awindowgui / mwindowedit / label rework
[goodguy/history.git] / cinelerra-5.1 / cinelerra / vdevicex11.C
1
2 /*
3  * CINELERRA
4  * Copyright (C) 2008 Adam Williams <broadcast at earthling dot net>
5  *
6  * This program is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 2 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program; if not, write to the Free Software
18  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  *
20  */
21
22 #include "assets.h"
23 #include "auto.h"
24 #include "bccapture.h"
25 #include "bcsignals.h"
26 #include "canvas.h"
27 #include "bccmodels.h"
28 #include "edl.h"
29 #include "edlsession.h"
30 #include "maskautos.h"
31 #include "maskauto.h"
32 #include "mwindow.h"
33 #include "playback3d.h"
34 #include "playbackconfig.h"
35 #include "preferences.h"
36 #include "recordconfig.h"
37 #include "strategies.inc"
38 #include "vdevicex11.h"
39 #include "vframe.h"
40 #include "videodevice.h"
41 #include "videowindow.h"
42 #include "videowindowgui.h"
43
44 #include <string.h>
45 #include <unistd.h>
46
47 VDeviceX11::VDeviceX11(VideoDevice *device, Canvas *output)
48  : VDeviceBase(device)
49 {
50         reset_parameters();
51         this->output = output;
52 }
53
54 VDeviceX11::~VDeviceX11()
55 {
56         close_all();
57 }
58
59 int VDeviceX11::reset_parameters()
60 {
61         output_frame = 0;
62         window_id = 0;
63         bitmap = 0;
64         bitmap_type = 0;
65         bitmap_w = 0;
66         bitmap_h = 0;
67         output_x1 = 0;
68         output_y1 = 0;
69         output_x2 = 0;
70         output_y2 = 0;
71         canvas_x1 = 0;
72         canvas_y1 = 0;
73         canvas_x2 = 0;
74         canvas_y2 = 0;
75         capture_bitmap = 0;
76         color_model_selected = 0;
77         is_cleared = 0;
78         return 0;
79 }
80
81 int VDeviceX11::open_input()
82 {
83 //printf("VDeviceX11::open_input 1\n");
84         capture_bitmap = new BC_Capture(device->in_config->w,
85                 device->in_config->h,
86                 device->in_config->screencapture_display);
87 //printf("VDeviceX11::open_input 2\n");
88
89         return 0;
90 }
91
92 int VDeviceX11::open_output()
93 {
94         if(output)
95         {
96                 output->lock_canvas("VDeviceX11::open_output");
97                 output->get_canvas()->lock_window("VDeviceX11::open_output");
98                 if(!device->single_frame)
99                         output->start_video();
100                 else
101                         output->start_single();
102                 output->get_canvas()->unlock_window();
103
104 // Enable opengl in the first routine that needs it, to reduce the complexity.
105
106                 output->unlock_canvas();
107         }
108         return 0;
109 }
110
111
112 int VDeviceX11::output_visible()
113 {
114         if(!output) return 0;
115
116         output->lock_canvas("VDeviceX11::output_visible");
117         if(output->get_canvas()->get_hidden())
118         {
119                 output->unlock_canvas();
120                 return 0;
121         }
122         else
123         {
124                 output->unlock_canvas();
125                 return 1;
126         }
127 }
128
129
130 int VDeviceX11::close_all()
131 {
132         if(output)
133         {
134                 output->lock_canvas("VDeviceX11::close_all 1");
135                 output->get_canvas()->lock_window("VDeviceX11::close_all 1");
136         }
137
138         if(output && output_frame)
139         {
140 // Copy our output frame buffer to the canvas's permanent frame buffer.
141 // They must be different buffers because the output frame is being written
142 // while the user is redrawing the canvas frame buffer over and over.
