1149         renderprofile = new RenderProfile(mwindow, this, x, y, 1);
1150         renderprofile->create_objects();
1151         y += 70;
1152
1153         loadmode = new LoadMode(mwindow, this, x, y, &render->load_mode, 1);
1154         loadmode->create_objects();
1155
1156         add_subwindow(new BC_OKButton(this));
1157         add_subwindow(new BC_CancelButton(this));
1158         show_window();
1159         unlock_window();
1160 }
1161
1162 void RenderWindow::update_range_type(int range_type)
1163 {
1164         render->range_type = range_type;
1165         rangeproject->update(range_type == RANGE_PROJECT);
1166         rangeselection->update(range_type == RANGE_SELECTION);
1167         rangeinout->update(range_type == RANGE_INOUT);
1168 }
1169
1170
1171 RenderRangeProject::RenderRangeProject(RenderWindow *rwindow, int value, int x, int y)
1172  : BC_Radial(x, y, value, _("Project"))
1173 {
1174         this->rwindow = rwindow;
1175 }
1176 int RenderRangeProject::handle_event()
1177 {
1178         rwindow->update_range_type(RANGE_PROJECT);
1179         return 1;
1180 }
1181
1182 RenderRangeSelection::RenderRangeSelection(RenderWindow *rwindow, int value, int x, int y)
1183  : BC_Radial(x, y, value, _("Selection"))
1184 {
1185         this->rwindow = rwindow;
1186 }
1187 int RenderRangeSelection::handle_event()
1188 {
1189         rwindow->update_range_type(RANGE_SELECTION);
1190         return 1;
1191 }
1192
1193
1194 RenderRangeInOut::RenderRangeInOut(RenderWindow *rwindow, int value, int x, int y)
1195  : BC_Radial(x, y, value, _("In/Out Points"))
1196 {
1197         this->rwindow = rwindow;
1198 }
1199 int RenderRangeInOut::handle_event()
1200 {
1201         rwindow->update_range_type(RANGE_INOUT);
1202         return 1;
1203 }
1204
1205