}
-CWindowMaskName::CWindowMaskName(MWindow *mwindow,
- CWindowToolGUI *gui, int x, int y, const char *text)
+CWindowMaskName::CWindowMaskName(MWindow *mwindow, CWindowMaskGUI *gui,
+ int x, int y, const char *text)
: BC_PopupTextBox(gui, 0, text, x, y, 100, 160)
{
this->mwindow = mwindow;
SubMask *mask;
MaskPoint *point;
//printf("CWindowMaskGUI::update 1\n");
- ((CWindowMaskGUI*)gui)->get_keyframe(track, autos, keyframe, mask, point, 0);
+ gui->get_keyframe(track, autos, keyframe, mask, point, 0);
if( track ) {
int k = get_number();
if( k < 0 ) k = mwindow->edl->session->cwindow_mask;
}
+CWindowMaskButton::CWindowMaskButton(MWindow *mwindow, CWindowMaskGUI *gui,
+ int x, int y, int no, int v)
+ : BC_CheckBox(x, y, v)
+{
+ this->mwindow = mwindow;
+ this->gui = gui;
+ this->no = no;
+}
+
+CWindowMaskButton::~CWindowMaskButton()
+{
+}
+
+int CWindowMaskButton::handle_event()
+{
+ mwindow->edl->session->cwindow_mask = no;
+ gui->name->update(gui->name->mask_items[no]->get_text());
+ gui->update();
+ gui->update_preview();
+ return 1;
+}
+
+CWindowMaskThumbler::CWindowMaskThumbler(MWindow *mwindow, CWindowMaskGUI *gui,
+ int x, int y)
+ : BC_Tumbler(x, y)
+{
+ this->mwindow = mwindow;
+ this->gui = gui;
+}
+
+CWindowMaskThumbler::~CWindowMaskThumbler()
+{
+}
+
+int CWindowMaskThumbler::handle_up_event()
+{
+ return do_event(1);
+}
+
+int CWindowMaskThumbler::handle_down_event()
+{
+ return do_event(-1);
+}
+
+int CWindowMaskThumbler::do_event(int dir)
+{
+ int k = mwindow->edl->session->cwindow_mask;
+ if( (k+=dir) >= SUBMASKS ) k = 0;
+ else if( k < 0 ) k = SUBMASKS-1;
+ mwindow->edl->session->cwindow_mask = k;
+ gui->name->update(gui->name->mask_items[k]->get_text());
+ gui->update();
+ gui->update_preview();
+ return 1;
+}
+
+
CWindowMaskDelMask::CWindowMaskDelMask(MWindow *mwindow,
CWindowToolGUI *gui, int x, int y)
: BC_GenericButton(x, y, _("Delete"))
int active_point = affected_point;
if( affected_point >= total_points )
affected_point = total_points - 1;
- else if( affected_point < 0 )
+ if( affected_point < 0 )
affected_point = 0;
if( active_point != affected_point )
update((int64_t)affected_point);
{
this->mwindow = mwindow;
this->gui = gui;
+ set_tooltip("Center for rotate/scale");
}
CWindowMaskFocus::~CWindowMaskFocus()
{
this->mwindow = mwindow;
this->gui = gui;
+ set_tooltip("Display points");
}
CWindowMaskDrawMarkers::~CWindowMaskDrawMarkers()
{
this->mwindow = mwindow;
this->gui = gui;
+ set_tooltip("Display mask outline");
}
CWindowMaskDrawBoundary::~CWindowMaskDrawBoundary()
CWindowMaskGUI::CWindowMaskGUI(MWindow *mwindow, CWindowTool *thread)
: CWindowToolGUI(mwindow, thread,
- _(PROGRAM_NAME ": Mask"), 360, 440)
+ _(PROGRAM_NAME ": Mask"), 360, 500)
{
this->mwindow = mwindow;
this->thread = thread;
add_subwindow(clr_mask = new CWindowMaskClrMask(mwindow, this, clr_x, y));
add_subwindow(del_mask = new CWindowMaskDelMask(mwindow, this, del_x, y));
y += name->get_h() + margin;
+
+ int bw = 0, bh = 0;
+ BC_CheckBox::calculate_extents(this, &bw, &bh);
+ int bdx = bw + margin;
+ int x2 = x;
+ for( int i=0; i<SUBMASKS; x2+=bdx, ++i ) {
+ int v = i == mwindow->edl->session->cwindow_mask ? 1 : 0;
+ mask_buttons[i] = new CWindowMaskButton(mwindow, this, x2, y, i, v);
+ add_subwindow(mask_buttons[i]);
+ }
+ x2 += margin;
+ add_subwindow(mask_thumbler = new CWindowMaskThumbler(mwindow, this, x2, y));
+ y += bh + margin;
+ x2 = x;
+ for( int i=0; i<SUBMASKS; x2+=bdx, ++i ) {
+ char text[BCSTRLEN]; sprintf(text, "%d", i);
+ int tx = (bw - get_text_width(MEDIUMFONT, text)) / 2;
+ mask_blabels[i] = new BC_Title(x2+tx, y, text);
+ add_subwindow(mask_blabels[i]);
+ }
+ y += bh + 2*margin;
+
add_subwindow(title = new BC_Title(x, y, _("Fade:")));
fade = new CWindowMaskFade(mwindow, this, x1, y);
fade->create_objects();
- int x2 = x1 + fade->get_w() + 2*margin;
+ x2 = x1 + fade->get_w() + 2*margin;
int w2 = clr_x-2*margin - x2;
add_subwindow(fade_slider = new CWindowMaskFadeSlider(mwindow, this, x2, y, w2));
add_subwindow(gang_fader = new CWindowMaskGangFader(mwindow, this, clr_x, y));
if(mask) {
int k = mwindow->edl->session->cwindow_mask;
+ update_buttons(keyframe, k);
feather->update(autos->get_feather(position_i, k, PLAY_FORWARD));
fade->update(autos->get_fader(position_i, k, PLAY_FORWARD));
apply_before_plugins->update(keyframe->apply_before_plugins);
focus->update(focused = v);
}
+void CWindowMaskGUI::update_buttons(MaskAuto *keyframe, int k)
+{
+ int text_color = get_resources()->default_text_color;
+ int high_color = get_resources()->button_highlighted;
+ for( int i=0; i<SUBMASKS; ++i ) {
+ int color = text_color;
+ if( keyframe ) {
+ SubMask *submask = keyframe->get_submask(i);
+ if( submask && submask->points.size() )
+ color = high_color;
+ }
+ mask_blabels[i]->set_color(color);
+ mask_buttons[i]->update(i==k ? 1 : 0);
+ }
+}
+
CWindowRulerGUI::CWindowRulerGUI(MWindow *mwindow, CWindowTool *thread)
- : CWindowToolGUI(mwindow,
- thread,
- _(PROGRAM_NAME ": Ruler"),
- 320,
- 240)
+ : CWindowToolGUI(mwindow, thread, _(PROGRAM_NAME ": Ruler"), 320, 240)
{
}