Credit Andrew - improve in-tree documentation
[goodguy/cinelerra.git] / cinelerra / batchrender.C
1
2 /*
3  * CINELERRA
4  * Copyright (C) 2011 Adam Williams <broadcast at earthling dot net>
5  *
6  * This program is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 2 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program; if not, write to the Free Software
18  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  *
20  */
21
22 #include "asset.h"
23 #include "batchrender.h"
24 #include "bcdisplayinfo.h"
25 #include "bcsignals.h"
26 #include "confirmsave.h"
27 #include "cstrdup.h"
28 #include "bchash.h"
29 #include "edits.h"
30 #include "edit.h"
31 #include "edl.h"
32 #include "edlsession.h"
33 #include "errorbox.h"
34 #include "file.h"
35 #include "filesystem.h"
36 #include "filexml.h"
37 #include "keyframe.h"
38 #include "keys.h"
39 #include "labels.h"
40 #include "language.h"
41 #include "mainerror.h"
42 #include "mainundo.h"
43 #include "mainsession.h"
44 #include "mutex.h"
45 #include "mwindow.h"
46 #include "mwindowgui.h"
47 #include "packagedispatcher.h"
48 #include "packagerenderer.h"
49 #include "plugin.h"
50 #include "pluginset.h"
51 #include "preferences.h"
52 #include "render.h"
53 #include "theme.h"
54 #include "tracks.h"
55 #include "transportque.h"
56 #include "vframe.h"
57
58 // Farmed is not present if not preferences->use_renderfarm
59 int BatchRenderThread::column_widths[] = { 42, 42, 42, 222, 222, 150 };
60 const char *BatchRenderThread::column_titles[] = {
61         N_("Enabled"), N_("Labeled"), N_("Farmed"), N_("Output"), N_("EDL"), N_("Elapsed")
62 };
63
64 BatchRenderMenuItem::BatchRenderMenuItem(MWindow *mwindow)
65  : BC_MenuItem(_("Batch Render..."), _("Shift-B"), 'B')
66 {
67         set_shift(1);
68         this->mwindow = mwindow;
69 }
70
71 int BatchRenderMenuItem::handle_event()
72 {
73         mwindow->batch_render->start();
74         return 1;
75 }
76
77
78 BatchRenderJob::BatchRenderJob(Preferences *preferences, int labeled, int farmed)
79 {
80         this->preferences = preferences;
81         this->labeled = labeled;
82         this->farmed = farmed >= 0 ? farmed : preferences->use_renderfarm;
83         asset = new Asset;
84         edl_path[0] = 0;
85         enabled = 1;
86         elapsed = 0;
87 }
88
89 BatchRenderJob::~BatchRenderJob()
90 {
91         asset->Garbage::remove_user();
92 }
93
94 void BatchRenderJob::copy_from(BatchRenderJob *src)
95 {
96         enabled = src->enabled;
97         farmed = src->farmed;
98         labeled = src->labeled;
99         asset->copy_from(src->asset, 0);
100         strcpy(edl_path, src->edl_path);
101         elapsed = 0;
102 }
103
104 void BatchRenderJob::load(FileXML *file)
105 {
106         int result = 0;
107
108         enabled = file->tag.get_property("ENABLED", enabled);
109         farmed = file->tag.get_property("FARMED", farmed);
110         labeled = file->tag.get_property("STRATEGY", labeled);
111         edl_path[0] = 0;
112         file->tag.get_property("EDL_PATH", edl_path);
113         elapsed = file->tag.get_property("ELAPSED", elapsed);
114
115         result = file->read_tag();
116         if( !result ) {
117                 if( file->tag.title_is("ASSET") ) {
118                         file->tag.get_property("SRC", asset->path);
119                         asset->read(file, 0);
120 // The compression parameters are stored in the defaults to reduce
121 // coding maintenance.  The defaults must now be stuffed into the XML for
122 // unique storage.
123                         BC_Hash defaults;
124                         defaults.load_string(file->read_text());
125                         asset->load_defaults(&defaults,
126                                 "", 0, 1, 0, 0, 0);
127                 }
128         }
129 }
130
131 void BatchRenderJob::save(FileXML *file)
132 {
133         file->tag.set_property("ENABLED", enabled);
134         file->tag.set_property("FARMED", farmed);
135         file->tag.set_property("LABELED", labeled);
136         file->tag.set_property("EDL_PATH", edl_path);
137         file->tag.set_property("ELAPSED", elapsed);
138         file->append_tag();
139         file->append_newline();
140         asset->write(file, 0, "");
141
142 // The compression parameters are stored in the defaults to reduce
143 // coding maintenance.  The defaults must now be stuffed into the XML for
144 // unique storage.
