awindowgui / mwindowedit / label rework
[goodguy/history.git] / cinelerra-5.1 / cinelerra / renderengine.C
1
2 /*
3  * CINELERRA
4  * Copyright (C) 2009 Adam Williams <broadcast at earthling dot net>
5  *
6  * This program is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 2 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program; if not, write to the Free Software
18  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  *
20  */
21
22 #include "amodule.h"
23 #include "arender.h"
24 #include "asset.h"
25 #include "audiodevice.h"
26 #include "bcsignals.h"
27 #include "condition.h"
28 #include "edl.h"
29 #include "edlsession.h"
30 #include "mutex.h"
31 #include "mwindow.h"
32 #include "playbackengine.h"
33 #include "preferences.h"
34 #include "preferencesthread.h"
35 #include "renderengine.h"
36 #include "mainsession.h"
37 #include "tracks.h"
38 #include "transportque.h"
39 #include "videodevice.h"
40 #include "vrender.h"
41 #include "workarounds.h"
42
43
44
45 RenderEngine::RenderEngine(PlaybackEngine *playback_engine,
46         Preferences *preferences,
47         Canvas *output,
48         int is_nested)
49  : Thread(1, 0, 0)
50 {
51         this->playback_engine = playback_engine;
52         this->output = output;
53         this->is_nested = is_nested;
54         audio = 0;
55         video = 0;
56         config = new PlaybackConfig;
57         arender = 0;
58         vrender = 0;
59         do_audio = 0;
60         do_video = 0;
61         interrupted = 0;
62         this->preferences = new Preferences;
63         this->command = new TransportCommand;
64         this->preferences->copy_from(preferences);
65         edl = 0;
66
67         audio_cache = 0;
68         video_cache = 0;
69         if(playback_engine && playback_engine->mwindow)
70                 mwindow = playback_engine->mwindow;
71         else
72                 mwindow = 0;
73         show_tc = 0;
74
75
76         input_lock = new Condition(1, "RenderEngine::input_lock");
77         start_lock = new Condition(1, "RenderEngine::start_lock");
78         output_lock = new Condition(1, "RenderEngine::output_lock");
79         render_active = new Condition(1,"RenderEngine::render_active");
80         interrupt_lock = new Mutex("RenderEngine::interrupt_lock");
81         first_frame_lock = new Condition(1, "RenderEngine::first_frame_lock");
82 }
83
84 RenderEngine::~RenderEngine()
85 {
86         close_output();
87         delete command;
88         delete preferences;
89         if(arender) delete arender;
90         if(vrender) delete vrender;
91         delete input_lock;
92         delete start_lock;
93         delete output_lock;
94         delete interrupt_lock;
95         delete first_frame_lock;
96         delete config;
97         edl->Garbage::remove_user();
98 }
99
100 EDL* RenderEngine::get_edl()
101 {
102 //      return command->get_edl();
103         return edl;
104 }
105
106 int RenderEngine::arm_command(TransportCommand *command)
107 {
108         const int debug = 0;
109 // Prevent this renderengine from accepting another command until finished.
110 // Since the renderengine is often deleted after the input_lock command it must
111 // be locked here as well as in the calling routine.
112         if(debug) printf("RenderEngine::arm_command %d\n", __LINE__);
113
114
115         input_lock->lock("RenderEngine::arm_command");
116
117         if(!edl)
118         {
119                 edl = new EDL;
120                 edl->create_objects();
121                 edl->copy_all(command->get_edl());
122         }
123         this->command->copy_from(command);
124
125 // Fix background rendering asset to use current dimensions and ignore
126 // headers.
127         preferences->brender_asset->frame_rate = command->get_edl()->session->frame_rate;
128         preferences->brender_asset->width = command->get_edl()->session->output_w;
129         preferences->brender_asset->height = command->get_edl()->session->output_h;
130         preferences->brender_asset->use_header = 0;
131         preferences->brender_asset->layers = 1;
132         preferences->brender_asset->video_data = 1;
133
134         done = 0;
135         interrupted = 0;
136
137 // Retool configuration for this node
138         this->config->copy_from(command->get_edl()->session->playback_config);
139         VideoOutConfig *vconfig = this->config->vconfig;
140         AudioOutConfig *aconfig = this->config->aconfig;
141         if(command->realtime)
142         {
143                 if(command->single_frame() && vconfig->driver != PLAYBACK_X11_GL)
144                 {
145                         vconfig->driver = PLAYBACK_X11;
146                 }
147         }
148         else
149         {
150                 vconfig->driver = PLAYBACK_X11;
151         }
152
153
154
155         get_duty();
156
157         if(do_audio)
158         {
159                 fragment_len = aconfig->fragment_size;
160 // Larger of audio_module_fragment and fragment length adjusted for speed
161 // Extra memory must be allocated for rendering slow motion.
162                 float speed = command->get_speed();
163                 adjusted_fragment_len = speed >= 1.0 ?
