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vicon jittering, opengl no draw_refresh if no ovly for last frame
[goodguy/history.git]
/
cinelerra-5.1
/
guicast
/
vicon.h
diff --git
a/cinelerra-5.1/guicast/vicon.h
b/cinelerra-5.1/guicast/vicon.h
index 5e96f7117cabd93bbdb0eb0b4d22f5ccc61decf0..e1dd04c5629a41577fe8783c416e7aa83ab47dd4 100644
(file)
--- a/
cinelerra-5.1/guicast/vicon.h
+++ b/
cinelerra-5.1/guicast/vicon.h
@@
-80,6
+80,7
@@
public:
int draw_x1, draw_y1;
int img_dirty, win_dirty;
double refresh_rate;
int draw_x1, draw_y1;
int img_dirty, win_dirty;
double refresh_rate;
+ int64_t stop_age;
ArrayList<VIcon *>t_heap;
VIcon *low_vicon();
ArrayList<VIcon *>t_heap;
VIcon *low_vicon();
@@
-97,6
+98,7
@@
public:
int keypress_event(int key);
void set_drawing_area(int x0, int y0, int x1, int y1);
void set_view_popup(VIcon *vicon);
int keypress_event(int key);
void set_drawing_area(int x0, int y0, int x1, int y1);
void set_view_popup(VIcon *vicon);
+ void hide_vicons(int v=1);
ViewPopup *new_view_window(VFrame *frame);
virtual bool visible(VIcon *vicon, int x, int y);
ViewPopup *new_view_window(VFrame *frame);
virtual bool visible(VIcon *vicon, int x, int y);