}
void ResourceThread::close_indexable(Indexable *idxbl)
{
if( audio_thread && audio_thread->render_engine_id == idxbl->id )
audio_thread->close_render_engine();
}
void ResourceThread::close_indexable(Indexable *idxbl)
{
if( audio_thread && audio_thread->render_engine_id == idxbl->id )
audio_thread->close_render_engine();