Merge CV, ver=5.1; ops/methods from HV, and interface from CV where possible
[goodguy/history.git] / cinelerra-5.1 / cinelerra / amodule.C
diff --git a/cinelerra-5.1/cinelerra/amodule.C b/cinelerra-5.1/cinelerra/amodule.C
new file mode 100644 (file)
index 0000000..479c920
--- /dev/null
@@ -0,0 +1,1036 @@
+
+/*
+ * CINELERRA
+ * Copyright (C) 2009-2013 Adam Williams <broadcast at earthling dot net>
+ * 
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ * 
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ * 
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ * 
+ */
+
+#include "aattachmentpoint.h"
+#include "aedit.h"
+#include "amodule.h"
+#include "aplugin.h"
+#include "arender.h"
+#include "asset.h"
+#include "atrack.h"
+#include "automation.h"
+#include "bcsignals.h"
+#include "cache.h"
+#include "clip.h"
+#include "edits.h"
+#include "edl.h"
+#include "edlsession.h"
+#include "file.h"
+#include "filexml.h"
+#include "floatautos.h"
+#include "language.h"
+#include "module.h"
+#include "patch.h"
+#include "plugin.h"
+#include "pluginarray.h"
+#include "preferences.h"
+#include "renderengine.h"
+#include "mainsession.h"
+#include "samples.h"
+#include "sharedlocation.h"
+#include "theme.h"
+#include "transition.h"
+#include "transportque.h"
+#include <string.h>
+
+
+
+
+
+
+
+
+AModuleResample::AModuleResample(AModule *module)
+ : Resample()
+{
+       this->module = module;
+       bzero(nested_output, sizeof(Samples*) * MAX_CHANNELS);
+       nested_allocation = 0;
+}
+
+AModuleResample::~AModuleResample()
+{
+       for(int i = 0; i < MAX_CHANNELS; i++)
+               delete nested_output[i];
+}
+
+int AModuleResample::read_samples(Samples *buffer, int64_t start, int64_t len)
+{
+       int result = 0;
+
+       
+       if(module->asset)
+       {
+// Files only read going forward.
+               if(get_direction() == PLAY_REVERSE)
+               {
+                       start -= len;
+               }
+
+//printf("AModuleResample::read_samples start=%jd len=%jd\n", start, len);
+               module->file->set_audio_position(start);
+               module->file->set_channel(module->channel);
+               result = module->file->read_samples(buffer, len);
+
+// Reverse buffer so resampling filter renders forward.
+               if(get_direction() == PLAY_REVERSE)
+                       Resample::reverse_buffer(buffer->get_data(), len);
+       }
+       else
+       if(module->nested_edl)
+       {
+               
+
+// Nested EDL generates reversed buffer.
+               for(int i = 0; i < module->nested_edl->session->audio_channels; i++)
+               {
+                       if(nested_allocation < len)
+                       {
+                               delete nested_output[i];
+                               nested_output[i] = 0;
+                       }
+
+                       if(!nested_output[i])
+                       {
+                               nested_output[i] = new Samples(len);
+                       }
+               }
+
+
+               result = module->nested_renderengine->arender->process_buffer(
+                       nested_output, 
+                       len,
+                       start);
+// printf("AModuleResample::read_samples buffer=%p module=%p len=%d\n",
+// buffer,
+// module,
+// len);
+               memcpy(buffer->get_data(),
+                       nested_output[module->channel]->get_data(),
+                       len * sizeof(double));
+
+       }
+       return result;
+}
+
+
+
+
+
+
+
+
+
+
+
+AModule::AModule(RenderEngine *renderengine, 
+       CommonRender *commonrender, 
+       PluginArray *plugin_array,
+       Track *track)
