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[goodguy/history.git] / cinelerra-5.1 / cinelerra / render.C
1
2 /*
3  * CINELERRA
4  * Copyright (C) 1997-2011 Adam Williams <broadcast at earthling dot net>
5  *
6  * This program is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 2 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program; if not, write to the Free Software
18  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  *
20  */
21
22 #include "arender.h"
23 #include "asset.h"
24 #include "auto.h"
25 #include "awindow.h"
26 #include "awindowgui.h"
27 #include "batchrender.h"
28 #include "bcprogressbox.h"
29 #include "bcsignals.h"
30 #include "cache.h"
31 #include "clip.h"
32 #include "compresspopup.h"
33 #include "condition.h"
34 #include "confirmsave.h"
35 #include "cwindowgui.h"
36 #include "cwindow.h"
37 #include "bchash.h"
38 #include "edits.h"
39 #include "edl.h"
40 #include "edlsession.h"
41 #include "errorbox.h"
42 #include "file.h"
43 #include "filesystem.h"
44 #include "filexml.h"
45 #include "formatcheck.h"
46 #include "formatpopup.h"
47 #include "formattools.h"
48 #include "indexable.h"
49 #include "labels.h"
50 #include "language.h"
51 #include "loadmode.h"
52 #include "localsession.h"
53 #include "mainprogress.h"
54 #include "mainsession.h"
55 #include "mainundo.h"
56 #include "module.h"
57 #include "mutex.h"
58 #include "mwindowgui.h"
59 #include "mwindow.h"
60 #include "packagedispatcher.h"
61 #include "packagerenderer.h"
62 #include "patchbay.h"
63 #include "playabletracks.h"
64 #include "preferences.h"
65 #include "preferencesthread.h"
66 #include "renderfarm.h"
67 #include "render.h"
68 #include "renderprofiles.h"
69 #include "statusbar.h"
70 #include "theme.h"
71 #include "timebar.h"
72 #include "tracks.h"
73 #include "transportque.h"
74 #include "vedit.h"
75 #include "vframe.h"
76 #include "videoconfig.h"
77 #include "vrender.h"
78
79 #include <ctype.h>
80 #include <string.h>
81
82
83
84 RenderItem::RenderItem(MWindow *mwindow)
85  : BC_MenuItem(_("Render..."), _("Shift-R"), 'R')
86 {
87         this->mwindow = mwindow;
88         set_shift(1);
89 }
90
91 int RenderItem::handle_event()
92 {
93         mwindow->gui->unlock_window();
94         mwindow->render->start_interactive();
95         mwindow->gui->lock_window("RenderItem::handle_event");
96         return 1;
97 }
98
99
100
101
102
103
104
105
106
107
108 RenderProgress::RenderProgress(MWindow *mwindow, Render *render)
109  : Thread(1, 0, 0)
110 {
111         this->mwindow = mwindow;
112         this->render = render;
113         last_value = 0;
114         Thread::set_synchronous(1);
115 }
116
117 RenderProgress::~RenderProgress()
118 {
119         Thread::cancel();
120         Thread::join();
121 }
122
123
124 void RenderProgress::run()
125 {
126         Thread::disable_cancel();
127         while(1)
128         {
129                 if(render->total_rendered != last_value)
130                 {
131                         render->progress->update(render->total_rendered);
132                         last_value = render->total_rendered;
133
134                         if(mwindow) mwindow->preferences_thread->update_rates();
135                 }
136
137                 Thread::enable_cancel();
138                 sleep(1);
139                 Thread::disable_cancel();
140         }
141 }
142
143
144
145 MainPackageRenderer::MainPackageRenderer(Render *render)
146  : PackageRenderer()
147 {
148         this->render = render;
149 }
150
151
152
153 MainPackageRenderer::~MainPackageRenderer()
154 {
155 }
156
157
158 int MainPackageRenderer::get_master()
159 {
160         return 1;
161 }
162
163 int MainPackageRenderer::get_result()
164 {
165         return render->result;
166 }
167
168 void MainPackageRenderer::set_result(int value)
169 {
170         if(value)
171                 render->result = value;
172
173
174
175 }
176
177 void MainPackageRenderer::set_progress(int64_t value)
178 {
179         render->counter_lock->lock("MainPackageRenderer::set_progress");
180 // Increase total rendered for all nodes
181         render->total_rendered += value;
182
183 // Update frames per second for master node
184         render->preferences->set_rate(frames_per_second, -1);
185
186 //printf("MainPackageRenderer::set_progress %d %ld %f\n", __LINE__, (long)value, frames_per_second);
187
188 // If non interactive, print progress out
189         if(!render->progress)
190         {
191                 int64_t current_eta = render->progress_timer->get_scaled_difference(1000);
192                 if(current_eta - render->last_eta > 1000)
193                 {
194                         double eta = 0;
195
196
197                         if(render->total_rendered)
198                         {
199                                 eta = current_eta /
200                                         1000 *
201                                         render->progress_max /
202                                         render->total_rendered -
203                                         current_eta /
204                                         1000;
205                         }
206
207                         char string[BCTEXTLEN];
208                         Units::totext(string,
