awindowgui / mwindowedit / label rework
[goodguy/history.git] / cinelerra-5.1 / cinelerra / render.C
1
2 /*
3  * CINELERRA
4  * Copyright (C) 1997-2011 Adam Williams <broadcast at earthling dot net>
5  *
6  * This program is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 2 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program; if not, write to the Free Software
18  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  *
20  */
21
22 #include "arender.h"
23 #include "asset.h"
24 #include "auto.h"
25 #include "awindow.h"
26 #include "awindowgui.h"
27 #include "batchrender.h"
28 #include "bcprogressbox.h"
29 #include "bcsignals.h"
30 #include "cache.h"
31 #include "clip.h"
32 #include "compresspopup.h"
33 #include "condition.h"
34 #include "confirmsave.h"
35 #include "cwindowgui.h"
36 #include "cwindow.h"
37 #include "bchash.h"
38 #include "edits.h"
39 #include "edl.h"
40 #include "edlsession.h"
41 #include "errorbox.h"
42 #include "file.h"
43 #include "filesystem.h"
44 #include "filexml.h"
45 #include "formatcheck.h"
46 #include "formatpopup.h"
47 #include "formattools.h"
48 #include "indexable.h"
49 #include "labels.h"
50 #include "language.h"
51 #include "loadmode.h"
52 #include "localsession.h"
53 #include "mainprogress.h"
54 #include "mainsession.h"
55 #include "mainundo.h"
56 #include "module.h"
57 #include "mutex.h"
58 #include "mwindowgui.h"
59 #include "mwindow.h"
60 #include "packagedispatcher.h"
61 #include "packagerenderer.h"
62 #include "patchbay.h"
63 #include "playabletracks.h"
64 #include "preferences.h"
65 #include "preferencesthread.h"
66 #include "renderfarm.h"
67 #include "render.h"
68 #include "renderprofiles.h"
69 #include "statusbar.h"
70 #include "theme.h"
71 #include "timebar.h"
72 #include "tracks.h"
73 #include "transportque.h"
74 #include "vedit.h"
75 #include "vframe.h"
76 #include "videoconfig.h"
77 #include "vrender.h"
78
79 #include <ctype.h>
80 #include <string.h>
81
82
83
84 RenderItem::RenderItem(MWindow *mwindow)
85  : BC_MenuItem(_("Render..."), _("Shift-R"), 'R')
86 {
87         this->mwindow = mwindow;
88         set_shift(1);
89 }
90
91 int RenderItem::handle_event()
92 {
93         mwindow->gui->unlock_window();
94         mwindow->render->start_interactive();
95         mwindow->gui->lock_window("RenderItem::handle_event");
96         return 1;
97 }
98
99
100
101
102
103
104
105
106
107
108 RenderProgress::RenderProgress(MWindow *mwindow, Render *render)
109  : Thread(1, 0, 0)
110 {
111         this->mwindow = mwindow;
112         this->render = render;
113         last_value = 0;
114         Thread::set_synchronous(1);
115 }
116
117 RenderProgress::~RenderProgress()
118 {
119         Thread::cancel();
120         Thread::join();
121 }
122
123
124 void RenderProgress::run()
125 {
126         Thread::disable_cancel();
127         while(1)
128         {
129                 if(render->total_rendered != last_value)
130                 {
131                         render->progress->update(render->total_rendered);
132                         last_value = render->total_rendered;
133
134                         if(mwindow) mwindow->preferences_thread->update_rates();
135                 }
136
137                 Thread::enable_cancel();
138                 sleep(1);
139                 Thread::disable_cancel();
140         }
141 }
142
143
144
145 MainPackageRenderer::MainPackageRenderer(Render *render)
146  : PackageRenderer()
147 {
148         this->render = render;
149 }
150
151
152
153 MainPackageRenderer::~MainPackageRenderer()
154 {
155 }
156
157
158 int MainPackageRenderer::get_master()
159 {
160         return 1;
161 }
162
163 int MainPackageRenderer::get_result()
164 {
165         return render->result;
166 }
167
168 void MainPackageRenderer::set_result(int value)
169 {
170         if(value)
171                 render->result = value;
172
173
174
175 }
176
177 void MainPackageRenderer::set_progress(int64_t value)
178 {
179         render->counter_lock->lock("MainPackageRenderer::set_progress");
180 // Increase total rendered for all nodes
181         render->total_rendered += value;
182
183 // Update frames per second for master node
184         render->preferences->set_rate(frames_per_second, -1);
185
186 //printf("MainPackageRenderer::set_progress %d %ld %f\n", __LINE__, (long)value, frames_per_second);
187
188 // If non interactive, print progress out
189         if(!render->progress)
190         {
191                 int64_t current_eta = render->progress_timer->get_scaled_difference(1000);
192                 if(current_eta - render->last_eta > 1000)
193                 {
194                         double eta = 0;
195
196
197                         if(render->total_rendered)
198                         {
199                                 eta = current_eta /
200                                         1000 *
201                                         render->progress_max /
202                                         render->total_rendered -
203                                         current_eta /
204                                         1000;
205                         }
206
207                         char string[BCTEXTLEN];
208                         Units::totext(string,