+ : Module(renderengine, commonrender, plugin_array, track)
+{
+       data_type = TRACK_AUDIO;
+       transition_temp = 0;
+       speed_temp = 0;
+       level_history = 0;
+       current_level = 0;
+       bzero(nested_output, sizeof(Samples*) * MAX_CHANNELS);
+       bzero(prev_head, SPEED_OVERLAP * sizeof(double));
+       bzero(prev_tail, SPEED_OVERLAP * sizeof(double));
+       nested_allocation = 0;
+       resample = 0;
+       asset = 0;
+       file = 0;
+}
+
+
+
+
+AModule::~AModule()
+{
+       if(transition_temp) delete transition_temp;
+       if(speed_temp) delete speed_temp;
+       if(level_history)
+       {
+               delete [] level_history;
+               delete [] level_samples;
+       }
+       
+       for(int i = 0; i < MAX_CHANNELS; i++)
+       {
+               if(nested_output[i])
+               {
+                       delete nested_output[i];
+               }
+       }
+       
+       delete resample;
+}
+
+AttachmentPoint* AModule::new_attachment(Plugin *plugin)
+{
+       return new AAttachmentPoint(renderengine, plugin);
+}
+
+
+void AModule::create_objects()
+{
+       Module::create_objects();
+// Not needed in pluginarray
+       if(commonrender)
+       {
+               level_history = new double[((ARender*)commonrender)->total_peaks];
+               level_samples = new int64_t[((ARender*)commonrender)->total_peaks];
+               current_level = 0;
+
+               for(int i = 0; i < ((ARender*)commonrender)->total_peaks; i++)
+               {
+                       level_history[i] = 0;
+                       level_samples[i] = -1;
+               }
+       }
+}
+
+int AModule::get_buffer_size()
+{
+       if(renderengine)
+               return renderengine->fragment_len;
+       else
+               return plugin_array->get_bufsize();
+}
+
+
+CICache* AModule::get_cache()
+{
+       if(renderengine)
+               return renderengine->get_acache();
+       else
+               return cache;
+}
+
+
+int AModule::import_samples(AEdit *edit, 
+       int64_t start_project,
+       int64_t edit_startproject,
+       int64_t edit_startsource,
+       int direction,
+       int sample_rate,
+       Samples *buffer,
+       int64_t fragment_len)
+{
+       int result = 0;
+// start in EDL samplerate
+       int64_t start_source = start_project - 
+               edit_startproject + 
+               edit_startsource;
+// fragment size adjusted for speed curve
+       int64_t speed_fragment_len = fragment_len;
+// boundaries of input fragment required for speed curve
+       double max_position = 0;
+       double min_position = 0;
+
+       double speed_position = edit_startsource;
+// position in source where speed curve starts reading
+       double speed_position1 = speed_position;
+// position in source where speed curve finishes
+       double speed_position2 = speed_position;
+
+// Need speed curve processing
+       int have_speed = 0;
+// Temporary buffer for rendering speed curve
+       Samples *speed_buffer = buffer;
+       const int debug = 0;
+
+if(debug) printf("AModule::import_samples %d edit=%p nested_edl=%p\n", 
+__LINE__,
+edit,
+nested_edl);
+       if(nested_edl && edit->channel >= nested_edl->session->audio_channels)
+               return 1;
+if(debug) printf("AModule::import_samples %d\n", __LINE__);
+
+       this->channel = edit->channel;
+if(debug) printf("AModule::import_samples %d speed_fragment_len=%ld\n", 
+__LINE__,
+speed_fragment_len);
+
+
+
+
+// apply speed curve to source position so the timeline agrees with the playback
+       if(track->has_speed())
+       {
+// get speed adjusted position from start of edit.