209                                 eta,
210                                 TIME_HMS2);
211
212                         printf("\r%d%% %s: %s      ",
213                                 (int)(100 * (float)render->total_rendered / render->progress_max),
214                                 _("ETA"), string);
215                         fflush(stdout);
216                         render->last_eta = current_eta;
217                 }
218         }
219
220         render->counter_lock->unlock();
221
222 // This locks the preferences
223         if(mwindow) mwindow->preferences->copy_rates_from(preferences);
224 }
225
226 int MainPackageRenderer::progress_cancelled()
227 {
228         return (render->progress && render->progress->is_cancelled()) ||
229                 render->batch_cancelled;
230 }
231
232
233 Render::Render(MWindow *mwindow)
234  : BC_DialogThread()
235 {
236         this->mwindow = mwindow;
237         in_progress = 0;
238         progress = 0;
239         preferences = 0;
240         elapsed_time = 0.0;
241         package_lock = new Mutex("Render::package_lock");
242         counter_lock = new Mutex("Render::counter_lock");
243         completion = new Condition(0, "Render::completion");
244         progress_timer = new Timer;
245         range_type = RANGE_BACKCOMPAT;
246         thread = new RenderThread(mwindow, this);
247         render_window = 0;
248         asset = 0;
249         result = 0;
250 }
251
252 Render::~Render()
253 {
254         close_window();
255         delete package_lock;
256         delete counter_lock;
257         delete completion;
258 // May be owned by someone else.  This is owned by mwindow, so we don't care
259 // about deletion.
260 //      delete preferences;
261         delete progress_timer;
262         if( asset ) asset->Garbage::remove_user();
263         delete thread;
264 }
265
266 void Render::start_interactive()
267 {
268         if( !thread->running() ) {
269                 mode = Render::INTERACTIVE;
270                 BC_DialogThread::start();
271         }
272         else if( in_progress ) {
273                 ErrorBox error_box(_(PROGRAM_NAME ": Error"),
274                         mwindow->gui->get_abs_cursor_x(1),
275                         mwindow->gui->get_abs_cursor_y(1));
276                 error_box.create_objects(_("Already rendering"));
277                 error_box.raise_window();
278                 error_box.run_window();
279         }
280         else if( render_window ) {
281                 render_window->raise_window();
282         }
283 }
284
285
286 void Render::start_batches(ArrayList<BatchRenderJob*> *jobs)
287 {
288         if(!thread->running())
289         {
290                 mode = Render::BATCH;
291                 batch_cancelled = 0;
292                 this->jobs = jobs;
293                 completion->reset();
294                 start_render();
295         }
296         else if( in_progress ) {
297                 ErrorBox error_box(_(PROGRAM_NAME ": Error"),
298                                    mwindow->gui->get_abs_cursor_x(1),
299                                    mwindow->gui->get_abs_cursor_y(1));
300                 error_box.create_objects("Already rendering");
301                 error_box.raise_window();
302                 error_box.run_window();
303         }
304         // raise the window if rendering hasn't started yet
305         else if( render_window ) {
306                 render_window->raise_window();
307         }
308 }
309
310 void Render::start_batches(ArrayList<BatchRenderJob*> *jobs,
311         BC_Hash *boot_defaults,
312         Preferences *preferences)
313 {
314         mode = Render::BATCH;
315         batch_cancelled = 0;
316         this->jobs = jobs;
317         this->preferences = preferences;
318
319         completion->reset();
320 PRINT_TRACE
321         thread->run();
322 PRINT_TRACE
323         this->preferences = 0;
324 }
325
326
327 BC_Window* Render::new_gui()
328 {
329         this->jobs = 0;
330         batch_cancelled = 0;
331         format_error = 0;
332         result = 0;
333
334         if(mode == Render::INTERACTIVE) {
335 // Fix the asset for rendering
336                 if(!asset) asset = new Asset;
337                 load_defaults(asset);
338                 check_asset(mwindow->edl, *asset);
339                 int px = mwindow->gui->get_pop_cursor_x(1);
340                 int py = mwindow->gui->get_pop_cursor_y(1);
341 // Get format from user
342                 render_window = new RenderWindow(mwindow, this, asset, px, py);
343                 render_window->create_objects();
344         }
345
346         return render_window;
347 }
348
349 void Render::handle_done_event(int result)
350 {
351         if(!result) {
352                 // add to recentlist only on OK
353                 render_window->format_tools->path_recent->
354                         add_item(File::formattostr(asset->format), asset->path);
355         }
356         render_window = 0;
357 }
358
359 void Render::handle_close_event(int result)
360 {
361         int format_error = 0;
362         const int debug = 0;
363
364         if(!result) {
365 // Check the asset format for errors.
