this->mwindow = mwindow;
this->thread = thread;
use_renderfarm = 0;
+// *** CONTEXT_HELP ***
+ context_help_set_keyword("Batch Rendering");
}
BatchRenderGUI::~BatchRenderGUI()
int BatchRenderSaveList::keypress_event() {
if( get_keypress() == 's' ||
get_keypress() == 'S' ) return handle_event();
- return 0;
+ return context_help_check_and_show();
}
int BatchRenderLoadList::keypress_event() {
if( get_keypress() == 'o' ||
get_keypress() == 'O' ) return handle_event();
- return 0;
+ return context_help_check_and_show();
}
BatchRenderCurrentEDL::BatchRenderCurrentEDL(BatchRenderThread *thread,
thread->gui->set_done(1);
return 1;
}
- return 0;
+ return context_help_check_and_show();
}
//new help button