145         BC_Hash defaults;
146         asset->save_defaults(&defaults, "", 0, 1, 0, 0, 0);
147         char *string;
148         defaults.save_string(string);
149         file->append_text(string);
150         free(string);
151         file->tag.set_title("/JOB");
152         file->append_tag();
153         file->append_newline();
154 }
155
156 int BatchRenderJob::get_strategy()
157 {
158 // if set, overrides farmed, labeled
159         int use_renderfarm = farmed && preferences->use_renderfarm ? 1 : 0;
160         return Render::get_strategy(use_renderfarm, labeled);
161 }
162
163
164 BatchRenderThread::BatchRenderThread(MWindow *mwindow)
165  : BC_DialogThread()
166 {
167         this->mwindow = mwindow;
168         current_job = 0;
169         rendering_job = -1;
170         is_rendering = 0;
171         default_job = 0;
172         boot_defaults = 0;
173         preferences = 0;
174         warn = 1;
175         render = 0;
176         batch_path[0] = 0;
177 }
178
179 BatchRenderThread::BatchRenderThread()
180  : BC_DialogThread()
181 {
182         mwindow = 0;
183         current_job = 0;
184         rendering_job = -1;
185         is_rendering = 0;
186         default_job = 0;
187         boot_defaults = 0;
188         preferences = 0;
189         warn = 1;
190         render = 0;
191         batch_path[0] = 0;
192 }
193
194 BatchRenderThread::~BatchRenderThread()
195 {
196         close_window();
197         delete boot_defaults;
198         delete preferences;
199         delete render;
200 }
201
202 void BatchRenderThread::reset(const char *path)
203 {
204         if( path ) {
205                 strcpy(batch_path, path);
206                 warn = 1;
207         }
208         current_job = 0;
209         rendering_job = -1;
210         delete default_job;  default_job = 0;
211         jobs.remove_all_objects();
212 }
213
214 void BatchRenderThread::handle_close_event(int result)
215 {
216 // Save settings
217         save_jobs(batch_path);
218         save_defaults(mwindow->defaults);
219         reset();
220 }
221
222 BC_Window* BatchRenderThread::new_gui()
223 {
224         current_start = 0.0;
225         current_end = 0.0;
226         default_job = new BatchRenderJob(mwindow->preferences);
227         load_jobs(batch_path, mwindow->preferences);
228         load_defaults(mwindow->defaults);
229         this->gui = new BatchRenderGUI(mwindow, this,
230                 mwindow->session->batchrender_x, mwindow->session->batchrender_y,
231                 mwindow->session->batchrender_w, mwindow->session->batchrender_h);
232         this->gui->create_objects();
233         return this->gui;
234 }
235
236
237 void BatchRenderThread::load_jobs(char *path, Preferences *preferences)
238 {
239         FileXML file;
240         int result = 0;
241
242         jobs.remove_all_objects();
243         if( !path ) path = batch_path;
244         if( !path[0] ) create_path(path);
245         file.read_from_file(path);
246
247         while( !result ) {
248                 if( !(result = file.read_tag()) ) {
249                         if( file.tag.title_is("JOBS") ) {
250                                 warn = file.tag.get_property("WARN", 1);
251                         }
252                         else if( file.tag.title_is("JOB") ) {
253                                 BatchRenderJob *job =  new BatchRenderJob(preferences);
254                                 jobs.append(job);
255                                 job->load(&file);
256                         }
257                 }
258         }
259 }
260
261 void BatchRenderThread::save_jobs(char *path)
262 {
263         FileXML file;
264         file.tag.set_title("JOBS");
265         file.tag.set_property("WARN", warn);
266         file.append_tag();
267         file.append_newline();
268
269         for( int i = 0; i < jobs.total; i++ ) {
270                 file.tag.set_title("JOB");
271                 jobs.values[i]->save(&file);
272         }
273         file.tag.set_title("/JOBS");
274         file.append_tag();
275         file.append_newline();
276
277         if( !path ) path = batch_path;
278         if( !path[0] ) create_path(path);
279         file.write_to_file(path);
280 }
281
282 void BatchRenderThread::load_defaults(BC_Hash *defaults)
283 {
284         if( default_job ) {
285                 default_job->asset->load_defaults(defaults,
286                         "BATCHRENDER_", 1, 1, 1, 1, 1);
287         }
288
289         for( int i = 0; i < BATCHRENDER_COLUMNS; i++ ) {
290                 char string[BCTEXTLEN];
291                 sprintf(string, "BATCHRENDER_COLUMN%d", i);
292                 list_width[i] = defaults->get(string, column_widths[i]);
293         }
294 }
295
296 void BatchRenderThread::save_defaults(BC_Hash *defaults)
297 {
298         if( default_job ) {
299                 default_job->asset->save_defaults(defaults,
300                         "BATCHRENDER_", 1, 1, 1, 1, 1);
301         }
302         for( int i=0; i<BATCHRENDER_COLUMNS; ++i ) {
303                 char string[BCTEXTLEN];
304                 sprintf(string, "BATCHRENDER_COLUMN%d", i);
305                 defaults->update(string, list_width[i]);
306         }
307 //      defaults->update("BATCHRENDER_JOB", current_job);
308         if( mwindow )
309                 mwindow->save_defaults();
310         else
311                 defaults->save();
312 }
313
314 char* BatchRenderThread::create_path(char *string)
315 {
316         FileSystem fs;
317         sprintf(string, "%s/", File::get_config_path());
318         fs.complete_path(string);
319         strcat(string, BATCH_PATH);
320         return string;
321 }
322
323 void BatchRenderThread::new_job()
324 {
325         BatchRenderJob *result = new BatchRenderJob(mwindow->preferences);
326         result->copy_from(get_current_job());
327         jobs.append(result);
328         current_job = jobs.total - 1;
329         gui->create_list(1);
330         gui->change_job();
331 }
332
333 void BatchRenderThread::delete_job()
334 {
335         if( current_job < jobs.total && current_job >= 0 ) {
336                 jobs.remove_object_number(current_job);
337                 if( current_job > 0 ) current_job--;
338                 gui->create_list(1);
339                 gui->change_job();
340         }
341 }
342
343 void BatchRenderThread::use_current_edl()
344 {
345 // printf("BatchRenderThread::use_current_edl %d %p %s\n",
346 // __LINE__,
347 // mwindow->edl->path,
348 // mwindow->edl->path);
349
350         strcpy(get_current_edl(), mwindow->edl->path);
351         gui->create_list(1);
352         gui->edl_path_text->update(get_current_edl());
353 }
354
355 void BatchRenderThread::update_selected_edl()
356 {
357         FileXML xml_file;
358         char *path = get_current_edl();
359         EDL *edl = mwindow->edl;
360         edl->save_xml(&xml_file, path);
361         xml_file.terminate_string();
362         if( xml_file.write_to_file(path) ) {
363                 char msg[BCTEXTLEN];
364                 sprintf(msg, _("Unable to save: %s"), path);
365                 MainError::show_error(msg);
366         }
367 }
368
369 BatchRenderJob* BatchRenderThread::get_current_job()
370 {
371         return current_job >= 0 && current_job < jobs.total ?
