--- /dev/null
+
+/*
+ * CINELERRA
+ * Copyright (C) 2008 Adam Williams <broadcast at earthling dot net>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ */
+
+#include "bcdisplayinfo.h"
+#include "clip.h"
+#include "bchash.h"
+#include "filexml.h"
+#include "guicast.h"
+#include "language.h"
+#include "loadbalance.h"
+#include "cicolors.h"
+#include "playback3d.h"
+#include "pluginvclient.h"
+#include "vframe.h"
+
+#include <stdint.h>
+#include <string.h>
+
+
+class HueEffect;
+
+#define MINHUE -180
+#define MAXHUE 180
+#define MINSATURATION -100
+#define MAXSATURATION 100
+#define MINVALUE -100
+#define MAXVALUE 100
+
+
+
+
+
+
+class HueConfig
+{
+public:
+ HueConfig();
+
+ void copy_from(HueConfig &src);
+ int equivalent(HueConfig &src);
+ void interpolate(HueConfig &prev,
+ HueConfig &next,
+ long prev_frame,
+ long next_frame,
+ long current_frame);
+ float hue, saturation, value;
+};
+
+class HueSlider : public BC_FSlider
+{
+public:
+ HueSlider(HueEffect *plugin, int x, int y, int w);
+ int handle_event();
+ HueEffect *plugin;
+};
+
+class SaturationSlider : public BC_FSlider
+{
+public:
+ SaturationSlider(HueEffect *plugin, int x, int y, int w);
+ int handle_event();
+ char* get_caption();
+ HueEffect *plugin;
+ char string[BCTEXTLEN];
+};
+
+class ValueSlider : public BC_FSlider
+{
+public:
+ ValueSlider(HueEffect *plugin, int x, int y, int w);
+ int handle_event();
+ char* get_caption();
+ HueEffect *plugin;
+ char string[BCTEXTLEN];
+};
+
+class HueWindow : public PluginClientWindow
+{
+public:
+ HueWindow(HueEffect *plugin);
+ void create_objects();
+ HueEffect *plugin;
+ HueSlider *hue;
+ SaturationSlider *saturation;
+ ValueSlider *value;
+};
+
+
+
+class HueEngine : public LoadServer
+{
+public:
+ HueEngine(HueEffect *plugin, int cpus);
+ void init_packages();
+ LoadClient* new_client();
+ LoadPackage* new_package();
+ HueEffect *plugin;
+};
+
+class HuePackage : public LoadPackage
+{
+public:
+ HuePackage();
+ int row1, row2;
+};
+
+class HueUnit : public LoadClient
+{
+public:
+ HueUnit(HueEffect *plugin, HueEngine *server);
+ void process_package(LoadPackage *package);
+ HueEffect *plugin;
+ YUV yuv;
+};
+
+class HueEffect : public PluginVClient
+{
+public:
+ HueEffect(PluginServer *server);
+ ~HueEffect();
+
+
+ PLUGIN_CLASS_MEMBERS(HueConfig);
+ int process_buffer(VFrame *frame,
+ int64_t start_position,
+ double frame_rate);
+ int is_realtime();
+ void save_data(KeyFrame *keyframe);
+ void read_data(KeyFrame *keyframe);
+ void update_gui();
+ int handle_opengl();
+
+ VFrame *input, *output;
+ HueEngine *engine;
+};
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+HueConfig::HueConfig()
+{
+ hue = saturation = value = 0;
+}
+
+void HueConfig::copy_from(HueConfig &src)
+{
+ hue = src.hue;