+               FloatAuto *previous = 0;
+               FloatAuto *next = 0;
+               FloatAutos *speed_autos = (FloatAutos*)track->automation->autos[AUTOMATION_SPEED];
+               for(int64_t i = edit_startproject; i < start_project; i++)
+               {
+                       double speed = speed_autos->get_value(i, 
+                               PLAY_FORWARD,
+                               previous,
+                               next);
+                       speed_position += speed;
+               }
+
+               speed_position1 = speed_position;
+
+
+// calculate boundaries of input fragment required for speed curve
+               max_position = speed_position;
+               min_position = speed_position;
+               for(int64_t i = start_project; i < start_project + fragment_len; i++)
+               {
+                       double speed = speed_autos->get_value(i, 
+                               PLAY_FORWARD,
+                               previous,
+                               next);
+                       speed_position += speed;
+                       if(speed_position > max_position) max_position = speed_position;
+                       if(speed_position < min_position) min_position = speed_position;
+               }
+
+               speed_position2 = speed_position;
+               if(speed_position2 < speed_position1)
+               {
+                       max_position += 1.0;
+//                     min_position -= 1.0;
+                       speed_fragment_len = (int64_t)(max_position - min_position);
+               }
+               else
+               {
+                       max_position += 1.0;
+                       speed_fragment_len = (int64_t)(max_position - min_position);
+               }
+
+printf("AModule::import_samples %d %f %f %f %f\n", 
+__LINE__, 
+min_position, 
+max_position,
+speed_position1,
+speed_position2);
+
+// new start of source to read from file
+               start_source = (int64_t)min_position;
+               have_speed = 1;
+
+
+
+// swap in the temp buffer
+               if(speed_temp && speed_temp->get_allocated() < speed_fragment_len)
+               {
+                       delete speed_temp;
+                       speed_temp = 0;
+               }
+               
+               if(!speed_temp)
+               {
+                       speed_temp = new Samples(speed_fragment_len);
+               }
+               
+               speed_buffer = speed_temp;
+       }
+
+
+
+       if(speed_fragment_len == 0)
+               return 1;
+
+
+
+// Source is a nested EDL
+       if(edit->nested_edl)
+       {
+               int command;
+               asset = 0;
+               
+               if(direction == PLAY_REVERSE)
+                       command = NORMAL_REWIND;
+               else
+                       command = NORMAL_FWD;
+
+if(debug) printf("AModule::import_samples %d\n", __LINE__);
+               if(!nested_edl || nested_edl->id != edit->nested_edl->id)
+               {
+                       nested_edl = edit->nested_edl;
+                       if(nested_renderengine)
+                       {
+                               delete nested_renderengine;
+                               nested_renderengine = 0;
+                       }
+
+                       if(!nested_command)
+                       {
+                               nested_command = new TransportCommand;
+                       }
+
+
+                       if(!nested_renderengine)
+                       {
+                               nested_command->command = command;
+                               nested_command->get_edl()->copy_all(nested_edl);
+                               nested_command->change_type = CHANGE_ALL;
+                               nested_command->realtime = renderengine->command->realtime;
+                               nested_renderengine = new RenderEngine(0,
+                                       get_preferences(), 
+                                       0,
+                                       renderengine ? renderengine->channeldb : 0,
+                                       1);
+                               nested_renderengine->set_acache(get_cache());
+// Must use a private cache for the audio
+//                             if(!cache) 
+//                             {
+//                                     cache = new CICache(get_preferences());
+//                                     private_cache = 1;
+//                             }
+//                             nested_renderengine->set_acache(cache);
+                               nested_renderengine->arm_command(nested_command);
+                       }
+               }
+if(debug) printf("AModule::import_samples %d speed_fragment_len=%d\n", __LINE__, (int)speed_fragment_len);
+
+// Allocate output buffers for all channels
+               for(int i = 0; i < nested_edl->session->audio_channels; i++)
+               {
+                       if(nested_allocation < speed_fragment_len)
+                       {
+                               delete nested_output[i];
+                               nested_output[i] = 0;
+                       }
+
+                       if(!nested_output[i])
+                       {
+                               nested_output[i] = new Samples(speed_fragment_len);
+                       }
+               }
+if(debug) printf("AModule::import_samples %d\n", __LINE__);
+
+               if(nested_allocation < speed_fragment_len)
+                       nested_allocation = speed_fragment_len;
+
+// Update direction command
+               nested_renderengine->command->command = command;
+
+// Render the segment
+               if(!nested_renderengine->arender)
+               {
+                       bzero(speed_buffer->get_data(), speed_fragment_len * sizeof(double));
+               }
+               else
+               if(sample_rate != nested_edl->session->sample_rate)
+               {
+// Read through sample rate converter.
