3 # Name of plugin followed by: and then description.
4 # Additional lines start with 2 tabs.
5 # Lines should be less than 70 characters long.
6 #1234567890123456789012345678901234567890123456789012345678901234567
7 # For usage/readability, a period (.) creates space.
8 1080 to 480: Extracts 2 1920x540 fields from 1920x1080
9 image, resizes them separately, and
10 combines them to 1920x480 interlaced image.
11 1080 to 540: Extracts 2 1920x540 fields from 1920x1080,
12 image, resizes them separately, and
13 combines them to 1920x540 interlaced image.
14 AgingTV: Use to achieve an "old" movie or TV show
15 effect by adding moving lines and snow.
16 Alpha: Vary the alpha value from 0-completely transparent
17 to 1-no transparency at all.
18 Auto Scale: Automatically scale to a specified size.
19 Blue Banana: Used for color transformation or remapping as
20 well as chroma-key filtering. See Manual for usage:
21 . Select a specifc target color.
22 . Create a selection region by expanding color.
23 . Optionally reduce or expand the alpha plane.
24 . Optionally apply a color remapping to selection.
25 . Optionally reset the output alpha to opaque.
26 1) choose your color/click Pick/ check Mark Selected
27 2) modify selection in the Color Selection area
28 3) uncheck Mark Selected, and check Filter Active
29 4) adjust your color choice as desired
30 Blur: Blurs a video track in horizontal and/or
31 vertical in chosen color channels.
32 BoxBlur: Blurs the input video. This fairly fast blur is
33 based on ffmpeg's, and blurs in horizontal and/or
35 Brightness/Contrast: Use to change the brightness or
36 contrast, but could reduce quality.
37 BurningTV: Makes your video "burn" where there are
38 small light colored patches of video.
39 C41: Converts C-41 negative film to the positive image.
40 Chroma key: Erases pixels which match chosen color;
41 they are replaced to black if there is no alpha
42 channel and transparency if there is alpha.
43 Chroma key (HSV): Replaces a color with another color or
44 transparency using HSV variables.
45 Color 3 Way: Modify color of Shadows, Midtones, and Highlights
47 Color Balance: Modify RGB colors or white balance to compensate
48 for errors in video such as low lighting.
49 ColorSpace: Tweak colors from one color space/range to another
50 space=BT601/BT709/BT2020 range=MPEG/JPEG
51 CriKey: Regionally based chroma key with interpolation;
52 useful when you only want a specific zone defined.
54 Color button is used to specify the key by color.
55 Threshold slider is used to set tolerance (0-1).
56 Key mode choices let you pick the method by which
57 the chroma key will be defined.
58 . Search - point at a zone or spot to define
59 area then uses the specified tolerance to pick an
60 edge. A fill will be performed in that area.
61 . Point - the point is the Mask, not the color.
62 . (This method has drag capabilities).
63 . Search all - works same as standard Chroma key.
64 Draw mode options let you use
65 . Alpha - matching pixels replaced with see-thru.
66 . Edge to just outline the edges of the region.
67 . Mask - matching color pixels replaced by black.
68 Crop & Position: Allows for cropping and positioning the input video.
69 DeScratch: Use to remove vertical scratches from film. It can
70 also be used, after image rotation, to remove
71 horizontal noise lines on analog VHS captures.
72 Decimate: Drop frames from a track which are most similar
73 in order to reduce frame rate.
74 Deinterlace: Several selections of line replication to eliminate
75 comb artifacts in interlaced video.
76 Deinterlace-CV: Selection of deinterlacing mode for your video to
77 eliminate comb artifacts.
78 Delay Video: Delay the video by some number of seconds.
79 Denoise video: Clear the video of noise; specify R,G,B, or Alpha.
80 Difference key: Creates transparency in areas which are similar
81 between 2 frames; must be applied to 2 tracks.
82 DotTV: Puts various size dots over the picture to simulate
84 Downsample: Reduce the size of an image by throwing out data,
85 reducing sampling rate.
86 Edge: Display only the edges of the video throughout the
88 Fields to frames: Reads frames at 2x the framerate, combining 2
89 input frames into 1 interlaced output frame.
90 FindObj: Locate a specific object in a scene and replace with
91 another object. This uses OpenCV thirdparty package.
92 Flip: Flip a portion of a video track from left to right,
93 up to down or vice versa.
94 FlowObj: Retards image motion as shown with optical flow. Uses
95 the OpenCV thirdparty package.
96 Foreground: Provide a colored foreground of your choice.
97 Frames to fields: Extracts 2 interlaced fields stored in alternating
98 lines & outputs them as full frames.
99 Freeze Frame: Lowest numbered frame in highlighted area will play
100 in the entire region.
101 GaborObj: Creates an interesting fractalius-like image effect.
102 Uses the OpenCV thirdparty package.
103 Gamma: Converts the logarithmic colors to linear colors
104 using gamma and maximum value.
105 Gradient: Overlays a smooth color gradient on top of every
107 HistEq: Remap colors using blended histogram weights.
108 Histogram: Shows the number of occurrences of each color on a
110 Histogram Bezier: Uses a Bezier parametric curve on histogram plot.
111 HolographicTV: Holographic TV effect.
112 Hue saturation: Use to change hue, saturation & value parameters.
113 Interpolate Bayer: Uses Bayer filter algorithm to interpolate (estimate)
114 missing color information.
115 Interpolate Video: Create illusion of higher frame rate video of low
116 framesrates by averaging over time.
117 Inverse Telecine: Effective deinterlacing tool for use on a video
119 Invert Video: Method of reversing the colors of a video track.
120 Lens: Create the effect of looking through a lens.
121 Linear Blur: Blur with parameters of length, angle, # of steps,
122 and which channels. Does Linear, Radial, or Zoom.
123 Live Video: Reads video directly from the capture card input and
124 replaces any video on the track.
125 Loop video: Loop video by specifying the length of the region to
127 Mandelbrot: Render a Mandelbrot fractal using Cuda.
128 Motion: Tracks translation and rotation motion to stabilize
130 Motion 2 Point: Motion stabilization using 2 pass tracking.
131 Motion Blur: Uses X/Y camera automation vectors to apply a
132 linear blur trailing camera direction.
133 Motion51: Compensates for unwanted motion and stabilizes
134 the image using a unique curve/spline algorithm.