372                 jobs.values[current_job] : default_job;
373 }
374
375
376 Asset* BatchRenderThread::get_current_asset()
377 {
378         return get_current_job()->asset;
379 }
380
381 char* BatchRenderThread::get_current_edl()
382 {
383         return get_current_job()->edl_path;
384 }
385
386
387 // Test EDL files for existence
388 int BatchRenderThread::test_edl_files()
389 {
390         int not_equiv = 0, ret = 0;
391         const char *path = 0;
392
393         for( int i=0; !ret && i<jobs.size(); ++i ) {
394                 if( !jobs.values[i]->enabled ) continue;
395                 path = jobs.values[i]->edl_path;
396                 int is_script = *path == '@' ? 1 : 0;
397                 if( is_script ) ++path;
398                 FILE *fp = fopen(path, "r");
399                 if( fp ) {
400                         if( warn && mwindow && !is_script ) {
401                                 fseek(fp, 0, SEEK_END);
402                                 int64_t sz = ftell(fp);
403                                 fseek(fp, 0, SEEK_SET);
404                                 char *bfr = new char[sz+1];
405                                 int64_t len = fread(bfr, 1, sz+1, fp);
406                                 if( len == sz ) {
407                                         FileXML file;
408                                         XMLBuffer data(bfr, len, 0);
409                                         file.set_shared_input(&data);
410                                         EDL *edl = new EDL; edl->create_objects();
411                                         edl->load_xml(&file, LOAD_ALL);
412                                         double pos = edl->equivalent_output(mwindow->edl);
413                                         if( pos >= 0 ) ++not_equiv;
414                                         edl->remove_user();
415                                 }
416                                 else
417                                         ret = 1;
418                                 delete [] bfr;
419                         }
420                         fclose(fp);
421                 }
422                 else
423                         ret = 1;
424         }
425
426         if( ret ) {
427                 char string[BCTEXTLEN];
428                 sprintf(string, _("EDL %s not found.\n"), path);
429                 if( mwindow ) {
430                         ErrorBox error_box(_(PROGRAM_NAME ": Error"),
431                                 mwindow->gui->get_abs_cursor_x(1),
432                                 mwindow->gui->get_abs_cursor_y(1));
433                         error_box.create_objects(string);
434                         error_box.run_window();
435                         gui->button_enable();
436                 }
437                 else {
438                         fprintf(stderr, "%s", string);
439                 }
440                 is_rendering = 0;
441         }
442         else if( warn && mwindow && not_equiv > 0 ) {
443                 fprintf(stderr, _("%d job EDLs do not match session edl\n"), not_equiv);
444                 char string[BCTEXTLEN], *sp = string;
445                 sp += sprintf(sp, _("%d job EDLs do not match session edl\n"),not_equiv);
446                 sp += sprintf(sp, _("press cancel to abandon batch render"));
447                 mwindow->show_warning(&warn, string);
448                 if( mwindow->wait_warning() ) {
449                         gui->button_enable();
450                         is_rendering = 0;
451                         ret = 1;
452                 }
453                 gui->warning->update(warn);
454         }
455
456         return ret;
457 }
458
459 void BatchRenderThread::calculate_dest_paths(ArrayList<char*> *paths,
460         Preferences *preferences)
461 {
462         for( int i = 0; i < jobs.total; i++ ) {
463                 BatchRenderJob *job = jobs.values[i];
464                 if( job->enabled && *job->edl_path != '@' ) {
465                         PackageDispatcher *packages = new PackageDispatcher;
466
467 // Load EDL
468                         TransportCommand *command = new TransportCommand;
469                         FileXML *file = new FileXML;
470                         file->read_from_file(job->edl_path);
471
472 // Use command to calculate range.
473                         command->command = NORMAL_FWD;
474                         command->get_edl()->load_xml(file,
475                                 LOAD_ALL);
476                         command->change_type = CHANGE_ALL;
477                         command->set_playback_range();
478                         command->playback_range_adjust_inout();
479
480 // Create test packages
481                         packages->create_packages(mwindow,
482                                 command->get_edl(),
483                                 preferences,
484                                 job->get_strategy(),
485                                 job->asset,
486                                 command->start_position,
487                                 command->end_position,
488                                 0);
489
490 // Append output paths allocated to total
491                         packages->get_package_paths(paths);
492
493 // Delete package harness
494                         delete packages;
495                         delete command;
496                         delete file;
497                 }
498         }
499 }
500
501
502 void BatchRenderThread::start_rendering(char *config_path,
503         char *batch_path)
504 {
505         BC_Hash *boot_defaults;
506         Preferences *preferences;
507         Render *render;
508         BC_Signals *signals = new BC_Signals;
509         // XXX the above stuff is leaked,
510 //PRINT_TRACE
511 // Initialize stuff which MWindow does.
512         signals->initialize("/tmp/cinelerra_batch%d.dmp");
513         MWindow::init_defaults(boot_defaults, config_path);
514         load_defaults(boot_defaults);
515         preferences = new Preferences;
516         preferences->load_defaults(boot_defaults);
517         BC_Signals::set_trap_hook(trap_hook, this);
518         BC_Signals::set_catch_segv(preferences->trap_sigsegv);
519         BC_Signals::set_catch_intr(0);
520         if( preferences->trap_sigsegv ) {
521                 BC_Trace::enable_locks();
522         }
523         else {
524                 BC_Trace::disable_locks();
525         }
526
527         MWindow::init_plugins(0, preferences);
528         char font_path[BCTEXTLEN];
529         strcpy(font_path, preferences->plugin_dir);
530         strcat(font_path, "/" FONT_SEARCHPATH);
531         BC_Resources::init_fontconfig(font_path);
532         BC_WindowBase::get_resources()->vframe_shm = 1;
533
534 //PRINT_TRACE
535         strcpy(this->batch_path, batch_path);
536         load_jobs(batch_path, preferences);
537         save_jobs(batch_path);
538         save_defaults(boot_defaults);
539
540 //PRINT_TRACE
541 // Test EDL files for existence
542         if( test_edl_files() ) return;
543
544 //PRINT_TRACE
545
546 // Predict all destination paths
547         ArrayList<char*> paths;
548         paths.set_array_delete();
549         calculate_dest_paths(&paths, preferences);
550
551 //PRINT_TRACE
552         int result = ConfirmSave::test_files(0, &paths);
553         paths.remove_all_objects();
554 // Abort on any existing file because it's so hard to set this up.
