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[goodguy/history.git] / cinelerra-5.1 / cinelerra / vattachmentpoint.C
1
2 /*
3  * CINELERRA
4  * Copyright (C) 2008 Adam Williams <broadcast at earthling dot net>
5  *
6  * This program is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 2 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program; if not, write to the Free Software
18  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  *
20  */
21
22 #include "bcsignals.h"
23 #include "clip.h"
24 #include "datatype.h"
25 #include "edl.h"
26 #include "edlsession.h"
27 #include "plugin.h"
28 #include "pluginserver.h"
29 #include "renderengine.h"
30 #include "transportque.h"
31 #include "vattachmentpoint.h"
32 #include "vdevicex11.h"
33 #include "videodevice.h"
34 #include "vframe.h"
35
36 VAttachmentPoint::VAttachmentPoint(RenderEngine *renderengine, Plugin *plugin)
37 : AttachmentPoint(renderengine, plugin, TRACK_VIDEO)
38 {
39         buffer_vector = 0;
40 }
41
42 VAttachmentPoint::~VAttachmentPoint()
43 {
44         delete_buffer_vector();
45 }
46
47 void VAttachmentPoint::delete_buffer_vector()
48 {
49         void *This = this;
50         if(!This) printf("VAttachmentPoint::delete_buffer_vector NULL\n");
51         if(buffer_vector)
52         {
53                 for(int i = 0; i < virtual_plugins.total; i++)
54                         delete buffer_vector[i];
55                 delete [] buffer_vector;
56         }
57         buffer_vector = 0;
58 }
59
60 void VAttachmentPoint::new_buffer_vector(int width, int height, int colormodel)
61 {
62         void *This = this;
63         if(!This) printf("VAttachmentPoint::new_buffer_vector NULL\n");
64         if(buffer_vector &&
65                 (width != buffer_vector[0]->get_w() ||
66                 height != buffer_vector[0]->get_h() ||
67                 colormodel != buffer_vector[0]->get_color_model()))
68         {
69                 delete_buffer_vector();
70         }
71
72         if(!buffer_vector)
73         {
74                 buffer_vector = new VFrame*[virtual_plugins.total];
75                 for(int i = 0; i < virtual_plugins.total; i++)
76                 {
77                         buffer_vector[i] = new VFrame(0,
78                                 -1,
79                                 width,
80                                 height,
81                                 colormodel,
82                                 -1);
83                 }
84         }
85 }
86
87 int VAttachmentPoint::get_buffer_size()
88 {
89         return 1;
90 }
91
92 void VAttachmentPoint::render(VFrame *output,
93         int buffer_number,
94         int64_t start_position,
95         double frame_rate,
96         int debug_render,
97         int use_opengl)
98 {
99         void *This = this;
100         if(!This) printf("VAttachmentPoint::render NULL\n");
101         if(!plugin_server || !plugin->on) return;
102
103         if(debug_render)
104                 printf("    VAttachmentPoint::render \"%s\" multi=%d opengl=%d\n",
105                         plugin_server->title,
106                         plugin_server->multichannel,
107                         use_opengl);
108
109         if(plugin_server->multichannel)
110         {
111 // Test against previous parameters for reuse of previous data
112                 if( !is_processed || this->start_position != start_position ||
113                     !EQUIV(this->frame_rate, frame_rate)) {
114                         is_processed = 1;
115                         this->start_position = start_position;
116                         this->frame_rate = frame_rate;
117
118 // Allocate buffer vector for subsequent render calls
119                         new_buffer_vector(output->get_w(), output->get_h(),
120                                 output->get_color_model());
121 // Process plugin
122 //printf("VAttachmentPoint::render 1 %d\n", buffer_number);
123                         if(renderengine)
124                                 plugin_servers.values[0]->set_use_opengl(use_opengl,
125                                         renderengine->video);
126                         plugin_servers.values[0]->process_buffer(buffer_vector,
127                                 start_position, frame_rate,
128                                 (int64_t)Units::round(plugin->length * frame_rate /
129                                         renderengine->get_edl()->session->frame_rate),
130                                 renderengine->command->get_direction());
131                 }
132 //printf("VAttachmentPoint::render 3\n");
133 // Need to copy PBuffer if OpenGL, regardless of use_opengl
134                 if( buffer_vector[buffer_number]->get_opengl_state() == VFrame::RAM ) {
135                         output->copy_from(buffer_vector[buffer_number]);
136                         output->set_opengl_state(VFrame::RAM);
137                 }
138                 else if(renderengine && renderengine->video) {
139 // Need to copy PBuffer to texture
140 // printf("VAttachmentPoint::render temp=%p output=%p\n",
141 // buffer_vector[buffer_number],
142 // output);
143                         VDeviceX11 *x11_device = (VDeviceX11*)renderengine->video->get_output_base();
144                         x11_device->copy_frame(output, buffer_vector[buffer_number]);
145                 }
146         }
147         else
148 // process single track
149         {
150                 VFrame *output_temp[1];
151                 output_temp[0] = output;
152                 if(renderengine)
153                         plugin_servers.values[buffer_number]->set_use_opengl(use_opengl,
154                                 renderengine->video);
155                 plugin_servers.values[buffer_number]->process_buffer(output_temp,
156                         start_position,
157                         frame_rate,
158                         (int64_t)Units::round(plugin->length *
159                                 frame_rate /
160                                 renderengine->get_edl()->session->frame_rate),
161                         renderengine->command->get_direction());
162         }
163 }
164
165