+                       if(!resample)
+                       {
+                               resample = new AModuleResample(this);
+                       }
+
+if(debug) printf("AModule::import_samples %d %d %d\n", 
+__LINE__,
+(int)sample_rate,
+(int)nested_edl->session->sample_rate);
+                       result = resample->resample(speed_buffer,
+                               speed_fragment_len,
+                               nested_edl->session->sample_rate,
+                               sample_rate,
+                               start_source,
+                               direction);
+// Resample reverses to keep it running forward.
+if(debug) printf("AModule::import_samples %d\n", __LINE__);
+               }
+               else
+               {
+// Render without resampling
+if(debug) printf("AModule::import_samples %d\n", __LINE__);
+                       result = nested_renderengine->arender->process_buffer(
+                               nested_output, 
+                               speed_fragment_len,
+                               start_source);
+if(debug) printf("AModule::import_samples %d\n", __LINE__);
+                       memcpy(speed_buffer->get_data(),
+                               nested_output[edit->channel]->get_data(),
+                               speed_fragment_len * sizeof(double));
+if(debug) printf("AModule::import_samples %d\n", __LINE__);
+
+// Reverse fragment so ::render can apply transitions going forward.
+                       if(direction == PLAY_REVERSE)
+                       {
+                               Resample::reverse_buffer(speed_buffer->get_data(), speed_fragment_len);
+                       }
+               }
+
+if(debug) printf("AModule::import_samples %d\n", __LINE__);
+       }
+       else
+// Source is an asset
+       if(edit->asset)
+       {
+               nested_edl = 0;
+if(debug) printf("AModule::import_samples %d\n", __LINE__);
+               asset = edit->asset;
+
+if(debug) printf("AModule::import_samples %d\n", __LINE__);
+               get_cache()->age();
+
+if(debug) printf("AModule::import_samples %d\n", __LINE__);
+               if(nested_renderengine)
+               {
+                       delete nested_renderengine;
+                       nested_renderengine = 0;
+               }
+
+if(debug) printf("AModule::import_samples %d\n", __LINE__);
+
+               if(!(file = get_cache()->check_out(
+                       asset,
+                       get_edl())))
+               {
+// couldn't open source file / skip the edit
+                       printf(_("AModule::import_samples Couldn't open %s.\n"), asset->path);
+                       result = 1;
+               }
+               else
+               {
+                       result = 0;
+
+
+                       if(sample_rate != asset->sample_rate)
+                       {
+// Read through sample rate converter.
+                               if(!resample)
+                               {
+                                       resample = new AModuleResample(this);
+                               }
+
+if(debug) printf("AModule::import_samples %d %d %d\n", 
+__LINE__,
+sample_rate,
+asset->sample_rate);
+                               result = resample->resample(speed_buffer,
+                                       speed_fragment_len,
+                                       asset->sample_rate,
+                                       sample_rate,
+                                       start_source,
+                                       direction);
+// Resample reverses to keep it running forward.
+                       }
+                       else
+                       {
+
+if(debug)
+printf("AModule::import_samples %d channel=%d start_source=%ld len=%d\n", __LINE__, edit->channel, start_source, (int)speed_fragment_len);
+                               file->set_audio_position(start_source);
+                               file->set_channel(edit->channel);
+                               result = file->read_samples(speed_buffer, speed_fragment_len);
+// Reverse fragment so ::render can apply transitions going forward.