209                                 eta,
210                                 TIME_HMS2);
211
212                         printf("\r%d%% %s: %s      ",
213                                 (int)(100 * (float)render->total_rendered / render->progress_max),
214                                 _("ETA"), string);
215                         fflush(stdout);
216                         render->last_eta = current_eta;
217                 }
218         }
219
220         render->counter_lock->unlock();
221
222 // This locks the preferences
223         if(mwindow) mwindow->preferences->copy_rates_from(preferences);
224 }
225
226 int MainPackageRenderer::progress_cancelled()
227 {
228         return (render->progress && render->progress->is_cancelled()) ||
229                 render->batch_cancelled;
230 }
231
232
233 Render::Render(MWindow *mwindow)
234  : BC_DialogThread()
235 {
236         this->mwindow = mwindow;
237         in_progress = 0;
238         progress = 0;
239         preferences = 0;
240         elapsed_time = 0.0;
241         package_lock = new Mutex("Render::package_lock");
242         counter_lock = new Mutex("Render::counter_lock");
243         completion = new Condition(0, "Render::completion");
244         progress_timer = new Timer;
245         range_type = RANGE_BACKCOMPAT;
246         thread = new RenderThread(mwindow, this);
247         render_window = 0;
248         asset = 0;
249         result = 0;
250 }
251
252 Render::~Render()
253 {
254         close_window();
255         delete package_lock;
256         delete counter_lock;
257         delete completion;
258 // May be owned by someone else.  This is owned by mwindow, so we don't care
259 // about deletion.
260 //      delete preferences;
261         delete progress_timer;
262         if( asset ) asset->Garbage::remove_user();
263         delete thread;
264 }
265
266 void Render::start_interactive()
267 {
268         if( !thread->running() ) {
269                 mode = Render::INTERACTIVE;
270                 BC_DialogThread::start();
271         }
272         else if( in_progress ) {
273                 ErrorBox error_box(_(PROGRAM_NAME ": Error"),
274                         mwindow->gui->get_abs_cursor_x(1),
275                         mwindow->gui->get_abs_cursor_y(1));
276                 error_box.create_objects(_("Already rendering"));
277                 error_box.raise_window();
278                 error_box.run_window();
279         }
280         else if( render_window ) {
281                 render_window->raise_window();
282         }
283 }
284
285
286 void Render::start_batches(ArrayList<BatchRenderJob*> *jobs)
287 {
288         if(!thread->running())
289         {
290                 mode = Render::BATCH;
291                 batch_cancelled = 0;
292                 this->jobs = jobs;
293                 completion->reset();
294                 start_render();
295         }
296         else if( in_progress ) {
297                 ErrorBox error_box(_(PROGRAM_NAME ": Error"),
298                                    mwindow->gui->get_abs_cursor_x(1),
299                                    mwindow->gui->get_abs_cursor_y(1));
300                 error_box.create_objects("Already rendering");
301                 error_box.raise_window();
302                 error_box.run_window();
303         }
304         // raise the window if rendering hasn't started yet
305         else if( render_window ) {
306                 render_window->raise_window();
307         }
308 }
309
310 void Render::start_batches(ArrayList<BatchRenderJob*> *jobs,
311         BC_Hash *boot_defaults,
312         Preferences *preferences)
313 {
314         mode = Render::BATCH;
315         batch_cancelled = 0;
316         this->jobs = jobs;
317         this->preferences = preferences;
318
319         completion->reset();
320 PRINT_TRACE
321         thread->run();
322 PRINT_TRACE
323         this->preferences = 0;
324 }
325
326
327 BC_Window* Render::new_gui()
328 {
329         this->jobs = 0;
330         batch_cancelled = 0;
331         format_error = 0;
332         result = 0;
333
334         if(mode == Render::INTERACTIVE) {
335 // Fix the asset for rendering
336                 if(!asset) asset = new Asset;
337                 load_defaults(asset);
338                 check_asset(mwindow->edl, *asset);
339                 int px = mwindow->gui->get_pop_cursor_x(1);
340                 int py = mwindow->gui->get_pop_cursor_y(1);
341 // Get format from user
342                 render_window = new RenderWindow(mwindow, this, asset, px, py);
343                 render_window->create_objects();
344         }
345
346         return render_window;
347 }
348
349 void Render::handle_done_event(int result)
350 {
351         if(!result) {
352                 // add to recentlist only on OK
353                 render_window->format_tools->path_recent->
354                         add_item(File::formattostr(asset->format), asset->path);
355         }
356         render_window = 0;
357 }
358
359 void Render::handle_close_event(int result)
360 {
361         int format_error = 0;
362         const int debug = 0;
363
364         if(!result) {
365 // Check the asset format for errors.
