break;
case 'f':
unlock_window();
- if(mwindow->session->cwindow_fullscreen)
+ if( canvas->get_fullscreen() )
canvas->stop_fullscreen();
else
canvas->start_fullscreen();
break;
case ESC:
unlock_window();
- if(mwindow->session->cwindow_fullscreen)
+ if( canvas->get_fullscreen() )
canvas->stop_fullscreen();
lock_window("CWindowGUI::keypress_event 4");
result = 1;
// }
}
-void CWindowGUI::sync_parameters(int change_type, int tool, int overlay)
+void CWindowGUI::sync_parameters(int change_type, int redraw, int overlay)
{
- if( tool ) update_tool();
+ if( redraw ) {
+ update_tool();
+ canvas->draw_refresh();
+ }
if( change_type < 0 && !overlay ) return;
unlock_window();
if( change_type >= 0 ) {
mwindow->restart_brender();
- mwindow->sync_parameters(CHANGE_PARAMS);
+ mwindow->sync_parameters(change_type);
}
if( overlay ) {
mwindow->gui->lock_window("CWindow::camera_keyframe");
gui->draw_status(1);
}
-int CWindowCanvas::get_fullscreen()
-{
- return mwindow->session->cwindow_fullscreen;
-}
-
-void CWindowCanvas::set_fullscreen(int value)
-{
- mwindow->session->cwindow_fullscreen = value;
-}
-
-
void CWindowCanvas::update_zoom(int x, int y, float zoom)
{
use_scrollbars = mwindow->edl->session->cwindow_scrollbars;
track->automation->get_camera(¢er_x,
¢er_y, ¢er_z, position, PLAY_FORWARD);
// follow image, not camera
- center_x = -center_x; center_y = -center_y;
+ center_x = -center_x * center_z; center_y = -center_y * center_z;
}
else
track->automation->get_projector(¢er_x,
// Processing drag operation.
// Create keyframe during first cursor motion.
- if(!button_press)
- {
+ if( !button_press ) {
float cursor_x = get_cursor_x();
float cursor_y = get_cursor_y();
canvas_to_output(mwindow->edl, 0, cursor_x, cursor_y);
- if(gui->current_operation == CWINDOW_CAMERA ||
- gui->current_operation == CWINDOW_PROJECTOR)
- {
- if(!gui->ctrl_down() && gui->shift_down() && !gui->translating_zoom)
- {
+ if( gui->current_operation == CWINDOW_CAMERA ||
+ gui->current_operation == CWINDOW_PROJECTOR ) {
+ if( !gui->ctrl_down() && gui->shift_down() && !gui->translating_zoom ) {
gui->translating_zoom = 1;
gui->reset_affected();
}
- else
- if(!gui->ctrl_down() && !gui->shift_down() && gui->translating_zoom)
- {
+ else if( !gui->ctrl_down() && !gui->shift_down() && gui->translating_zoom ) {
gui->translating_zoom = 0;
gui->reset_affected();
}
// Get target keyframe
- float last_center_x;
- float last_center_y;
- float last_center_z;
- int created;
-
- if(!gui->affected_x && !gui->affected_y && !gui->affected_z)
- {
- FloatAutos *affected_x_autos;
- FloatAutos *affected_y_autos;
- FloatAutos *affected_z_autos;
+ if( !gui->affected_x && !gui->affected_y && !gui->affected_z ) {
if(!gui->affected_track) return 0;
+ FloatAutos *affected_x_autos, *affected_y_autos, *affected_z_autos;
+ FloatAutos** autos = (FloatAutos**) gui->affected_track->automation->autos;
+ if( mwindow->edl->session->cwindow_operation == CWINDOW_CAMERA ) {
+ affected_x_autos = autos[AUTOMATION_CAMERA_X];
+ affected_y_autos = autos[AUTOMATION_CAMERA_Y];
+ affected_z_autos = autos[AUTOMATION_CAMERA_Z];
+ }
+ else {
+ affected_x_autos = autos[AUTOMATION_PROJECTOR_X];
+ affected_y_autos = autos[AUTOMATION_PROJECTOR_Y];
+ affected_z_autos = autos[AUTOMATION_PROJECTOR_Z];
+ }
double position = mwindow->edl->local_session->get_selectionstart(1);
int64_t track_position = gui->affected_track->to_units(position, 0);
-
- if(mwindow->edl->session->cwindow_operation == CWINDOW_CAMERA)
- {
- affected_x_autos = (FloatAutos*)gui->affected_track->automation->autos[AUTOMATION_CAMERA_X];
- affected_y_autos = (FloatAutos*)gui->affected_track->automation->autos[AUTOMATION_CAMERA_Y];
- affected_z_autos = (FloatAutos*)gui->affected_track->automation->autos[AUTOMATION_CAMERA_Z];
- }
- else
- {