135 A reset option for defaults helps as does OpenGL.
137 Samples - number of pixels which software uses
138 Draw vectors - demonstrates the search operation
139 Sample Radius - radius of circle of the sample area
140 Center X/Y - center position of the sample circle
141 Search W/H - determines width/height used in search
142 Horiz/Vert shake limit - translation constraints
143 Shake fade - how fast translation cancellation fades
144 Twist limit - determines rotation constraints
145 Twist fade - how fast rotation cancellation fades
146 Enable Tracking - caches search results for later
147 Tracking file - name of file with calculate results
148 MotionCV: Motion tracking/stabilization from the community
149 version of cinelerra.
150 MotionHV: Motion tracking/stabilization from the original
152 MoveObj: Move and stabilize object using OpenCV 3rd party pkg.
153 N_Body: Simulation that numerically approximates the
154 evolution of a system of bodies in which each body
155 continuously interacts with every other body (Cuda).
156 Oil painting: Makes video tracks appear as a painting.
157 Overlay: Combine tracks via an overlayer that puts images
158 on top of a bottom layer.
159 Perspective: Allows you to change the viewpoint of an object.
160 With left mouse button, you can drag the corner or:
162 Alt/Shift + Button1 Action:
163 . 0/0 Translate endpoint
165 . 1/0 Translate image
166 . 1/1 Translate view; no change to output
168 The red colored lines in the box show the composer
169 boundary. Use the zoom slider which changes only
170 the zoom view to see if it goes off the screen.
171 The slider goes from 1/100 to 100.
172 Polar: Bends and warps your video in weird ways based on
173 conversion from either polar coordinates to
174 rectangular or vice-versa.
175 Posterize: Reduces the color depth so as to decrease the displayed
177 RGB - 601: Used to reduce/increase contrast in your video via
178 601 compression or RGB expansion.
179 RGBShift: Align 3 separate planes of R, G, B if misaligned in
180 the video or just shift for interest. Adjust via sliders.
181 Radial Blur: Creates a whirlpool based on settings that simulates
183 ReframeRT: Changes number of frames in a sequence of video
184 directly from timeline; has Stretch and Downsample
186 Reroute: Selectively transfer the alpha channel or the
187 RGB/YUV components from source to target track.
188 Reverse video: Reverse media on the timeline in realtime.
189 Rotate: Rotate the video in degree increments around a
190 pivot point or reverse and flip the video.
191 Rumbler: Jiggle space and time at a given rate for dream-like
193 SVG via Inkscape: Allow the manipulation of an SVG image with
194 Inkscape without having to exit the program.
195 Scale: Reduce or expand the image size depending on
197 Scale Ratio: Manipulate your video to maintain the pixel aspect
198 ratio (proportional geometry). Change values on the
199 left and see the results in the compositor window.
200 . In R,Out R - current input & output aspect ratios
201 . In W/H,Out W/H - current width and height
202 . Scale type of None, Scaled, Cropped, Filled,
203 or Horizontal/Vertical
204 Top aspect ratio data is used to compute the
205 bottom part. The bottom part is for repositioning
207 Selective Temporal Averaging: Smooths out non-moving areas of a video
208 clip by averaging the color across frames.
209 Sharpen: Sharpen the video, either the luminance, horizontal,
211 ShiftInterlace: Shift the interlace lines using odd or even.
212 Sketcher: Sketch lines, curves, or points in different colors/
213 alpha and with fill using various pen widths/types.
214 Speed PerCent: Change speed by a percentage value from 1 to 1000
215 with or without interpolation. A value of 100% means
216 normal speed; a value < 100% means slow motion
217 with duplication of missing frames without OpticFlow;
218 a value > 100% means fast with dropped frames.
219 Sphere Cam: Converts a fisheye image into panoramic projection.
220 Swap Frames: Swap frames with 0-1, 2-3, 4-5... or 1-2, 3-4, 5-6...
221 Swap channels: Swap R,G,B,Alpha with another color channel.
222 Threshold: Converts the image to pure luminance and replaces
223 pixels with 1 of 3 colors.
224 Time Average: Use to create trail patterns, or reduce noise in
225 still images. A number of frames is accumulated
226 and then divided by a divisor to the the average.
227 TimeBlur: Use to blur a number of frames.
228 TimeFront: Performs spatio-temporal video warping.
229 Timelapse Helper: Sets the number of frames to skip during playback.
230 Title: Add text/timestamp/background pngs to video along
231 with the ability to drag to a location if Drag on.
232 Flexible attributes in textbox (mouse right click):
233 . color, font, alpha, size, png, bold, italic,
234 . blink, ul, caps, sup(super/sub), fixed, nudge.
235 Special characters are <, >, \, /, # (see manual).
236 Tracer: Trace an outline of an object for a mask like
238 Translate: Allows displacing, cropping and/or scaling video
239 horizontally/vertically.
240 Unsharp: Applies a traditional darkroom technique, unsharp
241 mask, to every video frame.
242 VideoScope: Summarizes intensity and color on a calibrated
244 Wave: Generates waves in video using Amplitude, Phase,
246 Whirl: Creates a whirl/spiral of the video around the center.
247 YUV: Modify the Y, U, V settings.
248 YUV411: Modify the 411 yuv to look like 420 color space.
249 YUVShift: Realign the 3 sets of YUV input video numbers when
250 they are misaligned. Use slider bars to modify.
251 Zoom Blur: Blur the video and use a zoom effect.
253 # Description of FFmpeg Video Plugins
255 F_allrgb: Generate all rgb colors.
256 F_allyuv: Generate all yuv colors.
257 F_addroi: Mark a region of interest in a video frame.
258 F_amplify: Amplify changes between successive video frames.
259 F_atadenoise: Apply an Adaptive Temporal Averaging Denoiser.
260 F_avgblur: Apply average blur filter.
261 F_bbox: Compute bounding box for each frame.
262 F_bench: Benchmarks part of a filtergraph.
263 F_bilateral: Apply bilateral filter, spatial smoothing while
265 F_bitplanenoise: Measure bit plane noise.
266 F_blackdetect: Detect video intervals that are (almost) black.
267 F_blackframe: Detect frames that are (almost) black.
268 F_blockdetect: Determines blockiness of frames without altering the
270 F_blurdetect: Determines blurriness of frames without altering the
272 F_boxblur: Blurs the input video. Through the settings you are
273 able to change the power and the radius of the
274 boxblur applied to luma, chroma and alpha.