366                 FormatCheck format_check(asset);
367                 format_error = format_check.check_format();
368         }
369
370 //PRINT_TRACE
371
372         save_defaults(asset);
373 //PRINT_TRACE
374         mwindow->save_defaults();
375 //PRINT_TRACE
376
377         if(!format_error && !result)
378         {
379                 if(debug) printf("Render::handle_close_event %d\n", __LINE__);
380                 if(!result) start_render();
381                 if(debug) printf("Render::handle_close_event %d\n", __LINE__);
382         }
383 //PRINT_TRACE
384 }
385
386
387
388 void Render::stop_operation()
389 {
390         if(thread->Thread::running())
391         {
392                 batch_cancelled = 1;
393 // Wait for completion
394                 completion->lock("Render::stop_operation");
395                 completion->reset();
396         }
397 }
398
399
400
401 int Render::check_asset(EDL *edl, Asset &asset)
402 {
403         if(asset.video_data &&
404                 edl->tracks->playable_video_tracks() &&
405                 File::supports_video(asset.format))
406         {
407                 asset.video_data = 1;
408                 asset.layers = 1;
409                 asset.width = edl->session->output_w;
410                 asset.height = edl->session->output_h;
411                 asset.interlace_mode = edl->session->interlace_mode;
412         }
413         else
414         {
415                 asset.video_data = 0;
416                 asset.layers = 0;
417         }
418
419         if(asset.audio_data &&
420                 edl->tracks->playable_audio_tracks() &&
421                 File::supports_audio(asset.format))
422         {
423                 asset.audio_data = 1;
424                 asset.channels = edl->session->audio_channels;
425         }
426         else
427         {
428                 asset.audio_data = 0;
429                 asset.channels = 0;
430         }
431
432         if(!asset.audio_data &&
433                 !asset.video_data)
434         {
435                 return 1;
436         }
437         return 0;
438 }
439
440 int Render::fix_strategy(int strategy, int use_renderfarm)
441 {
442         if(use_renderfarm)
443         {
444                 if(strategy == FILE_PER_LABEL)
445                         strategy = FILE_PER_LABEL_FARM;
446                 else
447                 if(strategy == SINGLE_PASS)
448                         strategy = SINGLE_PASS_FARM;
449         }
450         else
451         {
452                 if(strategy == FILE_PER_LABEL_FARM)
453                         strategy = FILE_PER_LABEL;
454                 else
455                 if(strategy == SINGLE_PASS_FARM)
456                         strategy = SINGLE_PASS;
457         }
458         return strategy;
459 }
460
461 void Render::start_progress()
462 {
463         char filename[BCTEXTLEN];
464         char string[BCTEXTLEN];
465         FileSystem fs;
466
467         progress_max = packages->get_progress_max();
468
469         progress_timer->update();
470         last_eta = 0;
471         if(mwindow)
472         {
473 // Generate the progress box
474                 fs.extract_name(filename, default_asset->path);
475                 sprintf(string, _("Rendering %s..."), filename);
476
477 // Don't bother with the filename since renderfarm defeats the meaning
478                 progress = mwindow->mainprogress->start_progress(_("Rendering..."),
479                         progress_max);
480                 render_progress = new RenderProgress(mwindow, this);
481                 render_progress->start();
482         }
483 }
484
485 void Render::stop_progress()
486 {
487         if(progress)
488         {
489                 char string[BCTEXTLEN], string2[BCTEXTLEN];
490                 delete render_progress;
491                 progress->get_time(string);
492                 elapsed_time = progress->get_time();
493                 progress->stop_progress();
494                 delete progress;
495
496                 sprintf(string2, _("Rendering took %s"), string);
497                 mwindow->gui->lock_window("");
498                 mwindow->gui->set_default_message(string2);
499                 mwindow->gui->stop_hourglass();
500                 mwindow->gui->unlock_window();
501         }
502         progress = 0;
503 }
504
505
506
507 void Render::start_render()
508 {
509         in_progress = 0;
510         elapsed_time = 0.0;
511         result = 0;
512         completion->reset();
513         thread->start();
514 }
515
516
517 void Render::create_filename(char *path,
518         char *default_path,
519         int current_number,
520         int total_digits,
521         int number_start)
522 {
523         int i, j;
524         int len = strlen(default_path);
525         char printf_string[BCTEXTLEN];
526
527         for(i = 0, j = 0; i < number_start; i++, j++)
528         {
529                 printf_string[j] = default_path[i];
530         }
531
532 // Found the number
533         sprintf(&printf_string[j], "%%0%dd", total_digits);
534         j = strlen(printf_string);
535         i += total_digits;
536
537 // Copy remainder of string
538         for( ; i < len; i++, j++)
539         {
540                 printf_string[j] = default_path[i];
541         }
