+ char vsplash_path[BCTEXTLEN];
+ int vsplash_len = sizeof(vsplash_path)-1;
+ snprintf(vsplash_path, vsplash_len, "%s/vsplash.png", File::get_cindat_path());
+ VFrame *vsplash = VFramePng::vframe_png(vsplash_path);
+ if( vsplash ) {
+ BC_WindowBase *vcanvas = canvas->get_canvas();
+ vcanvas->draw_vframe(vsplash,
+ 0,0, vcanvas->get_w(), vcanvas->get_h(),
+ 0,0, vsplash->get_w(), vsplash->get_h(), 0);
+ vcanvas->flash(1);
+ delete vsplash;
+ }