4 * Copyright (C) 2008 Adam Williams <broadcast at earthling dot net>
5 * Copyright (C) 2003-2016 Cinelerra CV contributors
7 * This program is free software; you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation; either version 2 of the License, or
10 * (at your option) any later version.
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
27 #include "arraylist.h"
29 #include "maskauto.inc"
30 #include "maskautos.inc"
37 int operator==(MaskPoint& ptr);
38 MaskPoint& operator=(MaskPoint& ptr);
39 void copy_from(MaskPoint &ptr);
42 // Incoming acceleration
43 float control_x1, control_y1;
44 // Outgoing acceleration
45 float control_x2, control_y2;
48 class MaskCoord { public: double x, y, z; };
50 class MaskEdge : public ArrayList<MaskCoord>
53 MaskCoord &append(double x, double y, double z=0) {
54 MaskCoord &c = ArrayList<MaskCoord>::append();
55 c.x = x; c.y = y; c.z = z;
58 void load(MaskPoints &points, float ofs);
61 class MaskEdges : public ArrayList<MaskEdge*> {
64 ~MaskEdges() { remove_all_objects(); }
67 class MaskPoints : public ArrayList<MaskPoint *>
70 void clear() { remove_all_objects(); }
72 ~MaskPoints() { clear(); }
75 class MaskPointSets : public ArrayList<MaskPoints*>
78 void clear() { remove_all_objects(); }
80 ~MaskPointSets() { clear(); }
83 #define FEATHER_MAX 100
84 // GL reg limit 1024 incls shader param list
85 #define MAX_FEATHER 1000
90 SubMask(MaskAuto *keyframe, int no);
93 int operator==(SubMask& ptr);
94 int equivalent(SubMask& ptr);
95 void copy_from(SubMask& ptr, int do_name=1);
96 void load(FileXML *file);
97 void copy(FileXML *file);
107 class MaskAuto : public Auto
110 MaskAuto(EDL *edl, MaskAutos *autos);
113 int operator==(Auto &that);
114 int operator==(MaskAuto &that);
115 bool is_maskauto() { return true; }
116 int identical(MaskAuto *src);
117 void load(FileXML *file);
118 void copy(int64_t start, int64_t end, FileXML *file, int default_auto);
119 void copy_from(Auto *src);
120 int interpolate_from(Auto *a1, Auto *a2, int64_t position, Auto *templ=0);
121 void copy_from(MaskAuto *src);
122 // Copy data but not position
123 void copy_data(MaskAuto *src);
124 void get_points(MaskPoints *points,
126 void set_points(MaskPoints *points,
129 // Copy parameters to this which differ between ref & src
130 void update_parameter(MaskAuto *ref, MaskAuto *src);
133 // Retrieve submask with clamping
134 SubMask* get_submask(int number);
135 // Translates all submasks
136 void translate_submasks(float translate_x, float translate_y);
137 // scale all submasks
138 void scale_submasks(int orig_scale, int new_scale);
139 int has_active_mask();
141 ArrayList<SubMask*> masks;
142 int apply_before_plugins;
143 int disable_opengl_masking;
146 // shader buffer unsized array vec only seems to work for dvec (05/2019)
147 class MaskSpot { public: double x, y; };
149 class MaskSpots : public ArrayList<MaskSpot>
152 MaskSpot &append() { return ArrayList<MaskSpot>::append(); }
153 MaskSpot &append(double x, double y) {
154 MaskSpot &s = append();