4 * Copyright (C) 1997-2011 Adam Williams <broadcast at earthling dot net>
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
26 #include "awindowgui.h"
27 #include "batchrender.h"
28 #include "bcprogressbox.h"
29 #include "bcsignals.h"
32 #include "compresspopup.h"
33 #include "condition.h"
34 #include "confirmsave.h"
35 #include "cwindowgui.h"
40 #include "edlsession.h"
43 #include "filesystem.h"
45 #include "formatcheck.h"
46 #include "formatpopup.h"
47 #include "formattools.h"
48 #include "indexable.h"
52 #include "localsession.h"
53 #include "mainprogress.h"
54 #include "mainsession.h"
58 #include "mwindowgui.h"
60 #include "packagedispatcher.h"
61 #include "packagerenderer.h"
63 #include "playabletracks.h"
64 #include "preferences.h"
65 #include "preferencesthread.h"
66 #include "renderfarm.h"
68 #include "renderprofiles.h"
69 #include "statusbar.h"
73 #include "transportque.h"
76 #include "videoconfig.h"
84 RenderItem::RenderItem(MWindow *mwindow)
85 : BC_MenuItem(_("Render..."), _("Shift+R"), 'R')
87 this->mwindow = mwindow;
91 int RenderItem::handle_event()
93 mwindow->gui->unlock_window();
94 mwindow->render->start_interactive();
95 mwindow->gui->lock_window("RenderItem::handle_event");
108 RenderProgress::RenderProgress(MWindow *mwindow, Render *render)
111 this->mwindow = mwindow;
112 this->render = render;
114 Thread::set_synchronous(1);
117 RenderProgress::~RenderProgress()
124 void RenderProgress::run()
126 Thread::disable_cancel();
129 if(render->total_rendered != last_value)
131 render->progress->update(render->total_rendered);
132 last_value = render->total_rendered;
134 if(mwindow) mwindow->preferences_thread->update_rates();
137 Thread::enable_cancel();
139 Thread::disable_cancel();
145 MainPackageRenderer::MainPackageRenderer(Render *render)
148 this->render = render;
153 MainPackageRenderer::~MainPackageRenderer()
158 int MainPackageRenderer::get_master()
163 int MainPackageRenderer::get_result()
165 return render->result;
168 void MainPackageRenderer::set_result(int value)
171 render->result = value;
177 void MainPackageRenderer::set_progress(int64_t value)
179 render->counter_lock->lock("MainPackageRenderer::set_progress");
180 // Increase total rendered for all nodes
181 render->total_rendered += value;
183 // Update frames per second for master node
184 render->preferences->set_rate(frames_per_second, -1);
186 //printf("MainPackageRenderer::set_progress %d %ld %f\n", __LINE__, (long)value, frames_per_second);
188 // If non interactive, print progress out
189 if(!render->progress)
191 int64_t current_eta = render->progress_timer->get_scaled_difference(1000);
192 if(current_eta - render->last_eta > 1000)
197 if(render->total_rendered)
201 render->progress_max /
202 render->total_rendered -
207 char string[BCTEXTLEN];
208 Units::totext(string,
212 printf(_("\r%d%% ETA: %s "), (int)(100 *
213 (float)render->total_rendered /
214 render->progress_max),
217 render->last_eta = current_eta;
221 render->counter_lock->unlock();
223 // This locks the preferences
224 if(mwindow) mwindow->preferences->copy_rates_from(preferences);
227 int MainPackageRenderer::progress_cancelled()
229 return (render->progress && render->progress->is_cancelled()) ||
230 render->batch_cancelled;
234 Render::Render(MWindow *mwindow)
237 this->mwindow = mwindow;
242 package_lock = new Mutex("Render::package_lock");
243 counter_lock = new Mutex("Render::counter_lock");
244 completion = new Condition(0, "Render::completion");
245 progress_timer = new Timer;
246 range_type = RANGE_BACKCOMPAT;