143
144                 int use_opengl = device->out_config->driver == PLAYBACK_X11_GL &&
145                         output_frame->get_opengl_state() == VFrame::SCREEN;
146                 int best_color_model = output_frame->get_color_model();
147
148 // OpenGL does YUV->RGB in the compositing step
149                 if(use_opengl)
150                         best_color_model = BC_RGB888;
151
152                 if(output->refresh_frame &&
153                         (output->refresh_frame->get_w() != device->out_w ||
154                         output->refresh_frame->get_h() != device->out_h ||
155                         output->refresh_frame->get_color_model() != best_color_model))
156                 {
157                         delete output->refresh_frame;
158                         output->refresh_frame = 0;
159                 }
160
161                 if(!output->refresh_frame)
162                 {
163                         output->refresh_frame = new VFrame(0, -1,
164                                 device->out_w, device->out_h,
165                                 best_color_model, -1);
166                 }
167
168                 if(use_opengl)
169                 {
170                         output->get_canvas()->unlock_window();
171                         output->unlock_canvas();
172
173                         output->mwindow->playback_3d->copy_from(output,
174                                 output->refresh_frame, output_frame, 0);
175                         output->lock_canvas("VDeviceX11::close_all 2");
176                         output->get_canvas()->lock_window("VDeviceX11::close_all 2");
177                 }
178                 else
179                         output->refresh_frame->copy_from(output_frame);
180
181 // // Update the status bug
182 //              if(!device->single_frame)
183 //              {
184 //                      output->stop_video();
185 //              }
186 //              else
187 //              {
188 //                      output->stop_single();
189 //              }
190
191 // Draw the first refresh with new frame.
192 // Doesn't work if video and openGL because OpenGL doesn't have
193 // the output buffer for video.
194 // Not necessary for any case if we mandate a frame advance after
195 // every stop.
196                 if(/* device->out_config->driver != PLAYBACK_X11_GL ||
197                         */ device->single_frame)
198                         output->draw_refresh();
199         }
200
201
202
203
204         if(bitmap)
205         {
206                 delete bitmap;
207                 bitmap = 0;
208         }
209
210         if(output_frame)
211         {
212                 delete output_frame;
213                 output_frame = 0;
214         }
215
216         if(capture_bitmap) delete capture_bitmap;
217
218         if(output)
219         {
220
221 // Update the status bug
222                 if(!device->single_frame)
223                 {
224                         output->stop_video();
225                 }
226                 else
227                 {
228                         output->stop_single();
229                 }
230
231                 output->get_canvas()->unlock_window();
232                 output->unlock_canvas();
233         }
234
235
236         reset_parameters();
237         return 0;
238 }
239
240 int VDeviceX11::read_buffer(VFrame *frame)
241 {
242         capture_bitmap->capture_frame(frame, device->input_x, device->input_y);
243         return 0;
244 }
245
246
247 int VDeviceX11::get_best_colormodel(Asset *asset)
248 {
249         return BC_RGB888;
250 }
251
252
253 int VDeviceX11::get_best_colormodel(int colormodel)
254 {
255         int result = -1;
256
257         if(device->out_config->driver == PLAYBACK_X11_GL)
258         {
259                 if(colormodel == BC_RGB888 ||
260                         colormodel == BC_RGBA8888 ||
261                         colormodel == BC_YUV888 ||
262                         colormodel == BC_YUVA8888 ||
263                         colormodel == BC_RGB_FLOAT ||
264                         colormodel == BC_RGBA_FLOAT)
265                 {
266                         return colormodel;
267                 }
268                 return BC_RGB888;
269         }
270
271         if(!device->single_frame)
272         {
273                 switch(colormodel)
274                 {
275                         case BC_YUV420P:
276                         case BC_YUV422P:
277                         case BC_YUV422:
278                                 result = colormodel;
279                                 break;
280                 }
281         }
282
283 // 2 more colormodels are supported by OpenGL
284         if(device->out_config->driver == PLAYBACK_X11_GL)
285         {
286                 if(colormodel == BC_RGB_FLOAT ||
287                         colormodel == BC_RGBA_FLOAT)
288                         result = colormodel;
289         }
290
291         if(result < 0)
292         {
293                 switch(colormodel)
294                 {
295                         case BC_RGB888:
296                         case BC_RGBA8888:
297                         case BC_YUV888:
298                         case BC_YUVA8888:
299                                 result = colormodel;
300                                 break;
301
302                         default:
303                                 output->lock_canvas("VDeviceX11::get_best_colormodel");
304                                 result = output->get_canvas()->get_color_model();
305                                 output->unlock_canvas();
306                                 break;
307                 }
308         }
309
310         return result;
311 }
312
313
314 void VDeviceX11::new_output_buffer(VFrame **result, int colormodel)
315 {
316 //printf("VDeviceX11::new_output_buffer 1\n");
317         output->lock_canvas("VDeviceX11::new_output_buffer");
318         output->get_canvas()->lock_window("VDeviceX11::new_output_buffer 1");
319
320 // Get the best colormodel the display can handle.
321         int best_colormodel = get_best_colormodel(colormodel);
322
323 // Only create OpenGL Pbuffer and texture.
324         if( device->out_config->driver == PLAYBACK_X11_GL ) {
325 // Create bitmap for initial load into texture.