+ saturation = src.saturation;
+ value = src.value;
+}
+int HueConfig::equivalent(HueConfig &src)
+{
+ return EQUIV(hue, src.hue) &&
+ EQUIV(saturation, src.saturation) &&
+ EQUIV(value, src.value);
+}
+void HueConfig::interpolate(HueConfig &prev,
+ HueConfig &next,
+ long prev_frame,
+ long next_frame,
+ long current_frame)
+{
+ double next_scale = (double)(current_frame - prev_frame) / (next_frame - prev_frame);
+ double prev_scale = (double)(next_frame - current_frame) / (next_frame - prev_frame);
+
+ this->hue = prev.hue * prev_scale + next.hue * next_scale;
+ this->saturation = prev.saturation * prev_scale + next.saturation * next_scale;
+ this->value = prev.value * prev_scale + next.value * next_scale;
+}
+
+
+
+
+
+
+
+
+HueSlider::HueSlider(HueEffect *plugin, int x, int y, int w)
+ : BC_FSlider(x,
+ y,
+ 0,
+ w,
+ w,
+ (float)MINHUE,
+ (float)MAXHUE,
+ plugin->config.hue)
+{
+ this->plugin = plugin;
+}
+int HueSlider::handle_event()
+{
+ plugin->config.hue = get_value();
+ plugin->send_configure_change();
+ return 1;
+}
+
+
+
+
+
+
+
+SaturationSlider::SaturationSlider(HueEffect *plugin, int x, int y, int w)
+ : BC_FSlider(x,
+ y,
+ 0,
+ w,
+ w,
+ (float)MINSATURATION,
+ (float)MAXSATURATION,
+ plugin->config.saturation)
+{
+ this->plugin = plugin;
+}
+int SaturationSlider::handle_event()
+{
+ plugin->config.saturation = get_value();
+ plugin->send_configure_change();
+ return 1;
+}
+
+char* SaturationSlider::get_caption()
+{
+ float fraction = ((float)plugin->config.saturation - MINSATURATION) /
+ MAXSATURATION;;
+ sprintf(string, "%0.4f", fraction);
+ return string;
+}
+
+
+
+
+
+
+
+ValueSlider::ValueSlider(HueEffect *plugin, int x, int y, int w)
+ : BC_FSlider(x,
+ y,
+ 0,
+ w,
+ w,
+ (float)MINVALUE,
+ (float)MAXVALUE,
+ plugin->config.value)
+{
+ this->plugin = plugin;
+}
+int ValueSlider::handle_event()
+{
+ plugin->config.value = get_value();
+ plugin->send_configure_change();
+ return 1;
+}
+
+char* ValueSlider::get_caption()
+{
+ float fraction = ((float)plugin->config.value - MINVALUE) / MAXVALUE;
+ sprintf(string, "%0.4f", fraction);
+ return string;
+}
+
+
+
+
+
+
+
+HueWindow::HueWindow(HueEffect *plugin)
+ : PluginClientWindow(plugin,
+ 345, 100, 345, 100, 0)
+{
+ this->plugin = plugin;
+}
+void HueWindow::create_objects()
+{
+ int x = 10, y = 10, x1 = 100;
+ add_subwindow(new BC_Title(x, y, _("Hue:")));
+ add_subwindow(hue = new HueSlider(plugin, x1, y, 200));
+ y += 30;
+ add_subwindow(new BC_Title(x, y, _("Saturation:")));
+ add_subwindow(saturation = new SaturationSlider(plugin, x1, y, 200));
+ y += 30;
+ add_subwindow(new BC_Title(x, y, _("Value:")));
+ add_subwindow(value = new ValueSlider(plugin, x1, y, 200));
+ show_window();
+ flush();
+}
+
+
+
+
+
+
+
+
+
+
+
+HueEngine::HueEngine(HueEffect *plugin, int cpus)