366                 FormatCheck format_check(asset);
367                 format_error = format_check.check_format();
368         }
369
370 //PRINT_TRACE
371
372         save_defaults(asset);
373 //PRINT_TRACE
374         mwindow->save_defaults();
375 //PRINT_TRACE
376
377         if(!format_error && !result)
378         {
379                 if(debug) printf("Render::handle_close_event %d\n", __LINE__);
380                 if(!result) start_render();
381                 if(debug) printf("Render::handle_close_event %d\n", __LINE__);
382         }
383 //PRINT_TRACE
384 }
385
386
387
388 void Render::stop_operation()
389 {
390         if(thread->Thread::running())
391         {
392                 batch_cancelled = 1;
393 // Wait for completion
394                 completion->lock("Render::stop_operation");
395                 completion->reset();
396         }
397 }
398
399
400
401 int Render::check_asset(EDL *edl, Asset &asset)
402 {
403         if(asset.video_data &&
404                 edl->tracks->playable_video_tracks() &&
405                 File::supports_video(asset.format))
406         {
407                 asset.video_data = 1;
408                 asset.layers = 1;
409                 asset.width = edl->session->output_w;
410                 asset.height = edl->session->output_h;
411                 asset.interlace_mode = edl->session->interlace_mode;
412                 asset.tcstart = (int64_t) (edl->session->get_frame_offset() +
413                         edl->local_session->get_selectionstart() *
414                                 edl->session->frame_rate);
415                 asset.tcend = (int64_t) (edl->session->get_frame_offset() +
416                         edl->local_session->get_selectionend() *
417                                 edl->session->frame_rate);
418         }
419         else
420         {
421                 asset.video_data = 0;
422                 asset.layers = 0;
423                 asset.tcstart = 0;
424                 asset.tcend = 0;
425         }
426
427         if(asset.audio_data &&
428                 edl->tracks->playable_audio_tracks() &&
429                 File::supports_audio(asset.format))
430         {
431                 asset.audio_data = 1;
432                 asset.channels = edl->session->audio_channels;
433                 asset.tcstart = (int64_t) (edl->session->get_frame_offset() +
434                         edl->local_session->get_selectionstart() *
435                                 edl->session->sample_rate);
436                 asset.tcend = (int64_t) (edl->session->get_frame_offset() +
437                         edl->local_session->get_selectionend() *
438                                 edl->session->sample_rate);
439         }
440         else
441         {
442                 asset.audio_data = 0;
443                 asset.channels = 0;
444                 asset.tcstart = 0;
445                 asset.tcend = 0;
446         }
447
448         if(!asset.audio_data &&
449                 !asset.video_data)
450         {
451                 return 1;
452         }
453         return 0;
454 }
455
456 int Render::fix_strategy(int strategy, int use_renderfarm)
457 {
458         if(use_renderfarm)
459         {
460                 if(strategy == FILE_PER_LABEL)
461                         strategy = FILE_PER_LABEL_FARM;
462                 else
463                 if(strategy == SINGLE_PASS)
464                         strategy = SINGLE_PASS_FARM;
465         }
466         else
467         {
468                 if(strategy == FILE_PER_LABEL_FARM)
469                         strategy = FILE_PER_LABEL;
470                 else
471                 if(strategy == SINGLE_PASS_FARM)
472                         strategy = SINGLE_PASS;
473         }
474         return strategy;
475 }
476
477 void Render::start_progress()
478 {
479         char filename[BCTEXTLEN];
480         char string[BCTEXTLEN];
481         FileSystem fs;
482
483         progress_max = packages->get_progress_max();
484
485         progress_timer->update();
486         last_eta = 0;
487         if(mwindow)
488         {
489 // Generate the progress box
490                 fs.extract_name(filename, default_asset->path);
491                 sprintf(string, _("Rendering %s..."), filename);
492
493 // Don't bother with the filename since renderfarm defeats the meaning
494                 progress = mwindow->mainprogress->start_progress(_("Rendering..."),
495                         progress_max);
496                 render_progress = new RenderProgress(mwindow, this);
497                 render_progress->start();
498         }
499 }
500
501 void Render::stop_progress()
502 {
503         if(progress)
504         {
505                 char string[BCTEXTLEN], string2[BCTEXTLEN];
506                 delete render_progress;
507                 progress->get_time(string);
508                 elapsed_time = progress->get_time();
509                 progress->stop_progress();
510                 delete progress;
511
512                 sprintf(string2, _("Rendering took %s"), string);