326 // Not necessary to do through Playback3D.....yet
327                 if( !output_frame ) {
328                         output_frame = new VFrame(0, -1,
329                                 device->out_w, device->out_h, colormodel, -1);
330 //BUFFER2(output_frame->get_rows()[0], "VDeviceX11::new_output_buffer 1");
331                 }
332
333                 window_id = output->get_canvas()->get_id();
334                 output_frame->set_opengl_state(VFrame::RAM);
335         }
336         else {
337 // Conform existing bitmap to new colormodel and output size
338                 if( bitmap ) {
339 // Restart if output size changed or output colormodel changed.
340 // May have to recreate if transferring between windowed and fullscreen.
341                         if( !color_model_selected || ( !bitmap->hardware_scaling() &&
342                                 (bitmap->get_w() != output->get_canvas()->get_w() ||
343                                  bitmap->get_h() != output->get_canvas()->get_h()) ) ||
344                             colormodel != output_frame->get_color_model() ) {
345                                 int size_change =
346                                         bitmap->get_w() != output->get_canvas()->get_w() ||
347                                         bitmap->get_h() != output->get_canvas()->get_h();
348 //printf("VDeviceX11::new_output_buffer %d\n", __LINE__);
349                                 delete bitmap;        bitmap = 0;
350                                 delete output_frame;  output_frame = 0;
351
352 // Blank only if size changed
353                                 if( size_change ) {
354                                         output->get_canvas()->set_color(BLACK);
355                                         output->get_canvas()->draw_box(0, 0, output->w, output->h);
356                                         output->get_canvas()->flash();
357                                 }
358                         }
359                 }
360
361 // Create new bitmap
362                 if( !bitmap ) {
363 // Try hardware accelerated
364                         bitmap_type = BITMAP_TEMP;
365                         switch( best_colormodel ) {
366                         case BC_YUV420P:
367                                 if( device->out_config->driver == PLAYBACK_X11_XV &&
368                                     output->get_canvas()->accel_available(best_colormodel, 0) &&
369                                     !output->use_scrollbars )
370                                         bitmap_type = BITMAP_PRIMARY;
371                                 break;
372
373                         case BC_YUV422P:
374                                 if( device->out_config->driver == PLAYBACK_X11_XV &&
375                                     output->get_canvas()->accel_available(best_colormodel, 0) &&
376                                     !output->use_scrollbars )
377                                         bitmap_type = BITMAP_PRIMARY;
378                                 else if( device->out_config->driver == PLAYBACK_X11_XV &&
379                                     output->get_canvas()->accel_available(BC_YUV422, 0) ) {
380                                         bitmap = new BC_Bitmap(output->get_canvas(),
381                                                 device->out_w, device->out_h, BC_YUV422, 1);
382                                 }
383                                 break;
384
385                         case BC_YUV422:
386                                 if( device->out_config->driver == PLAYBACK_X11_XV &&
387                                     output->get_canvas()->accel_available(best_colormodel, 0) &&
388                                     !output->use_scrollbars )
389                                         bitmap_type = BITMAP_PRIMARY;
390                                 else if( device->out_config->driver == PLAYBACK_X11_XV &&
391                                     output->get_canvas()->accel_available(BC_YUV422P, 0) ) {
392                                         bitmap = new BC_Bitmap(output->get_canvas(),
393                                                 device->out_w, device->out_h, BC_YUV422P, 1);
394                                 }
395                                 break;
396                         }
397                         if( bitmap_type == BITMAP_PRIMARY ) {
398                                 bitmap = new BC_Bitmap(output->get_canvas(),
399                                         device->out_w, device->out_h, best_colormodel, 1);
400                                 output_frame = new VFrame(bitmap,
401                                         device->out_w, device->out_h, best_colormodel, -1);
402                         }
403                         else {
404 // Try default colormodel
405                                 best_colormodel = output->get_canvas()->get_color_model();
406                                 bitmap = new BC_Bitmap(output->get_canvas(),
407                                         output->get_canvas()->get_w(), output->get_canvas()->get_h(),
408                                         best_colormodel, 1);
409 // Intermediate frame
410                                 output_frame = new VFrame(0, -1,
411                                         device->out_w, device->out_h, colormodel, -1);
412                         }
413
414                         color_model_selected = 1;
415                 }
416                 else if( bitmap_type == BITMAP_PRIMARY ) {
417 // Update the ring buffer
418                         output_frame->set_memory(bitmap);
419                 }
420         }
421
422         *result = output_frame;
423 //printf("VDeviceX11::new_output_buffer 10 %d\n", output->get_canvas()->get_window_lock());
424
425         output->get_canvas()->unlock_window();
426         output->unlock_canvas();
427 }
428
429
430 int VDeviceX11::start_playback()
431 {
432 // Record window is initialized when its monitor starts.
