: Thread(1, 0, 0)
{
this->mwindow = mwindow;
+ this->playback_engine = 0;
+ this->playback_cursor = 0;
+ this->gui = 0;
}
// Updated by video device.
if( overlays && !dir )
- gui->canvas->draw_refresh();
+ gui->canvas->refresh(1);
// Update tool parameters
// Never updated by someone else