513                 mwindow->gui->lock_window("");
514                 mwindow->gui->show_message(string2);
515                 mwindow->gui->stop_hourglass();
516                 mwindow->gui->unlock_window();
517         }
518         progress = 0;
519 }
520
521
522
523 void Render::start_render()
524 {
525         in_progress = 0;
526         elapsed_time = 0.0;
527         result = 0;
528         completion->reset();
529         thread->start();
530 }
531
532
533 void Render::create_filename(char *path,
534         char *default_path,
535         int current_number,
536         int total_digits,
537         int number_start)
538 {
539         int i, j;
540         int len = strlen(default_path);
541         char printf_string[BCTEXTLEN];
542
543         for(i = 0, j = 0; i < number_start; i++, j++)
544         {
545                 printf_string[j] = default_path[i];
546         }
547
548 // Found the number
549         sprintf(&printf_string[j], "%%0%dd", total_digits);
550         j = strlen(printf_string);
551         i += total_digits;
552
553 // Copy remainder of string
554         for( ; i < len; i++, j++)
555         {
556                 printf_string[j] = default_path[i];
557         }
558         printf_string[j] = 0;
559 // Print the printf argument to the path
560         sprintf(path, printf_string, current_number);
561 }
562
563 void Render::get_starting_number(char *path,
564         int &current_number,
565         int &number_start,
566         int &total_digits,
567         int min_digits)
568 {
569         int len = strlen(path);
570         char number_text[BCTEXTLEN];
571         char *ptr = 0;
572         char *ptr2 = 0;
573
574         total_digits = 0;
575         number_start = 0;
576
577 // Search for last /
578         ptr2 = strrchr(path, '/');
579
580 // Search for first 0 after last /.
581         if(ptr2)
582                 ptr = strchr(ptr2, '0');
583
584         if(ptr && isdigit(*ptr))
585         {
586                 number_start = ptr - path;
587
588 // Store the first number
589                 char *ptr2 = number_text;
590                 while(isdigit(*ptr))
591                         *ptr2++ = *ptr++;
592                 *ptr2++ = 0;
593                 current_number = atol(number_text);
594                 total_digits = strlen(number_text);
595         }
596
597
598 // No number found or number not long enough
599         if(total_digits < min_digits)
600         {
601                 current_number = 1;
602                 number_start = len;
603                 total_digits = min_digits;
604         }
605 }
606
607
608 int Render::load_defaults(Asset *asset)
609 {
610         strategy = mwindow->defaults->get("RENDER_STRATEGY", SINGLE_PASS);
611         load_mode = mwindow->defaults->get("RENDER_LOADMODE", LOADMODE_NEW_TRACKS);
612         range_type = mwindow->defaults->get("RENDER_RANGE_TYPE", RANGE_PROJECT);
613
614 // some defaults which work
615         asset->video_data = 1;
616         asset->audio_data = 1;
617         asset->format = FILE_FFMPEG;
618         strcpy(asset->acodec, "mp4.qt");
619         strcpy(asset->vcodec, "mp4.qt");
620
621         asset->load_defaults(mwindow->defaults,
622                 "RENDER_", 1, 1, 1, 1, 1);
623         return 0;
624 }
625
626 int Render::load_profile(int profile_slot, Asset *asset)
627 {
628         char string_name[100];
629         sprintf(string_name, "RENDER_%i_STRATEGY", profile_slot);
630         strategy = mwindow->defaults->get(string_name, SINGLE_PASS);
631 // Load mode is not part of the profile
632 //      printf(string_name, "RENDER_%i_LOADMODE", profile_slot);
633 //      load_mode = mwindow->defaults->get(string_name, LOADMODE_NEW_TRACKS);
634         sprintf(string_name, "RENDER_%i_RANGE_TYPE", profile_slot);
635         range_type = mwindow->defaults->get(string_name, RANGE_PROJECT);
636
637         sprintf(string_name, "RENDER_%i_", profile_slot);
638         asset->load_defaults(mwindow->defaults,
639                 string_name, 1, 1, 1, 1, 1);
640         return 0;
641 }
642
643
644 int Render::save_defaults(Asset *asset)
645 {
646         mwindow->defaults->update("RENDER_STRATEGY", strategy);
647         mwindow->defaults->update("RENDER_LOADMODE", load_mode);
648         mwindow->defaults->update("RENDER_RANGE_TYPE", range_type);
649
650         asset->save_defaults(mwindow->defaults,
651                 "RENDER_", 1, 1, 1, 1, 1);
652         return 0;
653 }
654
655
656 static void run_script(const char *script, const char *arg)
657 {
658         char *const argv[] = { (char*)script, (char*)arg, 0 };
659         execvp(script ,&argv[0]);
660         perror("execvp script failed");
661         exit(1);
662 }
663
664 RenderThread::RenderThread(MWindow *mwindow, Render *render)
665  : Thread(0, 0, 0)
666 {
667         this->mwindow = mwindow;
668         this->render = render;
669 }
670
671 RenderThread::~RenderThread()
672 {
673 }
674
675
676 void RenderThread::render_single(int test_overwrite,
677         Asset *asset,
678         EDL *edl,
679         int strategy,
680         int range_type)