555         if( result ) return;
556
557 //PRINT_TRACE
558         render = new Render(0);
559 //PRINT_TRACE
560         render->start_batches(&jobs, boot_defaults, preferences);
561 //PRINT_TRACE
562 }
563
564 void BatchRenderThread::start_rendering()
565 {
566         if( is_rendering ) return;
567         is_rendering = 1;
568
569         save_jobs(batch_path);
570         save_defaults(mwindow->defaults);
571         gui->button_disable();
572
573 // Test EDL files for existence
574         if( test_edl_files() ) return;
575
576 // Predict all destination paths
577         ArrayList<char*> paths;
578         calculate_dest_paths(&paths,
579                 mwindow->preferences);
580
581 // Test destination files for overwrite
582         int result = ConfirmSave::test_files(mwindow, &paths);
583         paths.remove_all_objects();
584
585 // User cancelled
586         if( result ) {
587                 is_rendering = 0;
588                 gui->button_enable();
589                 return;
590         }
591
592         mwindow->render->start_batches(&jobs);
593 }
594
595 void BatchRenderThread::stop_rendering()
596 {
597         if( !is_rendering ) return;
598         mwindow->render->stop_operation();
599         is_rendering = 0;
600 }
601
602 void BatchRenderThread::update_active(int number)
603 {
604         gui->lock_window("BatchRenderThread::update_active");
605         if( number >= 0 ) {
606                 current_job = number;
607                 rendering_job = number;
608         }
609         else {
610                 rendering_job = -1;
611                 is_rendering = 0;
612         }
613         gui->create_list(1);
614         gui->unlock_window();
615 }
616
617 void BatchRenderThread::update_done(int number,
618         int create_list,
619         double elapsed_time)
620 {
621         gui->lock_window("BatchRenderThread::update_done");
622         if( number < 0 ) {
623                 gui->button_enable();
624         }
625         else {
626                 jobs.values[number]->enabled = 0;
627                 jobs.values[number]->elapsed = elapsed_time;
628                 if( create_list ) gui->create_list(1);
629         }
630         gui->unlock_window();
631 }
632
633 void BatchRenderThread::move_batch(int src, int dst)
634 {
635         BatchRenderJob *src_job = jobs.values[src];
636         if( dst < 0 ) dst = jobs.total - 1;
637
638         if( dst != src ) {
639                 for( int i = src; i < jobs.total - 1; i++ )
640                         jobs.values[i] = jobs.values[i + 1];
641 //              if( dst > src ) dst--;
642                 for( int i = jobs.total - 1; i > dst; i-- )
643                         jobs.values[i] = jobs.values[i - 1];
644                 jobs.values[dst] = src_job;
645                 gui->create_list(1);
646         }
647 }
648
649 void BatchRenderThread::trap_hook(FILE *fp, void *vp)
650 {
651         MWindow *mwindow = ((BatchRenderThread *)vp)->mwindow;
652         fprintf(fp, "\nEDL:\n");
653         mwindow->dump_edl(fp);
654         fprintf(fp, "\nUNDO:\n");
655         mwindow->dump_undo(fp);
656         fprintf(fp, "\nEXE:\n");
657         mwindow->dump_exe(fp);
658 }
659
660
661
662
663
664 BatchRenderGUI::BatchRenderGUI(MWindow *mwindow,
665         BatchRenderThread *thread, int x, int y, int w, int h)
666  : BC_Window(_(PROGRAM_NAME ": Batch Render"),
667         x, y, w, h, 730, 400, 1, 0, 1)
668 {
669         this->mwindow = mwindow;
670         this->thread = thread;
671         use_renderfarm = 0;
672 }
673
674 BatchRenderGUI::~BatchRenderGUI()
675 {
676         lock_window("BatchRenderGUI::~BatchRenderGUI");
677         loadlist_batch->stop();
678         savelist_batch->stop();
679         delete format_tools;
680         unlock_window();
681 }
682
683
684 void BatchRenderGUI::create_objects()
685 {
686         lock_window("BatchRenderGUI::create_objects");
687         mwindow->theme->get_batchrender_sizes(this, get_w(), get_h());
688         create_list(0);
689
690         int x = mwindow->theme->batchrender_x1;
691         int y = 5;
692         int x1 = x, x2 = get_w()/2 + 10; // mwindow->theme->batchrender_x2;
693         int y1 = 5, y2 = 5;
694
695 // output file
696         add_subwindow(output_path_title = new BC_Title(x1, y1, _("Output path:")));
697         y1 += output_path_title->get_h() + mwindow->theme->widget_border;
698
699         format_tools = new BatchFormat(mwindow, this, thread->get_current_asset());
700         format_tools->set_w(get_w() / 2);
701         BatchRenderJob *current_job = thread->get_current_job();
702         format_tools->create_objects(x1, y1, 1, 1, 1, 1, 0, 1, 0, 0,
703                         &current_job->labeled, 0);
704         if( mwindow->preferences->use_renderfarm ) {
705                 use_renderfarm = new BatchRenderUseFarm(thread, x1, y1,
706                         &current_job->farmed);
707                 add_subwindow(use_renderfarm);
708                 y1 += use_renderfarm->get_h() + 10;
709         }
710 // input EDL
711         add_subwindow(edl_path_title = new BC_Title(x2, y2, _("EDL Path:")));
712         y2 += edl_path_title->get_h() + mwindow->theme->widget_border;
713
714         x = x2;  y = y2;
715         add_subwindow(edl_path_text = new BatchRenderEDLPath( thread,
716                 x, y, get_w()-x - 40, thread->get_current_edl()));
717         x =  x2 + edl_path_text->get_w();
718         add_subwindow(edl_path_browse = new BrowseButton(
719                 mwindow->theme, this, edl_path_text, x, y, thread->get_current_edl(),
720                 _("Input EDL"), _("Select an EDL to load:"), 0));
721         y2 = y + edl_path_browse->get_h() + mwindow->theme->widget_border;
722