247 thread = new RenderThread(mwindow, this);
259 // May be owned by someone else. This is owned by mwindow, so we don't care
261 // delete preferences;
262 delete progress_timer;
263 if( asset ) asset->Garbage::remove_user();
267 void Render::start_interactive()
269 if( !thread->running() ) {
270 mode = Render::INTERACTIVE;
271 BC_DialogThread::start();
273 else if( render_window && !in_progress )
274 render_window->raise_window();
276 ErrorBox error_box(_(PROGRAM_NAME ": Error"),
277 mwindow->gui->get_abs_cursor_x(1),
278 mwindow->gui->get_abs_cursor_y(1));
279 error_box.create_objects(_("Already rendering"));
280 error_box.raise_window();
281 error_box.run_window();
286 void Render::start_batches(ArrayList<BatchRenderJob*> *jobs)
288 if(!thread->running())
290 mode = Render::BATCH;
292 // raise the window if rendering hasn't started yet
293 if( render_window && ! in_progress ) {
294 render_window->raise_window();
297 ErrorBox error_box(PROGRAM_NAME ": Error",
298 mwindow->gui->get_abs_cursor_x(1),
299 mwindow->gui->get_abs_cursor_y(1));
300 error_box.create_objects("Already rendering");
301 error_box.raise_window();
302 error_box.run_window();
310 void Render::start_batches(ArrayList<BatchRenderJob*> *jobs,
311 BC_Hash *boot_defaults,
312 Preferences *preferences)
314 mode = Render::BATCH;
317 this->preferences = preferences;
323 this->preferences = 0;
327 BC_Window* Render::new_gui()
335 if(mode == Render::INTERACTIVE) {
336 // Fix the asset for rendering
337 if(!asset) asset = new Asset;
338 load_defaults(asset);
339 check_asset(mwindow->edl, *asset);
341 // Get format from user
342 render_window = new RenderWindow(mwindow,
345 mwindow->gui->get_abs_cursor_x(1),
346 mwindow->gui->get_abs_cursor_y(1));
347 render_window->create_objects();
350 return render_window;
354 void Render::handle_close_event(int result)
356 int format_error = 0;
360 // add to recentlist only on OK
361 render_window->format_tools->path_recent->
362 add_item(File::formattostr(asset->format), asset->path);
363 // Check the asset format for errors.
364 FormatCheck format_check(asset);
365 format_error = format_check.check_format();
370 save_defaults(asset);
372 mwindow->save_defaults();
375 if(!format_error && !result)
377 if(debug) printf("Render::handle_close_event %d\n", __LINE__);
378 if(!result) start_render();
379 if(debug) printf("Render::handle_close_event %d\n", __LINE__);
387 void Render::stop_operation()
389 if(thread->Thread::running())
392 // Wait for completion
393 completion->lock("Render::stop_operation");
400 int Render::check_asset(EDL *edl, Asset &asset)
402 if(asset.video_data &&
403 edl->tracks->playable_video_tracks() &&
404 File::supports_video(asset.format))
406 asset.video_data = 1;
408 asset.width = edl->session->output_w;
409 asset.height = edl->session->output_h;
410 asset.interlace_mode = edl->session->interlace_mode;
411 asset.tcstart = (int64_t) (edl->session->get_frame_offset() +
412 edl->local_session->get_selectionstart() *
413 edl->session->frame_rate);
414 asset.tcend = (int64_t) (edl->session->get_frame_offset() +
415 edl->local_session->get_selectionend() *
416 edl->session->frame_rate);
420 asset.video_data = 0;
426 if(asset.audio_data &&
427 edl->tracks->playable_audio_tracks() &&
428 File::supports_audio(asset.format))
430 asset.audio_data = 1;
431 asset.channels = edl->session->audio_channels;
432 asset.tcstart = (int64_t) (edl->session->get_frame_offset() +
433 edl->local_session->get_selectionstart() *
434 edl->session->sample_rate);
435 asset.tcend = (int64_t) (edl->session->get_frame_offset() +