+if(debug) printf("AModule::import_samples %d speed_buffer=%p data=%p speed_fragment_len=%d\n", 
+__LINE__, 
+(void*)speed_buffer,
+(void*)speed_buffer->get_data(), 
+(int)speed_fragment_len);
+                               if(direction == PLAY_REVERSE)
+                               {
+                                       Resample::reverse_buffer(speed_buffer->get_data(), speed_fragment_len);
+                               }
+if(debug) printf("AModule::import_samples %d\n", __LINE__);
+                       }
+
+if(debug) printf("AModule::import_samples %d\n", __LINE__);
+                       get_cache()->check_in(asset);
+if(debug) printf("AModule::import_samples %d\n", __LINE__);
+                       file = 0;
+
+
+
+
+
+               }
+       }
+       else
+       {
+               nested_edl = 0;
+               asset = 0;
+if(debug) printf("AModule::import_samples %d %p %d\n", __LINE__, speed_buffer->get_data(), (int)speed_fragment_len);
+               if(speed_fragment_len > 0) bzero(speed_buffer->get_data(), speed_fragment_len * sizeof(double));
+if(debug) printf("AModule::import_samples %d\n", __LINE__);
+       }
+if(debug) printf("AModule::import_samples %d\n", __LINE__);
+
+
+
+
+
+
+
+
+
+// Stretch it to fit the speed curve
+// Need overlapping buffers to get the interpolation to work, but this
+// screws up sequential effects.
+       if(have_speed)
+       {
+               FloatAuto *previous = 0;
+               FloatAuto *next = 0;
+               FloatAutos *speed_autos = (FloatAutos*)track->automation->autos[AUTOMATION_SPEED];
+               double *buffer_samples = buffer->get_data();
+               double *speed_samples = speed_buffer->get_data();
+
+//printf("AModule::import_samples %d %lld\n", __LINE__, speed_fragment_len);
+
+               if(speed_fragment_len == 0)
+               {
+                       bzero(buffer_samples, fragment_len * sizeof(double));
+                       bzero(prev_tail, SPEED_OVERLAP * sizeof(double));
+                       bzero(prev_head, SPEED_OVERLAP * sizeof(double));
+               }
+               else
+               {
+// buffer is now reversed
+                       if(direction == PLAY_REVERSE)
+                       {
+                               int out_offset = 0;
+                               speed_position = speed_position2;
+       //printf("AModule::import_samples %d %lld %lld\n", __LINE__, start_project, speed_fragment_len);
+                               for(int64_t i = start_project + fragment_len;
+                                       i != start_project;
+                                       i--)
+                               {
+       // funky sample reordering, because the source is a reversed buffer
+                                       int in_offset = (int64_t)(speed_fragment_len - 1 - speed_position);
+                                       CLAMP(in_offset, 0, speed_fragment_len - 1);
+                                       buffer_samples[out_offset++] = speed_samples[in_offset];
+                                       double speed = speed_autos->get_value(i, 
+                                               PLAY_REVERSE,
+                                               previous,
+                                               next);
+                                       speed_position -= speed;
+                               }
+       //printf("AModule::import_samples %d %f\n", __LINE__, speed_position);
+                       }
+                       else
+                       {
+                               int out_offset = 0;
+// position in buffer to read
+                               speed_position = speed_position1 - start_source;
+
+//printf("AModule::import_samples %d %f\n", __LINE__, speed_position);
+                               for(int64_t i = start_project; i < start_project + fragment_len; i++)
+                               {
+                                       double speed = speed_autos->get_value(i, 
+                                               PLAY_FORWARD,
+                                               previous,
+                                               next);
+                                       double next_speed_position = speed_position + speed;
+
+                                       int in_offset = (int)(speed_position);
+                                       if(fabs(speed) >= 1.0)
+                                       {
+                                               int total = abs(speed);
+                                               double accum = 0;
+                                               for(int j = 0; j < total; j++)
+                                               {
+                                                       int in_offset2 = in_offset + (speed > 0 ? j : -j);
+
+                                                       CLAMP(in_offset2, 0, speed_fragment_len - 1);
+                                                       accum += speed_samples[in_offset2];
+                                               }
+
+
+                                               buffer_samples[out_offset++] = accum / total;
+                                       }
+                                       else
+                                       {
+
+
+// if(in_offset < 0 || in_offset >= speed_fragment_len)
+// printf("AModule::import_samples %d %d %d\n", 
+// __LINE__, 
+// in_offset, 
+// speed_fragment_len);
+
+                                               int in_offset1 = in_offset;
