-" result = vec3(\n"
-" texture2D(tex, pixel_coord).r, \n"
-" (texture2D(tex, pixel4).g + \n"
-" texture2D(tex, pixel2).g + \n"
-" texture2D(tex, pixel5).g + \n"
-" texture2D(tex, pixel7).g) / 4.0, \n"
-" (texture2D(tex, pixel1).b + \n"
-" texture2D(tex, pixel3).b + \n"
-" texture2D(tex, pixel6).b + \n"
-" texture2D(tex, pixel8).b) / 4.0);\n"
+" result = vec3(texture2D(tex, pixel_coord).r, \n"
+" (texture2D(tex, pixel4).g + \n"
+" texture2D(tex, pixel2).g + \n"
+" texture2D(tex, pixel5).g + \n"
+" texture2D(tex, pixel7).g) / 4.0, \n"
+" (texture2D(tex, pixel1).b + \n"
+" texture2D(tex, pixel3).b + \n"
+" texture2D(tex, pixel6).b + \n"
+" texture2D(tex, pixel8).b) / 4.0);\n"