436 edl->local_session->get_selectionend() *
437 edl->session->sample_rate);
441 asset.audio_data = 0;
447 if(!asset.audio_data &&
455 int Render::fix_strategy(int strategy, int use_renderfarm)
459 if(strategy == FILE_PER_LABEL)
460 strategy = FILE_PER_LABEL_FARM;
462 if(strategy == SINGLE_PASS)
463 strategy = SINGLE_PASS_FARM;
467 if(strategy == FILE_PER_LABEL_FARM)
468 strategy = FILE_PER_LABEL;
470 if(strategy == SINGLE_PASS_FARM)
471 strategy = SINGLE_PASS;
476 void Render::start_progress()
478 char filename[BCTEXTLEN];
479 char string[BCTEXTLEN];
482 progress_max = packages->get_progress_max();
484 progress_timer->update();
488 // Generate the progress box
489 fs.extract_name(filename, default_asset->path);
490 sprintf(string, _("Rendering %s..."), filename);
492 // Don't bother with the filename since renderfarm defeats the meaning
493 progress = mwindow->mainprogress->start_progress(_("Rendering..."),
495 render_progress = new RenderProgress(mwindow, this);
496 render_progress->start();
500 void Render::stop_progress()
504 char string[BCTEXTLEN], string2[BCTEXTLEN];
505 delete render_progress;
506 progress->get_time(string);
507 elapsed_time = progress->get_time();
508 progress->stop_progress();
511 sprintf(string2, _("Rendering took %s"), string);
512 mwindow->gui->lock_window("");
513 mwindow->gui->show_message(string2);
514 mwindow->gui->stop_hourglass();
515 mwindow->gui->unlock_window();
522 void Render::start_render()
531 void Render::create_filename(char *path,
538 int len = strlen(default_path);
539 char printf_string[BCTEXTLEN];
541 for(i = 0, j = 0; i < number_start; i++, j++)
543 printf_string[j] = default_path[i];
547 sprintf(&printf_string[j], "%%0%dd", total_digits);
548 j = strlen(printf_string);
551 // Copy remainder of string
552 for( ; i < len; i++, j++)
554 printf_string[j] = default_path[i];
556 printf_string[j] = 0;
557 // Print the printf argument to the path
558 sprintf(path, printf_string, current_number);
561 void Render::get_starting_number(char *path,
567 int len = strlen(path);
568 char number_text[BCTEXTLEN];
576 ptr2 = strrchr(path, '/');
578 // Search for first 0 after last /.
580 ptr = strchr(ptr2, '0');
582 if(ptr && isdigit(*ptr))
584 number_start = ptr - path;
586 // Store the first number
587 char *ptr2 = number_text;
591 current_number = atol(number_text);
592 total_digits = strlen(number_text);
596 // No number found or number not long enough
597 if(total_digits < min_digits)
601 total_digits = min_digits;
606 int Render::load_defaults(Asset *asset)
608 strategy = mwindow->defaults->get("RENDER_STRATEGY", SINGLE_PASS);
609 load_mode = mwindow->defaults->get("RENDER_LOADMODE", LOADMODE_NEW_TRACKS);
610 range_type = mwindow->defaults->get("RENDER_RANGE_TYPE", RANGE_PROJECT);
612 // some defaults which work
613 asset->video_data = 1;
614 asset->audio_data = 1;
615 asset->format = FILE_FFMPEG;
616 strcpy(asset->acodec, "mp4.qt");
617 strcpy(asset->vcodec, "mp4.qt");
619 asset->load_defaults(mwindow->defaults,
620 "RENDER_", 1, 1, 1, 1, 1);
624 int Render::load_profile(int profile_slot, Asset *asset)
626 char string_name[100];
627 sprintf(string_name, "RENDER_%i_STRATEGY", profile_slot);
628 strategy = mwindow->defaults->get(string_name, SINGLE_PASS);
629 // Load mode is not part of the profile
630 // printf(string_name, "RENDER_%i_LOADMODE", profile_slot);
631 // load_mode = mwindow->defaults->get(string_name, LOADMODE_NEW_TRACKS);
632 sprintf(string_name, "RENDER_%i_RANGE_TYPE", profile_slot);
633 range_type = mwindow->defaults->get(string_name, RANGE_PROJECT);
