AssetEditPath::AssetEditPath(MWindow *mwindow, AssetEditWindow *fwindow,
BC_TextBox *textbox, int y, const char *text,
const char *window_title, const char *window_caption)
AssetEditPath::AssetEditPath(MWindow *mwindow, AssetEditWindow *fwindow,
BC_TextBox *textbox, int y, const char *text,
const char *window_title, const char *window_caption)