// render not needed if can use copy
if( ret == FILE_OK ) {
if( match_format(file.asset) ) {
- mwindow->mainindexes->add_next_asset(0, convert);
+ mwindow->mainindexes->add_indexable(convert);
mwindow->mainindexes->start_build();
needed = 0;
}
RenderPackage *package = dispatcher.get_package(0);
if( !renderer.render_package(package) ) {
Asset *asset = mwindow->edl->assets->update(needed_copy);
- mwindow->mainindexes->add_next_asset(0, asset);
+ mwindow->mainindexes->add_indexable(asset);
mwindow->mainindexes->start_build();
}
else