275 F_bwdif: Deinterlaces the input image.
276 F_cas: Apply Contrast Adaptive Sharpen filter to video.
277 F_cellauto: Create pattern generated by an elementart cellular
279 F_chromahold: Turns a certain color range into gray.
280 F_chromakey: Turns a certain color into transparency. Operates on
282 F_chromakey_cuda: CUDA accelerated YUV colorspace color/chroma keying.
283 F_chromanr: Reduce chrominance noise.
284 F_chromashift: Shift chroma.
285 F_ciescope: Video CIE scope.
286 F_color: Provide a uniformly colored input.
287 F_colorbalance: Adjusts the color balance.
288 F_colorchannelmixer: Adjusts colors by mixing color channels.
289 F_colorchart: The colorchart source provides a colors checker chart.
290 F_colorcontrast: Adjust color contrast between RGB components.
291 F_colorcorrect: Adjust color white balance selectivity for blacks
293 F_colorhold: Turns a certain color range into gray when RGB.
294 F_colorkey: Turns a certain color into transparency when RGB.
295 F_colorlevels: Adjusts the color levels.
296 F_colormatrix: Converts color matrix.
297 F_colorize: Overlay a solid color on the video stream.
298 F_colorspace: Converts color space/range.
299 F_colorspectrum: Provides a color spectrum input.
300 F_colortemperature: Adjust color temperature of video.
301 F_cover_rect: Find and cover a user specified object.
302 F_crop: Crops the input video.
303 F_cropdetect: Auto-detect crop size.
304 F_curves: Adjust components curves.
305 F_datascope: Video data analysis.
306 F_dblur: Apply Directional blur filter.
307 F_dctdnoiz: Denoise frames using 2D DCT.
308 F_deband: Debands video.
309 F_deblock: Deblock video.
310 F_dedot: Reduce cross-luminance and cross-color.
311 F_deflate: Applies deflate effect.
312 F_deflicker: Remove temporal frame luminance variations.
313 F_dejudder: Removes judder produced by pullup.
314 F_delogo: Removes logo from input video. When using this
315 plugin a green box will appear on the screen, once
316 the logo is inside the box the plugin will hide it.
317 Through the settings you can specify the position
318 of the logo to hide (on a X-Y axis) and the size of
319 the box (you can adjust it to the size of the logo).
320 F_deshake: Stabilizes shaky video.
321 F_despill: Remove unwanted foreground colors, caused by
322 reflected color of green or blue screen.
323 F_dilation: Applies dilation effect.
324 F_doubleweave: Weave input video fields into double number of
326 F_drawbox: Draws a colored box on the input video.
327 Through the settings you are able to choose the
328 position of the box on X and Y coordinates, the size
329 of the box, the color and the thickness of the lines.
330 F_drawgraph: Draw a graph using input video metadata.
331 F_drawgrid: Draws a colored grid on the input video.
332 Through the settings you can select the horizontal
333 and the vertical offset, set the width and height
334 of the grid cell, and the color and thickness of
336 F_edgedetect: Detects and draws edge.
337 F_elbg: Apply posterize effect, using the ELBG algorithm.
338 F_entropy: Measure video frames entropy.
339 F_epx: Scale the input using EPX algorithm.
340 F_eq: Adjusts brightness, contrast, gamma and saturation.
341 F_erosion: Applies erosion effect.
342 F_estdif: Apply Edge Slope Tracing deinterlace.
343 F_exposure: Adjust exposure of the video stream.
344 F_fade: Fade in/out input video.
345 F_fftdnoiz: Denoise frames using 3D FFT.
346 F_fftfilt: Apply arbitrary expressions to pixels in frequency
348 F_field: Extract a field from the input video.
349 F_fieldorder: Set the field order.
350 F_fillborders: Fill borders of the input video.
351 F_floodfill: Fill area of the same color with another color.
352 F_format: Convert the input video to one of the specified pixel
354 F_framerate: Upsamples or downsamples progressive
355 source between specified frame rates.
356 F_framestep: Select one frame every N frames.
357 F_fspp: Applies Fast Simple Post-processing filter.
358 F_gblur: Apply Gaussian Blur filter.
359 F_gradfun: Debands video quickly using gradients.
360 F_gradients: Draws a transparent gradient.
361 F_graphmonitor: Show various filtergraph stats.
362 F_grayworld: A color constancy filter that applies color
363 correction based on the grayworld assumption.
364 F_greyedge: Estimates scene illumination by grey edge
366 F_haldclutsrc: Provide an identity Hald CLUT.
367 F_hflip: Horizontally flips the input video.
368 F_histeq: Applies global color histogram equalization.
369 F_histogram: Computes and draws a histogram.
370 F_hqdn3d: Applies a High Quality 3D Denoiser.
371 F_hqx: Scales the input by 2, 3 or 4 using the hq*x
372 magnification algorithm.
373 F_hsvhold: Turns a certain HSV range into gray values.
374 F_hsvkey: Turns a certain HSV range into transparency.
375 F_hue: Adjust the hue and saturation of the input video.
376 F_huesaturation: Apply hue-saturation-intensity adjustments
377 to input video stream.
378 F_idet: Interlace detect Filter.
379 F_il: Deinterleaves or interleaves fields.
380 F_inflate: Applies inflate effect.
381 F_interlace: Convert progressive video into interlaced.
382 F_kerndeint: Applies kernel deinterlacing to the input.
383 F_kirsch: Apply kirsch operator.
384 F_lagfun: Slowly update darker pixels.
385 F_latency: Measure filtering latency.
386 F_lenscorrection: Rectifies the image by correcting for lens distortion.
387 F_life: Generate a life pattern.
388 F_limiter: Limit pixels components to the specified range.
389 F_loop: Loops video frames.
390 F_lumakey: Turns a certain luma into transparency.
391 F_lut: Compute and apply a lookup
392 table to the RGB/YUV input video.
393 F_lut1d: Adjust colors using a 1D LUT.
394 F_lut3d: Apply a 3D LUT (look up table) to an input video.
395 F_lutrgb: Compute and apply a lookup table to RGB input.
396 F_lutyuv: Compute and apply a lookup table to YUV input.
397 F_mandelbrot: Render a Mandelbrot fractal.
398 F_maskfun: Create Mask.
399 F_mcdeint: Applies motion compensating deinterlacing.
400 F_median: Pick median pixel from rectangle defined by radius.
401 F_mestimate: Generate motion vectors.
402 F_metadata: Manipulate video frame metadata.
403 F_minterpolate: Frame rate conversion using Motion Interpolation.
404 F_monochrome: Convert video to gray using custom color filter.
405 F_mpdecimate: Remove near-duplicate frames.
406 F_mptestsrc: Generate various test pattern.
407 F_negate: Negates input video.
408 F_nlmeans: Non-local means denoiser. An example usage is
409 for the recovery of VHS tapes which look bad.