542         printf_string[j] = 0;
543 // Print the printf argument to the path
544         sprintf(path, printf_string, current_number);
545 }
546
547 void Render::get_starting_number(char *path,
548         int &current_number,
549         int &number_start,
550         int &total_digits,
551         int min_digits)
552 {
553         int len = strlen(path);
554         char number_text[BCTEXTLEN];
555         char *ptr = 0;
556         char *ptr2 = 0;
557
558         total_digits = 0;
559         number_start = 0;
560
561 // Search for last /
562         ptr2 = strrchr(path, '/');
563
564 // Search for first 0 after last /.
565         if(ptr2)
566                 ptr = strchr(ptr2, '0');
567
568         if(ptr && isdigit(*ptr))
569         {
570                 number_start = ptr - path;
571
572 // Store the first number
573                 char *ptr2 = number_text;
574                 while(isdigit(*ptr))
575                         *ptr2++ = *ptr++;
576                 *ptr2++ = 0;
577                 current_number = atol(number_text);
578                 total_digits = strlen(number_text);
579         }
580
581
582 // No number found or number not long enough
583         if(total_digits < min_digits)
584         {
585                 current_number = 1;
586                 number_start = len;
587                 total_digits = min_digits;
588         }
589 }
590
591
592 int Render::load_defaults(Asset *asset)
593 {
594         strategy = mwindow->defaults->get("RENDER_STRATEGY", SINGLE_PASS);
595         load_mode = mwindow->defaults->get("RENDER_LOADMODE", LOADMODE_NEW_TRACKS);
596         range_type = mwindow->defaults->get("RENDER_RANGE_TYPE", RANGE_PROJECT);
597
598 // some defaults which work
599         asset->video_data = 1;
600         asset->audio_data = 1;
601         asset->format = FILE_FFMPEG;
602         strcpy(asset->acodec, "mp4.qt");
603         strcpy(asset->vcodec, "mp4.qt");
604
605         asset->load_defaults(mwindow->defaults,
606                 "RENDER_", 1, 1, 1, 1, 1);
607         return 0;
608 }
609
610 int Render::load_profile(int profile_slot, Asset *asset)
611 {
612         char string_name[100];
613         sprintf(string_name, "RENDER_%i_STRATEGY", profile_slot);
614         strategy = mwindow->defaults->get(string_name, SINGLE_PASS);
615 // Load mode is not part of the profile
616 //      printf(string_name, "RENDER_%i_LOADMODE", profile_slot);
617 //      load_mode = mwindow->defaults->get(string_name, LOADMODE_NEW_TRACKS);
618         sprintf(string_name, "RENDER_%i_RANGE_TYPE", profile_slot);
619         range_type = mwindow->defaults->get(string_name, RANGE_PROJECT);
620
621         sprintf(string_name, "RENDER_%i_", profile_slot);
622         asset->load_defaults(mwindow->defaults,
623                 string_name, 1, 1, 1, 1, 1);
624         return 0;
625 }
626
627
628 int Render::save_defaults(Asset *asset)
629 {
630         mwindow->defaults->update("RENDER_STRATEGY", strategy);
631         mwindow->defaults->update("RENDER_LOADMODE", load_mode);
632         mwindow->defaults->update("RENDER_RANGE_TYPE", range_type);
633
634         asset->save_defaults(mwindow->defaults,
635                 "RENDER_", 1, 1, 1, 1, 1);
636         return 0;
637 }
638
639
640 static void run_script(const char *script, const char *arg)
641 {
642         char *const argv[] = { (char*)script, (char*)arg, 0 };
643         execvp(script ,&argv[0]);
644         perror("execvp script failed");
645         exit(1);
646 }
647
648 RenderThread::RenderThread(MWindow *mwindow, Render *render)
649  : Thread(0, 0, 0)
650 {
651         this->mwindow = mwindow;
652         this->render = render;
653 }
654
655 RenderThread::~RenderThread()
656 {
657 }
658
659
660 void RenderThread::render_single(int test_overwrite,
661         Asset *asset,
662         EDL *edl,
663         int strategy,
664         int range_type)
665 {
666 // Total length in seconds
667         double total_length;
668         RenderFarmServer *farm_server = 0;
669         FileSystem fs;
670         //int done = 0;
671         const int debug = 0;
672
673         render->in_progress = 1;
674
675
676         render->default_asset = asset;
677         render->progress = 0;
678         render->result = 0;
679
680         if(mwindow)
681         {
682                 if(!render->preferences)
683                         render->preferences = new Preferences;
684
685                 render->preferences->copy_from(mwindow->preferences);
686         }
687
688
689 // Create rendering command
690         TransportCommand *command = new TransportCommand;
691         command->command = NORMAL_FWD;
692         command->get_edl()->copy_all(edl);
693         command->change_type = CHANGE_ALL;
694
695         if (range_type == RANGE_BACKCOMPAT) {
696 // Get highlighted playback range
697                 command->set_playback_range();
698 // Adjust playback range with in/out points
699                 command->playback_range_adjust_inout();
700         }
701         else if (range_type == RANGE_PROJECT) {
702                 command->playback_range_project();
703         }
704         else if (range_type == RANGE_SELECTION) {
705                 command->set_playback_range();
706         }
707         else if (range_type == RANGE_INOUT) {