433         if(!device->single_frame)
434                 output->start_video();
435         return 0;
436 }
437
438 int VDeviceX11::stop_playback()
439 {
440         if(!device->single_frame)
441                 output->stop_video();
442 // Record window goes back to monitoring
443 // get the last frame played and store it in the video_out
444         return 0;
445 }
446
447 int VDeviceX11::write_buffer(VFrame *output_channels, EDL *edl)
448 {
449 // The reason for not drawing single frame is that it is _always_ drawn
450 // when drawing draw_refresh in cwindowgui and vwindowgui
451         if( device->single_frame )
452                 return 0;
453
454         output->lock_canvas("VDeviceX11::write_buffer");
455         output->get_canvas()->lock_window("VDeviceX11::write_buffer 1");
456
457 // Canvas may be a different size than the temporary bitmap for pure software
458         int xfr_w, xfr_h;
459         if(bitmap_type == BITMAP_TEMP && !bitmap->hardware_scaling()) {
460                 xfr_w = bitmap->get_w();
461                 xfr_h = bitmap->get_h();
462         }
463         else
464                 xfr_w = xfr_h = -1;
465
466 //printf("VDeviceX11::write_buffer %d %d\n", __LINE__, output->get_canvas()->get_video_on());
467         output->get_transfers(edl, output_x1, output_y1, output_x2, output_y2,
468                 canvas_x1, canvas_y1, canvas_x2, canvas_y2, xfr_w, xfr_h);
469
470 // Convert colormodel
471 #if 0
472 // this is handled by overlay call in virtualvnode, using flatten alpha
473 // invoked when is_nested = -1 is passed to vdevicex11->overlay(...)
474         if(device->out_config->driver == PLAYBACK_X11_GL &&
475             output_frame->get_color_model() != BC_RGB888) {
476                 int cmodel = BC_RGB888;
477                 output->get_canvas()->unlock_window();
478                 output->unlock_canvas();
479                 output->mwindow->playback_3d->convert_cmodel(output, output_frame, cmodel);
480                 output_frame->reallocate(0,-1,0,0,0,output_frame->get_w(),output_frame->get_h(),cmodel,-1);
481                 output->lock_canvas("VDeviceX11::write_buffer 3");
482                 output->get_canvas()->lock_window("VDeviceX11::write_buffer 3");
483         }
484         else
485 #endif
486         if( bitmap_type == BITMAP_TEMP ) {
487 // printf("VDeviceX11::write_buffer 1 %d %d, %d %d %d %d -> %d %d %d %d\n",
488 //  output->w, output->h, in_x, in_y, in_w, in_h, out_x, out_y, out_w, out_h );
489 // fflush(stdout);
490 //printf("VDeviceX11::write_buffer %d output_channels=%p\n", __LINE__, output_channels);
491                 if( bitmap->hardware_scaling() ) {
492                         BC_CModels::transfer(bitmap->get_row_pointers(), output_channels->get_rows(),
493                                 0, 0, 0, output_channels->get_y(), output_channels->get_u(), output_channels->get_v(),
494                                 0, 0, output_channels->get_w(), output_channels->get_h(),
495                                 0, 0, bitmap->get_w(), bitmap->get_h(),
496                                 output_channels->get_color_model(), bitmap->get_color_model(),
497                                 0, output_channels->get_w(), bitmap->get_w());
498                 }
499                 else {
500                         BC_CModels::transfer(bitmap->get_row_pointers(), output_channels->get_rows(),
501                                 0, 0, 0, output_channels->get_y(), output_channels->get_u(), output_channels->get_v(),
502                                 (int)output_x1, (int)output_y1, (int)(output_x2 - output_x1), (int)(output_y2 - output_y1),
503                                 0, 0, (int)(canvas_x2 - canvas_x1), (int)(canvas_y2 - canvas_y1),
504                                 output_channels->get_color_model(), bitmap->get_color_model(),
505                                 0, output_channels->get_w(), bitmap->get_w());
506                 }
507         }
508
509 //printf("VDeviceX11::write_buffer 4 %p\n", bitmap);
510 //for(i = 0; i < 1000; i += 4) bitmap->get_data()[i] = 128;
511 //printf("VDeviceX11::write_buffer 2 %d %d %d\n", bitmap_type,
512 //  bitmap->get_color_model(), output->get_color_model());
513 //fflush(stdout);
514 //printf("VDeviceX11::write_buffer 2 %d %d, %f %f %f %f -> %f %f %f %f\n",
515 // output->w, output->h, output_x1, output_y1, output_x2, output_y2,
516 // canvas_x1, canvas_y1, canvas_x2, canvas_y2);
517
518 // Cause X server to display it
519         if( device->out_config->driver == PLAYBACK_X11_GL ) {
520 // Output is drawn in close_all if no video.
