virtual void draw_overlays() {}
virtual void toggle_controls() {}
virtual int get_cwindow_controls() { return 0; }
- virtual int get_fullscreen() { return 0; }
- virtual void set_fullscreen(int value) {}
+ virtual int get_fullscreen();
+ virtual void set_fullscreen(int value);
int cursor_leave_event_base(BC_WindowBase *caller);
int cursor_enter_event_base(BC_WindowBase *caller);
void update_refresh(VideoDevice *device, VFrame *output_frame);
// Redraws the refresh_frame
virtual void draw_refresh(int flush = 1) {};
- virtual void clear(int flush=1);
+ virtual void clear(int flash=1);
// Get top left offset of canvas relative to output.
// Normally negative. Can be positive if output is smaller than canvas.
// For cases where video is not enabled on the canvas but processing is
// occurring for a single frame, this causes the status to update.
int is_processing;
+ int is_fullscreen;
// Cursor is inside video surface
int cursor_inside;
int view_x;