708                 command->playback_range_inout();
709         }
710
711         render->packages = new PackageDispatcher;
712
713 // Create caches
714         CICache *audio_cache = new CICache(render->preferences);
715         CICache *video_cache = new CICache(render->preferences);
716
717         render->default_asset->frame_rate = command->get_edl()->session->frame_rate;
718         render->default_asset->sample_rate = command->get_edl()->session->sample_rate;
719
720 // Conform asset to EDL.  Find out if any tracks are playable.
721         render->result = render->check_asset(command->get_edl(),
722                 *render->default_asset);
723
724         if(!render->result)
725         {
726 // Get total range to render
727                 render->total_start = command->start_position;
728                 render->total_end = command->end_position;
729                 total_length = render->total_end - render->total_start;
730
731 // Nothing to render
732                 if(EQUIV(total_length, 0))
733                 {
734                         render->result = 1;
735                 }
736         }
737
738 // Generate packages
739         if(!render->result)
740         {
741 // Stop background rendering
742                 if(mwindow) mwindow->stop_brender();
743
744                 fs.complete_path(render->default_asset->path);
745                 strategy = Render::fix_strategy(strategy, render->preferences->use_renderfarm);
746
747                 render->result = render->packages->create_packages(mwindow,
748                         command->get_edl(),
749                         render->preferences,
750                         strategy,
751                         render->default_asset,
752                         render->total_start,
753                         render->total_end,
754                         test_overwrite);
755         }
756
757         //done = 0;
758         render->total_rendered = 0;
759
760         if(!render->result)
761         {
762 // Start dispatching external jobs
763                 if(mwindow)
764                 {
765                         mwindow->gui->lock_window("Render::render 1");
766                         mwindow->gui->show_message(_("Starting render farm"));
767                         mwindow->gui->start_hourglass();
768                         mwindow->gui->unlock_window();
769                 }
770                 else
771                 {
772                         printf("Render::render: starting render farm\n");
773                 }
774
775                 if(strategy == SINGLE_PASS_FARM || strategy == FILE_PER_LABEL_FARM)
776                 {
777                         farm_server = new RenderFarmServer(mwindow,
778                                 render->packages,
779                                 render->preferences,
780                                 1,
781                                 &render->result,
782                                 &render->total_rendered,
783                                 render->counter_lock,
784                                 render->default_asset,
785                                 command->get_edl(),
786                                 0);
787                         render->result = farm_server->start_clients();
788
789                         if(render->result)
790                         {
791                                 if(mwindow)
792                                 {
793                                         mwindow->gui->lock_window("Render::render 2");
794                                         mwindow->gui->show_message(_("Failed to start render farm"),
795                                                 mwindow->theme->message_error);
796                                         mwindow->gui->stop_hourglass();
797                                         mwindow->gui->unlock_window();
798                                 }
799                                 else
800                                 {
801                                         printf("Render::render: Failed to start render farm\n");
802                                 }
803                         }
804                 }
805         }
806
807 // Perform local rendering
808
809
810         if(!render->result)
811         {
812                 render->start_progress();
813
814
815
816
817                 MainPackageRenderer package_renderer(render);
818                 render->result = package_renderer.initialize(mwindow,
819                                 command->get_edl(),   // Copy of master EDL
820                                 render->preferences,
821                                 render->default_asset);
822
823
824
825
826
827
828
829                 while(!render->result)
830                 {
831 // Get unfinished job
832                         RenderPackage *package;
833
834                         if(strategy == SINGLE_PASS_FARM)
835                         {
836                                 package = render->packages->get_package(
837                                         package_renderer.frames_per_second,
838                                         -1,
839                                         1);
840                         }
841                         else
842                         {