521                 if( output->get_canvas()->get_video_on() ) {
522 // Draw output frame directly.  Not used for compositing.
523                         output->get_canvas()->unlock_window();
524                         output->unlock_canvas();
525                         output->mwindow->playback_3d->write_buffer(output,
526                                 output_frame, output_x1, output_y1, output_x2, output_y2,
527                                 canvas_x1, canvas_y1, canvas_x2, canvas_y2, is_cleared);
528                         is_cleared = 0;
529                         output->lock_canvas("VDeviceX11::write_buffer 2");
530                         output->get_canvas()->lock_window("VDeviceX11::write_buffer 2");
531                 }
532         }
533         else if( bitmap->hardware_scaling() ) {
534                 output->get_canvas()->draw_bitmap(bitmap, !device->single_frame,
535                         (int)canvas_x1, (int)canvas_y1,
536                         (int)(canvas_x2 - canvas_x1), (int)(canvas_y2 - canvas_y1),
537                         (int)output_x1, (int)output_y1,
538                         (int)(output_x2 - output_x1), (int)(output_y2 - output_y1), 0);
539         }
540         else {
541                 output->get_canvas()->draw_bitmap(bitmap, !device->single_frame,
542                         (int)canvas_x1, (int)canvas_y1,
543                         (int)(canvas_x2 - canvas_x1), (int)(canvas_y2 - canvas_y1), 0, 0,
544                         (int)(canvas_x2 - canvas_x1), (int)(canvas_y2 - canvas_y1), 0);
545         }
546
547
548         output->get_canvas()->unlock_window();
549         output->unlock_canvas();
550         return 0;
551 }
552
553
554 void VDeviceX11::clear_output()
555 {
556         is_cleared = 1;
557
558         output->mwindow->playback_3d->clear_output(output,
559                 output->get_canvas()->get_video_on() ? 0 : output_frame);
560
561 }
562
563
564 void VDeviceX11::clear_input(VFrame *frame)
565 {
566         this->output->mwindow->playback_3d->clear_input(this->output, frame);
567 }
568
569 void VDeviceX11::convert_cmodel(VFrame *output, int dst_cmodel)
570 {
571         this->output->mwindow->playback_3d->convert_cmodel(this->output,
572                 output,
573                 dst_cmodel);
574 }
575
576 void VDeviceX11::do_camera(VFrame *output, VFrame *input,
577         float in_x1, float in_y1, float in_x2, float in_y2,
578         float out_x1, float out_y1, float out_x2, float out_y2)
579 {
580         this->output->mwindow->playback_3d->do_camera(
581                 this->output, output, input,
582                 in_x1, in_y1, in_x2, in_y2,
583                 out_x1, out_y1, out_x2, out_y2);
584 }
585
586
587 void VDeviceX11::do_fade(VFrame *output_temp, float fade)
588 {
589         this->output->mwindow->playback_3d->do_fade(this->output, output_temp, fade);
590 }
591
592 bool VDeviceX11::can_mask(int64_t start_position_project, MaskAutos *keyframe_set)
593 {
594         Auto *current = 0;
595         MaskAuto *keyframe = (MaskAuto*)keyframe_set->
596                 get_prev_auto(start_position_project, PLAY_FORWARD, current);
597         return keyframe->disable_opengl_masking ? 0 : 1;
598 }
599
600 void VDeviceX11::do_mask(VFrame *output_temp,
601         int64_t start_position_project, MaskAutos *keyframe_set,
602         MaskAuto *keyframe, MaskAuto *default_auto)
603 {
604         this->output->mwindow->playback_3d->do_mask(output,
605                 output_temp, start_position_project,
606                 keyframe_set, keyframe, default_auto);
607 }
608
609 void VDeviceX11::overlay(VFrame *output_frame, VFrame *input,
610 // This is the transfer from track to output frame
611                 float in_x1, float in_y1, float in_x2, float in_y2,
612                 float out_x1, float out_y1, float out_x2, float out_y2,
613                 float alpha /*0-1*/, int mode, EDL *edl, int is_nested)
614 {
615         int interpolation_type = edl->session->interpolation_type;
616
617 // printf("VDeviceX11::overlay 1:\n"
618 // "in_x1=%f in_y1=%f in_x2=%f in_y2=%f\n"
619 // "out_x1=%f out_y1=%f out_x2=%f out_y2=%f\n",
620 // in_x1, in_y1, in_x2, in_y2,
621 // out_x1, out_y1, out_x2, out_y2);
622 // Convert node coords to canvas coords in here
623
624 // If single frame playback or nested EDL, use full sized PBuffer as output.