635 sprintf(string_name, "RENDER_%i_", profile_slot);
636 asset->load_defaults(mwindow->defaults,
637 string_name, 1, 1, 1, 1, 1);
642 int Render::save_defaults(Asset *asset)
644 mwindow->defaults->update("RENDER_STRATEGY", strategy);
645 mwindow->defaults->update("RENDER_LOADMODE", load_mode);
646 mwindow->defaults->update("RENDER_RANGE_TYPE", range_type);
648 asset->save_defaults(mwindow->defaults,
649 "RENDER_", 1, 1, 1, 1, 1);
654 static void run_script(const char *script, const char *arg)
656 char *const argv[] = { (char*)script, (char*)arg, 0 };
657 execvp(script ,&argv[0]);
658 perror("execvp script failed");
662 RenderThread::RenderThread(MWindow *mwindow, Render *render)
665 this->mwindow = mwindow;
666 this->render = render;
669 RenderThread::~RenderThread()
674 void RenderThread::render_single(int test_overwrite,
680 // Total length in seconds
682 RenderFarmServer *farm_server = 0;
687 render->in_progress = 1;
690 render->default_asset = asset;
691 render->progress = 0;
696 if(!render->preferences)
697 render->preferences = new Preferences;
699 render->preferences->copy_from(mwindow->preferences);
703 // Create rendering command
704 TransportCommand *command = new TransportCommand;
705 command->command = NORMAL_FWD;
706 command->get_edl()->copy_all(edl);
707 command->change_type = CHANGE_ALL;
709 if (range_type == RANGE_BACKCOMPAT) {
710 // Get highlighted playback range
711 command->set_playback_range();
712 // Adjust playback range with in/out points
713 command->playback_range_adjust_inout();
715 else if (range_type == RANGE_PROJECT) {
716 command->playback_range_project();
718 else if (range_type == RANGE_SELECTION) {
719 command->set_playback_range();
721 else if (range_type == RANGE_INOUT) {
722 command->playback_range_inout();
725 render->packages = new PackageDispatcher;
728 CICache *audio_cache = new CICache(render->preferences);
729 CICache *video_cache = new CICache(render->preferences);
731 render->default_asset->frame_rate = command->get_edl()->session->frame_rate;
732 render->default_asset->sample_rate = command->get_edl()->session->sample_rate;
734 // Conform asset to EDL. Find out if any tracks are playable.
735 render->result = render->check_asset(command->get_edl(),
736 *render->default_asset);
740 // Get total range to render
741 render->total_start = command->start_position;
742 render->total_end = command->end_position;
743 total_length = render->total_end - render->total_start;
746 if(EQUIV(total_length, 0))
755 // Stop background rendering
756 if(mwindow) mwindow->stop_brender();
758 fs.complete_path(render->default_asset->path);
759 strategy = Render::fix_strategy(strategy, render->preferences->use_renderfarm);
761 render->result = render->packages->create_packages(mwindow,
765 render->default_asset,
772 render->total_rendered = 0;
776 // Start dispatching external jobs
779 mwindow->gui->lock_window("Render::render 1");
780 mwindow->gui->show_message(_("Starting render farm"));
781 mwindow->gui->start_hourglass();
782 mwindow->gui->unlock_window();
786 printf("Render::render: starting render farm\n");
789 if(strategy == SINGLE_PASS_FARM || strategy == FILE_PER_LABEL_FARM)
791 farm_server = new RenderFarmServer(mwindow,
796 &render->total_rendered,
797 render->counter_lock,
798 render->default_asset,
801 render->result = farm_server->start_clients();
807 mwindow->gui->lock_window("Render::render 2");
808 mwindow->gui->show_message(_("Failed to start render farm"),
809 mwindow->theme->message_error);
810 mwindow->gui->stop_hourglass();
