va_end(ap);
FILE *fp = !strcmp(fn,"-") ? stdout : fopen(fn,"w");
if( fp ) {
+ uint8_t **rows = (uint8_t**)vfrm->get_rows();
int w = vfrm->get_w(), h = vfrm->get_h();
int m = vfrm->get_color_model();
- fprintf(fp,"P5\n%d %d\n%d\n",w,h,m==BC_A8? 0xff : 0xffff);
int bpp = m==BC_A8? 1 : 2;
- fwrite(vfrm->get_data(),bpp*w,h,fp); fflush(fp);
+ fprintf(fp,"P5\n%d %d\n%d\n",w,h,255);
+ for( int y=0; y<h; ++y ) {
+ uint8_t *bp = rows[y];
+ for( int x=0; x<w; ++x,bp+=bpp ) {
+ int b = m==BC_A8 ? *(uint8_t*)bp : *(uint16_t*)bp>>8;
+ putc(b,fp);
+ }
+ }
+ fflush(fp);
if( fp != stdout ) fclose(fp);
}
}
: LoadClient(engine)
{
this->engine = engine;
- spot = 0;
- r = 0;
}
MaskUnit::~MaskUnit()
{
}
-void MaskUnit::draw_line(int v, int ix1, int iy1, int ix2, int iy2)
+void MaskUnit::clear_mask(VFrame *msk, int a)
+{
+ temp_t **mrows = (temp_t **)msk->get_rows();
+ int w = msk->get_w();
+ for( int y=start_y; y<end_y; ++y ) {
+ temp_t *mrow = mrows[y];
+ for( int x=0; x<w; ++x ) mrow[x] = a;
+ }
+}
+
+void MaskUnit::draw_line(int ix1, int iy1, int ix2, int iy2)
{
if( iy1 == iy2 ) return;
int x1 = iy1 < iy2 ? ix1 : ix2;
if( y2 > end_y ) y2 = end_y;
if( y2 < start_y || y1 >= end_y ) return;
- VFrame *temp = engine->temp;
- int w1 = temp->get_w()-1;
- temp_t **rows = (temp_t **)temp->get_rows();
+ VFrame *in = engine->in;
+ int w1 = in->get_w()-1;
+ temp_t **irows = (temp_t **)in->get_rows();
for( int y=y1; y<y2; ++i,++y ) {
int x = (int)(i*slope + x1);
bclamp(x, 0, w1);
- rows[y][x] = rows[y][x] == v ? 0 : v;
+ irows[y][x] = irows[y][x] == fc ? bc : fc;
}
}
-
-void MaskUnit::draw_fill(int v)
+void MaskUnit::draw_fill()
{
- VFrame *temp = engine->temp;
- int temp_w = temp->get_w();
- temp_t **rows = (temp_t**)temp->get_rows();
+ VFrame *in = engine->in;
+ temp_t **irows = (temp_t**)in->get_rows();
+ int w = in->get_w();
for( int y=start_y; y<end_y; ++y ) {
- temp_t *row = rows[y];
- int value = 0, total = 0;
- for( int x=0; x<temp_w; ++x )
- if( row[x] == v ) ++total;
+ temp_t *irow = irows[y];
+ int total = 0;
+ for( int x=0; x<w; ++x )
+ if( irow[x] == fc ) ++total;
if( total < 2 ) continue;
if( total & 0x1 ) --total;
- for( int x=0; x<temp_w; ++x ) {
- if( row[x]==v && total>0 ) {
+ int inside = 0;
+ for( int x=0; x<w; ++x ) {
+ if( irow[x]==fc && total>0 ) {
--total;
- value = value ? 0 : v;
+ inside = 1-inside;
}
- else if( value )
- row[x] = value;
+ else if( inside )
+ irow[x] = fc;
}
}
}
int y1 = iy1 < iy2 ? iy1 : iy2;
int x2 = iy1 < iy2 ? ix2 : ix1;
int y2 = iy1 < iy2 ? iy2 : iy1;
- VFrame *temp = engine->temp;
- int h = temp->get_h();
+ VFrame *in = engine->in;
+ int h = in->get_h();
if( y2 < 0 || y1 >= h ) return;