+                                               int in_offset2 = in_offset;
+
+                                               if(speed < 0)
+                                               {
+                                                       in_offset1 += SPEED_OVERLAP;
+                                                       in_offset2 = in_offset1 - 1;
+                                               }
+                                               else
+                                               {
+                                                       in_offset1 -= SPEED_OVERLAP;
+                                                       in_offset2 = in_offset1 + 1;
+                                               }
+
+                                               CLAMP(in_offset1, -SPEED_OVERLAP, speed_fragment_len - 1 + SPEED_OVERLAP);
+                                               CLAMP(in_offset2, -SPEED_OVERLAP, speed_fragment_len - 1 + SPEED_OVERLAP);
+                                               
+                                               double value1 = 0;
+                                               if(in_offset1 >= speed_fragment_len)
+                                               {
+                                                       value1 = prev_head[in_offset1 - speed_fragment_len];
+                                               }
+                                               else
+                                               if(in_offset1 >= 0)
+                                               { 
+                                                       value1 = speed_samples[in_offset1];
+                                               }
+                                               else
+                                               {
+//printf("AModule::import_samples %d %d\n", __LINE__, in_offset1);
+                                                       value1 = prev_tail[SPEED_OVERLAP + in_offset1];
+                                               }
+#if 0
+                                               double value2 = 0;
+                                               if(in_offset2 >= speed_fragment_len)
+                                               {
+                                                       value2 = prev_head[in_offset2 - speed_fragment_len];
+                                               }
+                                               else
+                                               if(in_offset2 >= 0)
+                                               {
+                                                       value2 = speed_samples()[in_offset2];
+                                               }
+                                               else
+                                               {
+                                                       value2 = prev_tail[SPEED_OVERLAP + in_offset2];
+                                               }
+
+                                               double fraction = speed_position - floor(speed_position);
+                                               buffer_samples[out_offset++] = 
+                                                       value1 * (1.0 - fraction) +
+                                                       value2 * fraction;
+#endif
+                                               buffer_samples[out_offset++] = value1;
+
+
+                                       }
+
+                                       speed_position = next_speed_position;
+                               }
+                       }
+                       
+                       for(int i = 0; i < SPEED_OVERLAP; i++)
+                       {
+                               int offset = speed_fragment_len - 
+                                       SPEED_OVERLAP +
+                                       i;
+                               CLAMP(offset, 0, speed_fragment_len - 1);
+//printf("AModule::import_samples %d %d\n", __LINE__, offset, );
+                               prev_tail[i] = speed_samples[offset];
+                               offset = i;
+                               CLAMP(offset, 0, speed_fragment_len - 1);
+                               prev_head[i] = speed_samples[offset];
+                       }
+               }
+       }
+       
+       
+       
+
+       return result;
+}
+
+
+
+int AModule::render(Samples *buffer, 
+       int64_t input_len,
+       int64_t start_position,
+       int direction,
+       int sample_rate,
+       int use_nudge)
+{
+       int64_t edl_rate = get_edl()->session->sample_rate;
+       const int debug = 0;
+
+if(debug) printf("AModule::render %d\n", __LINE__);
+
+       if(use_nudge) 
+               start_position += track->nudge * 
+                       sample_rate /
+                       edl_rate;
+       AEdit *playable_edit;
+       int64_t end_position;
+       if(direction == PLAY_FORWARD)
+               end_position = start_position + input_len;
+       else
+               end_position = start_position - input_len;
+       int buffer_offset = 0;
+       int result = 0;
+
+
+// // Flip range around so the source is always read forward.
+//     if(direction == PLAY_REVERSE)
+//     {
+//             start_project -= input_len;
+//             end_position -= input_len;
+//     }
+
+
+// Clear buffer
+       bzero(buffer->get_data(), input_len * sizeof(double));
+
+// The EDL is normalized to the requested sample rate because 
+// the requested rate may be the project sample rate and a sample rate 
+// might as well be directly from the source rate to the requested rate.