811 mwindow->gui->unlock_window();
815 printf("Render::render: Failed to start render farm\n");
821 // Perform local rendering
826 render->start_progress();
831 MainPackageRenderer package_renderer(render);
832 render->result = package_renderer.initialize(mwindow,
833 command->get_edl(), // Copy of master EDL
835 render->default_asset);
843 while(!render->result)
845 // Get unfinished job
846 RenderPackage *package;
848 if(strategy == SINGLE_PASS_FARM)
850 package = render->packages->get_package(
851 package_renderer.frames_per_second,
857 package = render->packages->get_package(0, -1, 1);
872 if(package_renderer.render_package(package))
880 printf("Render::render_single: Session finished.\n");
886 if(strategy == SINGLE_PASS_FARM || strategy == FILE_PER_LABEL_FARM)
888 farm_server->wait_clients();
889 render->result |= render->packages->packages_are_done();
892 if(debug) printf("Render::render %d\n", __LINE__);
896 (!render->progress || !render->progress->is_cancelled()) &&
897 !render->batch_cancelled)
899 if(debug) printf("Render::render %d\n", __LINE__);
902 if(debug) printf("Render::render %d\n", __LINE__);
903 ErrorBox error_box(_(PROGRAM_NAME ": Error"),
904 mwindow->gui->get_abs_cursor_x(1),
905 mwindow->gui->get_abs_cursor_y(1));
906 error_box.create_objects(_("Error rendering data."));
907 error_box.raise_window();
908 error_box.run_window();
909 if(debug) printf("Render::render %d\n", __LINE__);
913 printf("Render::render: Error rendering data\n");
916 if(debug) printf("Render::render %d\n", __LINE__);
918 // Delete the progress box
919 render->stop_progress();
921 if(debug) printf("Render::render %d\n", __LINE__);
925 // Paste all packages into timeline if desired
927 if(!render->result &&
928 render->load_mode != LOADMODE_NOTHING &&
930 render->mode != Render::BATCH)
932 if(debug) printf("Render::render %d\n", __LINE__);
933 mwindow->gui->lock_window("Render::render 3");
934 if(debug) printf("Render::render %d\n", __LINE__);
936 mwindow->undo->update_undo_before();
938 if(debug) printf("Render::render %d\n", __LINE__);
941 ArrayList<Indexable*> *assets = render->packages->get_asset_list();
942 if(debug) printf("Render::render %d\n", __LINE__);
943 if(render->load_mode == LOADMODE_PASTE)
945 if(debug) printf("Render::render %d\n", __LINE__);
946 mwindow->load_assets(assets,
951 mwindow->edl->session->labels_follow_edits,
952 mwindow->edl->session->plugins_follow_edits,
953 mwindow->edl->session->autos_follow_edits,
955 if(debug) printf("Render::render %d\n", __LINE__);
956 for(int i = 0; i < assets->size(); i++)
957 assets->get(i)->Garbage::remove_user();
959 if(debug) printf("Render::render %d\n", __LINE__);
962 mwindow->save_backup();
963 if(debug) printf("Render::render %d\n", __LINE__);
964 mwindow->undo->update_undo_after(_("render"), LOAD_ALL);
965 if(debug) printf("Render::render %d\n", __LINE__);
966 mwindow->update_plugin_guis();
967 if(debug) printf("Render::render %d\n", __LINE__);
968 mwindow->gui->update(1,
975 if(debug) printf("Render::render %d\n", __LINE__);
976 mwindow->sync_parameters(CHANGE_ALL);
977 if(debug) printf("Render::render %d\n", __LINE__);
978 mwindow->gui->unlock_window();
981 mwindow->awindow->gui->async_update_assets();
983 if(debug) printf("Render::render %d\n", __LINE__);
986 if(debug) printf("Render::render %d\n", __LINE__);
991 mwindow->gui->lock_window("Render::render 3");
992 mwindow->gui->stop_hourglass();
993 mwindow->gui->unlock_window();
996 //printf("Render::render 110\n");
997 // Need to restart because brender always stops before render.