int x = x1, y = y1;
int dx = x2-x1, dy = y2-y1;
int dx2 = 2*dx, dy2 = 2*dy;
if( dx < 0 ) dx = -dx;
- int m = dx > dy ? dx : dy, n = m;
+ int m = dx > dy ? dx : dy, i = m;
if( dy >= dx ) {
if( dx2 >= 0 ) do { /* +Y, +X */
- draw_spot(x, y++);
+ draw_edge(x, y++);
if( (m -= dx2) < 0 ) { m += dy2; ++x; }
- } while( --n >= 0 );
+ } while( --i >= 0 );
else do { /* +Y, -X */
- draw_spot(x, y++);
+ draw_edge(x, y++);
if( (m += dx2) < 0 ) { m += dy2; --x; }
- } while( --n >= 0 );
+ } while( --i >= 0 );
}
else {
if( dx2 >= 0 ) do { /* +X, +Y */
- draw_spot(x++, y);
+ draw_edge(x++, y);
if( (m -= dy2) < 0 ) { m += dx2; ++y; }
- } while( --n >= 0 );
+ } while( --i >= 0 );
else do { /* -X, +Y */
- draw_spot(x--, y);
+ draw_edge(x--, y);
if( (m -= dy2) < 0 ) { m -= dx2; ++y; }
- } while( --n >= 0 );
+ } while( --i >= 0 );
}
}
-void MaskUnit::draw_spot(int ix, int iy)
+void MaskUnit::draw_edge(int ix, int iy)
{
- int rr = r * r, n = abs(r), rv = r * v;
- if( iy < start_y-n || iy >= end_y+n ) return;
- VFrame *temp = engine->temp;
- int w1 = temp->get_w()-1, h1 = temp->get_h()-1;
- int xs = ix - n; bclamp(xs, 0, w1);
- int xn = ix + n; bclamp(xn, 0, w1);
- int ys = iy - n; bclamp(ys, 0, h1);
- int yn = iy + n; bclamp(yn, 0, h1);
-
- temp_t **rows = (temp_t**)temp->get_rows();
- for( int y=ys ; y<=yn; ++y ) {
- temp_t *row = rows[y];
- for( int x=xs; x<=xn; ++x ) {
- int dx = x-ix, dy = y-iy;
- int dd = dx*dx + dy*dy;
- if( dd >= rr ) continue;
- temp_t *rp = &row[x], a = spot[dd];
- if( rv*(*rp-a) < 0 ) *rp = a;
- }
+ if( iy < start_y || iy >= end_y ) return;
+ VFrame *in = engine->in;
+ temp_t **irows = (temp_t **)in->get_rows();
+ irows[iy][ix] = fc;
+}
+void MaskUnit::draw_filled_polygon(MaskEdge &edge)
+{
+ for( int i=0; i<edge.size(); ++i ) {
+ MaskCoord a = edge[i];
+ MaskCoord b = i<edge.size()-1 ? edge[i+1] : edge[0];
+ draw_line(a.x,a.y, b.x,b.y);
}
+ draw_fill();
}
-void MaskUnit::process_package(LoadPackage *package)
+void MaskUnit::feather_x(VFrame *in, VFrame *out)
{
- MaskPackage *ptr = (MaskPackage*)package;
- start_y = ptr->start_y;
- end_y = ptr->end_y;
- if( start_y >= end_y ) return;
- mask_model = engine->mask->get_color_model();
- VFrame *temp = engine->temp;
- if( engine->recalculate && engine->step == DO_MASK ) {
-// Draw masked region of polygons on temp
- for( int k=0; k<engine->edges.size(); ++k ) {
- if( !engine->edges[k] ) continue;
- MaskEdge &edge = *engine->edges[k];
- if( edge.size() < 3 ) continue;
- int v = k + 1;
- for( int i=0; i<edge.size(); ++i ) {
- MaskCoord a = edge[i];
- MaskCoord b = i<edge.size()-1 ? edge[i+1] : edge[0];
- draw_line(v, a.x,a.y, b.x,b.y);