- affected_x_autos = (FloatAutos*)gui->affected_track->automation->autos[AUTOMATION_PROJECTOR_X];
- affected_y_autos = (FloatAutos*)gui->affected_track->automation->autos[AUTOMATION_PROJECTOR_Y];
- affected_z_autos = (FloatAutos*)gui->affected_track->automation->autos[AUTOMATION_PROJECTOR_Z];
+ FloatAuto *prev_x = 0, *next_x = 0;
+ float new_x = affected_x_autos->get_value(track_position, PLAY_FORWARD, prev_x, next_x);
+ FloatAuto *prev_y = 0, *next_y = 0;
+ float new_y = affected_y_autos->get_value(track_position, PLAY_FORWARD, prev_y, next_y);
+ FloatAuto *prev_z = 0, *next_z = 0;
+ float new_z = affected_z_autos->get_value(track_position, PLAY_FORWARD, prev_z, next_z);
+ int zooming = gui->translating_zoom, created;
+ gui->affected_x = (FloatAuto*)gui->cwindow->calculate_affected_auto(
+ affected_x_autos, !zooming, &created, 0);
+ if( created ) {
+ gui->affected_x->set_value(new_x);
+ redraw_canvas = 1;
}
-
-
- if(gui->translating_zoom)
- {
- FloatAuto *previous = 0;
- FloatAuto *next = 0;
- float new_z = affected_z_autos->get_value(
- track_position,
- PLAY_FORWARD,
- previous,
- next);
- gui->affected_z =
- (FloatAuto*)gui->cwindow->calculate_affected_auto(
- affected_z_autos, 1, &created, 0);
- if(created) {
- gui->affected_z->set_value(new_z);
- redraw_canvas = 1;
- }
+ gui->affected_y = (FloatAuto*)gui->cwindow->calculate_affected_auto(
+ affected_y_autos, !zooming, &created, 0);
+ if( created ) {
+ gui->affected_y->set_value(new_y);
+ redraw_canvas = 1;
}
- else
- {
- FloatAuto *previous = 0;
- FloatAuto *next = 0;
- float new_x = affected_x_autos->get_value(
- track_position,
- PLAY_FORWARD,
- previous,
- next);
- previous = 0;
- next = 0;
- float new_y = affected_y_autos->get_value(
- track_position,
- PLAY_FORWARD,
- previous,
- next);
- gui->affected_x =
- (FloatAuto*)gui->cwindow->calculate_affected_auto(
- affected_x_autos, 1, &created, 0);
- if(created) {
- gui->affected_x->set_value(new_x);
- redraw_canvas = 1;
- }
- gui->affected_y =
- (FloatAuto*)gui->cwindow->calculate_affected_auto(
- affected_y_autos, 1, &created, 0);
- if(created) {
- gui->affected_y->set_value(new_y);
- redraw_canvas = 1;
- }
+ gui->affected_z = (FloatAuto*)gui->cwindow->calculate_affected_auto(
+ affected_z_autos, zooming, &created, 0);
+ if( created ) {
+ gui->affected_z->set_value(new_z);
+ redraw_canvas = 1;
}
-
calculate_origin();
- if(gui->translating_zoom)
- {
+ if( gui->translating_zoom ) {
gui->center_z = gui->affected_z->get_value();
}
- else
- {
+ else {
gui->center_x = gui->affected_x->get_value();
gui->center_y = gui->affected_y->get_value();
}
redraw = 1;
}
- if(gui->translating_zoom)
- {
- last_center_z = gui->affected_z->get_value();
+ float x_val = gui->affected_x->get_value();
+ float y_val = gui->affected_y->get_value();
+ float z_val = gui->affected_z->get_value();
+
+ if( gui->translating_zoom ) {
float z = gui->center_z + (cursor_y - gui->y_origin) / 128;
if( z < 0 ) z = 0;
- if(!EQUIV(last_center_z, z))
- {
+ if( !EQUIV(z_val, z) ) {
rerender = 1;
redraw = 1;
redraw_canvas = 1;
}
gui->affected_z->set_value(z);
}
- else
- {
- last_center_x = gui->affected_x->get_value();
- last_center_y = gui->affected_y->get_value();
+ else {
float dx = cursor_x - gui->x_origin;
float dy = cursor_y - gui->y_origin;
// follow image, not camera
- if(gui->current_operation == CWINDOW_CAMERA ) {
- dx = -dx; dy = -dy;
+ if( gui->current_operation == CWINDOW_CAMERA ) {
+ dx = -dx / z_val; dy = -dy / z_val;
}
float x = gui->center_x + dx;
float y = gui->center_y + dy;
gui->affected_x->set_value(x);
gui->affected_y->set_value(y);
- if( !EQUIV(last_center_x, x) || !EQUIV(last_center_y, y) )
- {
+ if( !EQUIV(x_val, x) || !EQUIV(y_val, y) ) {
rerender = 1;
redraw = 1;
redraw_canvas = 1;
}
- gui->affected_x->set_value(x);
- gui->affected_y->set_value(y);
}
}