723         x = x2;  y = y2;
724         add_subwindow(update_selected_edl = new BatchRenderUpdateEDL(thread, x, y));
725         y += update_selected_edl->get_h() + mwindow->theme->widget_border;
726         add_subwindow(use_current_edl = new BatchRenderCurrentEDL(thread, x, y));
727         y += use_current_edl->get_h() + mwindow->theme->widget_border;
728         if( !mwindow->edl || !mwindow->edl->path[0] ) use_current_edl->disable();
729         add_subwindow(new_batch = new BatchRenderNew(thread, x, y));
730         x += new_batch->get_w() + mwindow->theme->widget_border;
731         add_subwindow(delete_batch = new BatchRenderDelete(thread, x, y));
732         x = x2;  y += delete_batch->get_h() + mwindow->theme->widget_border;
733         add_subwindow(savelist_batch = new BatchRenderSaveList(thread, x, y));
734         x += savelist_batch->get_w() + mwindow->theme->widget_border;
735         add_subwindow(loadlist_batch = new BatchRenderLoadList(thread, x, y));
736         y += loadlist_batch->get_h() + mwindow->theme->widget_border;
737         add_subwindow(warning = new BatchRenderWarning(thread, x2, y));
738         y2 = y + warning->get_h() + mwindow->theme->widget_border;
739         if( y2 > y1 ) y1 = y2;
740         x = mwindow->theme->batchrender_x1, y = y1;
741
742         add_subwindow(list_title = new BC_Title(x, y, _("Batches to render:")));
743         x1 = x + list_title->get_w() + mwindow->theme->widget_border;;
744         add_subwindow(batch_path = new BC_Title(x1, y, thread->batch_path, MEDIUMFONT));
745         y += list_title->get_h() + mwindow->theme->widget_border;
746         y1 = get_h();
747         y1 -= 15 + BC_GenericButton::calculate_h() + mwindow->theme->widget_border;
748         add_subwindow(batch_list = new BatchRenderList(thread, x, y,
749                 get_w() - x - 10, y1 - y));
750         y += batch_list->get_h() + mwindow->theme->widget_border;
751
752         add_subwindow(start_button = new BatchRenderStart(thread, x, y));
753         x = get_w() / 2 - BC_GenericButton::calculate_w(this, _("Stop")) / 2;
754         add_subwindow(stop_button = new BatchRenderStop(thread, x, y));
755         x = get_w() - BC_GenericButton::calculate_w(this, _("Close")) - 10;
756         add_subwindow(cancel_button = new BatchRenderCancel(thread, x, y));
757
758         show_window(1);
759         unlock_window();
760 }
761
762 void BatchRenderGUI::button_disable()
763 {
764         new_batch->disable();
765         delete_batch->disable();
766         use_current_edl->disable();
767         update_selected_edl->disable();
768 }
769
770 void BatchRenderGUI::button_enable()
771 {
772         new_batch->enable();
773         delete_batch->enable();
774         if( mwindow->edl && mwindow->edl->path[0] )
775                 use_current_edl->enable();
776         update_selected_edl->enable();
777 }
778
779 int BatchRenderGUI::resize_event(int w, int h)
780 {
781         mwindow->session->batchrender_w = w;
782         mwindow->session->batchrender_h = h;
783         mwindow->theme->get_batchrender_sizes(this, w, h);
784
785         int x = mwindow->theme->batchrender_x1;
786         int y = 5;
787         int x1 = x, x2 = get_w()/2 + 10; // mwindow->theme->batchrender_x2;
788         int y1 = 5, y2 = 5;
789
790 // output file
791         output_path_title->reposition_window(x1, y1);
792         y1 += output_path_title->get_h() + mwindow->theme->widget_border;
793         format_tools->reposition_window(x1, y1);
794         if( use_renderfarm )
795                 use_renderfarm->reposition_window(x1, y1);
796 // input EDL
797         x = x2, y = y2;
798         edl_path_title->reposition_window(x, y);
799         y += edl_path_title->get_h() + mwindow->theme->widget_border;
800         edl_path_text->reposition_window(x, y, w - x - 40);
801         x += edl_path_text->get_w();
802         edl_path_browse->reposition_window(x, y);
803         y2 = y + edl_path_browse->get_h() + mwindow->theme->widget_border;
804
805         x = x2;  y = y2;
806         update_selected_edl->reposition_window(x, y);
807         y += update_selected_edl->get_h() + mwindow->theme->widget_border;
808         use_current_edl->reposition_window(x, y);
809         y += use_current_edl->get_h() + mwindow->theme->widget_border;
810         new_batch->reposition_window(x, y);
811         x += new_batch->get_w() + mwindow->theme->widget_border;
812         delete_batch->reposition_window(x, y);
813
814         x = x2;  y += delete_batch->get_h() + mwindow->theme->widget_border;
815         savelist_batch->reposition_window(x, y);
816         x += savelist_batch->get_w() + mwindow->theme->widget_border;
817         loadlist_batch->reposition_window(x, y);
818         y += loadlist_batch->get_h() + mwindow->theme->widget_border;
819         warning->reposition_window(x2, y);
820
821         y1 = 15 + BC_GenericButton::calculate_h() + mwindow->theme->widget_border;
822         y2 = get_h() - y1 - batch_list->get_h();
823         y2 -= list_title->get_h() + mwindow->theme->widget_border;
824
825         x = mwindow->theme->batchrender_x1;  y = y2;
826         list_title->reposition_window(x, y);
827         y += list_title->get_h() + mwindow->theme->widget_border;
828         batch_list->reposition_window(x, y, w - x - 10, h - y - y1);
829         y += batch_list->get_h() + mwindow->theme->widget_border;
830
831         start_button->reposition_window(x, y);
832         x = w / 2 - stop_button->get_w() / 2;
833         stop_button->reposition_window(x, y);
834         x = w - cancel_button->get_w() - 10;
835         cancel_button->reposition_window(x, y);
836         return 1;
837 }
838
839 int BatchRenderGUI::translation_event()
840 {
