// int use_asynchronous =
// renderengine->command->realtime &&
// renderengine->get_edl()->session->video_every_frame &&
// int use_asynchronous =
// renderengine->command->realtime &&
// renderengine->get_edl()->session->video_every_frame &&
// Want the condition before, since only 1 frame is rendered
// and the number of frames skipped after this frame varies.
current_input_length = 1;
// Want the condition before, since only 1 frame is rendered
// and the number of frames skipped after this frame varies.
current_input_length = 1;
if(debug) printf("VRender::run %d\n", __LINE__);
process_buffer(current_position, use_opengl);
if(debug) printf("VRender::run %d\n", __LINE__);
process_buffer(current_position, use_opengl);