+ : LoadServer(cpus, cpus)
+{
+ this->plugin = plugin;
+}
+void HueEngine::init_packages()
+{
+ for(int i = 0; i < LoadServer::get_total_packages(); i++)
+ {
+ HuePackage *pkg = (HuePackage*)get_package(i);
+ pkg->row1 = plugin->input->get_h() * i / LoadServer::get_total_packages();
+ pkg->row2 = plugin->input->get_h() * (i + 1) / LoadServer::get_total_packages();
+ }
+}
+LoadClient* HueEngine::new_client()
+{
+ return new HueUnit(plugin, this);
+}
+LoadPackage* HueEngine::new_package()
+{
+ return new HuePackage;
+}
+
+
+
+
+
+
+
+
+HuePackage::HuePackage()
+ : LoadPackage()
+{
+}
+
+HueUnit::HueUnit(HueEffect *plugin, HueEngine *server)
+ : LoadClient(server)
+{
+ this->plugin = plugin;
+}
+
+
+
+
+
+
+
+#define HUESATURATION(type, max, components, use_yuv) \
+{ \
+ float h_offset = plugin->config.hue; \
+ float s_offset = ((float)plugin->config.saturation - MINSATURATION) / MAXSATURATION; \
+ float v_offset = ((float)plugin->config.value - MINVALUE) / MAXVALUE; \
+ for(int i = pkg->row1; i < pkg->row2; i++) \
+ { \
+ type* in_row = (type*)plugin->input->get_rows()[i]; \
+ type* out_row = (type*)plugin->output->get_rows()[i]; \
+ \
+ for(int j = 0; j < w; j++) \
+ { \
+ float h, s, va; \
+ int y, u, v; \
+ float r, g, b; \
+ int r_i, g_i, b_i; \
+ \
+ if(use_yuv) \
+ { \
+ y = (int)in_row[0]; \
+ u = (int)in_row[1]; \
+ v = (int)in_row[2]; \
+ if(max == 0xffff) \
+ yuv.yuv_to_rgb_16(r_i, g_i, b_i, y, u, v); \
+ else \
+ yuv.yuv_to_rgb_8(r_i, g_i, b_i, y, u, v); \
+ HSV::rgb_to_hsv((float)r_i / max, \
+ (float)g_i / max, \
+ (float)b_i / max, \
+ h, \
+ s, \
+ va); \
+ } \
+ else \
+ { \
+ r = (float)in_row[0] / max; \
+ g = (float)in_row[1] / max; \
+ b = (float)in_row[2] / max; \
+ HSV::rgb_to_hsv(r, g, b, h, s, va); \
+ } \
+ \
+ \
+ h += h_offset; \
+ s *= s_offset; \
+ va *= v_offset; \
+ \
+ if(h >= 360) h -= 360; \
+ if(h < 0) h += 360; \
+ if(sizeof(type) < 4) \
+ { \
+ if(s > 1) s = 1; \
+ if(va > 1) va = 1; \
+ if(s < 0) s = 0; \
+ if(va < 0) va = 0; \
+ } \
+ \
+ if(use_yuv) \
+ { \
+ HSV::hsv_to_yuv(y, u, v, h, s, va, max); \
+ out_row[0] = y; \
+ out_row[1] = u; \
+ out_row[2] = v; \
+ } \
+ else \
+ { \
+ HSV::hsv_to_rgb(r, g, b, h, s, va); \
+ if(sizeof(type) < 4) \
+ { \
+ r *= max; \
+ g *= max; \
+ b *= max; \
+ out_row[0] = (type)CLIP(r, 0, max); \
+ out_row[1] = (type)CLIP(g, 0, max); \
+ out_row[2] = (type)CLIP(b, 0, max); \
+ } \
+ else \
+ { \
+ out_row[0] = (type)r; \
+ out_row[1] = (type)g; \
+ out_row[2] = (type)b; \
+ } \
+ } \
+ \
+ in_row += components; \
+ out_row += components; \
+ } \
+ } \
+}
+
+
+void HueUnit::process_package(LoadPackage *package)
+{
+ HuePackage *pkg = (HuePackage*)package;
+ int w = plugin->input->get_w();
+
+ switch(plugin->input->get_color_model())
+ {
+ case BC_RGB888:
+ HUESATURATION(unsigned char, 0xff, 3, 0)
+ break;
+
+ case BC_RGB_FLOAT:
+ HUESATURATION(float, 1, 3, 0)
+ break;
+
+ case BC_YUV888:
+ HUESATURATION(unsigned char, 0xff, 3, 1)
+ break;
+
+ case BC_RGB161616:
+ HUESATURATION(uint16_t, 0xffff, 3, 0)
+ break;
+
+ case BC_YUV161616:
+ HUESATURATION(uint16_t, 0xffff, 3, 1)
+ break;
+
+ case BC_RGBA_FLOAT:
+ HUESATURATION(float, 1, 4, 0)
+ break;
+
+ case BC_RGBA8888:
+ HUESATURATION(unsigned char, 0xff, 4, 0)
+ break;
+
+ case BC_YUVA8888:
+ HUESATURATION(unsigned char, 0xff, 4, 1)
+ break;
+
+ case BC_RGBA16161616:
+ HUESATURATION(uint16_t, 0xffff, 4, 0)
+ break;
+
+ case BC_YUVA16161616:
+ HUESATURATION(uint16_t, 0xffff, 4, 1)
+ break;
+
+ }
+}
+
+
+
+
+REGISTER_PLUGIN(HueEffect)
+
+
+HueEffect::HueEffect(PluginServer *server)
+ : PluginVClient(server)
+{
+ engine = 0;
+
+}
+HueEffect::~HueEffect()
+{
+
+ if(engine) delete engine;
+}
+
+int HueEffect::process_buffer(VFrame *frame,
+ int64_t start_position,
+ double frame_rate)
+{
+ load_configuration();
+
+ read_frame(frame,
+ 0,
+ start_position,
+ frame_rate,
+ get_use_opengl());
+
+
+ this->input = frame;
+ this->output = frame;
+ if(EQUIV(config.hue, 0) && EQUIV(config.saturation, 0) && EQUIV(config.value, 0))
+ {
+ return 0;
+ }
+ else
+ {
+ if(get_use_opengl())
+ {
+ run_opengl();
+ return 0;
+ }
+
+ if(!engine) engine = new HueEngine(this, PluginClient::smp + 1);
+
+ engine->process_packages();
+ }
+ return 0;
+}
+
+const char* HueEffect::plugin_title() { return _("Hue saturation"); }
+int HueEffect::is_realtime() { return 1; }
+
+NEW_WINDOW_MACRO(HueEffect, HueWindow)
+LOAD_CONFIGURATION_MACRO(HueEffect, HueConfig)
+
+
+void HueEffect::save_data(KeyFrame *keyframe)
+{
+ FileXML output;
+ output.set_shared_output(keyframe->get_data(), MESSAGESIZE);
+ output.tag.set_title("HUESATURATION");
+ output.tag.set_property("HUE", config.hue);
+ output.tag.set_property("SATURATION", config.saturation);
+ output.tag.set_property("VALUE", config.value);
+ output.append_tag();
+ output.tag.set_title("/HUESATURATION");
+ output.append_tag();
+ output.append_newline();
+ output.terminate_string();
+}
+void HueEffect::read_data(KeyFrame *keyframe)
+{
+ FileXML input;
+ input.set_shared_input(keyframe->get_data(), strlen(keyframe->get_data()));
+ while(!input.read_tag())
+ {
+ if(input.tag.title_is("HUESATURATION"))
+ {
+ config.hue = input.tag.get_property("HUE", config.hue);
+ config.saturation = input.tag.get_property("SATURATION", config.saturation);
+ config.value = input.tag.get_property("VALUE", config.value);
+ }
+ }
+}
+void HueEffect::update_gui()
+{
+ if(thread)
+ {
+ ((HueWindow*)thread->window)->lock_window();
+ load_configuration();
+ ((HueWindow*)thread->window)->hue->update(config.hue);