+ float *psf = engine->psf; int psz = engine->psz;
+ temp_t **orows = (temp_t**)out->get_rows();
+ temp_t **irows = (temp_t**)in->get_rows();
+ int w = in->get_w(), w1 = w-1;
+ for( int y=start_y; y<end_y; ++y ) {
+ temp_t *rp = irows[y];
+ for( int x=0; x<w; ++x ) {
+ temp_t c = rp[x], f = c * psf[0];
+ for( int i=1; i<psz; ++i ) {
+ int l = x-i; if( l < 0 ) l = 0;
+ int r = x+i; if( r > w1 ) r = w1;
+ temp_t g = bmax(rp[l], rp[r]) * psf[i];
+ if( f < g ) f = g;
}
- draw_fill(v);
- }
-// map temp to fader alpha
- int temp_w = temp->get_w();
- temp_t **rows = (temp_t**)temp->get_rows();
- temp_t *fade = engine->fade;
- for( int y=start_y; y<end_y; ++y ) {
- temp_t *tp = rows[y];
- for( int i=temp_w; --i>=0; ++tp ) *tp = fade[*tp];
+ orows[y][x] = c > f ? c : f;
}
}
- if( engine->recalculate && engine->step == DO_FEATHER ) {
-// draw feather
- for( int k=0; k<engine->edges.size(); ++k ) {
- if( !(v = engine->faders[k]) ) continue;
- if( !(r = engine->feathers[k]) ) continue;
- MaskEdge &edge = *engine->edges[k];
- if( !edge.size() ) continue;
- float rv = r * v, vv = fabs(v);
- int fg = 0xffff * (rv >= 0 ? vv : 0);
- int bg = 0xffff * (rv >= 0 ? 0 : vv);
- int rr = r*r; double dr = 1./rr;
- temp_t psf[rr+1]; spot = psf;
- for( int i=0; i<=rr; ++i ) {
- double d = i*dr;
- psf[i] = (1-d)*fg + d*bg;
- }
- int n = edge.size();
- for( int i=0; i<n; ++i ) {
- MaskCoord &a = edge[i];
- MaskCoord &b = i<edge.size()-1 ? edge[i+1] : edge[0];
- draw_feather(a.x,a.y, b.x,b.y);
+}
+void MaskUnit::feather_y(VFrame *in, VFrame *out)
+{
+ float *psf = engine->psf; int psz = engine->psz;
+ temp_t **orows = (temp_t**)out->get_rows();
+ temp_t **irows = (temp_t**)in->get_rows();
+ int h = in->get_h(), h1 = h-1;
+ for( int y=0; y<h; ++y ) {
+ temp_t *rp = irows[y];
+ for( int x=start_x; x<end_x; ++x ) {
+ temp_t c = rp[x], f = c * psf[0];
+ for( int i=1; i<psz; ++i ) {
+ int d = y-i; if( d < 0 ) d = 0;
+ int u = y+i; if( u > h1 ) u = h1;
+ temp_t *drow = irows[d], *urow = irows[u];
+ temp_t g = bmax(drow[x], urow[x]) * psf[i];
+ if( f < g ) f = g;
}
+ orows[y][x] = c > f ? c : f;
}
-
-#define REMAP(cmodel, type, expr) case cmodel: { \
-type **msk_rows = (type**)engine->mask->get_rows(); \
-for( int y=start_y; y<end_y; ++y ) { \
- temp_t *rp = rows[y]; \
- type *mp = msk_rows[y]; \
- for( int i=temp_w; --i>=0; ++rp,++mp ) *mp = expr; \
-} } break
-// map alpha to mask
- const float to_flt = 1/65535.;
- int temp_w = temp->get_w();
- temp_t **rows = (temp_t**)temp->get_rows();
- switch( mask_model ) {
- REMAP(BC_A8, uint8_t, *rp >> 8);
- REMAP(BC_A16, uint16_t, *rp);
- REMAP(BC_A_FLOAT, float, *rp * to_flt);
+ }
+}
