#include "awindowgui.inc"
#include "bcsignals.h"
#include "clip.h"
-#include "colormodels.h"
+#include "bccmodels.h"
#include "bchash.h"
#include "edits.h"
#include "edl.h"
int EDL::copy_all(EDL *edl)
{
if(this == edl) return 0;
-
- index_state->copy_from(edl->index_state);
+ update_index(edl);
nested_edls->clear();
copy_session(edl);
copy_assets(edl);
void EDL::set_index_file(Indexable *indexable)
{
- if(indexable->is_asset)
+ if(indexable->is_asset)
assets->update_index((Asset*)indexable);
else
nested_edls->update_index((EDL*)indexable);