+#ifdef HAVE_OGG
+ if( !strcmp(pref->name,"OGG") ) { // OGG file
+ if( !FileOGG::check_sig(this->asset) ) continue;
+ file = new FileOGG(this->asset, this);
+ return FILE_OK;
+ }
+ if( !strcmp(pref->name,"Vorbis") ) { // VorbisFile file
+ if( !FileVorbis::check_sig(this->asset) ) continue;
+ file = new FileVorbis(this->asset, this);
+ return FILE_OK;
+ }
+#endif