+void MaskUnit::mask_blend(VFrame *in, VFrame *mask, float r, float v)
+{
+ temp_t **irows = (temp_t**)in->get_rows();
+ temp_t **mrows = (temp_t**)mask->get_rows();
+ const int mn = 0x0000, mx = 0xffff;
+ int iv = v>=0 ? 1 : -1;
+ float rr = r!=0 ? r : 1;
+ float rv = rr*v>=0. ? 1 : -1;;
+ int vv = (v>=0. ? 1.-v : 1.+v) * mx;
+ unsigned fg = rv>0. ? vv : mx;
+ unsigned bg = rv>0. ? mx : vv;
+ int w = in->get_w();
+ int b = r<0 ? mx : mn;
+ for( int y=start_y; y<end_y; ++y ) {
+ temp_t *irow = irows[y], *mrow = mrows[y];
+ for( int x=0; x<w; ++x ) {
+ temp_t c = irow[x];
+ if( c == b ) continue;
+ temp_t a = (c*fg + (mx-c)*bg) / mx;
+ temp_t *cp = mrow + x, color = *cp;
+ if( iv*(color-a) > 0 ) *cp = a;
}
}
-
-// Apply mask
- if( engine->step == DO_APPLY ) {
- int mask_w = engine->mask->get_w();
- uint8_t **out_rows = engine->output->get_rows();
- uint8_t **msk_rows = engine->mask->get_rows();
+}
+void MaskUnit::apply_mask_alpha(VFrame *output, VFrame *mask)
+{
+ int w = mask->get_w();
+ uint8_t **orows = output->get_rows();
+ temp_t **mrows = (temp_t **)mask->get_rows();
#define APPLY_MASK_ALPHA(cmodel, type, max, components, do_yuv) \
case cmodel: \
-for( int y=ptr->start_y; y<ptr->end_y; ++y ) { \
- type *out_row = (type*)out_rows[y]; \
- type *msk_row = (type*)msk_rows[y]; \
- type chroma_offset = (int)(max + 1) / 2; \
- for( int x=0; x<mask_w; ++x ) { \
- type a = msk_row[x], b = max-a; \
+for( int y=start_y; y<end_y; ++y ) { \
+ type *orow = (type*)orows[y]; \
+ temp_t *mrow = mrows[y]; \
+ for( int x=0; x<w; ++x ) { \
+ temp_t a = mrow[x]; \
if( components == 4 ) { \
- out_row[x*4 + 3] = out_row[x*4 + 3]*b / max; \
+ orow[x*4 + 3] = orow[x*4 + 3]*a / 0xffff; \
} \
else { \
- out_row[x*3 + 0] = out_row[x*3 + 0]*b / max; \
- out_row[x*3 + 1] = out_row[x*3 + 1]*b / max; \
- out_row[x*3 + 2] = out_row[x*3 + 2]*b / max; \
+ orow[x*3 + 0] = orow[x*3 + 0]*a / 0xffff; \
+ orow[x*3 + 1] = orow[x*3 + 1]*a / 0xffff; \
+ orow[x*3 + 2] = orow[x*3 + 2]*a / 0xffff; \
if( do_yuv ) { \
- out_row[x*3 + 1] += chroma_offset*a / max; \
- out_row[x*3 + 2] += chroma_offset*a / max; \
+ a = 0xffff-a; \
+ type chroma_offset = (int)(max + 1) / 2; \
+ orow[x*3 + 1] += chroma_offset*a / 0xffff; \
+ orow[x*3 + 2] += chroma_offset*a / 0xffff; \
} \
} \
} \
} break
- switch( engine->output->get_color_model() ) { \
- APPLY_MASK_ALPHA(BC_RGB888, uint8_t, 0xff, 3, 0); \
- APPLY_MASK_ALPHA(BC_RGB_FLOAT, float, 1.0, 3, 0); \
- APPLY_MASK_ALPHA(BC_YUV888, uint8_t, 0xff, 3, 1); \
- APPLY_MASK_ALPHA(BC_RGBA_FLOAT, float, 1.0, 4, 0); \
- APPLY_MASK_ALPHA(BC_YUVA8888, uint8_t, 0xff, 4, 1); \
- APPLY_MASK_ALPHA(BC_RGBA8888, uint8_t, 0xff, 4, 0); \