+// Get first edit containing the range
+       if(direction == PLAY_FORWARD)
+               playable_edit = (AEdit*)track->edits->first;
+       else
+               playable_edit = (AEdit*)track->edits->last;
+if(debug) printf("AModule::render %d\n", __LINE__);
+
+       while(playable_edit)
+       {
+               int64_t edit_start = playable_edit->startproject;
+               int64_t edit_end = playable_edit->startproject + playable_edit->length;
+
+// Normalize to requested rate
+               edit_start = edit_start * sample_rate / edl_rate;
+               edit_end = edit_end * sample_rate / edl_rate;
+
+               if(direction == PLAY_FORWARD)
+               {
+                       if(start_position < edit_end && end_position > edit_start)
+                       {
+                               break;
+                       }
+                       playable_edit = (AEdit*)playable_edit->next;
+               }
+               else
+               {
+                       if(end_position < edit_end && start_position > edit_start)
+                       {
+                               break;
+                       }
+                       playable_edit = (AEdit*)playable_edit->previous;
+               }
+       }
+
+
+if(debug) printf("AModule::render %d\n", __LINE__);
+
+
+
+
+
+// Fill output one fragment at a time
+       while(start_position != end_position)
+       {
+               int64_t fragment_len = input_len;
+
+if(debug) printf("AModule::render %d %jd %jd\n", __LINE__, start_position, end_position);
+// Clamp fragment to end of input
+               if(direction == PLAY_FORWARD &&
+                       start_position + fragment_len > end_position)
+                       fragment_len = end_position - start_position;
+               else
+               if(direction == PLAY_REVERSE &&
+                       start_position - fragment_len < end_position)
+                       fragment_len = start_position - end_position;
+if(debug) printf("AModule::render %d %jd\n", __LINE__, fragment_len);
+
+// Normalize position here since update_transition is a boolean operation.
+               update_transition(start_position * 
+                               edl_rate / 
+                               sample_rate, 
+                       PLAY_FORWARD);
+
+               if(playable_edit)
+               {
+                       AEdit *previous_edit = (AEdit*)playable_edit->previous;
+
+// Normalize EDL positions to requested rate
+                       int64_t edit_startproject = playable_edit->startproject;
+                       int64_t edit_endproject = playable_edit->startproject + playable_edit->length;
+                       int64_t edit_startsource = playable_edit->startsource;
+if(debug) printf("AModule::render %d %jd\n", __LINE__, fragment_len);
+
+                       edit_startproject = edit_startproject * sample_rate / edl_rate;
+                       edit_endproject = edit_endproject * sample_rate / edl_rate;
+                       edit_startsource = edit_startsource * sample_rate / edl_rate;
+if(debug) printf("AModule::render %d %jd\n", __LINE__, fragment_len);
+
+
+
+// Clamp fragment to end of edit
+                       if(direction == PLAY_FORWARD &&
+                               start_position + fragment_len > edit_endproject)
+                               fragment_len = edit_endproject - start_position;
+                       else
+                       if(direction == PLAY_REVERSE &&
+                               start_position - fragment_len < edit_startproject)
+                               fragment_len = start_position - edit_startproject;
+if(debug) printf("AModule::render %d %jd\n", __LINE__, fragment_len);
+
+// Clamp to end of transition
+                       int64_t transition_len = 0;
+                       
+                       if(transition &&
+                               previous_edit)
+                       {
+                               transition_len = transition->length * 
+                                       sample_rate / 
+                                       edl_rate;
+                               if(direction == PLAY_FORWARD &&
+                                       start_position < edit_startproject + transition_len &&
+                                       start_position + fragment_len > edit_startproject + transition_len)
+                                       fragment_len = edit_startproject + transition_len - start_position;
+                               else
+                               if(direction == PLAY_REVERSE && 
+                                       start_position > edit_startproject + transition_len &&
+                                       start_position - fragment_len < edit_startproject + transition_len)
+                                       fragment_len = start_position - edit_startproject - transition_len;
+                       }
+if(debug) printf("AModule::render %d buffer_offset=%d fragment_len=%jd\n", 
+__LINE__, 
+buffer_offset,
+fragment_len);
+
+                       Samples output(buffer);
+                       output.set_offset(output.get_offset() + buffer_offset);
+                       if(import_samples(playable_edit, 
+                               start_position,
+                               edit_startproject,
+                               edit_startsource,
+                               direction,