841         mwindow->session->batchrender_x = get_x();
842         mwindow->session->batchrender_y = get_y();
843         return 1;
844 }
845
846 int BatchRenderGUI::close_event()
847 {
848 // Stop batch rendering
849         unlock_window();
850         thread->stop_rendering();
851         lock_window("BatchRenderGUI::close_event");
852         set_done(1);
853         return 1;
854 }
855
856 void BatchRenderGUI::create_list(int update_widget)
857 {
858         for( int i = 0; i < BATCHRENDER_COLUMNS; i++ ) {
859                 list_items[i].remove_all_objects();
860         }
861
862         const char **column_titles = BatchRenderThread::column_titles;
863         list_columns = 0;
864         list_titles[list_columns] = _(column_titles[ENABLED_COL]);
865         list_width[list_columns++] = thread->list_width[ENABLED_COL];
866         list_titles[list_columns] = _(column_titles[LABELED_COL]);
867         list_width[list_columns++] = thread->list_width[LABELED_COL];
868         if( mwindow->preferences->use_renderfarm ) {
869                 list_titles[list_columns] = _(column_titles[FARMED_COL]);
870                 list_width[list_columns++] = thread->list_width[FARMED_COL];
871         }
872         list_titles[list_columns] = _(column_titles[OUTPUT_COL]);
873         list_width[list_columns++] = thread->list_width[OUTPUT_COL];
874         list_titles[list_columns] = _(column_titles[EDL_COL]);
875         list_width[list_columns++] = thread->list_width[EDL_COL];
876         list_titles[list_columns] = _(column_titles[ELAPSED_COL]);
877         list_width[list_columns++] = thread->list_width[ELAPSED_COL];
878
879         for( int i = 0; i < thread->jobs.total; i++ ) {
880                 BatchRenderJob *job = thread->jobs.values[i];
881                 char string[BCTEXTLEN];
882                 BC_ListBoxItem *enabled = new BC_ListBoxItem(job->enabled ? "X" : " ");
883                 BC_ListBoxItem *labeled = new BC_ListBoxItem(job->labeled ? "X" : " ");
884                 BC_ListBoxItem *farmed  = !mwindow->preferences->use_renderfarm ? 0 :
885                         new BC_ListBoxItem(job->farmed  ? "X" : " ");
886                 BC_ListBoxItem *out_path = new BC_ListBoxItem(job->asset->path);
887                 BC_ListBoxItem *edl_path = new BC_ListBoxItem(job->edl_path);
888                 BC_ListBoxItem *elapsed = new BC_ListBoxItem(!job->elapsed ? _("Unknown") :
889                         Units::totext(string, job->elapsed, TIME_HMS2));
890                 int col = 0;
891                 list_items[col++].append(enabled);
892                 list_items[col++].append(labeled);
893                 if( farmed ) list_items[col++].append(farmed);
894                 list_items[col++].append(out_path);
895                 list_items[col++].append(edl_path);
896                 list_items[col].append(elapsed);
897                 if( i == thread->current_job ) {
898                         enabled->set_selected(1);
899                         labeled->set_selected(1);
900                         if( farmed ) farmed->set_selected(1);
901                         out_path->set_selected(1);
902                         edl_path->set_selected(1);
903                         elapsed->set_selected(1);
904                 }
905                 if( i == thread->rendering_job ) {
906                         enabled->set_color(RED);
907                         labeled->set_color(RED);
908                         if( farmed ) farmed->set_color(RED);
909                         out_path->set_color(RED);
910                         edl_path->set_color(RED);
911                         elapsed->set_color(RED);
912                 }
913         }
914
915         if( update_widget ) {
916                 batch_list->update(list_items, list_titles, list_width, list_columns,
917                         batch_list->get_xposition(), batch_list->get_yposition(),
918                         batch_list->get_highlighted_item(), 1, 1);
919         }
920 }
921
922 void BatchRenderGUI::change_job()
923 {
924         BatchRenderJob *job = thread->get_current_job();
925         format_tools->update(job->asset, &job->labeled);
926         if( use_renderfarm ) use_renderfarm->update(&job->farmed);
927         edl_path_text->update(job->edl_path);
928 }
929
930
931 BatchFormat::BatchFormat(MWindow *mwindow, BatchRenderGUI *gui, Asset *asset)
932  : FormatTools(mwindow, gui, asset)
933 {
934         this->gui = gui;
935         this->mwindow = mwindow;
936 }
937
938 BatchFormat::~BatchFormat()
939 {
940 }
941
942
943 int BatchFormat::handle_event()
944 {
945         gui->create_list(1);
946         return 1;
947 }
948
949 BatchRenderEDLPath::BatchRenderEDLPath(BatchRenderThread *thread,
950         int x, int y, int w, char *text)
951  : BC_TextBox(x, y, w, 1, text)
952 {
953         this->thread = thread;
954 }
955
956
957 int BatchRenderEDLPath::handle_event()
958 {
959         calculate_suggestions();
960         strcpy(thread->get_current_edl(), get_text());
961         thread->gui->create_list(1);
962         return 1;
963 }
964
965 BatchRenderNew::BatchRenderNew(BatchRenderThread *thread,
966         int x,
967         int y)
968  : BC_GenericButton(x, y, _("New"))
969 {
970         this->thread = thread;
971 }
972
973 int BatchRenderNew::handle_event()
974 {
975         thread->new_job();
976         return 1;
977 }
978
979 BatchRenderDelete::BatchRenderDelete(BatchRenderThread *thread, int x, int y)
980  : BC_GenericButton(x, y, _("Delete"))
981 {
982         this->thread = thread;
983 }
984
985 int BatchRenderDelete::handle_event()
986 {
987         thread->delete_job();
988         return 1;
989 }
990
991
992
993 BatchRenderSaveList::BatchRenderSaveList(BatchRenderThread *thread, int x, int y)
