virtual void toggle_controls() {}
virtual int get_cwindow_controls() { return 0; }
virtual int get_fullscreen();
- virtual int get_clear_color() { return 0; }
+ virtual int get_clear_color();
virtual void set_fullscreen(int value);
int cursor_leave_event_base(BC_WindowBase *caller);
// Updates the stores
virtual void update_zoom(int x, int y, float zoom) {};
void check_boundaries(EDL *edl, int &x, int &y, float &zoom);
+ void clear_borders(EDL *edl);
void update_scrollbars(int flush);
// Get scrollbar positions relative to output.
// No correction is done if output is smaller than canvas