999 mwindow->restart_brender();
1000 if(farm_server) delete farm_server;
1004 // Must delete packages after server
1005 delete render->packages;
1007 render->packages = 0;
1008 render->in_progress = 0;
1009 render->completion->unlock();
1010 if(debug) printf("Render::render %d\n", __LINE__);
1013 void RenderThread::run()
1015 if(render->mode == Render::INTERACTIVE)
1017 render_single(1, render->asset, mwindow->edl, render->strategy, render->range_type);
1020 if(render->mode == Render::BATCH)
1023 // printf("RenderThread::run %d %d %d\n",
1025 // render->jobs->total,
1027 for(int i = 0; i < render->jobs->total && !render->result; i++)
1030 BatchRenderJob *job = render->jobs->values[i];
1034 if( *job->edl_path == '@' )
1036 run_script(job->edl_path+1, job->asset->path);
1041 mwindow->batch_render->update_active(i);
1045 printf("Render::run: %s\n", job->edl_path);
1050 FileXML *file = new FileXML;
1052 edl->create_objects();
1053 file->read_from_file(job->edl_path);
1054 edl->load_xml(file, LOAD_ALL);
1057 render_single(0, job->asset, edl, job->strategy, RANGE_BACKCOMPAT);
1060 edl->Garbage::remove_user();
1065 mwindow->batch_render->update_done(i, 1, render->elapsed_time);
1068 char string[BCTEXTLEN];
1069 render->elapsed_time =
1070 (double)render->progress_timer->get_scaled_difference(1);
1071 Units::totext(string,
1072 render->elapsed_time,
1074 printf("Render::run: done in %s\n", string);
1080 mwindow->batch_render->update_active(-1);
1082 printf("Render::run: failed\n");
1090 mwindow->batch_render->update_active(-1);
1091 mwindow->batch_render->update_done(-1, 0, 0);
1101 RenderWindow::RenderWindow(MWindow *mwindow,
1106 : BC_Window(_(PROGRAM_NAME ": Render"),
1107 x - WIDTH / 2, y - HEIGHT / 2,
1108 WIDTH, HEIGHT, WIDTH, HEIGHT,
1111 this->mwindow = mwindow;
1112 this->render = render;
1113 this->asset = asset;
1116 RenderWindow::~RenderWindow()
1119 lock_window("RenderWindow::~RenderWindow");
1121 delete format_tools;
1130 void RenderWindow::load_profile(int profile_slot)
1132 render->load_profile(profile_slot, asset);
1133 update_range_type(render->range_type);
1134 format_tools->update(asset, &render->strategy);
1138 void RenderWindow::create_objects()
1141 lock_window("RenderWindow::create_objects");
1142 add_subwindow(new BC_Title(x,
1144 (char*)((render->strategy == FILE_PER_LABEL ||
1145 render->strategy == FILE_PER_LABEL_FARM) ?
1146 _("Select the first file to render to:") :
1147 _("Select a file to render to:"))));
1150 format_tools = new FormatTools(mwindow, this, asset);
1151 format_tools->create_objects(x, y,
1152 1, 1, 1, 1, 0, 1, 0, 0, &render->strategy, 0);
1154 add_subwindow(new BC_Title(x, y, _("Render range:")));
1157 add_subwindow(rangeproject = new RenderRangeProject(this,
1158 render->range_type == RANGE_PROJECT, x, y));
1160 add_subwindow(rangeselection = new RenderRangeSelection(this,
1161 render->range_type == RANGE_SELECTION, x, y));
1163 add_subwindow(rangeinout = new RenderRangeInOut(this,
1164 render->range_type == RANGE_INOUT, x, y));
1168 renderprofile = new RenderProfile(mwindow, this, x, y, 1);
1169 renderprofile->create_objects();
1172 loadmode = new LoadMode(mwindow, this, x, y, &render->load_mode, 1);
1173 loadmode->create_objects();
1175 add_subwindow(new BC_OKButton(this));
1176 add_subwindow(new BC_CancelButton(this));
1181 void RenderWindow::update_range_type(int range_type)
1183 render->range_type = range_type;
1184 rangeproject->update(range_type == RANGE_PROJECT);
1185 rangeselection->update(range_type == RANGE_SELECTION);
1186 rangeinout->update(range_type == RANGE_INOUT);
1190 RenderRangeProject::RenderRangeProject(RenderWindow *rwindow, int value, int x, int y)
1191 : BC_Radial(x, y, value, _("Project"))
1193 this->rwindow = rwindow;
1195 int RenderRangeProject::handle_event()
1197 rwindow->update_range_type(RANGE_PROJECT);
1201 RenderRangeSelection::RenderRangeSelection(RenderWindow *rwindow, int value, int x, int y)
1202 : BC_Radial(x, y, value, _("Selection"))
1204 this->rwindow = rwindow;
1206 int RenderRangeSelection::handle_event()
1208 rwindow->update_range_type(RANGE_SELECTION);
1213 RenderRangeInOut::RenderRangeInOut(RenderWindow *rwindow, int value, int x, int y)
1214 : BC_Radial(x, y, value, _("In/Out Points"))
1216 this->rwindow = rwindow;
1218 int RenderRangeInOut::handle_event()
1220 rwindow->update_range_type(RANGE_INOUT);