- gui->grad_paths.remove_all_objects();
- ScopeGradItem *item;
- add_item(item = new ScopeGradItem(this, _("none"), 0));
- if( item->idx == gui->grad_idx ) item->set_checked(1);
- gui->grad_paths.append(0);
+ int v = get_checked() ? 0 : 1;
+ set_checked(v);
+ ScopeGUI *gui = settings->gui;
+ switch( id ) {
+ case SCOPE_SMOOTH:
+ gui->use_smooth = v;
+ break;
+ case SCOPE_REFRESH:
+ gui->use_refresh = v;
+ gui->use_release = 0;
+ break;
+ case SCOPE_RELEASE:
+ gui->use_release = v;
+ gui->use_refresh = 0;
+ }
+ gui->toggle_event();
+ gui->update_toggles();
+ gui->update_scope();
+ gui->show_window();
+ return 1;
+}
+
+ScopeSettings::ScopeSettings(ScopeGUI *gui, int x, int y)
+ : BC_PopupMenu(x, y, xS(150), _("Settings"))
+{
+ this->gui = gui;
+ refresh_on = 0;
+ release_on = 0;
+}
+
+void ScopeSettings::create_objects()
+{
+ add_item(smooth_on =
+ new ScopeSettingOn(this, _("Smooth"), SCOPE_SMOOTH));
+ smooth_on->set_checked(gui->use_smooth);
+ if( gui->use_refresh >= 0 ) {
+ add_item(refresh_on =
+ new ScopeSettingOn(this, _("Refresh on Stop"), SCOPE_REFRESH));
+ add_item(release_on =
+ new ScopeSettingOn(this, _("Refresh on Release"), SCOPE_RELEASE));
+ refresh_on->set_checked(gui->use_refresh);
+ release_on->set_checked(gui->use_release);
+ }
+ add_item(new BC_MenuItem(_("-VectorWheel Grids-")));
+
+ gui->grat_paths.remove_all_objects();
+ ScopeGratItem *item;
+ add_item(item = new ScopeGratItem(this, _("None"), 0));
+ if( item->idx == gui->grat_idx ) item->set_checked(1);
+ gui->grat_paths.append(0);