void AssetEditWindow::show_info_detail()
{
int cur_x, cur_y;
- get_abs_cursor_xy(cur_x, cur_y, 0);
+ get_abs_cursor(cur_x, cur_y, 0);
detail_dialog->start((Asset*)asset_edit->indexable, cur_x, cur_y);
}
strncpy(info,_("no info available"),len);
if( !mwindow->preferences->get_asset_file_path(asset, file_name) ) {
switch( asset->format ) {
+#ifdef HAVE_LIBZMPEG
case FILE_MPEG:
FileMPEG::get_info(asset->path, file_name, &info[0],len);
break;
+#endif
case FILE_FFMPEG:
FileFFMPEG::get_info(asset->path, &info[0],len);
break;