843                                 package = render->packages->get_package(0, -1, 1);
844                         }
845
846 // Exit point
847                         if(!package)
848                         {
849                                 //done = 1;
850                                 break;
851                         }
852
853
854
855                         Timer timer;
856                         timer.update();
857
858                         if(package_renderer.render_package(package))
859                                 render->result = 1;
860
861
862                 } // file_number
863
864
865
866 printf("Render::render_single: Session finished.\n");
867
868
869
870
871
872                 if(strategy == SINGLE_PASS_FARM || strategy == FILE_PER_LABEL_FARM)
873                 {
874                         farm_server->wait_clients();
875                         render->result |= render->packages->packages_are_done();
876                 }
877
878 if(debug) printf("Render::render %d\n", __LINE__);
879
880 // Notify of error
881                 if(render->result &&
882                         (!render->progress || !render->progress->is_cancelled()) &&
883                         !render->batch_cancelled)
884                 {
885 if(debug) printf("Render::render %d\n", __LINE__);
886                         if(mwindow)
887                         {
888 if(debug) printf("Render::render %d\n", __LINE__);
889                                 ErrorBox error_box(_(PROGRAM_NAME ": Error"),
890                                         mwindow->gui->get_abs_cursor_x(1),
891                                         mwindow->gui->get_abs_cursor_y(1));
892                                 error_box.create_objects(_("Error rendering data."));
893                                 error_box.raise_window();
894                                 error_box.run_window();
895 if(debug) printf("Render::render %d\n", __LINE__);
896                         }
897                         else
898                         {
899                                 printf("Render::render: Error rendering data\n");
900                         }
901                 }
902 if(debug) printf("Render::render %d\n", __LINE__);
903
904 // Delete the progress box
905                 render->stop_progress();
906
907 if(debug) printf("Render::render %d\n", __LINE__);
908         }
909
910
911 // Paste all packages into timeline if desired
912
913         if(!render->result &&
914                 render->load_mode != LOADMODE_NOTHING &&
915                 mwindow &&
916                 render->mode != Render::BATCH)
917         {
918 if(debug) printf("Render::render %d\n", __LINE__);
919                 mwindow->gui->lock_window("Render::render 3");
920 if(debug) printf("Render::render %d\n", __LINE__);
921
922                 mwindow->undo->update_undo_before();
923
924 if(debug) printf("Render::render %d\n", __LINE__);
925
926
927                 ArrayList<Indexable*> *assets = render->packages->get_asset_list();
928 if(debug) printf("Render::render %d\n", __LINE__);
929                 if(render->load_mode == LOADMODE_PASTE)
930                         mwindow->clear(0);
931 if(debug) printf("Render::render %d\n", __LINE__);
932                 mwindow->load_assets(assets,
933                         -1,
934                         render->load_mode,
935                         0,
936                         0,
937                         mwindow->edl->session->labels_follow_edits,
938                         mwindow->edl->session->plugins_follow_edits,
939                         mwindow->edl->session->autos_follow_edits,
940                         0); // overwrite
941 if(debug) printf("Render::render %d\n", __LINE__);
942                 for(int i = 0; i < assets->size(); i++)
943                         assets->get(i)->Garbage::remove_user();
944                 delete assets;
945 if(debug) printf("Render::render %d\n", __LINE__);
946
947
948                 mwindow->save_backup();
949 if(debug) printf("Render::render %d\n", __LINE__);
950                 mwindow->undo->update_undo_after(_("render"), LOAD_ALL);
951 if(debug) printf("Render::render %d\n", __LINE__);
952                 mwindow->update_plugin_guis();
953 if(debug) printf("Render::render %d\n", __LINE__);
954                 mwindow->gui->update(1,
955                         2,
956                         1,
957                         1,
958                         1,
959                         1,
960                         0);
961 if(debug) printf("Render::render %d\n", __LINE__);
962                 mwindow->sync_parameters(CHANGE_ALL);
963 if(debug) printf("Render::render %d\n", __LINE__);
964                 mwindow->gui->unlock_window();
965
966
967                 mwindow->awindow->gui->async_update_assets();
968
969 if(debug) printf("Render::render %d\n", __LINE__);
970         }
971
972 if(debug) printf("Render::render %d\n", __LINE__);
973
974 // Disable hourglass
975         if(mwindow)
976         {
977                 mwindow->gui->lock_window("Render::render 3");
978                 mwindow->gui->stop_hourglass();
979                 mwindow->gui->unlock_window();
980         }
981
982 //printf("Render::render 110\n");
983 // Need to restart because brender always stops before render.