994  : BC_GenericButton(x, y, _("Save Jobs"))
995 {
996         this->thread = thread;
997         set_tooltip(_("Save a Batch Render List"));
998         gui = 0;
999         startup_lock = new Mutex("BatchRenderSaveList::startup_lock");
1000 }
1001
1002 BatchRenderSaveList::~BatchRenderSaveList()
1003 {
1004         stop();
1005         delete startup_lock;
1006 }
1007
1008 void BatchRenderSaveList::stop()
1009 {
1010         startup_lock->lock("BatchRenderSaveList::~BrowseButton");
1011         if( gui ) gui->set_done(1);
1012         startup_lock->unlock();
1013         Thread::join();
1014 }
1015
1016 int BatchRenderSaveList::handle_event()
1017 {
1018         if( Thread::running() ) {
1019                 if( gui ) {
1020                         gui->lock_window();
1021                         gui->raise_window();
1022                         gui->unlock_window();
1023                 }
1024                 return 1;
1025         }
1026         startup_lock->lock("BatchRenderSaveList::handle_event 1");
1027         Thread::start();
1028         startup_lock->lock("BatchRenderSaveList::handle_event 2");
1029         startup_lock->unlock();
1030         return 1;
1031 }
1032
1033 void BatchRenderSaveList::run()
1034 {
1035         char default_path[BCTEXTLEN];
1036         sprintf(default_path, "~");
1037         thread->mwindow->defaults->get("DEFAULT_BATCHLOADPATH", default_path);
1038         BC_FileBox filewindow(100, 100, default_path, _("Save Batch Render List"),
1039                         _("Enter a Batch Render filename to save as:"),
1040                         0, 0, 0, 0);
1041         gui = &filewindow;
1042
1043         startup_lock->unlock();
1044         filewindow.create_objects();
1045
1046         int result2 = filewindow.run_window();
1047         if( !result2 ) {
1048                 strcpy(thread->batch_path, filewindow.get_submitted_path());
1049                 thread->gui->batch_path->update(thread->batch_path);
1050                 thread->mwindow->defaults->update("DEFAULT_BATCHLOADPATH", thread->batch_path);
1051                 thread->save_jobs(thread->batch_path);
1052         }
1053
1054         startup_lock->lock("BatchRenderLoadList::run");
1055         gui = 0;
1056         startup_lock->unlock();
1057 }
1058
1059 int BatchRenderSaveList::keypress_event() {
1060         if( get_keypress() == 's' ||
1061             get_keypress() == 'S' ) return handle_event();
1062         return 0;
1063 }
1064
1065
1066 BatchRenderLoadList::BatchRenderLoadList(BatchRenderThread *thread,
1067         int x,
1068         int y)
1069   : BC_GenericButton(x, y, _("Load Jobs")),
1070     Thread()
1071 {
1072         this->thread = thread;
1073         set_tooltip(_("Load a previously saved Batch Render List"));
1074         gui = 0;
1075         startup_lock = new Mutex("BatchRenderLoadList::startup_lock");
1076 }
1077
1078 BatchRenderLoadList::~BatchRenderLoadList()
1079 {
1080         stop();
1081         delete startup_lock;
1082 }
1083
1084 void BatchRenderLoadList::stop()
1085 {
1086         startup_lock->lock("BatchRenderLoadList::~BrowseButton");
1087         if( gui ) gui->set_done(1);
1088         startup_lock->unlock();
1089         Thread::join();
1090 }
1091
1092 int BatchRenderLoadList::handle_event()
1093 {
1094         if( Thread::running() ) {
1095                 if( gui ) {
1096                         gui->lock_window();
1097                         gui->raise_window();
1098                         gui->unlock_window();
1099                 }
1100                 return 1;
1101         }
1102         startup_lock->lock("BatchRenderLoadList::handle_event 1");
1103         Thread::start();
1104         startup_lock->lock("BatchRenderLoadList::handle_event 2");
1105         startup_lock->unlock();
1106         return 1;
1107 }
1108
1109 void BatchRenderLoadList::run()
1110 {
1111         char default_path[BCTEXTLEN];
1112         sprintf(default_path, "~");
1113         thread->mwindow->defaults->get("DEFAULT_BATCHLOADPATH", default_path);
1114         BC_FileBox filewindow(100, 100, default_path, _("Load Batch Render List"),
1115                         _("Enter a Batch Render filename to load from:"),
1116                         0, 0, 0, 0);
1117         gui = &filewindow;
1118
1119         startup_lock->unlock();
1120         filewindow.create_objects();
1121
1122         int result2 = filewindow.run_window();
1123         if( !result2 ) {
1124                 strcpy(thread->batch_path, filewindow.get_submitted_path());
1125                 thread->gui->batch_path->update(thread->batch_path);
1126                 thread->mwindow->defaults->update("DEFAULT_BATCHLOADPATH", thread->batch_path);
1127                 thread->load_jobs(thread->batch_path, thread->mwindow->preferences);
1128                 thread->gui->create_list(1);
1129                 thread->current_job = 0;
1130                 thread->gui->change_job();
1131         }
1132
1133         startup_lock->lock("BatchRenderLoadList::run");
1134         gui = 0;
1135         startup_lock->unlock();
1136 }
1137
1138 int BatchRenderLoadList::keypress_event() {
1139         if( get_keypress() == 'o' ||
1140             get_keypress() == 'O' ) return handle_event();
1141         return 0;
1142 }
1143
1144 BatchRenderCurrentEDL::BatchRenderCurrentEDL(BatchRenderThread *thread,
1145         int x,
1146         int y)
1147  : BC_GenericButton(x, y, _("Use Current EDL"))
1148 {
1149         this->thread = thread;
1150 }
1151
1152 int BatchRenderCurrentEDL::handle_event()
1153 {
1154         thread->use_current_edl();
1155         return 1;
1156 }
1157
1158 BatchRenderUpdateEDL::BatchRenderUpdateEDL(BatchRenderThread *thread,