- APPLY_MASK_ALPHA(BC_RGB161616, uint16_t, 0xffff, 3, 0); \
- APPLY_MASK_ALPHA(BC_YUV161616, uint16_t, 0xffff, 3, 1); \
- APPLY_MASK_ALPHA(BC_YUVA16161616, uint16_t, 0xffff, 4, 1); \
- APPLY_MASK_ALPHA(BC_RGBA16161616, uint16_t, 0xffff, 4, 0); \
- }
+ switch( engine->output->get_color_model() ) { \
+ APPLY_MASK_ALPHA(BC_RGB888, uint8_t, 0xff, 3, 0); \
+ APPLY_MASK_ALPHA(BC_RGB_FLOAT, float, 1.0, 3, 0); \
+ APPLY_MASK_ALPHA(BC_YUV888, uint8_t, 0xff, 3, 1); \
+ APPLY_MASK_ALPHA(BC_RGBA_FLOAT, float, 1.0, 4, 0); \
+ APPLY_MASK_ALPHA(BC_YUVA8888, uint8_t, 0xff, 4, 1); \
+ APPLY_MASK_ALPHA(BC_RGBA8888, uint8_t, 0xff, 4, 0); \
+ APPLY_MASK_ALPHA(BC_RGB161616, uint16_t, 0xffff, 3, 0); \
+ APPLY_MASK_ALPHA(BC_YUV161616, uint16_t, 0xffff, 3, 1); \
+ APPLY_MASK_ALPHA(BC_YUVA16161616, uint16_t, 0xffff, 4, 1); \
+ APPLY_MASK_ALPHA(BC_RGBA16161616, uint16_t, 0xffff, 4, 0); \
+ }
+}
+
+
+void MaskUnit::process_package(LoadPackage *package)
+{
+ pkg = (MaskPackage*)package;
+ start_x = pkg->start_x; end_x = pkg->end_x;
+ start_y = pkg->start_y; end_y = pkg->end_y;
+ MaskEdge *edge = engine->edge;
+ float r = engine->r, v = engine->v;
+ VFrame *in = engine->in;
+ VFrame *out = engine->out;
+ VFrame *mask = engine->mask;
+ switch( engine->step ) {
+ case DO_MASK: {
+// Draw masked region of polygons on in
+ if( edge->size() < 3 ) break;
+ bc = r>=0 ? 0 : 0xffff;
+ fc = r>=0 ? 0xffff : 0;
+ clear_mask(in, bc);
+ if( bc == fc ) break;
+ draw_filled_polygon(*edge);
+ break; }
+ case DO_FEATHER_X: {
+ feather_x(in, out);
+ break; }
+ case DO_FEATHER_Y: {
+ feather_y(out, in);
+ break; }
+ case DO_MASK_BLEND: {
+ mask_blend(in, mask, r, v);
+ break; }
+ case DO_APPLY: {
+ apply_mask_alpha(engine->output, mask);
+ break; }
}
}
// : LoadServer(1, 1)
{
mask = 0;
- temp = 0;
+ in = 0;
+ out = 0;
}
MaskEngine::~MaskEngine()
{
delete mask;
- delete temp;
- for( int i = 0; i < point_sets.total; i++ )
- point_sets[i]->remove_all_objects();
- point_sets.remove_all_objects();
+ delete in;
+ delete out;
}
-int MaskEngine::points_equivalent(ArrayList<MaskPoint*> *new_points,
- ArrayList<MaskPoint*> *points)
+int MaskEngine::points_equivalent(MaskPoints *new_points,
+ MaskPoints *points)
{
//printf("MaskEngine::points_equivalent %d %d\n", new_points->total, points->total);
if( new_points->total != points->total ) return 0;
return 1;
}
-void MaskEngine::draw_edge(MaskEdge &edge, MaskPointSet &points)
+void MaskEngine::clear_mask(VFrame *msk, int a)
{
- if( points.size() < 2 ) return;
- edge.remove_all();
- for( int i=0; i<points.size(); ++i ) {
- MaskPoint *ap = points[i];
- MaskPoint *bp = (i>=points.size()-1) ?
