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edl plugin names eng, fix segv for opengl brender, renderfarm rework strategy, perf...
[goodguy/history.git]
/
cinelerra-5.1
/
cinelerra
/
batchrender.h
diff --git
a/cinelerra-5.1/cinelerra/batchrender.h
b/cinelerra-5.1/cinelerra/batchrender.h
index 356ebf7e82fa476275b37e936f7bc6214be29c47..6dfcabb4b5d301ad7ef3f4ad4812c32991d7273f 100644
(file)
--- a/
cinelerra-5.1/cinelerra/batchrender.h
+++ b/
cinelerra-5.1/cinelerra/batchrender.h
@@
-54,19
+54,20
@@
public:
class BatchRenderJob
{
public:
class BatchRenderJob
{
public:
- BatchRenderJob(Preferences *preferences);
+ BatchRenderJob(Preferences *preferences
, int strategy=-1
);
~BatchRenderJob();
void copy_from(BatchRenderJob *src);
void load(FileXML *file);
void save(FileXML *file);
~BatchRenderJob();
void copy_from(BatchRenderJob *src);
void load(FileXML *file);
void save(FileXML *file);
-
void fix
_strategy();
+
int get
_strategy();
// Source EDL to render
char edl_path[BCTEXTLEN];
// Destination file for output
Asset *asset;
int strategy;
// Source EDL to render
char edl_path[BCTEXTLEN];
// Destination file for output
Asset *asset;
int strategy;
+ int file_per_label;
int enabled;
// Amount of time elapsed in last render operation
double elapsed;
int enabled;
// Amount of time elapsed in last render operation
double elapsed;