#include "file.h"
#include "filexml.h"
#include "language.h"
+#include "loadfile.h"
#include "localsession.h"
#include "mainerror.h"
#include "mainindexes.h"
+#include "mainmenu.h"
#include "mainsession.h"
#include "mwindow.h"
#include "mwindowgui.h"
void AssetListMenu::create_objects()
{
+ add_item(load_file = new AssetPopupLoadFile(mwindow, gui));
add_item(format = new AWindowListFormat(mwindow, gui));
add_item(new AWindowListSort(mwindow, gui));
add_item(new AssetListCopy(mwindow, gui));
update_titles(shots_displayed = 1);
}
+AssetPopupLoadFile::AssetPopupLoadFile(MWindow *mwindow, AWindowGUI *gui)
+ : BC_MenuItem(_("Load files..."), "o", 'o')
+{
+ this->mwindow = mwindow;
+ this->gui = gui;
+}
+
+AssetPopupLoadFile::~AssetPopupLoadFile()
+{
+}
+
+int AssetPopupLoadFile::handle_event()
+{
+ mwindow->gui->mainmenu->load_file->thread->start();
+ return 1;
+}
+
void AssetListMenu::update_titles(int shots)
{
format->update();