681 {
682 // Total length in seconds
683         double total_length;
684         RenderFarmServer *farm_server = 0;
685         FileSystem fs;
686         //int done = 0;
687         const int debug = 0;
688
689         render->in_progress = 1;
690
691
692         render->default_asset = asset;
693         render->progress = 0;
694         render->result = 0;
695
696         if(mwindow)
697         {
698                 if(!render->preferences)
699                         render->preferences = new Preferences;
700
701                 render->preferences->copy_from(mwindow->preferences);
702         }
703
704
705 // Create rendering command
706         TransportCommand *command = new TransportCommand;
707         command->command = NORMAL_FWD;
708         command->get_edl()->copy_all(edl);
709         command->change_type = CHANGE_ALL;
710
711         if (range_type == RANGE_BACKCOMPAT) {
712 // Get highlighted playback range
713                 command->set_playback_range();
714 // Adjust playback range with in/out points
715                 command->playback_range_adjust_inout();
716         }
717         else if (range_type == RANGE_PROJECT) {
718                 command->playback_range_project();
719         }
720         else if (range_type == RANGE_SELECTION) {
721                 command->set_playback_range();
722         }
723         else if (range_type == RANGE_INOUT) {
724                 command->playback_range_inout();
725         }
726
727         render->packages = new PackageDispatcher;
728
729 // Create caches
730         CICache *audio_cache = new CICache(render->preferences);
731         CICache *video_cache = new CICache(render->preferences);
732
733         render->default_asset->frame_rate = command->get_edl()->session->frame_rate;
734         render->default_asset->sample_rate = command->get_edl()->session->sample_rate;
735
736 // Conform asset to EDL.  Find out if any tracks are playable.
737         render->result = render->check_asset(command->get_edl(),
738                 *render->default_asset);
739
740         if(!render->result)
741         {
742 // Get total range to render
743                 render->total_start = command->start_position;
744                 render->total_end = command->end_position;
745                 total_length = render->total_end - render->total_start;
746
747 // Nothing to render
748                 if(EQUIV(total_length, 0))
749                 {
750                         render->result = 1;
751                 }
752         }
753
754 // Generate packages
755         if(!render->result)
756         {
757 // Stop background rendering
758                 if(mwindow) mwindow->stop_brender();
759
760                 fs.complete_path(render->default_asset->path);
761                 strategy = Render::fix_strategy(strategy, render->preferences->use_renderfarm);
762
763                 render->result = render->packages->create_packages(mwindow,
764                         command->get_edl(),
765                         render->preferences,
766                         strategy,
767                         render->default_asset,
768                         render->total_start,
769                         render->total_end,
770                         test_overwrite);
771         }
772
773         //done = 0;
774         render->total_rendered = 0;
775
776         if(!render->result)
777         {
778 // Start dispatching external jobs
779                 if(mwindow)
780                 {
781                         mwindow->gui->lock_window("Render::render 1");
782                         mwindow->gui->show_message(_("Starting render farm"));
783                         mwindow->gui->start_hourglass();
784                         mwindow->gui->unlock_window();
785                 }
786                 else
787                 {
788                         printf("Render::render: starting render farm\n");
789                 }
790
791                 if(strategy == SINGLE_PASS_FARM || strategy == FILE_PER_LABEL_FARM)
792                 {
793                         farm_server = new RenderFarmServer(mwindow,
794                                 render->packages,
795                                 render->preferences,
796                                 1,
797                                 &render->result,
798                                 &render->total_rendered,
799                                 render->counter_lock,
800                                 render->default_asset,
801                                 command->get_edl(),
802                                 0);
803                         render->result = farm_server->start_clients();
804
805                         if(render->result)
806                         {
807                                 if(mwindow)
808                                 {
809                                         mwindow->gui->lock_window("Render::render 2");
810                                         mwindow->gui->show_message(_("Failed to start render farm"),
811                                                 mwindow->theme->message_error);