984         if(mwindow)
985                 mwindow->restart_brender();
986         if(farm_server) delete farm_server;
987         delete command;
988         delete audio_cache;
989         delete video_cache;
990 // Must delete packages after server
991         delete render->packages;
992
993         render->packages = 0;
994         render->in_progress = 0;
995 if(debug) printf("Render::render %d\n", __LINE__);
996 }
997
998 void RenderThread::run()
999 {
1000         if(render->mode == Render::INTERACTIVE)
1001         {
1002                 render_single(1, render->asset, mwindow->edl, render->strategy, render->range_type);
1003         }
1004         else
1005         if(render->mode == Render::BATCH)
1006         {
1007 // PRINT_TRACE
1008 // printf("RenderThread::run %d %d %d\n",
1009 // __LINE__,
1010 // render->jobs->total,
1011 // render->result);
1012                 for(int i = 0; i < render->jobs->total && !render->result; i++)
1013                 {
1014 //PRINT_TRACE
1015                         BatchRenderJob *job = render->jobs->values[i];
1016 //PRINT_TRACE
1017                         if(job->enabled)
1018                         {
1019                                 if( *job->edl_path == '@' )
1020                                 {
1021                                         run_script(job->edl_path+1, job->asset->path);
1022                                 }
1023
1024                                 if(mwindow)
1025                                 {
1026                                         mwindow->batch_render->update_active(i);
1027                                 }
1028                                 else
1029                                 {
1030                                         printf("Render::run: %s\n", job->edl_path);
1031                                 }
1032
1033 //PRINT_TRACE
1034
1035                                 FileXML *file = new FileXML;
1036                                 EDL *edl = new EDL;
1037                                 edl->create_objects();
1038                                 file->read_from_file(job->edl_path);
1039                                 edl->load_xml(file, LOAD_ALL);
1040
1041 //PRINT_TRACE
1042                                 render_single(0, job->asset, edl, job->strategy, RANGE_BACKCOMPAT);
1043
1044 //PRINT_TRACE
1045                                 edl->Garbage::remove_user();
1046                                 delete file;
1047                                 if(!render->result)
1048                                 {
1049                                         if(mwindow)
1050                                                 mwindow->batch_render->update_done(i, 1, render->elapsed_time);
1051                                         else
1052                                         {
1053                                                 char string[BCTEXTLEN];
1054                                                 render->elapsed_time =
1055                                                         (double)render->progress_timer->get_scaled_difference(1);
1056                                                 Units::totext(string,
1057                                                         render->elapsed_time,
1058                                                         TIME_HMS2);
1059                                                 printf("Render::run: done in %s\n", string);
1060                                         }
1061                                 }
1062                                 else
1063                                 {
1064                                         if(mwindow)
1065                                                 mwindow->batch_render->update_active(-1);
1066                                         else
1067                                                 printf("Render::run: failed\n");
1068                                 }
1069                         }
1070 //PRINT_TRACE
1071                 }
1072
1073                 if(mwindow)
1074                 {
1075                         mwindow->batch_render->update_active(-1);
1076                         mwindow->batch_render->update_done(-1, 0, 0);