1159         int x,
1160         int y)
1161  : BC_GenericButton(x, y, _("Save to EDL Path"))
1162 {
1163         this->thread = thread;
1164 }
1165
1166 int BatchRenderUpdateEDL::handle_event()
1167 {
1168         thread->update_selected_edl();
1169         return 1;
1170 }
1171
1172
1173 BatchRenderList::BatchRenderList(BatchRenderThread *thread,
1174         int x, int y, int w, int h)
1175  : BC_ListBox(x, y, w, h, LISTBOX_TEXT, thread->gui->list_items,
1176         thread->gui->list_titles, thread->gui->list_width, thread->gui->list_columns,
1177         0, 0, LISTBOX_SINGLE, ICON_LEFT, 1)
1178 {
1179         this->thread = thread;
1180         dragging_item = 0;
1181         set_process_drag(0);
1182 }
1183
1184 int BatchRenderList::handle_event()
1185 {
1186         return 1;
1187 }
1188
1189 int BatchRenderList::selection_changed()
1190 {
1191         thread->current_job = get_selection_number(0, 0);
1192         thread->gui->change_job();
1193         int cursor_x = get_cursor_x();
1194         BatchRenderJob *job = thread->get_current_job();
1195         int col_x = 0, changed = 1;
1196         if( cursor_x < (col_x += thread->list_width[ENABLED_COL]) )
1197                 job->enabled = !job->enabled;
1198         else if( cursor_x < (col_x += thread->list_width[LABELED_COL]) )
1199                 job->labeled = job->edl_path[0] != '@' ? !job->labeled : 0;
1200         else if( thread->gui->use_renderfarm &&
1201                  cursor_x < (col_x += thread->list_width[FARMED_COL]) )
1202                 job->farmed = job->edl_path[0] != '@' ? !job->farmed : 0;
1203         else
1204                 changed = 0;
1205         if( changed ) {
1206                 thread->gui->create_list(1);
1207                 thread->gui->change_job();
1208         }
1209         return 1;
1210 }
1211
1212 int BatchRenderList::column_resize_event()
1213 {
1214         int col = 0;
1215         thread->list_width[ENABLED_COL] = get_column_width(col++);
1216         thread->list_width[LABELED_COL] = get_column_width(col++);
1217         if( thread->gui->use_renderfarm )
1218                 thread->list_width[FARMED_COL] = get_column_width(col++);
1219         thread->list_width[OUTPUT_COL] = get_column_width(col++);
1220         thread->list_width[EDL_COL] = get_column_width(col++);
1221         thread->list_width[ELAPSED_COL] = get_column_width(col);
1222         return 1;
1223 }
1224
1225 int BatchRenderList::drag_start_event()
1226 {
1227         if( BC_ListBox::drag_start_event() ) {
1228                 dragging_item = 1;
1229                 return 1;
1230         }
1231
1232         return 0;
1233 }
1234
1235 int BatchRenderList::drag_motion_event()
1236 {
1237         if( BC_ListBox::drag_motion_event() ) {
1238                 return 1;
1239         }
1240         return 0;
1241 }
1242
1243 int BatchRenderList::drag_stop_event()
1244 {
1245         if( dragging_item ) {
1246                 int src = get_selection_number(0, 0);
1247                 int dst = get_highlighted_item();
1248                 if( src != dst ) {
1249                         thread->move_batch(src, dst);
1250                 }
1251                 BC_ListBox::drag_stop_event();
1252                 dragging_item = 0;
1253         }
1254         return 0;
1255 }
1256
1257
1258
1259 BatchRenderStart::BatchRenderStart(BatchRenderThread *thread, int x, int y)
1260  : BC_GenericButton(x, y, _("Start"))
1261 {
1262         this->thread = thread;
1263 }
1264
1265 int BatchRenderStart::handle_event()
1266 {
1267         thread->start_rendering();
1268         return 1;
1269 }
1270
1271 BatchRenderStop::BatchRenderStop(BatchRenderThread *thread, int x, int y)
1272  : BC_GenericButton(x, y, _("Stop"))
1273 {
1274         this->thread = thread;
1275 }
1276
1277 int BatchRenderStop::handle_event()
1278 {
1279         unlock_window();
1280         thread->stop_rendering();
1281         lock_window("BatchRenderStop::handle_event");
1282         return 1;
1283 }
1284
1285
1286 BatchRenderWarning::BatchRenderWarning(BatchRenderThread *thread, int x, int y)
1287  : BC_CheckBox(x, y, thread->warn, _("warn if jobs/session mismatched"))
1288 {
1289         this->thread = thread;
1290 }
1291
1292 int BatchRenderWarning::handle_event()
1293 {
1294         thread->warn = get_value();
1295         return 1;
1296 }
1297
1298 BatchRenderCancel::BatchRenderCancel(BatchRenderThread *thread, int x, int y)
1299  : BC_GenericButton(x, y, _("Close"))
1300 {
1301         this->thread = thread;
1302 }
1303
1304 int BatchRenderCancel::handle_event()
1305 {
1306         unlock_window();
1307         thread->stop_rendering();
1308         lock_window("BatchRenderCancel::handle_event");
1309         thread->gui->set_done(1);
1310         return 1;
1311 }
1312
1313 int BatchRenderCancel::keypress_event()
1314 {
1315         if( get_keypress() == ESC ) {
1316                 unlock_window();
1317                 thread->stop_rendering();
1318                 lock_window("BatchRenderCancel::keypress_event");
1319                 thread->gui->set_done(1);
1320                 return 1;
1321         }
1322         return 0;
1323 }
1324
1325 BatchRenderUseFarm::BatchRenderUseFarm(BatchRenderThread *thread, int x, int y, int *output)
1326  : BC_CheckBox(x, y, *output, _("Use render farm"))
1327 {
1328         this->thread = thread;
1329         this->output = output;
1330 }
1331
1332 int BatchRenderUseFarm::handle_event()
1333 {
1334         *output = get_value();
1335         thread->gui->create_list(1);
1336         return 1;
1337 }
1338
1339 void BatchRenderUseFarm::update(int *output)
1340 {
1341         this->output = output;
1342         BC_CheckBox::update(*output);
1343 }
1344