812                                         mwindow->gui->stop_hourglass();
813                                         mwindow->gui->unlock_window();
814                                 }
815                                 else
816                                 {
817                                         printf("Render::render: Failed to start render farm\n");
818                                 }
819                         }
820                 }
821         }
822
823 // Perform local rendering
824
825
826         if(!render->result)
827         {
828                 render->start_progress();
829
830
831
832
833                 MainPackageRenderer package_renderer(render);
834                 render->result = package_renderer.initialize(mwindow,
835                                 command->get_edl(),   // Copy of master EDL
836                                 render->preferences,
837                                 render->default_asset);
838
839
840
841
842
843
844
845                 while(!render->result)
846                 {
847 // Get unfinished job
848                         RenderPackage *package;
849
850                         if(strategy == SINGLE_PASS_FARM)
851                         {
852                                 package = render->packages->get_package(
853                                         package_renderer.frames_per_second,
854                                         -1,
855                                         1);
856                         }
857                         else
858                         {
859                                 package = render->packages->get_package(0, -1, 1);
860                         }
861
862 // Exit point
863                         if(!package)
864                         {
865                                 //done = 1;
866                                 break;
867                         }
868
869
870
871                         Timer timer;
872                         timer.update();
873
874                         if(package_renderer.render_package(package))
875                                 render->result = 1;
876
877
878                 } // file_number
879
880
881
882 printf("Render::render_single: Session finished.\n");
883
884
885
886
887
888                 if(strategy == SINGLE_PASS_FARM || strategy == FILE_PER_LABEL_FARM)
889                 {
890                         farm_server->wait_clients();
891                         render->result |= render->packages->packages_are_done();
892                 }
893
894 if(debug) printf("Render::render %d\n", __LINE__);
895
896 // Notify of error
897                 if(render->result &&
898                         (!render->progress || !render->progress->is_cancelled()) &&
899                         !render->batch_cancelled)
900                 {
901 if(debug) printf("Render::render %d\n", __LINE__);
902                         if(mwindow)
903                         {
904 if(debug) printf("Render::render %d\n", __LINE__);
905                                 ErrorBox error_box(_(PROGRAM_NAME ": Error"),
906                                         mwindow->gui->get_abs_cursor_x(1),
907                                         mwindow->gui->get_abs_cursor_y(1));
908                                 error_box.create_objects(_("Error rendering data."));
909                                 error_box.raise_window();
910                                 error_box.run_window();
911 if(debug) printf("Render::render %d\n", __LINE__);
912                         }
913                         else
914                         {
915                                 printf("Render::render: Error rendering data\n");
916                         }
917                 }
918 if(debug) printf("Render::render %d\n", __LINE__);
919
920 // Delete the progress box
921                 render->stop_progress();
922
923 if(debug) printf("Render::render %d\n", __LINE__);
924         }
925
926
927 // Paste all packages into timeline if desired
928
929         if(!render->result &&
930                 render->load_mode != LOADMODE_NOTHING &&
931                 mwindow &&
932                 render->mode != Render::BATCH)
933         {
934 if(debug) printf("Render::render %d\n", __LINE__);
935                 mwindow->gui->lock_window("Render::render 3");
936 if(debug) printf("Render::render %d\n", __LINE__);
937
938                 mwindow->undo->update_undo_before();
939
940 if(debug) printf("Render::render %d\n", __LINE__);
941
942
943                 ArrayList<Indexable*> *assets = render->packages->get_asset_list();
944 if(debug) printf("Render::render %d\n", __LINE__);
945                 if(render->load_mode == LOADMODE_PASTE)
946                         mwindow->clear(0);
947 if(debug) printf("Render::render %d\n", __LINE__);
948                 mwindow->load_assets(assets,
949                         -1,
950                         render->load_mode,
951                         0,
952                         0,
953                         mwindow->edl->session->labels_follow_edits,