625         if(device->single_frame || is_nested > 0)
626         {
627                 output->mwindow->playback_3d->overlay(output, input,
628                         in_x1, in_y1, in_x2, in_y2,
629                         out_x1, out_y1, out_x2, out_y2,
630                         alpha, mode, interpolation_type,
631                         output_frame, is_nested);
632 // printf("VDeviceX11::overlay 1 %p %d %d %d\n",
633 // output_frame,
634 // output_frame->get_w(),
635 // output_frame->get_h(),
636 // output_frame->get_opengl_state());
637         }
638         else
639         {
640                 output->lock_canvas("VDeviceX11::overlay");
641                 output->get_canvas()->lock_window("VDeviceX11::overlay");
642
643 // This is the transfer from output frame to canvas
644                 output->get_transfers(edl,
645                         output_x1, output_y1, output_x2, output_y2,
646                         canvas_x1, canvas_y1, canvas_x2, canvas_y2,
647                         -1, -1);
648
649                 output->get_canvas()->unlock_window();
650                 output->unlock_canvas();
651
652
653 // Get transfer from track to canvas
654                 float track_xscale = (out_x2 - out_x1) / (in_x2 - in_x1);
655                 float track_yscale = (out_y2 - out_y1) / (in_y2 - in_y1);
656                 float canvas_xscale = (float)(canvas_x2 - canvas_x1) / (output_x2 - output_x1);
657                 float canvas_yscale = (float)(canvas_y2 - canvas_y1) / (output_y2 - output_y1);
658
659
660 // Get coordinates of canvas relative to track frame
661                 float track_x1 = (float)(output_x1 - out_x1) / track_xscale + in_x1;
662                 float track_y1 = (float)(output_y1 - out_y1) / track_yscale + in_y1;
663                 float track_x2 = (float)(output_x2 - out_x2) / track_xscale + in_x2;
664                 float track_y2 = (float)(output_y2 - out_y2) / track_yscale + in_y2;
665
666 // Clamp canvas coords to track boundary
667                 if(track_x1 < 0)
668                 {
669                         float difference = -track_x1;
670                         track_x1 += difference;
671                         canvas_x1 += difference * track_xscale * canvas_xscale;
672                 }
673                 if(track_y1 < 0)
674                 {
675                         float difference = -track_y1;
676                         track_y1 += difference;
677                         canvas_y1 += difference * track_yscale * canvas_yscale;
678                 }
679
680                 if(track_x2 > input->get_w())
681                 {
682                         float difference = track_x2 - input->get_w();
683                         track_x2 -= difference;
684                         canvas_x2 -= difference * track_xscale * canvas_xscale;
685                 }
686                 if(track_y2 > input->get_h())
687                 {
688                         float difference = track_y2 - input->get_h();
689                         track_y2 -= difference;
690                         canvas_y2 -= difference * track_yscale * canvas_yscale;
691                 }
692
693 // Overlay directly from track buffer to canvas, skipping output buffer
694                 if(track_x2 > track_x1 && track_y2 > track_y1 &&
695                         canvas_x2 > canvas_x1 && canvas_y2 > canvas_y1)
696                 {
697                         output->mwindow->playback_3d->overlay(output, input,
698                                 track_x1, track_y1, track_x2, track_y2,
699                                 canvas_x1, canvas_y1, canvas_x2, canvas_y2,
700                                 alpha, mode, interpolation_type, 0, is_nested);
701                 }
702         }
703 }
704
705 void VDeviceX11::run_plugin(PluginClient *client)
706 {
707         output->mwindow->playback_3d->run_plugin(output, client);
708 }
709
710 void VDeviceX11::copy_frame(VFrame *dst, VFrame *src)
711 {
712         output->mwindow->playback_3d->copy_from(output, dst, src, 1);
713 }
714