+int VWindowCanvas::scope_on()
+{
+ return !gui->edit_panel->scope_dialog ? 0 :
+ gui->edit_panel->scope_dialog->running();
+}
+
+void VWindowCanvas::draw_scope(VFrame *output)
+{
+ if( gui->edit_panel->scope_dialog && output )
+ gui->edit_panel->scope_dialog->process(output);
+}