954                         mwindow->edl->session->plugins_follow_edits,
955                         mwindow->edl->session->autos_follow_edits,
956                         0); // overwrite
957 if(debug) printf("Render::render %d\n", __LINE__);
958                 for(int i = 0; i < assets->size(); i++)
959                         assets->get(i)->Garbage::remove_user();
960                 delete assets;
961 if(debug) printf("Render::render %d\n", __LINE__);
962
963
964                 mwindow->save_backup();
965 if(debug) printf("Render::render %d\n", __LINE__);
966                 mwindow->undo->update_undo_after(_("render"), LOAD_ALL);
967 if(debug) printf("Render::render %d\n", __LINE__);
968                 mwindow->update_plugin_guis();
969 if(debug) printf("Render::render %d\n", __LINE__);
970                 mwindow->gui->update(1,
971                         2,
972                         1,
973                         1,
974                         1,
975                         1,
976                         0);
977 if(debug) printf("Render::render %d\n", __LINE__);
978                 mwindow->sync_parameters(CHANGE_ALL);
979 if(debug) printf("Render::render %d\n", __LINE__);
980                 mwindow->gui->unlock_window();
981
982
983                 mwindow->awindow->gui->async_update_assets();
984
985 if(debug) printf("Render::render %d\n", __LINE__);
986         }
987
988 if(debug) printf("Render::render %d\n", __LINE__);
989
990 // Disable hourglass
991         if(mwindow)
992         {
993                 mwindow->gui->lock_window("Render::render 3");
994                 mwindow->gui->stop_hourglass();
995                 mwindow->gui->unlock_window();
996         }
997
998 //printf("Render::render 110\n");
999 // Need to restart because brender always stops before render.
1000         if(mwindow)
1001                 mwindow->restart_brender();
1002         if(farm_server) delete farm_server;
1003         delete command;
1004         delete audio_cache;
1005         delete video_cache;
1006 // Must delete packages after server
1007         delete render->packages;
1008
1009         render->packages = 0;
1010         render->in_progress = 0;
1011 if(debug) printf("Render::render %d\n", __LINE__);
1012 }
1013
1014 void RenderThread::run()
1015 {
1016         if(render->mode == Render::INTERACTIVE)
1017         {
1018                 render_single(1, render->asset, mwindow->edl, render->strategy, render->range_type);
1019         }
1020         else
1021         if(render->mode == Render::BATCH)
1022         {
1023 // PRINT_TRACE
1024 // printf("RenderThread::run %d %d %d\n",
1025 // __LINE__,
1026 // render->jobs->total,
1027 // render->result);
1028                 for(int i = 0; i < render->jobs->total && !render->result; i++)
1029                 {
1030 //PRINT_TRACE
1031                         BatchRenderJob *job = render->jobs->values[i];
1032 //PRINT_TRACE
1033                         if(job->enabled)
1034                         {
1035                                 if( *job->edl_path == '@' )
1036                                 {
1037                                         run_script(job->edl_path+1, job->asset->path);
1038                                 }
1039
1040                                 if(mwindow)
1041                                 {
1042                                         mwindow->batch_render->update_active(i);
1043                                 }
1044                                 else
1045                                 {
1046                                         printf("Render::run: %s\n", job->edl_path);
1047                                 }
1048
1049 //PRINT_TRACE
1050
1051                                 FileXML *file = new FileXML;
1052                                 EDL *edl = new EDL;
1053                                 edl->create_objects();
1054                                 file->read_from_file(job->edl_path);
1055                                 edl->load_xml(file, LOAD_ALL);
1056
1057 //PRINT_TRACE
1058                                 render_single(0, job->asset, edl, job->strategy, RANGE_BACKCOMPAT);
1059
1060 //PRINT_TRACE
1061                                 edl->Garbage::remove_user();
1062                                 delete file;
1063                                 if(!render->result)
1064                                 {
1065                                         if(mwindow)
1066                                                 mwindow->batch_render->update_done(i, 1, render->elapsed_time);
1067                                         else
1068                                         {
1069                                                 char string[BCTEXTLEN];
1070                                                 render->elapsed_time =
1071                                                         (double)render->progress_timer->get_scaled_difference(1);
1072                                                 Units::totext(string,
1073                                                         render->elapsed_time,
