4 * Copyright (C) 2008 Adam Williams <broadcast at earthling dot net>
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #ifndef ATTACHMENTPOINT_H
23 #define ATTACHMENTPOINT_H
28 #include "arraylist.h"
29 #include "filexml.inc"
30 #include "floatauto.inc"
31 #include "floatautos.inc"
32 #include "mwindow.inc"
33 #include "messages.inc"
35 #include "pluginclient.inc"
36 #include "pluginserver.inc"
37 #include "renderengine.inc"
38 #include "sharedlocation.h"
40 #include "virtualnode.inc"
42 // Attachment points for Modules to attach plugins
46 AttachmentPoint(RenderEngine *renderengine,
49 virtual ~AttachmentPoint();
51 virtual int reset_parameters();
52 // Used by Module::swap_attachments before virtual console expansion.
53 // Return 1 if the plugin id is the same
54 int identical(AttachmentPoint *old);
56 // Move new_virtual_plugins to virtual_plugins.
57 // Called after virtual console expansion.
60 // Cause plugins to free any resources which are required after stopping
63 // Called before every buffer processing
66 // Attach a virtual plugin for realtime playback. Returns the number
67 // of the buffer assigned to a multichannel plugin.
68 int attach_virtual_plugin(VirtualNode *virtual_plugin);
69 virtual void delete_buffer_vector() {};
71 // Called by plugin server to render GUI with data.
72 void reset_gui_frames(PluginServer *server);
73 void render_gui_frames(PluginClientFrames *frames, PluginServer *server);
74 void render_gui(void *data, PluginServer *server);
75 void render_gui(void *data, int size, PluginServer *server);
77 virtual int get_buffer_size() { return 0; };
79 // For unshared plugins, virtual plugins to send configuration events to and
81 // For shared plugins, virtual plugins to allocate buffers for and read
83 ArrayList<VirtualNode*> virtual_plugins;
85 // List for a new virtual console which is transferred to virtual_plugins after
86 // virtual console expansion.
87 ArrayList<VirtualNode*> new_virtual_plugins;
89 // Plugin servers to do signal processing
90 ArrayList<PluginServer*> plugin_servers;
92 // renderengine Plugindb entry
93 PluginServer *plugin_server;
94 // Pointer to the plugin object in EDL
96 // ID of plugin object in EDL
98 RenderEngine *renderengine;
99 // Current input buffer being loaded. Determines when the plugin server is run
100 // int current_buffer;
102 // Status of last buffer processed.
103 // Used in shared multichannel plugin to tell of it's already been processed
104 // or needs to be processed again for a different target.
105 // start_position is the end of the range if playing in reverse.
106 int64_t start_position;
113 int multichannel_shared(int search_new);
116 int dump(FILE *fp=stdout);