VEdit *vnext = (VEdit *)current_edit->next;
pos = Units::to_int64((double)input_position / frame_rate * edl_rate);
if( renderengine->preferences->cache_transitions && !use_cache &&
VEdit *vnext = (VEdit *)current_edit->next;
pos = Units::to_int64((double)input_position / frame_rate * edl_rate);
if( renderengine->preferences->cache_transitions && !use_cache &&