- points[0] : points[i+1];
- int segments = 0;
- if( ap->control_x2 == 0 && ap->control_y2 == 0 &&
- bp->control_x1 == 0 && bp->control_y1 == 0 )
- segments = 1;
- float x0 = ap->x, y0 = ap->y;
- float x1 = ap->x + ap->control_x2;
- float y1 = ap->y + ap->control_y2;
- float x2 = bp->x + bp->control_x1;
- float y2 = bp->y + bp->control_y1;
- float x3 = bp->x, y3 = bp->y;
-
-// from Playback3D::do_mask_sync
- float cx3 = - x0 + 3*x1 - 3*x2 + x3;
- float cx2 = 3*x0 - 6*x1 + 3*x2;
- float cx1 = -3*x0 + 3*x1;
- float cx0 = x0;
-
- float cy3 = - y0 + 3*y1 - 3*y2 + y3;
- float cy2 = 3*y0 - 6*y1 + 3*y2;
- float cy1 = -3*y0 + 3*y1;
- float cy0 = y0;
-
- if( segments == 0 ) {
- float maxaccel1 = fabs(2*cy2) + fabs(6*cy3);
- float maxaccel2 = fabs(2*cx2) + fabs(6*cx3);
- float maxaccel = maxaccel1 > maxaccel2 ? maxaccel1 : maxaccel2;
- float h = 1.0;
- if( maxaccel > 8.0 ) h = sqrt((8.0) / maxaccel);
- segments = int(1/h);
- }
-
- for( int j = 0; j <= segments; ++j ) {
- float t = (float)j / segments;
- float x = cx0 + t*(cx1 + t*(cx2 + t*cx3));
- float y = cy0 + t*(cy1 + t*(cy2 + t*cy3));
- edge.append(x, y);
- }
+ temp_t **mrows = (temp_t **)msk->get_rows();
+ int w = msk->get_w(), h = msk->get_h();
+ for( int y=0; y<h; ++y ) {
+ temp_t *mrow = mrows[y];
+ for( int x=0; x<w; ++x ) mrow[x] = a;
}
}
+void MaskEngine::draw_point_spot(float r)
+{
+ double sig2 = -log(255.0)/((double)r*r);
+ for( int i=0; i<psz; ++i )
+ psf[i] = exp(i*i * sig2);
+}
void MaskEngine::do_mask(VFrame *output,
int64_t start_position_project,
}
// Determine if recalculation is needed
-SET_TRACE
-
int mask_w = output->get_w(), mask_h = output->get_h();
if( mask && ( mask->get_color_model() != mask_model ||
mask->get_w() != mask_w || mask->get_h() != mask_h ) ) {
delete mask; mask = 0;
recalculate = 1;
}
- if( temp && ( temp->get_w() != mask_w || temp->get_h() != mask_h ) ) {
- delete temp; temp = 0;
+ if( in && ( in->get_w() != mask_w || in->get_h() != mask_h ) ) {
+ delete in; in = 0;
+ delete out; out = 0;
}
total_submasks = keyframe_set->total_submasks(start_position_project, PLAY_FORWARD);
if( new_fader != faders[i] ) { recalculate = 1; break; }
float new_feather = keyframe_set->get_feather(start_position_project, i, PLAY_FORWARD);
if( new_feather != feathers[i] ) { recalculate = 1; break; }
- ArrayList<MaskPoint*> new_points;
- keyframe_set->get_points(&new_points, i,
+ MaskPoints points;
+ keyframe_set->get_points(&points, i,
start_position_project, PLAY_FORWARD);
- if( !points_equivalent(&new_points, point_sets[i]) )
+ if( !points_equivalent(&points, point_sets[i]) )
recalculate = 1;
- new_points.remove_all_objects();
}
if( recalculate ) {
+ if( !in ) in = new VFrame(mask_w, mask_h, BC_A16, 0);
+ if( !out ) out = new VFrame(mask_w, mask_h, BC_A16, 0);
+ if( !mask ) mask = new VFrame(mask_w, mask_h, BC_A16, 0);
for( int i = 0; i < point_sets.total; i++ ) {
- ArrayList<MaskPoint*> *points = point_sets[i];
+ MaskPoints *points = point_sets[i];
points->remove_all_objects();
}
point_sets.remove_all_objects();