410 F_noise: Adds noise to the video. Through the settings you
411 can select the variables of the noise; for example,
412 strength, flag, or seed.
413 F_normalize: Normalize RGB video.
414 F_oscilloscope: 2D video oscilloscope. Useful to measure spatial
415 impulse, step responses, and chroma delays.
416 F_owdenoise: Denoises using wavelets.
417 F_pad: Add paddings to the input image, and place the
418 original input at the provided x, y coordinates.
419 F_pal100bars: Generate PAL 100% color bars. This only works with
421 F_pal75bars: Generate PAL 75% color bars. This only works with
423 F_perms: Set permissions for the output video frame.
424 F_perspective: Corrects the perspective of video.
425 F_phase: Phase shift fields.
426 F_photosensitivity: Filter out photosensitive epilepsy seizure-inducing
428 F_pixelize: Apply pixelization to video stream.
429 F_pixscope: Pixel data analysis for checking color and levels.
430 It will display sample values of color channels.
431 F_pp: Filters video using libpostproc.
432 F_pp7: Applies Postprocessing 7 filter.
433 F_prewitt: Apply prewitt operator.
434 F_pseudocolor: Make pseudocolored video frames.
435 F_pullup: Pullup from field sequence to frames.
436 F_readeia608: Read EIA-608 Closed Caption codes from
437 input video and write them to frame metadata.
438 F_readvitc: Reads vertical interval timecode and writes it to
440 F_realtime: Slows down filtering to match realtime.
441 F_removegrain: Removes grain.
442 F_repeatfields: Hard repeat fields based on MPEG repeat field flag.
443 F_rgbashift: Shift RGBA.
444 F_rgbtestsrc: Generate RGB test pattern.
445 F_roberts: Apply roberts cross operator which performs a
446 simple, quick 2-D spatial gradient measurement
447 on the video (usually a grayscale image). It
448 highlights regions of high spatial frequency
449 which most likely correspond to edges.
450 F_rotate: Rotates the input image.
451 F_sab: Applies shape adaptive blur.
452 F_scale: Scale the input video size and/or convert the image
454 F_scale_cuda: GPU accelerated video resizer.
455 F_scdet: Detect video scene change.
456 F_scharr: Apply scharr operator to input video stream.
457 F_scroll: Scroll input video horizontally and/or vertically
459 F_selectivecolor: Apply cmyk adjustments to specific color ranges.
460 F_separatefields: Split input video frames into fields.
461 F_setparams: Force field, or color property for the output video
463 F_setrange: Force color range for the output video frame.
464 F_shear: Shear transform the input image.
465 F_showinfo: Show textual information for each video frame.
466 F_showpalette: Display frame palette.
467 F_shuffleframes: Shuffles video frames.
468 F_shufflepixels: Shuffle video pixels.
469 F_shuffleplanes: Shuffles video planes.
470 F_sierpinski: Generate a Sierpinski carpet/triangle fractal, and
472 F_signalstats: Separates statistics from video analysis.
473 F_siti: Calculate Spatial Info (SI) and Temporal Info (TI) scores
474 for a video, as defined in ITU-T P.910:
475 Subjective video quality assessment methods for
476 multimedia applications.
477 F_smartblur: Blurs the input video without impacting the outlines.
478 Through the settings you can select the radius, the
479 strength and the threshold of luma and chroma.
480 F_smptebars: Generate SMPTE color bars.
481 F_smptehdbars: Generate SMPTE HD color bars.
482 F_sobel: Applies sobel operator.
483 F_spp: Applies a simple post processing filter.
484 F_stereo3d: Converts video stereoscopic 3D view.
485 F_super2xsai: Scales the input by 2x using the Super2xSal pixel art
487 F_swaprect: Swaps 2 rectangular objects in video.
488 F_swapuv: Swaps U and V components.
489 F_tpad: Temporarily pad video frames.
490 F_tblend: Blend successive frames.
491 F_testsrc: Generate test pattern.
492 F_testsrc2: Generate another test pattern.
493 F_thistogram: Compute and draw a color distribution histogram for
494 the input video across time.
495 F_tile: Tile several successive frames together.
496 F_tinterlace: Performs temporal field interlacing.
497 F_tlut2: Compute and apply a lookup table from two
499 F_tmedian: Pick median pixels from successive frames.
500 F_tmidequalizer: Apply Temporal Midway Equalization.
501 F_tmix: Mix successive video frames.
502 F_tonemap: Conversion to/from different dynamic ranges.
503 F_transpose: Transposes input video.
504 F_transpose_vaapi: VAAPI VPP for transpose.
505 F_unsharp: Sharpen or blur the input video.
506 F_untile: Untile a frame into a sequence of frames.
507 F_uspp: Applies Ultra Simple/Slow Post-processing filter.
508 F_v360: Convert 360 videos between various formats.
509 F_vaguedenoiser: Applies a Wavelet based Denoiser.
510 F_vectorscope: Video vectorscope.
511 F_vflip: Flips the input video vertically.
512 F_vfrdet: Variable frame rate detect filter.
513 F_vibrance: Boost or alter saturation.
514 F_vignette: Makes or reverses a vignette effect.
515 Through the settings you can set the circle center
516 position on a X-Y axis,choose the angle, the aspect
517 and set the dithering of the vignette.
