*
*/
+#include <stdio.h>
+#include <stdint.h>
+
#include "automation.h"
#include "cicolors.h"
#include "clip.h"
int y = margin;
int x2 = 70;
lock_window("CWindowEyedropGUI::create_objects");
- BC_Title *title1, *title2, *title3, *title4, *title5, *title6, *title7;
+ BC_Title *title0, *title1, *title2, *title3, *title4, *title5, *title6, *title7;
+ add_subwindow(title0 = new BC_Title(x, y,_("X,Y:")));
+ y += title0->get_h() + margin;
add_subwindow(title7 = new BC_Title(x, y, _("Radius:")));
y += BC_TextBox::calculate_h(this, MEDIUMFONT, 1, 1) + margin;
y += title5->get_h() + margin;
add_subwindow(title6 = new BC_Title(x, y, "V:"));
+ add_subwindow(current = new BC_Title(x2, title0->get_y(), ""));
radius = new CWindowCoord(this, x2, title7->get_y(),
mwindow->edl->session->eyedrop_radius);
void CWindowEyedropGUI::update()
{
+ char string[BCTEXTLEN];
+ sprintf(string, "%d, %d",
+ thread->gui->eyedrop_x,
+ thread->gui->eyedrop_y);
+ current->update(string);
+
radius->update((int64_t)mwindow->edl->session->eyedrop_radius);
red->update(mwindow->edl->local_session->red);
{ FloatAuto::SMOOTH,
true,
"tan_smooth",
- _("\"smooth\" Curve on current Camera Keyframes")
+ N_("\"smooth\" Curve on current Camera Keyframes")
};
const _CVD Camera_Crv_Linear =
{ FloatAuto::LINEAR,
true,
"tan_linear",
- _("\"linear\" Curve on current Camera Keyframes")
+ N_("\"linear\" Curve on current Camera Keyframes")
};
const _CVD Projector_Crv_Smooth =
{ FloatAuto::SMOOTH,
false,
"tan_smooth",
- _("\"smooth\" Curve on current Projector Keyframes")
+ N_("\"smooth\" Curve on current Projector Keyframes")
};
const _CVD Projector_Crv_Linear =
{ FloatAuto::LINEAR,
false,
"tan_linear",
- _("\"linear\" Curve on current Projector Keyframes")
+ N_("\"linear\" Curve on current Projector Keyframes")
};
-
// Implementation Class für Keyframe Curve Mode buttons
//
// This button reflects the state of the "current" keyframe
{
this->gui = gui;
this->mwindow = mwindow;
- set_tooltip(cfg.tooltip);
+ set_tooltip(_(cfg.tooltip));
}
void CWindowCurveToggle::check_toggle_state(FloatAuto *x, FloatAuto *y, FloatAuto *z)
if(z_auto)
{
float zoom = atof(z->get_text());
- if(zoom > 10) zoom = 10;
+ if(zoom > 100.) zoom = 100.;
else
- if(zoom < 0) zoom = 0;
+ if(zoom < 0.01) zoom = 0.01;
// Doesn't allow user to enter from scratch
// if(zoom != atof(z->get_text()))
// z->update(zoom);
x->update(x_auto->get_value());
if(y_auto)
y->update(y_auto->get_value());
- if(z_auto)
- z->update(z_auto->get_value());
+ if(z_auto) {
+ float value = z_auto->get_value();
+ z->update(value);
+ thread->gui->composite_panel->cpanel_zoom->update(value);
+ }
if( x_auto && y_auto && z_auto )
{
if(z_auto)
{
float zoom = atof(z->get_text());
- if(zoom > 10000) zoom = 10000;
- else
- if(zoom < 0) zoom = 0;
+ if(zoom > 100.) zoom = 100.;
+ else if(zoom < 0.01) zoom = 0.01;
// if (zoom != atof(z->get_text()))
// z->update(zoom);
z_auto->set_value(zoom);
x->update(x_auto->get_value());
if(y_auto)
y->update(y_auto->get_value());
- if(z_auto)
- z->update(z_auto->get_value());
+ if(z_auto) {
+ float value = z_auto->get_value();
+ z->update(value);
+ thread->gui->composite_panel->cpanel_zoom->update(value);
+ }
if( x_auto && y_auto && z_auto )
{
mask, point, create_it);
if(track)
- {
+ {
#ifdef USE_KEYFRAME_SPANNING
// Create temp keyframe
MaskAuto temp_keyframe(mwindow->edl, autos);
#else
int create_it = 1;
#endif
-
+
mwindow->undo->update_undo_before(_("mask value"), this);
((CWindowMaskGUI*)gui)->get_keyframe(track, autos, keyframe,
mask, point, create_it);