if(asset->format == FILE_WAV)
bits_popup = new BitsPopup(this, x, y, &asset->bits, 0, 0, 1, 1, 0);
else
bits_popup = new BitsPopup(this, x, y, &asset->bits, 0, 0, 0, 0, 0);
if(asset->format == FILE_WAV)
bits_popup = new BitsPopup(this, x, y, &asset->bits, 0, 0, 1, 1, 0);
else
bits_popup = new BitsPopup(this, x, y, &asset->bits, 0, 0, 0, 0, 0);