518 F_w3fdif: Applies Martin Weston three field deinterlace.
519 F_waveform: Video waveform monitor.
520 F_weave: Weaves input video fields into frames.
521 F_xbr: Scales the input using xBR algorithm.
522 F_yadif: Deinterlaces the input image.
523 F_yadif_cuda: Deinterlace CUDA frames.
524 F_yaepblur: Yet another edge preserving blur filter.
525 F_yuvtestsrc: Generate YUV test pattern.
526 F_zoompan: Applies Zoom & Pan effect.
528 # Description of FFmpeg Audio Plugins
530 F_abench: Benchmark part of a filtergraph.
531 F_acompressor: Audio compressor.
532 F_acontrast: Simple audio dynamic range compression/expansion
534 F_acrusher: Reduces audio bit resolution.
535 F_acue: Delay filtering to match a cue.
536 F_adecorrelate: Apply decorrelation to input audio stream.
537 F_adelay: Delays one or more audio channels.
538 F_adenorm: Remedy denormals by adding extremely low-level
540 F_aderivative: Compute derivative of input audio.
541 F_adynamicequalizer: Apply dynamic equalization to input
543 F_adynamicsmooth: Apply dynamic smoothing to input audio stream.
544 F_aecho: Adds echoing to the audio.
545 F_aemphasis: Audio emphasis.
546 F_aeval: Filters audio signal according to specific expression.
547 F_aexciter: Enhance high frequency part of audio.
548 F_afade: Fades in/out input audio.
549 F_aformat: Convert the input audio to the specified format.
550 F_afreqshift: Apply frequency shifting to input audio.
551 F_afwtdn: Reduce broadband noise from input samples using
554 F_aiir: Apply infinite Impulse Response filter with supplied
556 F_aintegral: Compute integral of input audio.
557 F_alatency: Measure filtering latency.
558 F_allpass: Applies a two-pole all-pass filter.
559 F_aloop: Loops audio samples.
560 F_ametadata: Manipulate audio frame metadata.
561 F_anlmdn: Reduce broadband noise from stream using
563 F_anoisesrc: Generates a noise audio signal.
564 F_aperms: Set permissions for the output audio frame.
565 F_aphaser: Adds a phasing effect to the audio.
566 F_aphaseshift: Apply phase shifting to input audio.
567 F_apsyclip: Apply Psychoacoustic clipper to input audio
569 F_arealtime: Slows down filtering to match realtime.
570 F_aresample: Resamples audio data.
571 F_asetrate: Change the sample rate without altering the data.
572 F_asoftclip: Apply audio soft clipping - a type of distortion effect
573 where signal amplitude is saturated along a smooth
575 F_aspectralstats:Display frequency domain statistical
576 information about the audio channels.
577 Statistics are calculated and stored as metadata
578 for each audio channel and for each audio frame.
579 F_astats: Shows time domain statistics about audio frames.
580 F_asubboost: Boost subwoofer frequencies.
581 F_asubcut: Cut subwoofer frequencies.
582 F_asupercut: Cut super frequencies.
583 F_asuperpass: Apply high order Butterworth band-pass filter.
584 F_asuperstop: Apply high order Butterworth band-stop filter.
585 F_atempo: Adjusts audio tempo.
586 F_atilt: Apply spectral tilt filter to audio stream.
587 F_atrim: Pick one continuous section from the input and drop
589 F_bandpass: Applies a two-pole Butterworth band-pass filter.
590 F_bandreject: Applies a two-pole Butterworth band-reject filter.
591 F_bass: Boosts or cuts lower frequencies.
592 F_biquad: Applies a biquad IIR filter with the given coefficents.
593 F_chorus: Adds a chorus effect to the audio.
594 F_compand: Compresses or expands audio dynamic range.
595 F_compensationdelay: Audio compensation delay line.
596 F_crossfeed: Apply headphone crossfeed which blends the left &
597 right channels of a stereo audio recording. It is
598 mainly used to reduce extreme stereo separation of
599 low frequencies to produce speaker like sound.
600 F_crystalizer: Simple Expand Audio Dynamic Range filter.
601 F_dcshift: Applies a DC shift to the audio.
602 F_deesser: Apply de-essing to the audio.
603 F_drmeter: Measure audio dynamic range where setting window
604 length in seconds is used to split audio into
605 segments of equal length.
606 F_dyaudnorm: Dynamic Audio Normalizer. When using this plugin,
607 be sure to “attach effect” to all audio tracks by dragging
608 the plugin to the 1st audio track and then right mouse
609 clicking all subsequent audio tracks which brings up a menu.
610 Highlight the effect shown in the middle section and click OK.
611 F_earwax: Widens the stereo image. When using this plugin,
612 be sure to “attach effect” to all audio tracks by
613 dragging the plugin to the 1st audio track and then
614 right mouse clicking all subsequent audio tracks
615 which brings up a menu. Then highlight the effect
616 shown in the middle section and click OK.
617 F_equalizer: Applies two-pole peaking equalization (EQ) filter.
618 F_extrastereo: Increases difference between stereo audio channels.
619 When using this plugin, be sure to “attach effect” to
620 all audio tracks by dragging the plugin to the 1st
621 audio track and then right mouse clicking all of the
622 next audio tracks which brings up a menu. Highlight
623 the effect shown in the middle section and click OK.
624 F_flanger: Applies a flanging effect to the audio.
625 F_haas: Apply Haas Stereo Enhancer for a more natural
626 sounding pan effect or more clarity in the center of
627 the mix. With this filter applied to mono signals it
628 gives some directionality and stretches its stereo
630 F_highpass: Applies a high-pass filter with 3dB point frequency.
631 F_hilbert: Generate Hilbert transform FIR coefficients.
632 F_loudnorm: EBU R128 loudness normalization.
633 F_lowpass: Applies a low-pass filter with 3dB point frequency.
634 F_mcompand: Multiband compress or expand audiodynamic range.
635 The input audio is divided into bands which is like
636 the crossover of a loudspeaker, resulting in flat
637 frequency response when absent compander action.
638 F_pan: Remix channels with coefficients (panning).
639 F_silenceremove: Removes silence.
640 F_sine: Generate sine wave audio signal.
641 F_stereotools: Applies various stereo tools. When using this plugin,
642 be sure to “attach effect” to all audio tracks by
643 dragging the plugin to the 1st audio track and then
644 right mouse clicking all subsequent audio tracks
645 bringing up a menu. Highlight the effect shown
646 in the middle section and click OK.
647 F_stereowiden: Applies stereo widening effect. When using this
648 plugin, be sure to “attach effect” to all audio
649 tracks by dragging the plugin to the 1st audio track
650 and then right mouse clicking all subsequent audio
651 tracks bringing up a menu. Highlight the effect
652 shown in the middle section and click OK.
653 F_tiltshelf: Boost or cut the lower frequencies and cut or boost
654 higher frequencies of the audio using a two-pole
655 shelving filter with a response similar to that of
656 a standard hi-fi’s tone-controls.
