// before we start dropping.
int64_t current_sample, start_sample, end_sample; // Absolute counts.
int64_t skip_countdown = VRENDER_THRESHOLD; // frames remaining until drop
// before we start dropping.
int64_t current_sample, start_sample, end_sample; // Absolute counts.
int64_t skip_countdown = VRENDER_THRESHOLD; // frames remaining until drop
// Number of frames before next reconfigure
int64_t current_input_length;
// Number of frames to skip.
// Number of frames before next reconfigure
int64_t current_input_length;
// Number of frames to skip.
current_sample = (int64_t)(renderengine->sync_position() *
renderengine->command->get_speed());
// latest sample at which the frame can be shown.
current_sample = (int64_t)(renderengine->sync_position() *
renderengine->command->get_speed());
// latest sample at which the frame can be shown.
renderengine->get_edl()->session->sample_rate,
renderengine->get_edl()->session->frame_rate);
// earliest sample by which the frame needs to be shown.
renderengine->get_edl()->session->sample_rate,
renderengine->get_edl()->session->frame_rate);
// earliest sample by which the frame needs to be shown.
renderengine->get_edl()->session->sample_rate,
renderengine->get_edl()->session->frame_rate);
renderengine->get_edl()->session->sample_rate,
renderengine->get_edl()->session->frame_rate);