+                               sample_rate,
+                               &output,
+                               fragment_len)) result = 1;
+
+if(debug) printf("AModule::render %d\n", __LINE__);
+
+
+// Read transition into temp and render
+                       if(transition && previous_edit)
+                       {
+                               int64_t previous_startproject = previous_edit->startproject *
+                                       sample_rate /
+                                       edl_rate;
+                               int64_t previous_startsource = previous_edit->startsource *
+                                       sample_rate /
+                                       edl_rate;
+
+// Allocate transition temp size
+                               int transition_fragment_len = fragment_len;
+                               if(direction == PLAY_FORWARD &&
+                                       fragment_len + start_position > edit_startproject + transition_len)
+                                       fragment_len = edit_startproject + transition_len - start_position;
+
+
+// Read into temp buffers
+// Temp + master or temp + temp ? temp + master
+                               if(transition_temp && 
+                                       transition_temp->get_allocated() < fragment_len)
+                               {
+                                       delete transition_temp;
+                                       transition_temp = 0;
+                               }
+
+                               if(!transition_temp)
+                               {
+                                       transition_temp = new Samples(fragment_len);
+                               }
+
+if(debug) printf("AModule::render %d %jd\n", __LINE__, fragment_len);
+
+                               if(transition_fragment_len > 0)
+                               {
+// Previous_edit is always the outgoing segment, regardless of direction
+                                       import_samples(previous_edit, 
+                                               start_position,
+                                               previous_startproject,
+                                               previous_startsource,
+                                               direction,
+                                               sample_rate,
+                                               transition_temp,
+                                               transition_fragment_len);
+                                       int64_t current_position;
+
+// Reverse buffers here so transitions always render forward.
+                                       if(direction == PLAY_REVERSE)
+                                       {
+                                               Resample::reverse_buffer(output.get_data(), transition_fragment_len);
+                                               Resample::reverse_buffer(transition_temp->get_data(), transition_fragment_len);
+                                               current_position = start_position - 
+                                                       transition_fragment_len -
+                                                       edit_startproject;
+                                       }
+                                       else
+                                       {
+                                               current_position = start_position - edit_startproject;
+                                       }
+
+                                       transition_server->process_transition(
+                                               transition_temp,
+                                               &output,
+                                               current_position,
+                                               transition_fragment_len,
+                                               transition->length);
+
+// Reverse output buffer here so transitions always render forward.
+                                       if(direction == PLAY_REVERSE)
+                                               Resample::reverse_buffer(output.get_data(), 
+                                                       transition_fragment_len);
+                               }
+                       }
+if(debug) printf("AModule::render %d start_position=%jd end_position=%jd fragment_len=%jd\n", 
+__LINE__, 
+start_position,
+end_position,
+fragment_len);
+
+                       if(direction == PLAY_REVERSE)
+                       {
+                               if(playable_edit && start_position - fragment_len <= edit_startproject)
+                                       playable_edit = (AEdit*)playable_edit->previous;
+                       }
+                       else
+                       {
+                               if(playable_edit && start_position + fragment_len >= edit_endproject)
+                                       playable_edit = (AEdit*)playable_edit->next;
+                       }
+               }
+
+               if(fragment_len > 0)
+               {
+                       buffer_offset += fragment_len;
+                       if(direction == PLAY_FORWARD)
+                               start_position += fragment_len;
+                       else
+                               start_position -= fragment_len;
+               }
+       }
+
+if(debug) printf("AModule::render %d\n", __LINE__);
+
+       return result;
+}
+
+
+
+
+
+
+
+
+