1074                                                         TIME_HMS2);
1075                                                 printf("Render::run: done in %s\n", string);
1076                                         }
1077                                 }
1078                                 else
1079                                 {
1080                                         if(mwindow)
1081                                                 mwindow->batch_render->update_active(-1);
1082                                         else
1083                                                 printf("Render::run: failed\n");
1084                                 }
1085                         }
1086 //PRINT_TRACE
1087                 }
1088
1089                 if(mwindow)
1090                 {
1091                         mwindow->batch_render->update_active(-1);
1092                         mwindow->batch_render->update_done(-1, 0, 0);
1093                 }
1094         }
1095         render->completion->unlock();
1096 }
1097
1098
1099 #define WIDTH 440
1100 #define HEIGHT 455
1101
1102
1103 RenderWindow::RenderWindow(MWindow *mwindow,
1104         Render *render,
1105         Asset *asset,
1106         int x,
1107         int y)
1108  : BC_Window(_(PROGRAM_NAME ": Render"), x, y,
1109         WIDTH, HEIGHT, WIDTH, HEIGHT, 0, 0, 1)
1110 {
1111         this->mwindow = mwindow;
1112         this->render = render;
1113         this->asset = asset;
1114 }
1115
1116 RenderWindow::~RenderWindow()
1117 {
1118 SET_TRACE
1119         lock_window("RenderWindow::~RenderWindow");
1120 SET_TRACE
1121         delete format_tools;
1122 SET_TRACE
1123         delete loadmode;
1124 SET_TRACE
1125         unlock_window();
1126 SET_TRACE
1127 }
1128
1129
1130 void RenderWindow::load_profile(int profile_slot)
1131 {
1132         render->load_profile(profile_slot, asset);
1133         update_range_type(render->range_type);
1134         format_tools->update(asset, &render->strategy);
1135 }
1136
1137
1138 void RenderWindow::create_objects()
1139 {
1140         int x = 10, y = 5;
1141         lock_window("RenderWindow::create_objects");
1142         add_subwindow(new BC_Title(x,
1143                 y,
1144                 (char*)((render->strategy == FILE_PER_LABEL ||
1145                                 render->strategy == FILE_PER_LABEL_FARM) ?
1146                         _("Select the first file to render to:") :
1147                         _("Select a file to render to:"))));
1148         y += 25;
1149
1150         format_tools = new FormatTools(mwindow, this, asset);
1151         format_tools->create_objects(x, y,
1152                 1, 1, 1, 1, 0, 1, 0, 0, &render->strategy, 0);
1153
1154         add_subwindow(new BC_Title(x, y, _("Render range:")));
1155
1156         x += 110;
1157         add_subwindow(rangeproject = new RenderRangeProject(this,
1158                 render->range_type == RANGE_PROJECT, x, y));
1159         y += 20;
1160         add_subwindow(rangeselection = new RenderRangeSelection(this,
1161                 render->range_type == RANGE_SELECTION, x, y));
1162         y += 20;
1163         add_subwindow(rangeinout = new RenderRangeInOut(this,
1164                 render->range_type == RANGE_INOUT, x, y));
1165         y += 30;
1166         x = 5;
1167
1168         renderprofile = new RenderProfile(mwindow, this, x, y, 1);
1169         renderprofile->create_objects();
1170         y += 70;
1171
1172         loadmode = new LoadMode(mwindow, this, x, y, &render->load_mode, 1);
1173         loadmode->create_objects();
1174
1175         add_subwindow(new BC_OKButton(this));
1176         add_subwindow(new BC_CancelButton(this));
1177         show_window();
1178         unlock_window();
1179 }
1180
1181 void RenderWindow::update_range_type(int range_type)
1182 {
1183         render->range_type = range_type;
1184         rangeproject->update(range_type == RANGE_PROJECT);
1185         rangeselection->update(range_type == RANGE_SELECTION);
1186         rangeinout->update(range_type == RANGE_INOUT);
1187 }
1188
1189
1190 RenderRangeProject::RenderRangeProject(RenderWindow *rwindow, int value, int x, int y)
1191  : BC_Radial(x, y, value, _("Project"))
1192 {
1193         this->rwindow = rwindow;
1194 }
1195 int RenderRangeProject::handle_event()
1196 {
1197         rwindow->update_range_type(RANGE_PROJECT);
1198         return 1;
1199 }
1200
1201 RenderRangeSelection::RenderRangeSelection(RenderWindow *rwindow, int value, int x, int y)
1202  : BC_Radial(x, y, value, _("Selection"))
1203 {
1204         this->rwindow = rwindow;
1205 }
1206 int RenderRangeSelection::handle_event()
1207 {
1208         rwindow->update_range_type(RANGE_SELECTION);
1209         return 1;
1210 }
1211
1212
1213 RenderRangeInOut::RenderRangeInOut(RenderWindow *rwindow, int value, int x, int y)
1214  : BC_Radial(x, y, value, _("In/Out Points"))
1215 {
1216         this->rwindow = rwindow;
1217 }
1218 int RenderRangeInOut::handle_event()
1219 {
1220         rwindow->update_range_type(RANGE_INOUT);
1221         return 1;
1222 }
1223
1224