class ConvertRender : public Thread
{
public:
- ConvertRender(MWindow *mwindow, const char *suffix);
+ ConvertRender(MWindow *mwindow);
~ConvertRender();
void reset();
void to_convert_path(char *new_path, Indexable *idxbl);
ArrayList<Indexable *> needed_idxbls; // originals which match the needed_assets
ArrayList<Asset *> needed_copies; // assets which must be created
+ double get_video_length(Indexable *idxbl);
+ double get_audio_length(Indexable *idxbl);
+ double get_length(Indexable *idxbl);
+ int match_format(Asset *asset);
EDL *convert_edl(EDL *edl, Indexable *idxbl); // create render edl for this indexable
int add_original(EDL *edl, Indexable *idxbl);
void add_needed(Indexable *idxbl, Asset *convert);
// if user canceled progress bar
int is_canceled();
- void set_format(Asset *asset);
+ void set_format(Asset *asset, const char *suffix);
void start_convert(float beep, int remove_originals);
void run();
void create_copy(int i);