657 This is also known as shelving equalisation (EQ).
658 F_treble: Boosts or cuts upper frequencies.
659 F_tremolo: Applies tremolo effect.
660 F_vibrato: Applies vibrato effect.
661 F_virtualbass: Apply audio Virtual Bass filter.
662 F_volume: Change input volume.
663 F_volumedetect: Detect audio volume.
667 L_AM pitchshifter: Runs a single write pointer and two read pointers
668 over a ringbuffer. The output is faded between the
669 two readpointers according to the sine of the
670 distance from the write pointer. The design is based
671 on the mechanism of a mechanical pitchshifter.
672 L_Aliasing: Effect that causes different signals to become
673 aliases of one another when sampled.
674 #Allpass delay line, cubic spline interpolation:
675 #Allpass delay line, linear interpolation:
676 #Allpass delay line, noninterpolating:
677 L_Analogue Oscillator: Simulates the output you get from an analogue
678 synth's oscillators. You can get a reasonable
679 emulation of a 303's square.
681 L_Artificial latency: Used to correct for latency between channels.
682 L_Audio Divider (Suboctave Generator): Reduces the period of the signal by the factor
683 given, and makes it a square wave in the process.
684 Has some amplitude tracking capability.
685 AudioScope: Convert input audio to video output representing the
686 audio power spectrum. Shows you the sound wave.
688 L_Barry's Satan Maximiser: Compresses signals with a very short attack and
689 decay, infinite ratio and hard knee. Gives good
690 harsh (non-musical) distortion.
691 L_Bode frequency shifter: A popular analogue synth module, it works by
692 shifting all the frequencies of an input signal up or
693 down by a specified frequency
694 L_Bode frequency shifter (CV): Controls the frequency shift applied to
695 the input signal, in KHz.
696 L_Chebyshev distortion: Interesting distortion effect that is seeded
697 from incoming signal envelope.
698 Chorus: Adds a chorus effect to the audio.
699 L_Comb Filter: Controls the distance between the filters peaks.
700 L_Comb Splitter: Divides the input up into two parts with frequency
701 peaks at f Hz intervals, skewed by f/2 Hz between
703 #Comb delay line, cubic spline interpolation:
704 #Comb delay line, linear interpolation:
705 #Comb delay line, noninterpolating:
706 L_Constant Signal Generator: Add an output DC offset at the given amplitude
707 to the input signal. It has no real use other than for
708 debugging and in modular synths.
709 L_Crossfade: Controls the degree to which the inputs are mixed
710 into the output. Value of -1 means that the output is
711 just the A input, and a value of 1.0 means it is just
713 L_Crossfade (4 outs): Controls the degree to which the inputs are mixed
714 into the output. Value of -1 means the output is just
715 the A input, and a value of 1.0 means it is just the B.
716 L_Crossover distortion: Simulation of the distortion that happens in class
717 B and AB power amps when the signal crosses 0.
718 Compressor: Lessen the dynamic range between the loudest and
719 quietest parts of an audio signal by boosting the
720 quieter signals and attenuating the louder signals.
721 Compressor Multi: Compressor that acts on 3 distinct frequency bands
722 instead of the entire singe sprectrum.
723 DC Offset: Remove DC Offset, which is usually an undesirable
724 characteristic of a recording normally caused by
725 defective equipment. (Has no controls)
726 L_DC Offset Remover: Remove DC Offset, which is usually an undesirable
727 characteristic of a recording normally caused by
729 L_DJ EQ: 3-band Equalization - Hi-Mid-Lo.
732 L_Decimator: Reduces the effective sample rate, and reduces the
733 bit depth of the input signal.
734 L_Declipper: Removes clicks from input signals.
735 Delay audio: Delay the audio by a specified time offset.
737 Denoise: Reduce audio background noise.
738 DenoiseFFT: Noise removal from audio using FFT editing.
739 Despike: Detect and eliminate out of range impulse values.
740 L_Diode Processor: Mangles the signal as if it had been passed through
741 a diode rectifier network.
742 L_Dyson compressor: Compress peaks to reduce dynamic range and
743 create room to increase audio levels
744 EQ Graphic: Graphic equalizer which sets the output levels for
745 specified frequency bands.
746 EQ Parametric: Parametric equalizer to show and output levels for
747 frequency, quality, level, mode, and wetness.
748 Echo: Add echo - reflection of sound - for effect.
749 . Level represents the volume adjustment
750 . Atten is the reflected output level
751 . Offset is the lag in the attenuated echo signal
752 EchoCancel: Removes echoes from audio to improve the quality.
753 Detects and removes time delayed reflections.
754 L_Exponential signal decay: Time for the echoes to decay by 60 DCBs.
756 L_Fast Lookahead limiter: A limiter with an attack time of 5ms. It adds
757 just over 5ms of lantecy to the input signal, but
758 guarantees no signals over the limit, and tries to
759 get the minimum amount of distortion.
760 L_Fast overdrive: Compresses the extreme peaks to make a sound
761 similar to an overdriven amplifier.
762 Flanger: Adds a flanger effect to the audio.
763 L_Flanger: Digital flanger implementation. Uses excursion,
764 controlled bandwidth modulation function, which
765 makes the modulation less repetitive and noticable.
766 L_Foldover distortion: Uses a sine wave approximation to simulate
767 valve style foldover distortion.
768 L_Fractionally Addressed Delay Line: Fixed ring buffer delay implementation.
769 Has different dynamics than a normal delay
770 Freeverb: Adds effect of multiple decaying echoes to audio
771 signals based on a specific algorithm. Common use
772 of reverb is simulate music played in a closed room.
773 L_Frequency tracker: Controls the level of damping applied to the output.
774 High values make the frequency output jump
775 around, low values make it a bit slow to respond.
776 L_GLAME Butterworth Highpass: Cuts off frequencies below a certain point.
777 L_GLAME Butterworth Lowpass: Cuts off frequencies above a certain point.
778 L_GSM simulator: Encodes and decodes signal using the GSM voice
779 compression system. Has the effect of making it
780 sound like being sent over a European mobile phone
782 L_GVerb: A mono In, stereo Out reverb implementation.
783 Gain: Add gain, input level, to increase/decrease loudness.
785 L_Giant flange: A normal flanger with excessively long delay times.
786 L_Glame Bandpass Analog Filter: IIR bandpass filter modeled after an
788 L_Glame Bandpass Filter: Allows you to tweak the number of stages used
789 for filtering. Every stage adds two more poles,
790 which leads to a steeper dropoff.