1077                 }
1078         }
1079         render->completion->unlock();
1080 }
1081
1082
1083 #define WIDTH 440
1084 #define HEIGHT 455
1085
1086
1087 RenderWindow::RenderWindow(MWindow *mwindow,
1088         Render *render,
1089         Asset *asset,
1090         int x,
1091         int y)
1092  : BC_Window(_(PROGRAM_NAME ": Render"), x, y,
1093         WIDTH, HEIGHT, WIDTH, HEIGHT, 0, 0, 1)
1094 {
1095         this->mwindow = mwindow;
1096         this->render = render;
1097         this->asset = asset;
1098 }
1099
1100 RenderWindow::~RenderWindow()
1101 {
1102 SET_TRACE
1103         lock_window("RenderWindow::~RenderWindow");
1104 SET_TRACE
1105         delete format_tools;
1106 SET_TRACE
1107         delete loadmode;
1108 SET_TRACE
1109         unlock_window();
1110 SET_TRACE
1111 }
1112
1113
1114 void RenderWindow::load_profile(int profile_slot)
1115 {
1116         render->load_profile(profile_slot, asset);
1117         update_range_type(render->range_type);
1118         format_tools->update(asset, &render->strategy);
1119 }
1120
1121
1122 void RenderWindow::create_objects()
1123 {
1124         int x = 10, y = 5;
1125         lock_window("RenderWindow::create_objects");
1126         add_subwindow(new BC_Title(x,
1127                 y,
1128                 (char*)((render->strategy == FILE_PER_LABEL ||
1129                                 render->strategy == FILE_PER_LABEL_FARM) ?
1130                         _("Select the first file to render to:") :
1131                         _("Select a file to render to:"))));
1132         y += 25;
1133
1134         format_tools = new FormatTools(mwindow, this, asset);
1135         format_tools->create_objects(x, y,
1136                 1, 1, 1, 1, 0, 1, 0, 0, &render->strategy, 0);
1137
1138         add_subwindow(new BC_Title(x, y, _("Render range:")));
1139
1140         x += 110;
1141         add_subwindow(rangeproject = new RenderRangeProject(this,
1142                 render->range_type == RANGE_PROJECT, x, y));
1143         y += 20;
1144         add_subwindow(rangeselection = new RenderRangeSelection(this,
1145                 render->range_type == RANGE_SELECTION, x, y));
1146         y += 20;
1147         add_subwindow(rangeinout = new RenderRangeInOut(this,
1148                 render->range_type == RANGE_INOUT, x, y));
1149         y += 30;
1150         x = 5;
1151
1152         renderprofile = new RenderProfile(mwindow, this, x, y, 1);
1153         renderprofile->create_objects();
1154         y += 70;
1155
1156         loadmode = new LoadMode(mwindow, this, x, y, &render->load_mode, 1);
1157         loadmode->create_objects();
1158
1159         add_subwindow(new BC_OKButton(this));
1160         add_subwindow(new BC_CancelButton(this));
1161         show_window();
1162         unlock_window();
1163 }
1164
1165 void RenderWindow::update_range_type(int range_type)
1166 {
1167         render->range_type = range_type;
1168         rangeproject->update(range_type == RANGE_PROJECT);
1169         rangeselection->update(range_type == RANGE_SELECTION);
1170         rangeinout->update(range_type == RANGE_INOUT);
1171 }
1172
1173
1174 RenderRangeProject::RenderRangeProject(RenderWindow *rwindow, int value, int x, int y)
1175  : BC_Radial(x, y, value, _("Project"))
1176 {
1177         this->rwindow = rwindow;
1178 }
1179 int RenderRangeProject::handle_event()
1180 {
1181         rwindow->update_range_type(RANGE_PROJECT);
1182         return 1;
1183 }
1184
1185 RenderRangeSelection::RenderRangeSelection(RenderWindow *rwindow, int value, int x, int y)
1186  : BC_Radial(x, y, value, _("Selection"))
1187 {
1188         this->rwindow = rwindow;
1189 }
1190 int RenderRangeSelection::handle_event()
1191 {
1192         rwindow->update_range_type(RANGE_SELECTION);
1193         return 1;
1194 }
1195
1196
1197 RenderRangeInOut::RenderRangeInOut(RenderWindow *rwindow, int value, int x, int y)
1198  : BC_Radial(x, y, value, _("In/Out Points"))
1199 {
1200         this->rwindow = rwindow;
1201 }
1202 int RenderRangeInOut::handle_event()
1203 {
1204         rwindow->update_range_type(RANGE_INOUT);
1205         return 1;
1206 }
1207
1208