164                         (int64_t)(aconfig->fragment_size * speed + 0.5) :
165                         (int64_t)(aconfig->fragment_size / speed + 0.5) ;
166                 if(adjusted_fragment_len < aconfig->fragment_size)
167                         adjusted_fragment_len = aconfig->fragment_size;
168         }
169
170 // Set lock so audio doesn't start until video has started.
171         if(do_video)
172         {
173                 while(first_frame_lock->get_value() > 0)
174                         first_frame_lock->lock("RenderEngine::arm_command");
175         }
176         else
177 // Set lock so audio doesn't wait for video which is never to come.
178         {
179                 while(first_frame_lock->get_value() <= 0)
180                         first_frame_lock->unlock();
181         }
182
183         open_output();
184         create_render_threads();
185         arm_render_threads();
186         if(debug) printf("RenderEngine::arm_command %d\n", __LINE__);
187
188         return 0;
189 }
190
191 void RenderEngine::get_duty()
192 {
193         do_audio = 0;
194         do_video = 0;
195
196 //printf("RenderEngine::get_duty %d\n", __LINE__);
197         if(!command->single_frame() &&
198                 get_edl()->tracks->playable_audio_tracks() &&
199                 get_edl()->session->audio_channels)
200         {
201                 do_audio = 1;
202         }
203
204 //printf("RenderEngine::get_duty %d\n", __LINE__);
205         if(get_edl()->tracks->playable_video_tracks())
206         {
207 //printf("RenderEngine::get_duty %d\n", __LINE__);
208                 do_video = 1;
209         }
210 }
211
212 void RenderEngine::create_render_threads()
213 {
214         if(do_video && !vrender)
215         {
216                 vrender = new VRender(this);
217         }
218
219         if(do_audio && !arender)
220         {
221                 arender = new ARender(this);
222         }
223 }
224
225
226 int RenderEngine::get_output_w()
227 {
228         return get_edl()->session->output_w;
229 }
230
231 int RenderEngine::get_output_h()
232 {
233         return get_edl()->session->output_h;
234 }
235
236 int RenderEngine::brender_available(int position, int direction)
237 {
238         if(playback_engine)
239         {
240                 int64_t corrected_position = position;
241                 if(direction == PLAY_REVERSE)
242                         corrected_position--;
243                 return playback_engine->brender_available(corrected_position);
244         }
245         else
246                 return 0;
247 }
248
249
250 CICache* RenderEngine::get_acache()
251 {
252         if(playback_engine)
253                 return playback_engine->audio_cache;
254         else
255                 return audio_cache;
256 }
257
258 CICache* RenderEngine::get_vcache()
259 {
260         if(playback_engine)
261                 return playback_engine->video_cache;
262         else
263                 return video_cache;
264 }
265
266 void RenderEngine::set_acache(CICache *cache)
267 {
268         this->audio_cache = cache;
269 }
270
271 void RenderEngine::set_vcache(CICache *cache)
272 {
273         this->video_cache = cache;
274 }
275
276
277 double RenderEngine::get_tracking_position()
278 {
279         if(playback_engine)
280                 return playback_engine->get_tracking_position();
281         else
282                 return 0;
283 }
284
285 int RenderEngine::open_output()
286 {
287         if(command->realtime && !is_nested)
288         {
289 // Allocate devices
290                 if(do_audio)
291                 {
292                         audio = new AudioDevice(mwindow);
293                 }
294
295                 if(do_video)
296                 {
297                         video = new VideoDevice(mwindow);
298                 }
299
300 // Initialize sharing
301
302
303 // Start playback
304                 if(do_audio && do_video)
305                 {
306                         video->set_adevice(audio);
307                         audio->set_vdevice(video);
308                 }
309
310
311
312 // Retool playback configuration
313                 if(do_audio)
314                 {
315                         if(audio->open_output(config->aconfig,
316                                 get_edl()->session->sample_rate,
317                                 adjusted_fragment_len,
318                                 get_edl()->session->audio_channels,
319                                 get_edl()->session->real_time_playback))
320                                 do_audio = 0;
321                         else
322                         {
323                                 audio->set_software_positioning(
324                                         get_edl()->session->playback_software_position);
325                                 audio->start_playback();
326                         }
327                 }
328
329                 if(do_video)
330                 {
331                         video->open_output(config->vconfig,
332                                 get_edl()->session->frame_rate,
333                                 get_output_w(),
334                                 get_output_h(),
335                                 output,
336                                 command->single_frame());
337                         video->set_quality(80);
338                         video->set_cpus(preferences->processors);
339                 }
340         }
341
342         return 0;
343 }
344
345 void RenderEngine::reset_sync_position()
346 {
347         timer.update();
348 }
349
350 int64_t RenderEngine::sync_position()
351 {
352 // Use audio device
353 // No danger of race conditions because the output devices are closed after all
354 // threads join.
