#include "mwindowgui.h"
#include "mutex.h"
#include "mwindow.h"
+#include "playback3d.h"
+#include "videodevice.h"
#include "vframe.h"
return 1;
}
+void Canvas::update_refresh(VideoDevice *device, VFrame *output_frame)
+{
+ int best_color_model = output_frame->get_color_model();
+ int use_opengl =
+ device->out_config->driver == PLAYBACK_X11_GL &&
+ output_frame->get_opengl_state() == VFrame::SCREEN;
+// OpenGL does YUV->RGB in the compositing step
+ if( use_opengl )
+ best_color_model = BC_RGB888;
+ if( refresh_frame &&
+ (refresh_frame->get_w() != device->out_w ||
+ refresh_frame->get_h() != device->out_h ||
+ refresh_frame->get_color_model() != best_color_model) ) {
+ delete refresh_frame; refresh_frame = 0;
+ }
+ if( !refresh_frame ) {
+ refresh_frame =
+ new VFrame(device->out_w, device->out_h, best_color_model);
+ }
+ if( use_opengl ) {
+ get_canvas()->unlock_window();
+ unlock_canvas();
-
-
-
-
-
-
+ mwindow->playback_3d->copy_from(this, refresh_frame, output_frame, 0);
+ lock_canvas(" Canvas::output_refresh");
+ get_canvas()->lock_window(" Canvas::output_refresh");
+ }
+ else
+ refresh_frame->copy_from(output_frame);
+}