Merge CV, ver=5.1; ops/methods from HV, and interface from CV where possible
[goodguy/history.git] / cinelerra-5.0 / plugins / color3way / aggregated.h
diff --git a/cinelerra-5.0/plugins/color3way/aggregated.h b/cinelerra-5.0/plugins/color3way/aggregated.h
deleted file mode 100644 (file)
index b036f2c..0000000
+++ /dev/null
@@ -1,93 +0,0 @@
-
-/*
- * CINELERRA
- * Copyright (C) 2008 Adam Williams <broadcast at earthling dot net>
- * 
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- * 
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- * 
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
- * 
- */
-
-#ifndef COLORBALANCE_AGGREGATED
-#define COLORBALANCE_AGGREGATED
-
-static const char *colorbalance_get_pixel1 =
-       "vec4 colorbalance_get_pixel()\n"
-       "{\n"
-       "       return gl_FragColor;\n"
-       "}\n";
-
-static const char *colorbalance_get_pixel2 =
-       "uniform sampler2D tex;\n"
-       "vec4 colorbalance_get_pixel()\n"
-       "{\n"
-       "       return texture2D(tex, gl_TexCoord[0].st);\n"
-       "}\n";
-
-
-static const char *colorbalance_rgb_shader = 
-       "uniform vec3 colorbalance_scale;\n"
-       "void main()\n"
-       "{\n"
-       "       gl_FragColor = colorbalance_get_pixel();\n"
-       "       gl_FragColor.rgb *= colorbalance_scale;\n"
-       "}\n";
-
-static const char *colorbalance_yuv_shader = 
-       "uniform vec3 colorbalance_scale;\n"
-       "void main()\n"
-       "{\n"
-       "       gl_FragColor = colorbalance_get_pixel();\n"
-       YUV_TO_RGB_FRAG("gl_FragColor")
-       "       gl_FragColor.rgb *= colorbalance_scale;\n"
-       RGB_TO_YUV_FRAG("gl_FragColor")
-       "}\n";
-
-static const char *colorbalance_yuv_preserve_shader = 
-       "uniform vec3 colorbalance_scale;\n"
-       "void main()\n"
-       "{\n"
-       "       gl_FragColor = colorbalance_get_pixel();\n"
-       "       float y = gl_FragColor.r;\n"
-       YUV_TO_RGB_FRAG("gl_FragColor")
-       "       gl_FragColor.rgb *= colorbalance_scale.rgb;\n"
-       RGB_TO_YUV_FRAG("gl_FragColor")
-       "       gl_FragColor.r = y;\n"
-       "}\n";
-
-#define COLORBALANCE_COMPILE(shader_stack, current_shader, aggregate_prev) \
-{ \
-       if(aggregate_prev) \
-               shader_stack[current_shader++] = colorbalance_get_pixel1; \
-       else \
-               shader_stack[current_shader++] = colorbalance_get_pixel2; \
-       if(BC_CModels::is_yuv(get_output()->get_color_model())) \
-       {\
-               if(get_output()->get_params()->get("COLORBALANCE_PRESERVE", (int)0)) \
-                       shader_stack[current_shader++] = colorbalance_yuv_preserve_shader; \
-               else \
-                       shader_stack[current_shader++] = colorbalance_yuv_shader; \
-       } \
-       else \
-               shader_stack[current_shader++] = colorbalance_rgb_shader; \
-}
-
-#define COLORBALANCE_UNIFORMS(shader) \
-       glUniform3f(glGetUniformLocation(shader, "colorbalance_scale"),  \
-               get_output()->get_params()->get("COLORBALANCE_CYAN", (float)1), \
-               get_output()->get_params()->get("COLORBALANCE_MAGENTA", (float)1), \
-               get_output()->get_params()->get("COLORBALANCE_YELLOW", (float)1));
-
-#endif
-