void calculate_sizes(float aspect_ratio,
int output_w, int output_h, float zoom,
int &w, int &h);
-// Lock access to the canvas pointer.
-// Must be called before get_canvas or locking the canvas.
- void lock_canvas(const char *location);
+// Lock canvas pointer and window
+ BC_WindowBase *lock_canvas(const char *loc);
void unlock_canvas();
- int is_locked();
void create_objects(EDL *edl);
void set_cursor(int cursor);
virtual void toggle_controls() {}
virtual int get_cwindow_controls() { return 0; }
virtual int get_fullscreen();
+ virtual int get_clear_color() { return 0; }
virtual void set_fullscreen(int value);
int cursor_leave_event_base(BC_WindowBase *caller);
int get_buttonpress();
// Gets whatever video surface is enabled
BC_WindowBase* get_canvas();
+// draw_refresh, with/without locks
+ int refresh(int flush);
+ int redraw(int flush);
// The owner of the canvas
BC_WindowBase *subwindow;
private:
void get_scrollbars(EDL *edl,
int &canvas_x, int &canvas_y, int &canvas_w, int &canvas_h);
- Mutex *canvas_lock;
+// Lock access to the canvas pointer.
+ Condition *canvas_lock;
};