355         if(do_audio)
356         {
357                 return audio->current_position();
358         }
359
360         if(do_video)
361         {
362                 int64_t result = timer.get_scaled_difference(
363                         get_edl()->session->sample_rate);
364                 return result;
365         }
366         return 0;
367 }
368
369
370 int RenderEngine::start_command()
371 {
372         if(command->realtime && !is_nested)
373         {
374                 interrupt_lock->lock("RenderEngine::start_command");
375                 start_lock->lock("RenderEngine::start_command 1");
376                 Thread::start();
377                 start_lock->lock("RenderEngine::start_command 2");
378                 start_lock->unlock();
379         }
380         return 0;
381 }
382
383 void RenderEngine::arm_render_threads()
384 {
385         if(do_audio)
386         {
387                 arender->arm_command();
388         }
389
390         if(do_video)
391         {
392                 vrender->arm_command();
393         }
394 }
395
396
397 void RenderEngine::start_render_threads()
398 {
399 // Synchronization timer.  Gets reset once again after the first video frame.
400         timer.update();
401
402         if(do_audio)
403         {
404                 arender->start_command();
405         }
406
407         if(do_video)
408         {
409                 vrender->start_command();
410         }
411 }
412
413 void RenderEngine::update_framerate(float framerate)
414 {
415         playback_engine->mwindow->session->actual_frame_rate = framerate;
416         playback_engine->mwindow->preferences_thread->update_framerate();
417 }
418
419 void RenderEngine::wait_render_threads()
420 {
421         if(do_audio)
422         {
423                 arender->Thread::join();
424         }
425
426         if(do_video)
427         {
428                 vrender->Thread::join();
429         }
430 }
431
432 void RenderEngine::interrupt_playback()
433 {
434         interrupt_lock->lock("RenderEngine::interrupt_playback");
435         interrupted = 1;
436         if(do_audio && arender)
437         {
438                 arender->interrupt_playback();
439         }
440
441         if(do_video && vrender)
442         {
443                 vrender->interrupt_playback();
444         }
445         interrupt_lock->unlock();
446 }
447
448 int RenderEngine::close_output()
449 {
450 // Nested engines share devices
451         if(!is_nested)
452         {
453                 if(audio)
454                 {
455                         audio->close_all();
456                         delete audio;
457                         audio = 0;
458                 }
459
460
461
462                 if(video)
463                 {
464                         video->close_all();
465                         delete video;
466                         video = 0;
467                 }
468         }
469
470         return 0;
471 }
472
473 void RenderEngine::get_output_levels(double *levels, int64_t position)
474 {
475         if(do_audio)
476         {
477                 int history_entry = arender->get_history_number(arender->level_samples,
478                         position);
479                 for(int i = 0; i < MAXCHANNELS; i++)
480                 {
481                         if(arender->audio_out[i])
482                                 levels[i] = arender->level_history[i][history_entry];
483                 }
484         }
485 }
486
487 void RenderEngine::get_module_levels(ArrayList<double> *module_levels, int64_t position)
488 {
489         if(do_audio)
490         {
491                 for(int i = 0; i < arender->total_modules; i++)
492                 {
493 //printf("RenderEngine::get_module_levels %p %p\n", ((AModule*)arender->modules[i]), ((AModule*)arender->modules[i])->level_samples);
494                         int history_entry = arender->get_history_number(((AModule*)arender->modules[i])->level_samples, position);
495
496                         module_levels->append(((AModule*)arender->modules[i])->level_history[history_entry]);
497                 }
498         }
499 }
500
501
502
503
504
505 void RenderEngine::run()
506 {
507         render_active->lock("RenderEngine::run");
508         start_render_threads();
509         start_lock->unlock();
510         interrupt_lock->unlock();
511
512         wait_render_threads();
513
514         interrupt_lock->lock("RenderEngine::run");
515
516
517         if(interrupted)
518         {
519                 playback_engine->tracking_position = playback_engine->get_tracking_position();
520         }
521
522         close_output();
523
524 // Fix the tracking position
525         if(playback_engine)
526         {
527                 if(command->command == CURRENT_FRAME)
528                 {
529 //printf("RenderEngine::run 4.1 %d\n", playback_engine->tracking_position);
530                         playback_engine->tracking_position = command->playbackstart;
531                 }
532                 else
533                 {
534 // Make sure transport doesn't issue a pause command next
535 //printf("RenderEngine::run 4.1 %d\n", playback_engine->tracking_position);
536                         if(!interrupted)
537                         {
538                                 if(do_audio)
539                                         playback_engine->tracking_position =
540                                                 (double)arender->current_position /
541                                                         command->get_edl()->session->sample_rate;
542                                 else
543                                 if(do_video)
544                                 {
545                                         playback_engine->tracking_position =
546                                                 (double)vrender->current_position /
547                                                         command->get_edl()->session->frame_rate;
548                                 }
549                         }
550
551                         if(!interrupted) playback_engine->command->command = STOP;
552                         playback_engine->stop_tracking();
553
554                 }
555                 playback_engine->is_playing_back = 0;
556         }
557
558         input_lock->unlock();
559         interrupt_lock->unlock();
560         render_active->unlock();
561 }
562
563 void RenderEngine::wait_done()
564 {
565         render_active->lock("RenderEngine::wait_done");
566         render_active->unlock();
567 }
568
569