+ ((HueWindow*)thread->window)->saturation->update(config.saturation);
+ ((HueWindow*)thread->window)->value->update(config.value);
+ ((HueWindow*)thread->window)->unlock_window();
+ }
+}
+
+int HueEffect::handle_opengl()
+{
+#ifdef HAVE_GL
+ const char *yuv_saturation_frag =
+ "uniform sampler2D tex;\n"
+ "uniform float s_offset;\n"
+ "uniform float v_offset;\n"
+ "void main()\n"
+ "{\n"
+ " vec4 pixel = texture2D(tex, gl_TexCoord[0].st);\n"
+ " pixel.r *= v_offset;\n"
+ " pixel.gb -= vec2(0.5, 0.5);\n"
+ " pixel.g *= s_offset;\n"
+ " pixel.b *= s_offset;\n"
+ " pixel.gb += vec2(0.5, 0.5);\n"
+ " gl_FragColor = pixel;\n"
+ "}\n";
+
+
+ const char *yuv_frag =
+ "uniform sampler2D tex;\n"
+ "uniform float h_offset;\n"
+ "uniform float s_offset;\n"
+ "uniform float v_offset;\n"
+ "void main()\n"
+ "{\n"
+ " vec4 pixel = texture2D(tex, gl_TexCoord[0].st);\n"
+ YUV_TO_RGB_FRAG("pixel")
+ RGB_TO_HSV_FRAG("pixel")
+ " pixel.r += h_offset;\n"
+ " pixel.g *= s_offset;\n"
+ " pixel.b *= v_offset;\n"
+ " if(pixel.r >= 360.0) pixel.r -= 360.0;\n"
+ " if(pixel.r < 0.0) pixel.r += 360.0;\n"
+ HSV_TO_RGB_FRAG("pixel")
+ RGB_TO_YUV_FRAG("pixel")
+ " gl_FragColor = pixel;\n"
+ "}\n";
+
+ const char *rgb_frag =
+ "uniform sampler2D tex;\n"
+ "uniform float h_offset;\n"
+ "uniform float s_offset;\n"
+ "uniform float v_offset;\n"
+ "void main()\n"
+ "{\n"
+ " vec4 pixel = texture2D(tex, gl_TexCoord[0].st);\n"
+ RGB_TO_HSV_FRAG("pixel")
+ " pixel.r += h_offset;\n"
+ " pixel.g *= s_offset;\n"
+ " pixel.b *= v_offset;\n"
+ " if(pixel.r >= 360.0) pixel.r -= 360.0;\n"
+ " if(pixel.r < 0.0) pixel.r += 360.0;\n"
+ HSV_TO_RGB_FRAG("pixel")
+ " gl_FragColor = pixel;\n"
+ "}\n";
+
+
+ get_output()->to_texture();
+ get_output()->enable_opengl();
+
+ unsigned int frag_shader = 0;
+ switch(get_output()->get_color_model())
+ {
+ case BC_YUV888:
+ case BC_YUVA8888:
+// This is a lousy approximation but good enough for the masker.
+ if(EQUIV(config.hue, 0))
+ frag_shader = VFrame::make_shader(0,
+ yuv_saturation_frag,
+ 0);
+ else
+ frag_shader = VFrame::make_shader(0,
+ yuv_frag,
+ 0);
+ break;
+ default:
+ frag_shader = VFrame::make_shader(0,
+ rgb_frag,
+ 0);
+ break;
+ }
+
+
+ if(frag_shader > 0)
+ {
+ glUseProgram(frag_shader);
+ glUniform1i(glGetUniformLocation(frag_shader, "tex"), 0);
+ glUniform1f(glGetUniformLocation(frag_shader, "h_offset"), config.hue);
+ glUniform1f(glGetUniformLocation(frag_shader, "s_offset"),
+ ((float)config.saturation - MINSATURATION) / MAXSATURATION);
+ glUniform1f(glGetUniformLocation(frag_shader, "v_offset"),
+ ((float)config.value - MINVALUE) / MAXVALUE);
+ }
+
+ get_output()->init_screen();
+ get_output()->bind_texture(0);
+ get_output()->draw_texture();
+ glUseProgram(0);
+ get_output()->set_opengl_state(VFrame::SCREEN);
+#endif
+ return 0;
+}
+
+
+
+
+