edges.remove_all_objects();
faders.remove_all();
feathers.remove_all();
- fade[0] = 0;
+ float cc = 1;
int show_mask = keyframe_set->track->masks;
for( int i=0; i<total_submasks; ++i ) {
float fader = keyframe_set->get_fader(start_position_project, i, PLAY_FORWARD);
float v = fader / 100;
faders.append(v);
- temp_t t = fabs(v) * 0xffff;
- if( fader < 0 ) {
- if( fade[0] < t ) fade[0] = t;
- t = 0;
- }
- fade[i+1] = t;
float feather = keyframe_set->get_feather(start_position_project, i, PLAY_FORWARD);
feathers.append(feather);
- MaskPointSet *new_points = new MaskPointSet();
- keyframe_set->get_points(new_points, i, start_position_project, PLAY_FORWARD);
- point_sets.append(new_points);
- MaskEdge *edge = edges.append(new MaskEdge());
- if( !((show_mask>>i) & 1) ) continue;
- draw_edge(*edge, *new_points);
+ MaskPoints *points = new MaskPoints();
+ keyframe_set->get_points(points, i, start_position_project, PLAY_FORWARD);
+ point_sets.append(points);
+ MaskEdge &edge = *edges.append(new MaskEdge());
+ if( !fader || !((show_mask>>i) & 1) || !points->size() ) continue;
+ edge.load(*points, 0);
+ if( v >= 0 ) continue;
+ float vv = 1 + v;
+ if( cc > vv ) cc = vv;
}
+ clear_mask(mask, cc*0xffff);
// draw mask
- if( !mask ) mask = new VFrame(mask_w, mask_h, mask_model, 0);
- if( !temp ) temp = new VFrame(mask_w, mask_h, BC_A16, 0);
- mask->clear_frame();
- temp->clear_frame();
- step = DO_MASK;
- process_packages();
- step = DO_FEATHER;
- process_packages();
+ for( int k=0; k<edges.size(); ++k ) {
+ this->edge = edges[k];
+ this->r = feathers[k];
+ this->v = faders[k];
+ if( !this->v ) continue;
+ if( this->edge->size() < 3 ) continue;
+ float rr = fabsf(r);
+ if( rr > 1024 ) rr = 1024; // MAX
+ psf = new float[psz = rr+1];
+ draw_point_spot(r);
+//write_mask(mask, "/tmp/mask%d.pgm", k);
+ step = DO_MASK;
+ process_packages();
+//write_mask(in, "/tmp/in0%d.pgm", k);
+ step = DO_FEATHER_X;
+ process_packages();
+//write_mask(out, "/tmp/out1%d.pgm", k);
+ step = DO_FEATHER_Y;
+ process_packages();
+ step = DO_MASK_BLEND;
+ process_packages();
+ delete [] psf; psf = 0;
+//write_mask(in, "/tmp/in2%d.pgm", k);
+//printf("edge %d\n",k);
+ }
}
-// Run units
-SET_TRACE
- step = DO_APPLY;
- process_packages();
-SET_TRACE
+//write_mask(mask, "/tmp/mask.pgm");
+ step = DO_APPLY;
+ process_packages();
}
void MaskEngine::init_packages()
{
SET_TRACE
//printf("MaskEngine::init_packages 1\n");
- int x0 = 0, y0 = 0, i = 0, n = get_total_packages();
+ int x1 = 0, y1 = 0, i = 0, n = get_total_packages();
int out_w = output->get_w(), out_h = output->get_h();
SET_TRACE
while( i < n ) {
- MaskPackage *ptr = (MaskPackage*)get_package(i++);
- int x1 = (out_w * i) / n, y1 = (out_h * i) / n;
- ptr->start_x = x0; ptr->end_x = x1;
- ptr->start_y = y0; ptr->end_y = y1;
- x0 = x1; y0 = y1;
+ MaskPackage *pkg = (MaskPackage*)get_package(i++);
+ int x2 = (out_w * i) / n, y2 = (out_h * i) / n;
+ pkg->start_x = x1; pkg->end_x = x2;
+ pkg->start_y = y1; pkg->end_y = y2;
+ x1 = x2; y1 = y2;
}
SET_TRACE
//printf("MaskEngine::init_packages 2\n");