791 #L_Glame Butterworth X-over Filter:
792 L_Glame Highpass Filter: IIR highpass filter allows you to tweak the number
793 of stages used for filtering. Every stage adds 2
794 more poles, which leads to steeper dropoff.
795 #L_Glame Lowpass Filter:
796 L_Gong beater: Simulates the action of a beator on a gong surface,
797 used to trigger the gong physical model.
798 L_Gong model: Physical model of a metal gong.
799 L_Hard Limiter: Brick hard limiter with residue mixer.
800 L_Harmonic generator: Allows you to add harmonics and remove the
801 fundamental from any audio signal.
802 L_Hermes Filter: Simulation of a modern analogue synth - a Pro Tone,
803 L_Higher Quality Pitch Scaler: Pitch shifter implementation that scales the
804 harmonics appropriately with the base frequencies.
805 L_Hilbert transformer: Phase shifts the input signal by 90 degrees. It
806 outputs the 90 degree phase shifted signal and the
807 unshifted signal, both delayed by an equal amount.
808 L_Impulse convolver: Convolver for a set of short impulses which have to
810 Interpolate: Generate a smooth curve based on sound (currently,
811 does not appear to work). Has no controls.
812 Invert Audio: Reverses the numerical sign of the digital audio.
814 L_Inverter: Utility plugin that inverts the signal.
815 L_Karaoke: Attempts to strip the vocals from a stereo signal.
816 L_L/C/R Delay: A left/center/right delay with feedback
818 L_LS Filter: Filter similiar to the filter used in giga sampler.
819 Live Audio: Reads audio directly from the soundcard input,
820 replacing any audio on track.
821 Loop audio: Loop some number of samples of audio over & over.
822 #Overlay: Overlay Top or Bottom track in Add/Multiply mode.
823 L_Mag's Notch Filter: Allows you to tweak the number of stages used for
824 filtering. Every stage adds two more poles, which
825 leads to a steeper dropoff.
826 L_Matrix Spatialiser: Simple spatializer to control the width of a
828 #L_Matrix; MS to Stereo:
829 #L_Matrix; Stereo to MS:
830 L_Modulatable delay: A delay whose tape is modulated at audio rate.
831 L_Mono to Stereo splitter: Takes mono input signal, and outputs it to
832 both left and right channel.
833 L_Multiband EQ: Multiband graphical equalizer implemented using
835 L_Multivoice Chorus: Implementation of a Multivoice chorus algorithm,
836 using a sync based noise interpolation method to
837 produce a modulation law making it possible to
838 have many voices without the metallic, artificial
840 #L_Nonbandlimited single-sample impulses (Frequency; Control):
841 L_Pitch Scaler: Pitch shifter implementation that scales the
842 harmonics appropriately with the base frequencies.
843 Pitch shift: Uses FFT to try to change the pitch without
844 changing the duration.
845 L_Plate reverb: Physical model of a steel plate reverb. It uses 8
846 linear waveguides to model the plate.
847 L_Pointer cast distortion: Distortion is created by treating the floating
848 point repesentation of the input signal as a 0.32 1's
849 complement fixed point integer. Not musical but still
850 recognizable. Makes interesting noises.
851 L_Rate shifter: Stretches or compresses the input with a ringbuffer.
852 Remove Gaps: Remove silent gap (below DB threshold) which
853 persist for more than the time limit.
854 ResampleRT: Allows you to convert an audio file from one
855 sample rate to another.
856 L_Retro Flanger: Model of someone flanging the input. Models the
857 tape saturation effects and frequency smear of a
858 manual flanger. Results are distorted, but more
859 subtle flanger sound than from a digital flanger.
860 Reverb: Reflections of sound to add depth and fullness.
861 Simulates creation of a large number of reflections
862 (lots of walls) which build up and then decay.
863 L_Reverse Delay (5s max): A reverse delay.
864 Reverse audio: Play the audio backwards.
865 L_Ringmod with LFO: Simple ring modulator and LFO.
866 L_Ringmod with two inputs: Simple 2 input ring modulator.
867 L_SC1: High quality RMS compressor for musical work.
868 L_SC2: Compressor with sidechain.
869 L_SC3: Stereo compressor with sidechain input.
870 L_SC4: Stereo compressor with variable envelope follower
871 for RMS / peak behavior.
872 L_SC4 mono: Mono compressor with variable envelope follower
873 for RMS / peak behavior.
874 L_SE4: Stereo expander with variable envelope follower for
876 L_Signal sifter: Sorts and mixes blocks of the input signal to give a
877 bumpy ramp effect. Can produce interesting noises.
878 L_Simple amplifier: Controls the gain of the input signal in dB's.
879 #L_Simple delay line, cubic spline interpolation:
880 #L_Simple delay line, linear interpolation:
881 #L_Simple delay line, noninterpolating:
882 L_Sine + cosine oscillator: Simple oscillator that outputs sinewaves
883 with a 90 degree phase shift between them.
884 L_Single band parametric: A single band of a parametric filter.
885 L_Sinus wavewrapper: Produces unusual distortion, for amp like tone.
887 SoundLevel: Displays the Max/RMS sound level in decibels.
888 Spectrogram: Visual representation of the sound levels at
889 specified frequencies as they vary with time.
890 L_State Variable Filter: Oversampled state variable filter with tweaks.
891 L_Step Demuxer: Inputs up to 8 signals & switches between them on
892 output when the signal on the clock input goes high.
893 L_Surround matrix encoder: Allows you to encode 4 channels of sound into
894 a stereo compatible stream that will be decoded by
895 a Dolby1 Surround/Pro-Logic decoder into Left, Right,
896 Center and Surround signals.
897 Synthesizer: Generate synthesizer sounds; to set key data, turn
898 on Generate keyframes while tweeking.
899 L_Tape Delay Simulation: Models the tape motion and some smear effect.
900 Time Stretch RT: Change the speed of an audio signal without
902 Tremolo: Applies a tremolo effect to the audio.
903 #L_Transient mangler:
904 #L_Triple band parametric with shelves:
906 L_Valve saturation: Model of valve (tube) distortion, lacking some of
907 the harmonics you would get in a real tube amp.
