Track *track = mwindow->edl->tracks->first;
for( ; track; track=track->next ) {
if( track->data_type != TRACK_VIDEO ) continue;
Track *track = mwindow->edl->tracks->first;
for( ; track; track=track->next ) {
if( track->data_type != TRACK_VIDEO ) continue;
Track *track = mwindow->edl->tracks->first;
for( ; track; track=track->next ) {
if( track->data_type != TRACK_VIDEO ) continue;
Track *track = mwindow->edl->tracks->first;
for( ; track; track=track->next ) {
if( track->data_type != TRACK_VIDEO ) continue;
if( y_auto )
*y_auto = (FloatAuto*) calculate_affected_auto(track->automation->autos[iy],
create_y, &y_created, redraw);
if( y_auto )
*y_auto = (FloatAuto*) calculate_affected_auto(track->automation->autos[iy],
create_y, &y_created, redraw);
: RemoteHandler(remote_control->gui, RED)
{
this->remote_control = remote_control;
: RemoteHandler(remote_control->gui, RED)
{
this->remote_control = remote_control;
case 'a': remote_control->gui->tile_windows(0); return 1;
case 'b': remote_control->gui->tile_windows(1); return 1;
case 'c': remote_control->gui->tile_windows(2); return 1;
case 'a': remote_control->gui->tile_windows(0); return 1;
case 'b': remote_control->gui->tile_windows(1); return 1;
case 'c': remote_control->gui->tile_windows(2); return 1;