908 L_Vocoder: A category of voice codec that analyzes and
909 synthesizes the human voice signal for audio data
910 compression, multiplexing, voice encryption, voice
912 L_VyNil (Vinyl Effect): Sounds like it is being played from a record.
913 L_Wave Terrain Oscillator: x and y move the cursor around on a 2D
914 landscape wavetable used to generate the output.
915 L_Wave shaper: Reshapes the wave by an exponential function,
916 L_z-1: Implements the z-1 function - a single sample delay.
918 # LV2 Calf Audio Plugins
920 L2_Calf Analyzer: Has a frequency domain display and a goniometer.
921 L2_Calf Bass Enhancer: Harmonics for fattening the lower end.
922 L2_Calf Compensation Delay Line: A metric based delay to compensate for
923 differing positions of microphones or speakers.
924 L2_Calf Compressor: Smooth sounding dynamic compressor with varied
926 L2_Calf Crusher: Lets you crush the signal by reducing bit resolution.
927 L2_Calf Deesser: An optimized filter stage in the sidechain gives you
928 good control over dynamic highs.
929 L2_Calf Emphasis: Adds/subtracts different frequency response curves
930 to create standard compliant material for different media.
931 L2_Calf Envelope Filter: A filter following the envelope of a signal.
932 L2_Calf Equalizer 12 Band: Filter Equalizer providing specialized
933 tools for everyday signal processing.
934 L2_Calf Equalizer 30 Band: Uses different filters for manipulations
936 L2_Calf Equalizer 5 Band: Filter Equalizer providing specialized
937 tools for everyday signal processing.
938 L2_Calf Equalizer 8 Band: Filter Equalizer providing specialized
939 tools for everyday signal processing.
940 L2_Calf Exciter: Filtered distortion to add brilliance to your tracks.
941 L2_Calf Filter: Selectable 12dB/24dB/36dB rolloff, lowpass or highpass
942 with inertia/smoothing for cutoff for more analog sound.
943 L2_Calf Filterclavier: Controllable via MIDI and follows Note-On
944 signals with its frequency settings.
945 L2_Calf Flanger: Simple stereo flanger with linear interpolation.
946 L2_Calf Fluidsynth: Implementation of a Fluidsynth SF2 sample player.
947 L2_Calf Gate: Solid based noise gate.
948 L2_Calf Haas Stereo Enhancer: Widens your stereo material via a simple
950 L2_Calf Limiter: Uses lookahead technology to smooth the gain reduction
951 process while preventing signals from rising above a threshold.
952 L2_Calf Mono Compressor: Single banded compressor.
953 L2_Calf Mono Input: Useful functions to deal with split processes like
954 phase inversion and balance.
955 L2_Calf Monosynth: Simple monophonic synthesizer useful for synth
957 L2_Calf Multi Chorus: Multi-tape stereo chorus with adjustable number
959 L2_Calf Multiband Compressor: Based on Thor's compressions routine; 4
960 channels with separate compression stages increases loudness.
961 L2_Calf Multiband Gate: Flexible 4 channels with separate gate stages.
962 L2_Calf Multiband Limiter: Brings presence, punch, and loudness to
964 L2_Calf Organ: An organ synthesizer which produces different sounds.
965 L2_Calf Phaser: Basic stereo phaser with all typical settings.
966 L2_Calf Pulsator: In between an autopanner and a tremolo; also produces
967 funny stereo effects.
968 L2_Calf Reverb: Simple reverb with basic controls and neutral sound.
969 L2_Calf Reverse Delay: Reverses the input signal while feeding the
970 delay buffer resulting in a reversed sound effect.
971 L2_Calf Ring Modulator: Extends the typical ring modulation by 2 LFO.
972 L2_Calf Rotary Speaker: Morphs between slow/fast mode when switched
973 using MIDI, control ports, or automation.
974 L2_Calf Saturator: Universal distortion tool; can act as guitar
975 distortion or harmonics generator.
976 L2_Calf Sidechain Compressor: Based on Thor's compression routine; a
977 universal tool for any problem concerning sound dynamics.
978 L2_Calf Sidechain Gate: Precise gating, especially in drum recordings.
979 L2_Calf Sidechain Limiter: Acts like the multiband limiter but provides
980 an additional stereo channel to feed material.
981 L2_Calf Stereo Tools: Toolbox for handling stereo signals; can change
982 M/S microphone signals to L/R and vice versa.
983 L2_Calf Tape Simulator: Modifies signals as if they were recorded on
984 a tape machine. Simulates aspects of magnetical recordings.
985 L2_Calf Transient Designer: Used to modify the envelope of percussive
986 signals like drum sounds or percussion instruments.
987 L2_Calf Vintage Delay: Simple simulation of tape echo with a filter
988 in a feedback loop and BPM-based time setting.
989 L2_Calf Vocoder: Modulates the frequency response of a carrier signal
990 by measuring response of a modulator signal in realtime.
991 L2_Calf Wavetable: Synthesizer based on predefined wavetables with ADSR
993 L2_Calf X-Over 2 Band: Flexible way to split a signal in different
994 frequency bands for feeding dedicated speaker setups.
995 L2_Calf X-Over 3 Band: Flexible way to split a signal in different
996 frequency bands for feeding dedicated speaker setups.
997 L2_Calf X-Over 4 Band: Flexible way to split a signal in different
998 frequency bands for feeding dedicated speaker setups.
1000 #L2_Example MIDI Gate
1001 #L2_Example Metrobome
1004 # Transitions - Audio and Video
1006 Crossfade: Creates a smooth transition from one audio source
1007 edit to another. The crossfade has the first
1008 source fade out while the second fades in.
1009 BandSlide: Bands slide across video to see the image slide.
1010 BandWipe: Bands wipe across the video to see the mask slides.
1011 Dissolve: A soft dissolve transition between two video
1012 segments. The left segment turns more transparent
1013 while at the same time the right segment
1014 materializes into place.
1015 Flash: Video flashes when transitioning between segments.
1016 IrisSquare: Video switches segments via a small rectangular
1017 view that gradually grows to full size.
1018 Shape Wipe: Wipe a specific shape across the video. Available
1019 shapes are: Butterfly, burst, circle-s, clock, cloud-s,
1020 cross-s, diagonal-s, diamond-s, door-s, gravity,
1021 heart, linear-s, Plasma, specks, spiral, tile-s, and
1023 Slide: Image slides into view - can set: Left/Right/In/Out.
1024 Wipe: Wipe the image across screen starting left or right.
1025 Zoom: Zoom out video at X/Y magnification for X seconds.